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Tweedle-Dum's page

29 posts. Pathfinder Society character for nosig.


Full Name

Tweedle-Dum

Race

Elven (we think)

Classes/Levels

Rogue 8/Wiz 1/PF Delver 1

Gender

Male

Size

Med

Age

128

Special Abilities

Trapspotter - Sniper/Trapsmith

Alignment

N/N

Deity

in his own mind

Location

right here... all the time

Languages

Common, Elven, Kelish, Draconic, others

Occupation

Trapsmith

Strength 14
Dexterity 22
Constitution 10
Intelligence 14
Wisdom 12
Charisma 7

About Tweedle-Dum

Info needs updating a lot!
He hands you his business card (see card) ---
black hair, dark green eyes, Dressed in the colors of the desert, he speaks Common with a slight Qadiran accent and elven with an eastern lisp.

Card:
Tweedle-Dum
“Twee”

Acquisitions Specialist
“Desert Shadow”

Master Trapsmith
Archer Extraordinaire
Delver
Magical Rogue
Unseen Sniper

Combat::

Combat:

Initiative +14 (always goes in the surprize round)
BAB +3
Offense:
MW LongBow +10, 1d8+2 (x3)
Spiked Gauntlet +9, 1d4+2 (20/x2)
Wand of Scorching Ray +9, 4d6 (20/x2)
Sneak Attack 2d6
Defense:
AC 20 (Touch 16, FF 14)
Fort +1
Reflex +10
Will +4
(immune to magic sleep effects, and +2 versus enchantment effects. )
HP: 32

Feats, Traits, etc::

Trait1: Warrior of Old
Trait2: Gifted Adept (Vanish spell)
FeatHD1: Point Blank Shot
FeatHD3: Improved Init.
FeatHD5: Percise Shot
WizFeat1: Spell Focus Illusion
From Familiar (Alertness)

Racial trait: Low-light vision
Racial trait: Keen Senses
Alternate racial trait: Silent Hunter
Sniper1: Accuracy
Rogue1: Sneak Attack 3d6
Rogue2: Evasion
Rogue2: Rogue Talent (Trapspotter)
Sniper3: Deadly Range
Trapsmith4: Carful Disarm
Rogue4: Rogue Talent (Finesse Rogue (weapon finesse)
Wiz1: Familiar (owl)
Wiz1: School Div - Forewarned, Presience

Gear::

Gear:
Miscellaneous stuff I can't remember
Wand of Scorching Ray
Wand of Vanish
Wand of Disrupt Undead
Jade Wayfinder
Ion Stone: Dusty Rose Prism (cracked)

Skills of note::

Acrobatics:14
Appraise:6
Bluff: 2 (0*)
Climb: 8
Diplomacy: 2 (0*)
Disable Device: 16
Disguise: 2 (0*)
Escape Artist: 10
Fly: 6
Intimidate: 4 (2*)
Know (Dungeon): 6 (8*)
Know (Engineer): 6 (8*)
Know (Geo): 6 (8*)
Know (History): 9 (11*)
Know (Local): 6 (8*)
Know (Nature): 6 (8*)
Linguistics: 6
Perception: 15 or 18 in dim light (17* or 20*)
Ride: 6
Slight of Hand: 10 or 12
Spellcraft: 9
Stealth: 14 (for moving penility is 5 less than normal)
Swim: 6
Use Magic Device: 2 (0*)


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