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About Tweedle-DumInfo needs updating
Card:
Tweedle-Dum
“Twee” Acquisitions Specialist
Master Trapsmith
Combat::
Combat: Initiative +14 (always goes in the surprize round)
Feats, Traits, etc::
Trait1: Warrior of Old
Racial trait: Low-light vision
Gear::
Gear:
Skills of note::
Acrobatics:14 Appraise:6 Bluff: 2 (0*) Climb: 8 Diplomacy: 2 (0*) Disable Device: 16 Disguise: 2 (0*) Escape Artist: 10 Fly: 6 Intimidate: 4 (2*) Know (Dungeon): 6 (8*) Know (Engineer): 6 (8*) Know (Geo): 6 (8*) Know (History): 9 (11*) Know (Local): 6 (8*) Know (Nature): 6 (8*) Linguistics: 6 Perception: 15 or 18 in dim light (17* or 20*) Ride: 6 Slight of Hand: 10 or 12 Spellcraft: 9 Stealth: 14 (for moving penility is 5 less than normal) Swim: 6 Use Magic Device: 2 (0*) |
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