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Our group has had it's share of players who fudge die rolls. Usually when someone rolls a d20 they hold out the dice bowl for everyone to see as a "Check it out suckas!" kind of gesture. One guy had a HUGE d20 that he would drop and then grab and spin to the closest big number. We just kind of looked at him like, "Really?" and then mocked him incessantly for the rest of the night. Then mocked him incessantly for the rest of the week until we gamed again and you can bet that we watched like hawks and he didn't cheat. We continued to mock him incessantly for a while, but only because he tried to rotate a five inch diameter d20 in front of five people and pretend like he didn't. Now when he rolls a 1 he kind of droops over dramatically and just sucks it up.

Another person used a bowl with deep grooves in it and when a die landed on the edge he'd take the best result. We simply told him that the die has to land flat and that was it.

I guess to each their own, course our group has been friends since high school and we're around mid-thirties now.

Probably different in a group of strangers at a game store.

~Tundra


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Evil Midnight Lurker wrote:
Tundra Dragondust wrote:
Bard/Gunslinger
...Singing Cowboy?!

As I recall this happened quite a bit in the 50's.

I'm actually playing a bard/gunslinger in our current campaign, it works fairly well.

The character is more of belly/erotic dancer bard than a traditional bard, but after getting bardic performance started she pulls her piece and opens fire. She uses dance for granting bonuses for when stealth is needed, orates religious verses when rightousness suits her, or sings when she's being lazy.

Does that dispel the idea of a yodeling cowboy in a ten gallon hat for you? I hope it does...

-Tundra


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blackbloodtroll wrote:
talks very, very, very, slowly, and in riddles.
Snapshot wrote:

Did I mention the tongue thing?

I have a new favorite poster...

Tels wrote:
Alternatively, if you want to throw a little realism into the game, Wolfsbane is described as "instantly lethal" if applied in a large enough dose.

Drop a 1 ton block of Wolfsbane on him! That'll get him! Then you can declare all innocently, "Gasp! He was poisoned!"

hmmm you're on a ship, do you take shifts on watch? oooooh monks train with heavy things on their wrists and ankles, or at least you could convince him to, 20 lbs on each limb should work for strength training / swimming hindering. Course you have to throw him overboard then...

Does your DM allow you to purchase or find cursed items?

I once was going to tie up a PC (and his annoying cohort) in a portable hole, toss that in a leadlined adamantine box and then throw it into a bag of holding to lose it on the astral. I needed permanent non-detection on the box too. Granted that's expensive, but we were an epic party. Never did get to do that. :( He had it coming...

I feel your pain, a lot of groups have annoying players and we have a hard time getting rid of them.

-Tundra


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Jeff de luna wrote:


I've always played as if the village Adept had spells like "Ease Childbirth" and "Summon Children" and so forth - spells no ordinary PC would bother with but that in a magical universe would have been invented by some harried spell-caster, somewhere. Though "Summon Children" has a certain Grimm connection. Is this true in your games?

Jeff de luna,

IANJ but, we had a hedge witch have spells similar to that. Part of my character's backstory included that the hedge witch was casting "Know gender" on fetuses and she also had the spells, "Babymaker" which assisted in child birth, "Powerword: STFU" which also assisted in childbirth, (or at least making the whole process quieter) and "Baby gauge" which told the midwife witch how far along in development the fetus was.

Powerword: Stfu only worked on targets with less than 8 hp, and it only lasted a few rounds. I don't think it ever saw combat...

Our parties actually use several useful, utility spells that are intended for everyday use. It just helps with the verisimilitude.

-Tundra


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Kelsey MacAilbert wrote:
I am of the opposite camp. I loathe players having any sort of power over the GM. I've had nothing but bad experiences, such as players flat out telling me that I do not have the authority to disallow actions that flagrantly violate RAW (such as a Monk/Sorcerer/Arcane Archer using flurry of blows to cast multiple spells through a bow in one round AND only spending one spell slot that round). Even without that sort of player in the group, giving the players power is massive rules argument fuel.

Kelsey,

You've just had jerk players who want to abuse you. Tell them no and don't be afraid to do so. You can do it!

maybe...

-Tundra


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Actually, the story is pretty well written.

Commenting on it would have been a plus, but I see nothing trolly about the news story.

-Tundra


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James Jacobs wrote:
I think Tolkien is an incredible world designer, in other words, but a subpar storyteller. And the fact that he's so incredibly gifted at world design helps enormously in shoring up his shortfalls in the actual story-telling department.

I am thrilled to see someone else express this opinion. Now I just need someone to admit that Lovecraft is the same way. Neat stories, but a galumphing, dragged out, maybe even boring writing style. Zhangar handed me the Conan novels after I'd read his Lovecraft collections. They are much more fun to read.

Have you read any of the old Conan novels?

If so, then what is your opinion of those James?

Also, as an experiment... What question would you like to be asked James?

And as a request... Answer the above question in a different post to see if the universe folds in on itself.

Thanks!

-Tundra


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HalfOrcHeavyMetal wrote:

regards to the artwork, do you ever feel the characters are a little bit too-cheese-cake/beef-cake-ish? Don't get me wrong, I love the Iconics and the rest of the Artwork, but at times I feel like a dirty teenager when the female members of the gaming table flip open a manual and play 'spot the nip' or ask me how much hair-removing wax costs in-game.

And yes, all three of them buy shaving kits tailored to women asap. I can bore you all rigid with stories of how they've used shaving cream and razors to get out of prisons....

You know, we have a long-standing, houseruled cantrip called "Hair" which I think we stole from one of the 2e spell compendium books. It allows removal and growth, styling and coloring of a character's hair. I think the material component is a silver comb worth like 10gp. Whatever, it solves that issue.

Most people in our group like to discuss the look of our characters and we don't allow a silly cantrip to be used as a disguise kit. (it would be the same as a wig anyway) Perhaps this solution might be better than razors and shaving cream.

-Tundra