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Gisher wrote:
To be fair, the Newtonian perspective is very unintuitive. It seems that Chuck Mount is arguing for the Aristotelian worldview which held sway for about two millennia. Newton's laws weren't obvious to Aristotle or to any of the many geniuses who lived between his time and Newton's. One of the most difficult parts of teaching physics is convincing students that their intuitions about how the world works are largely wrong.

And then we get to do it all over again when they hit relativity and quantum mechanics and we have to explain that their now-trained intuition (which matches classical mechanics) is only accurate at low speeds and large scales.


My Life Is In Ruins wrote:
I'm surprised no one mentioned magicking a used Jingasa... lol...

Like in its combat use, a deflection bonus makes it bad for the job.


Complexity.

I also play a lot of 5e, because it's popular around here, and the number of things that there aren't rules for really takes the "organized" out of organized play.

Granularity.

Again, contrasting with 5e where there are effectively only three bonus states (advantage/normal/disadvantage), having a system which allows for finer distinctions is refreshing.


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Mangenorn wrote:
He's not going to do that because he's passing himself off as a god, so won't serve another, but, with another level, and enough villainy in service to a demon lord, he could, by RAW, become a Balor with 20 levels of Wizard, which sounds a bit gamebreaking.

Also needlessly complex, since 20th level wizards can just choose to be immortal anyway.


Daw wrote:

Sterling,

^-^
To the people seriously suggesting these sleazes, Heroism is a spell, only.
Role Playing is generally a derision.

Don't be ridiculous. It's also a subdomain.


Take the Adopted trait for half-orc and get a bite attack. (Or actually be a half-orc with Tusked or Toothy.) Hard to argue that's not a permanent natural attack.


John Mechalas wrote:
"Crafted" has a specific definition in the game, and for a club with a value of 0, it's a DC12 craft check (e.g., you have to pick the right tree branch, and trim it down to the right size and weight).

But if it has a value of zero, that Craft check takes zero time, so it's still true that you can pick up any branch and have a club.


Does the duration of Create Demiplane only apply if you make the demiplane in the Ethereal? The Astral plane has the Timeless trait, so wouldn't any Astral-based demiplanes automatically last forever?


Spells that detect curses, so lycanthropy isn't an annoying crapshoot until the levels where it entirely ceases to matter.


Base pluses can be gotten via Magic Vestment. The same isn't true for most other properties.


avr wrote:
I think once the spell runs out any effects which aren't instantaneous will end. If you get the healing hex, damage will stay cured, if you damage someone with some other effect gained via paragon surge they'll stay damaged or dead, but even permanent effects like the scar hex will end.

That seems odd. So a sorcerer using Paragon Surge to gain Permanency would have no long-term effects except being 2,500 to 25,000 gp poorer?


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I'd leave, because fumble rules are a hard no for me.


Are both the PC and the family somewhere near a temple of Abadar? They can also act as banks.


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"Look guys, this is a good solution, but I'd really prefer not to run a mass combat. Please come up with a plan that involves me running stuff for your characters instead."

No need to come up with cruel ways to sabotage their plans, just talk to them like adults.


Lady-J wrote:
unless the deity can give clerics more domains :)

That changes the answer to "more powerful than all others, because every cleric worships the same god now." After all, who wouldn't want a third domain?


The feat Pinpoint Poisoner lets you poison as a touch attack.


TheFlyingPhoton wrote:
So, does this give the party free Remove Disease for 24 hours after the Night Hag dies?

Or forever, if they manage to get the Heartstone without killing the hag. (Permanent crippling before throwing in a dungeon is relatively safe.)