|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Does anyone has some suggestion were we can settle a "explore & conquer" homebrew campaign in Golarion?
I'm playing RotRL at the moment (15 Points-buy) and during the last few sessions we encountered some basic issues with our party composition (lvl 3): Monk, Summoner (Humanoid-Brawler Eidolon), Witch, Dwarf-Transmutation-Wizard.
The Monk and Summoner are very unexperienced players, so they lack a lot of group tactics, while the witch chracter is a little bit egocentric and silly (but in a fun way).
I'm playing the Transmutation Wizard, my character concept is some sort of explorer who is facinated by Thassalonien. I wanted to got Pathfinder Savant, but during the last evenings (we are in the goblin keep North of Sandpoint at the moment) he was near death 3 times due to lack of spells.
So he decided to train his physical skills a little bit more. As he's already the parties "dungeon explorer" (disable device, perception, darkvision), I think of going a strange route for the character advancement.
Wizard (6) / Ranger (Dungeon Rover) 3 / Arcane Archer
My DM allows me to change the AA to a "Arcane Crossbow Archer".
Attributes (15 Points Buy): 10/14/14/10/16/8
The Build so far looks like this
What do you think? I know this is far from optimized, but can this work? He shouldn't be the main Damage Dealer, but a dungeon explorer and the parties guide (underground and in the wilderness).
I like the idea of using the Knowledge Skills to determinate Strength and weaknesses of monsters.
One thing I missed are building requirements, this is something I really miss in KM.
For my group I created a list with some requirements for the buildings. I used Kingdom Size/Ruler Title (to encourage players to expand), Buildings, min City size and "other".
Most of the basic buildings (e.g. smith, granary, tradesman) not have any requirements.
(e.g. a Libary needs an active Magister, Warehouse need 500gp base value, Slave Pens require that the Kingdoms alignment is any non-good, Granary requires at least one farm within 2 hex..., I think you get it^^)
Anyone else created requirement rules for their campaigns?
Ranger 4 (archery), Druid 3, Nature Warden 2 + 2x Boon Companion Feat.
So it came up to a ranged fighter with two combat Pets, which count as Level 7 (the ranger ones) and level 9 (the druid ones) due to the boon companion feat and the Nature Wardens Companion ability which states theat his level counts for " all classes that grant an animal companion for the purpose of determining her animal companion’s abilities."
So basicly he will now go straight NW and with it has two companions (char-lvl -2/char-lvl -1) and mid lvl druid spells.
Did I miss something or is this a very potent build?
So far the sheet only contains material from the S&S players guide.
What did the sheet do?
As their Kingdom is a little bit behind the "Kingdom in Background" (only 49 hex) and we're in Winter now, I decided to stage the attack on Tatzleford in the first spring days of the next year (no oen starts a war in winter^^).
So my player have 5 Month left.
As they're already planing to create their first army during the VV (but failed to do so yet), I expecting that they will have a armie ready for the attack on Tatzleford (or shortly after).
Now to the Problem:
I thinking about giving them a little bit insight to Fort Drelevs Situation and that an armie heading towards the town would probably result in Lord Drelevs flight. Then the remaining troops will run havoc in the city and raze it.
What do you think? Any Ideas/Tips ?
After they found Varnhold empty and fought against the spriggans (when two characters died) they resurected them and headed towards the centauren.
The group is now 8th level and consist of:
Does anyone have exoerience with a 8th level grp entering this dungeon?
after my character died the forth time in the campaign (already second char after first one died at level 5) I come to a point where I have to say "Would I come back?"
Do you ever had such a feeling to simply say "Let him rest in peace, I will reroll!"
What's your feeling about bringing a character back to life again and again and again?
as I will get my new tablet in a few days I'm looking for some programs I can use to help running Kingmaker.
I already found the awesome OpenOffice Sheet from RunebladeX (thanks a lot for it!) and now I'm loking for some mapping and campaign tracking tools.
Does anyone have some suggestions or already used some themself?
Correct me if I'm wrong but one feat at level 1, then 5,10,15,20 only summ up to 5 feats not 6 at level 20.
one of my player want to take the "Butterfly’s Sting" and I have a few problems with this feat.
The feat description is:
Benefit: When you confirm a critical hit against a creature, you can choose to forgo the effect of the critical hit and grant a critical hit to the next ally who hits the creature with a melee attack before the start of your next turn. Your attack only deals normal damage, and the next ally automatically confirms the hit as a critical.
Now my problem:
Some time in the future we will heading into the Lands of the undead. So Channel Energy will be a good source of damage.
The question is about the bleed effect of the Bloodfire/Bloodrain ability.
From a RP perspective I see no reason why a good god should give his follower the power to cause bleeding wounds at normal people but not at undead?
I'm running a Kingmaker group at the moment (as DM) and one of my players plays a alchemist who's always looking for some herbs if they explore a hex.
This brings me back to my P&P starts, I started with DSA (The Black Eye or Realms of Arcania).
Let my explain it by going back to the herbs (and the related alchemie).
But this is not only at this, let's take the spells descriptions:
The caster grabs some guano and sulfur, roll it in his hand to form a small ball. As he throws the ball toward his enemy the ball catch fire and grows, at the end it explodes in a ball of fire.
Then a few stats
At least some "modifications" which can be applied (similar to the alchemistical items as maic focus stuff from the adventurers armory).
I understood why DnD took this approach, they have to cover a lot of different worlds (but even they brought some flavour via the Splat books). Pathfinder is focused on one world (which is by the way a little to "let's take the best of all" in my opinion^^), so why not bring some flavour to the world?
One posibility would be a Spell Book, where you have complete descriptions (also I have to refer to DSA "Codex Cantiones").
Our group has very short downtimes, so we're most time "on the run".
But what is if you have a Ring of Sustenance?
The group need to rest at least 10 hours (we have three spellcasters and me, so from guard rotation you're at 10 hours), from this I only need 2 hours rest, so 8 hours left.
Can I work this time at my weapon enchantment? and if yes, how much did it count?
I would guess half (to stay in line with the 4/2 hours of "in field crafting"), so from this each day in field would count as 6 hours instead of 2.
What do you think?
So here's my idea:
By the Book:
Maybe this could also be a alternative Bonus for the universal wizards.
What do you think about it?
Something similar to this pictures:
(Yeah, a very "iconic" dwarf)
Anyone has an idea?
Sword, Bastard: A bastard sword is about 4 feet in length, making it too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a bastard sword two-handed as a martial weapon.
You will ask TWF why?
Attack would be: +4/+4 if using two mw scimitars
What do you think about this "build"?
So the Origin:
So far for the background.
Race should be Human.
I thought of somethink like 5th level Fighter (Mobile Fighter or Archer) and 3 Level Rogue (Swashbuckler)
Any further ideas?^^
Did this means If I chose a dwarven waraxe, the spirits will do 1d10+1/3 CL or did they always do 1d8+1/3 CL (like spiritual weapon) only the type change?
Is it possible to write the rune at lets say a wooden plate, throw it and while the plate is in the air, read it?
"The explosive runes detonate when read" the question is, how near have you be to read it. :)
Pool Strike (Su): A magus with this magus arcana can expend 1 point from his arcane pool to charge his hand with elemental power as a standard action. He can make a melee touch attack as a free action as part of activating this ability. If the attack hits, it releases the charge and deals 1d6 points of energy damage of a type of his choosing, either acid, cold, electricity, or fire. He can use this ability with the spellstrike class feature. If he misses with this attack, he can hold the charge for up to 1 minute before it dissipates.
The description clearly say I can use it to "empower" my weapon with it via Spellstrike, but can I use it with spellcombat intead of the spell?
I playing a magus at the moment, level 3, and I have 4 spell slots.
Sure a wizard/magus knows more spells (at my example 11), but he has to choose which spells he will cast in advance. The Sorcerer know less spells (3 at this time), but he can choose which one he cast spontaneous.
Most times you will, even if you are a wizard, use only a limited number of different spells, because most of them are very specialised, and you will always not memorized the spell you need (I think all know this situation^^).
Also the wizard is a master of arcane art, but being outnumbered by the sorcerer.
(We run a very combat orinetated campaign and most times I save my few spells for the BBEG, but i thought spellcaster named spellcaster, because they cast spells....)
Books I have are the Pathfinder CoreRulke Book, GMG and APG.
Any Ideas? Advises?
The Subription (e.g. Pathfinder Roleplaying Game Ongoing Subscription) means that Paizo will sent me every new Product from this area (in this example http://paizo.com/pathfinderRPG) as soon as it's released, additional they will give me the free pdf for this book.
My Account will be only charged for the book, not the pdf.
An let's say i don't want the ultimate magic, can I cancel the subscription before it's released without any problems or is there a minimum time the subscription have to run?
I thinking of the following changes:
- remove the "only light weapons" restriction
Any comments? Ideas?
As we are lacking of real Healing-Power (Druid alwyas use other spells and OoF is more the "Blaster-Type"), i thinking of a Dwarven Cleric.
Books i have are:
The goal should be a Front Line Cleric, who can heal his friends and build the last line of defense. The Campaign is mainly vs. Undead and Demons/Devils.
Create Methode: 4d6 drop lowest
So my first ideas:
I also like the idea of a "Golem" Companion, but I can't find a way to create an effective one, without destroying the "flair" of the classic dwarf.
So have anyone any ideas?^^
As the subject stated, can this spell be used as combat spell?
Let's say you asked a goblin warchief for the name of the queens sister:
"t must answer truthfully in the same language as the question or take 1d6 points of damage per two caster levels" because the goblin can't speak the same language
Additional, means truthfully the truth from the victims point of view, so a "I don't know" count, or does it means the thruth (in this case the name of the sister), even if the victim doesn't know it?
I'm locking for a web-host who provides a side where I can add written text, set a structure (tree shape like in the pdf-files) and allow other, registred user to modifiy the the text and new structures.
Did anybody know such a webside?
First of all I will give you the information about the group and the material I can use:
At my character:
I like arcane spellcaster, but as we have already a wizard and a sorcerer I’m looking for something different. As I know the players of the oracle and the druid very well I know they will not cast any (or at least, as less as possible) cure spells. So I went to the cleric. :)
For the one which don't know it, it's a warrior monk prestig calss, inspired by the Naginata-Fighting Monks of the feudal Asia.
Did anybody did a conversion/new building?
First of all, the party is: Druid, two Sorcerers (one go for DragonDisciple) and a Oracle of Battle
At the moment my Inquisitor is very melee focused, got a mw Bastardsword from my DM (from my background story, it's the sword of my mentor) and he allowed me to take the Ancestral Relict feat for it, so -> Melee. :)
Now I'm thinking about my feats etc. beyond level 3.
At the moment my concept is a monster hunter/stalker, who use a lot of "gimmicks" (Alchemy, Silver Weapons, scrolls, potions etc.) but I have no idea which feats, skills, spells etc. I should take after level 3. :(
Edit: At the moment I thinking about taking 3 or 4 level Fighter for Armor training and the bonus feats. I want to wear medium armor but I hate it to be slowed. :)
At Last, I wont max out my char (no munchkin), I like characters with flavor over max-out characters. So anyone have any suggestions?
What so you think yhould inquisitors be able to trade his domain powers for a weak channel energy (increase only ever 2 or 4 level) or that it's judgment/domain count for this purpose as "able to channel energy". ?
I see the inquisitor as a "divine Monster Hunter" and so some of the more combat orientated divine prestige classes fit very well.
I thinking of something like the cleric asked his god to sent back the fallen, which were slayn in battle, to fight by his side against a evil.
As I thought about it, I have to think at the nordish mythology, where the good man wait in valhalla until the last battle. Then go back to earth to fight side on side with the goods.
Sure the spell has to be altered, something like:
School [no idea, only non-evil clerics] ; Level cleric 3
What do you think?
Simply stealing the old post from the playtesting Forum:
robert davis 141 wrote:
Did anybody use some Homebrew feats for the inquisitor, maybe for judgement or the (weak) domain ability?
I think both had a lot of potential for some "flavor feats".
I choose an Inquisitor as class for this build, the abilities and the flair of this class match perfekt to my sight of a "bad ass, grey, monster hunter".
My first feat (taken at the 2nd level with approve of my GM) was "exotic weapon prof.: Bastard Sword" (simply because I love them!).
As 1st level spells I take:
So do you have any suggestion, feats, skills, spells?