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Tronath Colastar's page

40 posts. Alias of Brian Baird 35.


Full Name

Tronath Colastar

Race

half elf

Classes/Levels

alchemist, barbarian 5

Gender

Male

Size

M

Age

150

Languages

Common, Draconic, Elven. Orc, Infernal, gnome

Strength 20
Dexterity 12
Constitution 14
Intelligence 16
Wisdom 10
Charisma 10

About Tronath Colastar

Tronath Colastar

Male Half elf Barbarian 5 Alchemist 5
CE Medium Humanoid half elf(human, elf)
Init: +1; Senses:low light vision (darkvision raging); Perception +10
--------------------
DEFENSE
--------------------
AC 16 , touch 11, flat-footed 15
hp 57(4d12+5+12+10)+10 raging
Fort +6, Ref +5, Will +4
--------------------
OFFENSE
--------------------
Speed 40 ft.
Melee
* Bite +12 1d8+11 (mutagen) same as claw when rage+mutagen going on.
* Claw 4 +14 1d8+15(rage +mutagen)

note:

note, only have bite and 2 claws when mutagen is on, or 2 claws when rage is on, or 1 bite 4 claws with rage and mutagen

* Scimitar +10 (1d6+5, 18-20/x2)
Ranged
* +1 mighty +5 Composite Longbow +7 (1d8+6, 20/x3, 110 ft.)
Special
sneak attack 3d6

buffed:

rage+mutagen+enlarge+ shield
ac 18 touch 11 flat foot 18 (armor 5, dex 0, shield 4, nat 2, rage -2, size -1)
str 30
con 18
fort 8 ref 5 will 6
* Bite +15 2d6+16
* Claws 4 +15 2d6+16

actions to do so. 1 standard, 2 move, leaving one move for getting to foes or drinking another potion.


crunch:

--------------------
STATISTICS
--------------------
Str 20 | Dex 12 | Con 14 | Int 16 | Wis 10 | Cha 10
Base Attack +5; CMB +10; CMD 21

feats
power attack -2 +4
extra discovery vistagal arm
improved natural attack (claws)1d8

Traits
Accelerated drinker
Carefully hidden +1 to will +2 to save vs divination

Skills:
Appraise 7
craft alchemy 16
disable device 5
intimidate 5 +7 when mutagen is on
Knowledge arcana 11
knowledge nature 11
perception 10
slight of hand 5
spell craft 11
survival 4
use magic device 8

Languages: Common, Draconic, Elven. Orc, Infernal

Combat Gear: + Composite Longbow +5 str, 20 arrows, +1 chain shirt

Other equipment:amulet of mighty fists furious(+2 enchantment while raging), handy haver sack, 2 shield potions, 2 enlarge potions, 2 cure light wounds potions, 1 greater magic fang cl 20 potion, ring of sustenance. Bulky traveler outfit that hides extra arms. alchemist kit, formula book,
150 gold
--------------------
SPECIAL ABILITIES
--------------------
Racial

Defense Racial Traits

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment

spells and effects.

Feat and Skill Racial Traits

Dual Minded The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait
gain a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Senses Racial Traits

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Other Racial Traits

Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

Class ability

Barbarian
Rage
trap sense +1
Improved uncanny dodge

rage powers
Night vision=darkvision 60 while raging
beast totem lesser 2 claws while raging

Alchemist
Alchemy
brew potion
mutagen
throw anything
poison resistance +4
Poison use
swift alchemy

discovery
feral mutagen
vestigial arm

feats
power attack -2 +4
extra discovery vistagal arm
improved natural attack (claws)1d8

Traits
Accelerated drinker Benefit: You may drink a potion as a move action instead of a standard action as long as you start your turn with the potion in your hand.
Carefully hidden +1 to will +2 to save vs divination

Weapon and Armor Proficiency: proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields

spells known
1 crafters fortune, cure light wounds, disguise self,expeditious retreat, enlarge person, shield,identify
2 alchemical allocation, invisibility
spells per day1st 5/ 2nd 3
spells readied
2 free, cure light wounds, enlarge person, shield
2 invisibility, 1 alchemical allocation.

backstory:
in his old life, he started out a healer, but as he kept healing people he found that it would never end. so he started to try to find ways that people would not need to be healed as much, to better them as it were, from simple changes in diet to overhauls on there whole body. as he tried to make peoples lives better he tried to learn from the dead, but he found that was not enough and started to experiment on those willing to help his research. poor souls who suffered from painful sickness, and this was one of the last options. soon he ran out of those that were willing, and so he started to take people that would not be missed. till he found out that he needed healthy people to see if his new experiments would make them resistant to sickness of all types as well as harm. as time went by he became more interested in the process of his experiments and lost sight of his goal of helping all people. he needed more and more subjects to feed his growing curiosity on what you could do to a living form. while he traveled quite far to keep his subject acquisition a quite thing, it latter caught up to him, and he was tried for his crimes and executed.

he thought this might happen one day so he put together a back up plan, he made an extract that was a copy of his personalty, while it did not have as much power as he did, he knew one day that if he would fall, he would live once more in some way shape or form at some point in time.

no gear:

Init: +1; Senses:low light vision (darkvision raging); Perception +10
--------------------
DEFENSE
--------------------
AC 11 , touch 11, flat-footed 10
hp (4d12+27)+10 raging
Fort +6, Ref +5, Will +4
--------------------
OFFENSE
--------------------
Speed 40 ft.
Melee
* Claw 2 +12 1d8+11(only while raging)

sneak attack 3d6



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