Sean K Reynolds wrote:
LOL,"And the winner, in a one post knockout, Sean K Reynolds!!!!!!"
*crowd goes wild*
Yeah, It would be a weird balance point. Still, I think having access to bard buff spells as auras and the like would be a wicked way to differentiate a class. I don't know if removing spell casting would be the way to go, but something like activating a spell without burning the slot and just paying rounds times spell level to keep it up for a round.
I like it conceptually anyhow.
Spell Kenning in exchange for Bard spells! It costs 1 round of performance per turn, times spell level, to create a spell effect from The bard school. Buff spells only?... Hmm, how would you make that work? Sounds wicked in my head... I think Kirth did something like that, I'll see how he did it.
Edit Probably would have to increase there rounds per day to three per level to compensate for the loss of spells entirely though...
I think thats an excellent compromise that the dev's may consider.
I honestly have noted a correlation between these new classes and design directions that don't seem to be well considered.
The most obvious being that feats, no matter how many, will never overcome slow casting progression and the loss of the top three spell levels.
Feats are not good. You can't replace good magical class features with feats and expect some sort of equilibrium. If this class got two feats a level for every level I would still choose a cleric. Better spells at earlier levels that will, in some instances, outstrip a feat by several orders of magnitude cannot be so easily stripped off the cleric chassis.
Feats are not good.
That would be cool actually. You have a focus that is your gods favored weapon, and with it you can summon any martial weapon with the following bonus X at levels Y
Have your cake and eat it sucka's! The class still uses its favored weapon AND its the most versatile combatant! boosh.
bloodrage counts as rage for the purposes of rage feats... This has been mentioned before.
I said this earlier, so I guess I totally agree. :)
Bards use there own performances to hit things that they otherwise wouldn't be able to. +4 to a stat is half as effective as inspire courage and would leave the bards best attack two points behind. Please try to remember that this is supposed to be a hybrid of a bard and a barbarian, if anything it should be more likely to hit, not less.
magical knack trait to keep your caster level up.
While dervish dance is a good route to take to reduce attribute dependency issues, you can't really dump strength. I would suggest that if you go that way, you should maintain at least ten in your strength and take the trait that increases your strength for the purposes of carrying capacity. I think its called muscles of the society, but don't quote me.
Steve Derouin wrote:
I think the blessings offering passive features and new ways to channel has some merit. I like the idea of a warpriest of serenrae (Or any fire blessing) being able to channel fire on a crit.
I just want to clear something up on the metamagic front for a second.
I had suggested giving the warpriest the capability to extend without adjustment and eventually alter extend metamagic so that it would alter a spell by one time increment.
At whatever level seems appropriate a round/ level spell would become a minute/ level spell etc...
I never suggested persistent metamagic for free at any point... because that's crazy.
critical threshold doesn't have any synergy with precision damage so having a high critical threshold is largely irrelevant for the purposes of damage... which is kind of weird. I expected this class to be swingy in its damage(getting more out of crits) but in reality it only gets panache.
Class mechanics that don't have any innate synergy are kind of strange.
yeah dude, totally on the same page. Teamwork feats, teamwork magic, Just make the the A team. The pet will make a perfect mr.T
Darksol the Painbringer wrote: