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Aspis Agent

Tristan D'Auberville's page

2 posts. Pathfinder Society character for Rusty Ironpants (RPG Superstar 2015 Top 16).


About Tristan D'Auberville

Tristan d'Auberville
Male human (Taldan) bard 6/gunslinger (mysterious stranger) 3
CG Medium humanoid (human)
Init +6; Senses Perception +10
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Defense
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AC 25, touch 16, flat-footed 21 (+6 armor, +2 deflection, +4 Dex, +3 shield)
hp 62 (9 HD; 6d8+3d10+11)
Fort +8, Ref +14, Will +11; +4 vs. bardic performance, language-dependent, and sonic
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Offense
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Speed 30 ft.
Melee +1 sword cane +12/+7 (1d6+1) or
. . dagger +11/+6 (1d4/19-20)
Ranged +1 pistol +12 (1d8+1/×4) or
. . +1 dragon pistol +12 (1d6+1/×4)
Special Attacks bardic performance 26 rounds/day (countersong, distraction, fascinate [DC 19], inspire competence +2, inspire courage +2, suggestion [DC 19]), deeds (deadeye, focused aim, gunslinger initiative, gunslinger's dodge, pistol-whip, utility shot), grit (6)
Bard Spells Known (CL 6th; concentration +12)
. . 2nd (5/day)—allegro[UM], ghostbane dirge[APG] (DC 18), glitterdust (DC 18), sound burst (DC 18)
. . 1st (6/day)—chord of shards[UM] (DC 17), cure light wounds, darting duplicate (DC 17), ear-piercing scream[UM] (DC 17), hideous laughter (DC 17), liberating command[UC], saving finale[APG] (DC 17)
. . 0 (at will)—detect magic, mage hand, open/close (DC 16), prestidigitation, read magic, unwitting ally[APG] (DC 16)
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Statistics
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Str 10, Dex 18, Con 13, Int 12, Wis 13, Cha 22
Base Atk +7; CMB +7; CMD 23
Feats Gunsmithing[UC], Lingering Performance[APG], Noble Scion Of The Arts[ISWG], Point-blank Shot, Precise Shot, Rapid Reload, Weapon Finesse
Traits maestro of the society, performance artist
Skills Acrobatics +9, Bluff +10, Craft (alchemy) +5, Disguise +10, Escape Artist +16, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +10, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +10, Perform (oratory) +20, Perform (percussion instruments) +20, Perform (sing) +12, Sleight of Hand +8, Spellcraft +10, Stealth +8, Survival +1 (+3 to avoid becoming lost), Use Magic Device +14
Languages Azlanti, Common, Dwarven, Hallit, Skald, Varisian
SQ bardic knowledge +3, gunsmith, lore master 1/day, versatile performances (oratory, percussion)
Combat Gear adamantine blanched bullet (10), cold iron blanched bullet (10), ghost salted bullet (10), potion of cure moderate wounds (2), silver blanched bullet (10), wand of cure light wounds (30 charges), hemochem (grade iii), vive; Other Gear +2 mithral chain shirt, +2 mithral buckler, +1 dragon pistol, +1 pistol, +1 sword cane, alchemical cartridge (entangling shot) (5), alchemical cartridge (paper) (12), alchemical cartridge (paper) (5), black powder (10), black powder (10), black powder (91), club, dagger, firearm bullet (10), firearm bullet (5), pellets (9), scarlet and blue sphere ioun stone, belt of incredible dexterity +2, cloak of resistance +2, handy haversack, headband of alluring charisma +4, ring of protection +2, wayfinder, bedroll, belt pouch, folding chair, gunsmith's kit, jewelry, masterwork Drum, medlance, noble's outfit, powder horn, powder horn, preposterous hat with ridiculously large ostrich plume (worth 5 gp), spell component pouch, tent, large, trail rations (5), trauma pack, winter blanket, 5,017 gp
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Special Abilities
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Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (standard action, 26 rounds/day) Your performances can create magical effects.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Maestro of the Society +3 rounds of Bardic Performance (or an equivalent ability) each day.
Performance Artist (Perform [oratory]) +1 to Perform (oratory) checks, or +5 when using that skill to make money.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.
Versatile Performance (Oratory) +20 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Versatile Performance (Percussion Instruments) +20 (Ex) You may substitute the final value of your Perform: Percussion Instruments skill for Handle Animal or Intimidate checks


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