Elessia

Trisha Halcyon's page

46 posts. Alias of TheRealZaal.


Full Name

Trisha Halcyon

Race

Changeling Mesmerist 1 | HP 8/8 | AC 17, T 12, FF 15 | F -1, R +4, W +3 | CMB +1, CMD 13 | Spd 30ft | Init +3 | Per +5 | Bluff +9 | Dip +9 | SM +5 | Stealth +4

Classes/Levels

| Knacks: 0th: Prestidigitation, Read Magic, Detect Magic, Daze (DC 15) | 1st (1/2): Sleep (DC 16), Charm Person (DC 16) | Mesmerist Tricks (3/5): False Flanker

Age

19

Alignment

Chaotic Neutral

Deity

Calistria

Languages

Common, Goblin, Thassilonian

Strength 12
Dexterity 14
Constitution 9
Intelligence 12
Wisdom 12
Charisma 18

About Trisha Halcyon

Trisha Halcyon
CN Medium humanoid (changeling)
Init +2; Senses darkvision 60ft; Perception +5
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 Natural Armor)
hp 8 (1d8-1)(FC hp +1)
Fort -1, Ref +4, Will +3;
Defensive Abilities Natural Armor +1
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Offense
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Speed 30 ft.
Melee 2 claw +1 (1d4+1/20x2) or whip (1d3+1 nonlethal)
Ranged Light Crossbow (1d8+0/19-20)
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Statistics
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Str 12, Dex 14, Con 9, Int 12, Wis 12, Cha 18
Base Atk +0; CMB +1; CMD 13
Feats Spell Focus(Enchantment)
Traits Scholar of the Ancients (Campaign Trait), Trustworthy (+1 Bluff to fool and +1 Diplomacy), Creative Manipulator (reroll and Charisma check 1/day and take 2nd result)
Drawback Hedonistic (Earn gold/treasure or amuse yourself for an hour or make DC20 Fort save or start following day fatigued for 4 hours)
Skills Appraise +5, Bluff +9 (+10 to fool someone), Diplomacy +9, Intimidate +8, Knowledge (arcana) +6, Knowledge (dungeoneering) +5, Knowledge (history) +6, Perception +5, Sense Motive +5, Stealth +6 (+4 in armor)
Languages Common, Goblin, Thassilonian
Other Gear chain shirt, whip, light crossbow, 10 bolts, mesmerist's kit (Backpack, bedroll, belt pouch, entertainer's kit, flint and steel, hypnotist's locket, 1 ounce of ink, inkpen, iron pot, stationary, 10 torches, 5 days of trail rations, and a waterskin.), traveler's outfit, 7g
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Special Abilities
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Natural Armor: Changelings have a +1 natural armor bonus.
Claws: Changelings’ fingernails are hard and sharp, granting them two claw attacks (1d4 points of damage each).
Darkvision: Changelings see perfectly in the dark up to 60 feet.
Inscrutable: The Sense Motive check DC to gain a hunch about the changeling increases by 5

Spells(CL 1st, Concentration +5)
0th Level: Prestidigitation, Detect Magic, Read Magic, Daze
1st Level(5/day): Sleep(DC 16), Charm Person(DC 16)

Consummate Liar +1
Hypnotic Stare (-2 Will)
Mesmerist Tricks 5/day (False Flanker)
Painful Stare +1 or 1d6 on self

Backstory:
Left on the doorstep of an amateur archaeologist, Trisha began her life as Carol Mondroi. Her new father, a Calistran thrill-seeker who lived for the dangers (and rewards) of adventuring, saw this baby girl swaddled in a yellow blanket as a liability to his lifestyle, but couldn't find it within himself to send her to an orphanage. Cursing his attachment to the girl, David Mondroi resolved to raise her until she could seek her own fortunes. As she grew and learned to love intellectual, physical, and emotional pleasures, her true heritage became more apparent... as did her occult talents. Eventually, the girl reached maturity and, true to her old man's word, Carol found herself on the streets with nowhere to go... and a voice in her mind that was calling to her from Varisia's wilds. With that, she took a new name, took whatever she could carry, and started her journey to the small town of Sandpoint.