Abra Lopati

Trisane_Imphawke's page

** Pathfinder Society GM. 66 posts (1,322 including aliases). No reviews. No lists. 1 wishlist. 22 Organized Play characters. 4 aliases.


Liberty's Edge

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| HP:46/46 | AC:18, T:14, FF:14 | F:+3, R:+9, W:+4 | Init:+9 | Perception:+12 (+14 vs Traps) | CMB:+7, CMD:18 | Male Tengu | Unchained Rogue (Swordmaster) 5/VMC Wizard (Foresight Diviner)

Mr. Pink instantly appears behind the one-eyed creature with a flurry of attacks.

Aldori Dueling Sword (Primary): 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 1d8 + 7 + 4d6 ⇒ (6) + 7 + (4, 3, 2, 6) = 28

Masterwork Cold-Iron Shortsword (Off-Hand): 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 1 + 4d6 ⇒ (6) + 1 + (2, 4, 4, 3) = 20

Bite (Secondary Natural Attack): 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d3 + 1 + 4d6 ⇒ (3) + 1 + (6, 4, 6, 1) = 21

Round 4. Full Attack. Attack bonus breakdown: +2 invisibility (first/primary attack only), +2 flanking, +2 challenge (order of the dragon), +1 enhancement (manufactured weapons only), -1 power attack, +4 weapon finesse, -2 two-weapon fighting (manufactured weapons only), -5 bite (secondary natural attack only), +3 BAB.

Damage bonus breakdown: +4 finesse training (aldori dueling sword only), +1 enhancement (aldori dueling sword only), +2 power attack (+1 all off-hand/secondary attacks), +4d6 precision (+1d6 precise strike, +3d6 sneak attack).

Liberty's Edge

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| HP:46/46 | AC:18, T:14, FF:14 | F:+3, R:+9, W:+4 | Init:+9 | Perception:+12 (+14 vs Traps) | CMB:+7, CMD:18 | Male Tengu | Unchained Rogue (Swordmaster) 5/VMC Wizard (Foresight Diviner)

Mr. Pink sits quietly and spends most of the morning meal observing his companions. Occasionally, he pens important notes into his cryptic journal. He also joins in the discussion when prompted on each topic.

On the subject of the tunnels.

"I shall certainly see to the surveying of our superannuated subterranean shelter. Much has already been meekly marked and mapped myself." He refers to his journal.

At the arrival of Bydar and Cavan.

Mr. Pink carefully observes the healed man, seemingly to confirm that he is still the same person more than anything else. After a few moments, Mr. Pink crosses out several paragraphs in his journal and continues eating.

On the subject of the Kingdom name.

"Draconic does define our desirable dwelling deftly. Or else Elven even. Or..." Suddenly, Mr. Black interrupts from his comfortable perch on Mr. Pink's bamboo hat, in the common tongue for the first time.

"Or you can just answer the question without droll wordplay for once. I'd choose Draconic if you ask me. It is the oldest language at the root of all other languages and it's easier than most to speak when you have a beak."

Feeling quite embarrassed at his familiar's outburst, Mr. Pink remains speechless for a long while afterwards.

On the subject of the holiday and the toast.

Mr. pink hoists his glass of wine in concert with the others.

"For the flavorful fragrance freed from Felton's final flask... For Founding Day!"

Liberty's Edge

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| HP:46/46 | AC:18, T:14, FF:14 | F:+3, R:+9, W:+4 | Init:+9 | Perception:+12 (+14 vs Traps) | CMB:+7, CMD:18 | Male Tengu | Unchained Rogue (Swordmaster) 5/VMC Wizard (Foresight Diviner)

Leveling complete. Welcome Syretia!

Scarab Sages

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Female Shabti Witch (Hex Channeler) 5

The others aren't coming... We've no time. This is a terrible idea!

"Get away from him, you filth!"

Harmini shrieks as she steps back. Her hair whips around her in a frenzy and suddenly lashes out at the undead creature in violent desperation.

Grapple: 1d20 + 5 ⇒ (16) + 5 = 21

Free Action - 5' Step East. Standard Action - Grapple w/ 10' reach hair.

If Successful:
Move the critter into a space adjacent to Harmini. Alabaster will then break from Harmini's position and fly 25' over to the door. I've moved the tokens on the map.

Liberty's Edge

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| HP:46/46 | AC:18, T:14, FF:14 | F:+3, R:+9, W:+4 | Init:+9 | Perception:+12 (+14 vs Traps) | CMB:+7, CMD:18 | Male Tengu | Unchained Rogue (Swordmaster) 5/VMC Wizard (Foresight Diviner)

Assuming that Oleg and Svetlana were too distracted by Lord Christian's exceptionally persuasive words to decipher the string of somewhat jumbled queries issued by Mr. Pink at dinner, he took the opportunity to save his bowl of stew for later for perhaps some diplomacy of his own sort.

Sleight of Hand: 1d20 + 8 ⇒ (7) + 8 = 15

If caught, he will simply explain as best he can that he would like to save the stew for later and will return the used bowl afterward (which is true). "Catching coins cannot correctly be the only currency of our kingdom."

In light of Christian's rousing speeches and overt generosity, Mr. Pink has spent his time outside as well, busying himself in selecting a capable messenger to skillfully serve the budding new kingdom. Perhaps a sprightly looking young person or some much older spry individual, ill-suited to any of the more commonplace physical labors. He gathers a small crowd and issues a friendly competition.

Mr. Pink's Challenge:
Diplomacy to gather and influence a crowd: 1d20 + 6 ⇒ (20) + 6 = 26

"A select some should speak to subtler strengths to serve their sovereign."

His trial tests include:

1. Knowledge of more than one language, preferably a secret code (linguistics=13). Flavor - Successfully read a selected page from Mr. Pink's black journal.
2. Capable of simple obfuscation (stealth=13). Flavor - Literally a game of hide and seek.
3. Above average perception (perception=11). Flavor - Find Mr. Black.

Any candidate that can successfully equal or beat Mr. Pink's modifier on a d20 in the each of the associated skill challenges will be considered the winner. Any ties will be decided by Mr. Black in his infinite wisdom and judgement (GM discretion of course).

The prize to the winner: 1 partially pecked-at bowl of Svetlana's famous stew and an official writ of commendation from Mr. Pink himself in service to the newfound kingdom that awaits them. Whether or not Mr. Pink finds a suitable courier to employ, he will nonetheless give the stew to the most worthy competitor before returning the bowl to Svetlana and Oleg.

Later on, he rejoins his companions to decide on their next course of action and nods his agreement with Brandt to move directly to the fort with so many followers in tow.

"Assembled and able amblers shall all aim more accurately after our auspicious arrival."

Liberty's Edge

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| HP:46/46 | AC:18, T:14, FF:14 | F:+3, R:+9, W:+4 | Init:+9 | Perception:+12 (+14 vs Traps) | CMB:+7, CMD:18 | Male Tengu | Unchained Rogue (Swordmaster) 5/VMC Wizard (Foresight Diviner)

Sense Motive:
1d20 + 6 ⇒ (1) + 6 = 7

Mister Pink has perched himself in a chair and retrieved a sizable black leather journal from his many-pocketed sash. In addition to the book, he has also rolled out an array of writing tools upon the table as well and appears to be scratching notes vigorously. Every now and then he looks up from his script and nods his approval. Any casual inspection of the open journal would reveal that it is penned in at least five different languages.

Galen Whitehollow - Soldier of fortune
Ortho Whitehollow - Soldier of fortune, Half-brother to Galen
Gregor Rakovan - Quiet Magician
Baris Volklev - Priest of Abadar
Nore - Vile Elf
Sir Kesten - Loyal Assistant?

Yes. More names... Why would she make it easy? She knows better! If Sir Kesten is indeed vassal to us, it falls to us to ensure this compartmentalized task completed and collect the compensation. What is justice for treason, is it death?

Lord Christian D'Elagante wrote:
"Sir Kesten is a welcomed addition to our mission but I do not know him or his men. How long will he be under contract and with whom is the contract with? Is his first priority this new nation or is it the traitors?"
Brand Oluffson wrote:
"It is my assumption Sir Kesten will be there to apprehend these spies to face justice? Is he also there to assist us, or to be an aide-de-camp, or to act as courier to yourself? Brandt address the last to the Lord Mayor, awaiting response.

When Mister Pink next looks up, he nods at Brand and Lord Christian before attempting to re-iterate their concerns about Sir Kesten to the Lord Mayor. However, it comes out a bit more jumbled than he would've liked.

"Brave Brand and Bydar would build brawny bridges but dangerous deceivers deal in deadly deeds and tenacious Taldan traitors tread thoughtfully. Keeping company with kind Kesten unkilled, are there rewards to be reaped in rivers running red with retribution for Restov wronged?"

Scarab Sages

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Female Shabti Witch (Hex Channeler) 5
Alexandra Trazaron wrote:

I already cast haste, right now it is on Bambara, Chui and Harmini since the target for my cast was Harmini.

I plan on using the last 2 spells I have then switching to rays WHILE cowering in this hallway, that damage that Bambara took in this round would have killed me. I get into a safe(ish) position to cast at Idorii but I am questioning Azaz as the next target. The guy is using grease which is annoying but I'd like to stop that 4d6 scorching ray every round as soon as possible.

I know you cast haste off of a scroll. However, you didn't specify your targets (Harmini & Alex were more than 30' apart at the time so you had to choose). That's all I was saying. As always, you may do as you wish with your character on your turn. I merely propose suggestions/plans in an attempt to work together/communicate what I'm thinking. I don't feel that "big surprises" benefit anyone in terms of group strategy (Ex: Harmini has done exactly what I said she would do).

Scarab Sages

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Female Shabti Witch (Hex Channeler) 5
Chui Nyeusi wrote:
Hit it!

I concur.

Scarab Sages

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Female Shabti Witch (Hex Channeler) 5

Hmph! You couldn't afford me...

Harmini scowls for a moment then motions for Chui to continue.

Scarab Sages

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Female Shabti Witch (Hex Channeler) 5
Zuckerman's Famous wrote:
I’d like to coordinate a different spell list from Harmini. Do we really both not have spell books? Unlucky, but it is what it is. I assume we are leveling soon so what if anything are you going to pick up?

The 1st lvl spells & cantrips Harmini already knows should be on her profile. I have a running list of scrolls/spells that Harmini would like to teach to her familiar when available in alphabetical order and by spell lvl:

Healing Patron Spells:

Remove Fear - 2nd lvl
Lesser Restoration - 4th lvl
Remove Disease - 6th lvl
Restoration - 8th lvl
Cleanse - 10th lvl
Pillar of Life - 12th lvl
Greater Restoration - 14th lvl
Mass Cure Critical Wounds - 16th lvl
True Resurrection - 18th lvl

2nd lvl Spells:

Augury
Blindness/Deafness
Cure Moderate Wounds
Daze Monster
Death Knell
Delay Pain
Delay Poison
Detect Thoughts
False Life
Gentle Repose
Glitterdust
Hidden Speech
Hold Person
Inflict Moderate Wounds
Masterwork Transformation
See Invisibility
Spectral Hand
Status
Summon Monster II

3rd lvl Spells:

Bestow Curse
Deep Slumber
Delay Poison, Communal
Disable Construct
Dispel Magic
Fly
Heroism
Lightning Bolt
Ray of Exhaustion
Remove Blindness/Deafness
Remove Curse
Seek Thoughts
Speak with Dead
Summon Monster III
Tongues
Vampiric Touch

4th lvl Spells:

Anti-Incorporeal Shell
Charm Monster
Cure Serious Wounds
Death Ward
Deathless
Dimension Door
False Life, Greater
Gaes, Lesser
Inflict Serious Wounds
Neutralize Poison
Persistent Vigor
Purge Spirit
Summon Monster IV

5th lvl Spells:

Baleful Polymorph
Break Enchantment
Cure Critical Wounds
Hold Monster
Inflict Critical Wounds
Object Possession
Overland Flight
Possess Object
Reincarnate
Rest Eternal
Sessile Spirit
Summon Monster V
Teleport
Truespeak
Waves of Fatigue

6th lvl Spells:

Analyze Dweomer
Animate Objects
Cone of Cold
Cure Light Wounds, Mass
Dispel Magic, Greater
Geas/Quest
Guards and Wards
Heroism, Greater
Legend Lore
Raise Dead
Source Severance (F&Ph)
Stone to Flesh
Suggestion, Mass
Summon Monster VI
True Seeing

7th lvl Spells:

Chain Lightning
Cure Moderate Wounds, Mass
Heal
Hold Person, Mass
Object Possession, Greater
Regenerate
Summon Monster VII
Teleport, Greater
Temporary Resurrection
Waves of Exhaustion

8th lvl Spells:

Charm Monster, Mass
Cure Serious Wounds, Mass
Moment of Prescience
Resurrection
Stormbolts
Summon Monster VIII
Trap the Soul

9th lvl Spells:

Heroic Invocation
Hold Monster, Mass
Soul Bind
Storm of Vengeance
Summon Monster IX
Teleportation Circle

Dark Archive

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Male Human (Chelaxian) Warpriest/7 - Hellknight/4

I'd say my 2 interest areas around Solku would be the gnolls in White Canyon and the Beehive.

These two seem like the best adventuring opportunities for heroic characters. Both areas are filled with threats to the city that might need to be dealt with.

Another fun place might be the Gembasket. I dunno if anyone has a crafter in mind but it seems like a good place to collect rare raw materials.