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Kobold

Trinite's page

Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 1,418 posts (1,436 including aliases). 2 reviews. No lists. No wishlists. 1 Pathfinder Society character. 1 alias.


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Sczarni

Pathfinder Adventure Path Subscriber

Nice! I like this piece a lot so far.

Sczarni

Pathfinder Adventure Path Subscriber

Here's hoping we finally get some art of a male lashunta! And heck, some more female lashunta. There still aren't very many pictures of them, either.

Sczarni

Pathfinder Adventure Path Subscriber

Khemet III: The Iggy Pop of the Inner Sea?

Sczarni

Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Zhangar wrote:

The Lamashtu one has me wondering if those are the Barghest Hero Gods. Maybe they're into that, though =P

Very cool art.

Those are indeed the Barghest hero gods, with her leading them out of Hell.

Ha! Sweet!!!!

Sczarni

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

My least-liked rule on the other thread was Encumbrance, so here's where I defend it:

Encumbrance rules can be very helpful if you're running a tight survival-style game: you're marooned in the desert, or stuck in a huge dungeon, and you won't be able to resupply very easily.

In that case, it's very important to keep track of ever little piece of equipment, how much it weighs you down, and how fast you can travel.

As much as I dislike fiddling with it, I'd probably use encumbrance rules if I were running Souls for Smuggler's Shiv or a long-distance traveling adventure. Or at least I'd consider running a simplified version. :)

Sczarni

Pathfinder Adventure Path Subscriber

Love the design of Cayden's sword!

And let me give a shout out for the awesome Gozreh piece, since nobody's specifically mentioned it yet.

Sczarni

Pathfinder Adventure Path Subscriber
Jacob Trier wrote:
flamethrower49 wrote:
Whoo! Go Mike! This guy writes a badass adventure, and runs a rocking game!
Absolutely! I'm thrilled that the stars finally aligned to bring about what the people have been demanding for some time. And as I said in that thread, Mike is a first rate storyteller, and I will chug fist-fulls of hard earned cash after any products he finds the time to write. Never been happier for my AP subscription.

As the beginner of that thread, let me also say, "Hurrah! Kortes rises again!"

Sczarni

Pathfinder Adventure Path Subscriber

Good luck, SKR!

Sczarni

Pathfinder Adventure Path Subscriber
Rob McCreary wrote:
catdragon wrote:

Seems like there ought be more evil gods...

But that is probably just my opinion.

Trinite wrote:
Interesting choice to make Ra LN instead of LG. What was the thought behind that choice, may I ask?

The Block Knight is pretty much spot-on with the choices behind the deities and their alignments, domains, and so forth. I go into more detail about the design challenges of this pantheon in the foreword to Pathfinder #80, but beyond the things The Block Knight mentioned, I also had to make sure the Ancient Osirian deities also fit in with the core 20 Golarion deities. For example, what do you do with Anubis when Pharasma is already the goddess of death, or Ra when you have Sarenrae as the sun goddess? Not to mention the fact that the Ancient Egyptians had way more than 20 gods, and that many of them changed over time (or even absorbed other gods who had previously been distinct entities).

In the end, I had to make the choices that felt right and did what we needed to do within the setting, and when dealing with actual historical entities, there's no way that everyone will be happy with every choice made. But I did my best, and I'm looking forward to people's comments when they get the chance to read the full article!

Thanks, Rob! That does make sense.

Sczarni

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I'd like to play a Monk (drunken master)/Barbarian (drunken brute) -- you have to take the monk levels first, then do an alignment shift -- to get double benefits from drinking. For the Skull & Shackles AP, he'd be an unarmed fighter who rages after consuming cans of fermented alcoholic spinach.

Sczarni

Pathfinder Adventure Path Subscriber

Interesting choice to make Ra LN instead of LG. What was the thought behind that choice, may I ask?

Sczarni

Pathfinder Adventure Path Subscriber
Zhangar wrote:

*blink* There's a shout-out to Professor Lorrimar? If so, that's cool. I don't think I'll be playing in this AP, but I'll need to read this later.

Is the guy in the center of the cover a Pharasmin inquisitor? He looks bad-ass.

No, sorry, I made that detail up myself. But there *is* a reference to explorers coming from as far away as Ustalav, which is what gave me the idea. ;)

And there's a strong connection to ancient Osirion for the Esoteric Order of the Palatine Eye, the Masons-esque secret society from Ustalav. Who knows; that might show up in an NPC or something later on in the AP.

Sczarni

Pathfinder Adventure Path Subscriber

I've played Call of Cthulhu and a little bit of Burning Wheel.

I especially like Call of Cthulhu as a break from PF, since it has such different mechanics, expectations, and tone.

Sczarni

Pathfinder Adventure Path Subscriber

Yeah, I can't decide between wanting to play an Ustalavan archaeologist who studied under Professor Lorrimor there to learn about the undead, or the descendant of an ancient dynasty trying to prove my family's heritage, or a Magaambyan Arcanist there to meet sphinxes, or a local street urchin looking to make a quick buck, or...

Sczarni

Pathfinder Adventure Path Subscriber

Still not working in Firefox 27.0.1

URLs on tabs on front page are:
http://paizo.com/cgi-bin/WebObjects/Store.woa/wa/browse?path=paizo&tab= paizo
http://paizo.com/cgi-bin/WebObjects/Store.woa/wa/browse?path=paizo&tab= tales

URLS on tabs on Store Blog and Paizo Blog pages are:
http://paizo.com/paizo/blog
http://paizo.com/pathfinder/tales/serial

These latter links work.

Sczarni

Pathfinder Adventure Path Subscriber

That's really nice!

Sczarni

Pathfinder Adventure Path Subscriber
David Neilson wrote:
Actually a faction of Zon-Kuthon followers that went out of its way to hurt people that attacked Shelynites would be amusing. It would be far from the most out their possible sectarian schism after all. Though partly this is just me finding the idea of someone assaulting a Goddess of Love and Beauties temple, and then finding you have a bunch of Kuthite murder cultists wanting you dead.

Ha ha, I like it!

Sczarni

Pathfinder Adventure Path Subscriber

A mysterious organization has hired you to break a certain prisoner out of a high-security prison. You'll have to get in, get out, and also perhaps try to discover why exactly this particular prisoner is important to your client.

Sczarni

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

The whole campaign is under the ocean. An ancient underwater empire has returned through a 10,000 year time rift, after they fled a catalysm into the future. You're a ragtag group from the current aquatic races. Deal with the consequences of a complete civilization suddenly appearing from nowhere into the existing ecosystem and political order of your oceanic home.

Sczarni

Pathfinder Adventure Path Subscriber

Yep.

Sczarni

Pathfinder Adventure Path Subscriber

Some of my players are homeschooling their kids, and are giving them mathematics credit for doing their own calculations during play. And in addition, I've also watched their 14-year-old daughter learn excellent problem solving skills while playing the party Rogue.

Sczarni

Pathfinder Adventure Path Subscriber

My home group: Three half-elves, two humans, two dwarves.

My brother's home group: A vishkanya, a fetchling, an ifrit, a half-celestial were-rabbit, and some kind of sentient plant man.

Both groups: lots of fun.

Sczarni

Pathfinder Adventure Path Subscriber

Wow, I had completely forgotten about this -- now I can't wait for June! :)

Sczarni

Pathfinder Adventure Path Subscriber

If it doesn't say +1, then it doesn't count as a +1. They just put those costs there to simplify the tables.

Sczarni

Pathfinder Adventure Path Subscriber
DualJay wrote:
williamoak wrote:
interesting, if erratic enemy.

I read that as "interesting, if erotic enemy".

It's still just as good.

I read that in the voice of Zap Brannigan.

Sczarni

Pathfinder Adventure Path Subscriber

I think it can cause problems by leading to a divergence between player expectations and GM expectations. I find that a lot of players have the feeling that if something is in the CRB, it's *supposed* to be in the game. And that's perfectly understandable.

But there are a lot of plots that relatively-easy resurrection magic causes problems with. For example, I'm planning to run a game that starts with the assassination of an Elven king. If resurrection is ubiquitous (at least for the for the rich and powerful), not only is the plot easy to solve, but nobody would have even bothered to assassinate him in the first place

As a GM, it's important for me to make it perfectly clear which ways I am going to be deviating from the core rules. In my case, since my characters are only level 8, I'm going to mostly keep magic as-is and have the assassin go through a bit more trouble to ensure that the king stays dead.

But I also don't really want to permanently kill PCs off in this campaign without the players' permission, so I've given them access to a scroll or two of resurrection magic at lower than usual levels. But I'm also using some "twists" like Crank does to keep player death meaningful without it being permanent. So far, the party wizard has been resurrected, and now he's haunted by a Nosoi who feels like it's messed up its job and is trying to get him re-killed. :)

Sczarni

Pathfinder Adventure Path Subscriber

Right; I would be quite interested in hearing stories of rules issues actually causing problems *at tables*, so those can be fixed. If they just cause problems on the forums, then whatever.

Sczarni

Pathfinder Adventure Path Subscriber
TheOddGoblin wrote:
Would this be a viably buildable character or do the not-allowed evolutions restrict the Eidolon too much?

"Viable" in what context? I suspect you'll be effective in combat, but it'll take you five times as long to get through it. So you as a character will win lots of fights, but you as a player will lose lots of Saturdays.

Sczarni

Pathfinder Adventure Path Subscriber

James, what about All Monsters Attack, AKA Godzilla's Revenge?

Personally, I recall it coming on during a Godzilla marathon when I was about 10 years old. 10-year-old me was extremely disappointed.

Sczarni

Pathfinder Adventure Path Subscriber

Here's what I would do if I were your GM: I'd say that you can take the feat Selective Channeling and have it apply only to this ability. This would be separate from the normal effects of Selective Channeling (i.e. if you wanted both effects, you'd have to take the feat twice).

If that turned out to be overpowered in play, I'd probably make it so using the feat cost double the rounds per day. BTW, rounds per day isn't Wis+3, it's equal to Cleric level.

Ha! Double ninja'd.

Sczarni

Pathfinder Adventure Path Subscriber

Thanks for the ideas, James (and you too, Warhaven!)

James, what do you think of the Chase Card rules? Have you ever used them? Any ideas for houseruling them to give the PCs a little more creative agency beyond picking between two skill checks?

Sczarni

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Archpaladin Zousha wrote:
Criminals of the Inner Sea: An examination of thieves guilds throughout the Avistan and Golarion, covering methodology and psychology of groups like the Sczarni, the Outlaw Council of the River Kingdoms, Westcrown's Council of Thieves, and Korvosa's Cerulean Society. It'd be a great way to give your rogues more flavor.

Yes, yes, yes. But PLEASE not until I have a chance to earn myself a spot on the contributor list for this book. All of my best organization ideas are illegal groups in some manner or another.

Sczarni

Pathfinder Adventure Path Subscriber

James, I'm planning to run a game soon based on the assassination of an Elven king in Sovyrian, and I'm brainstorming things to include/deal with. PCs are all level 8, and NPCs are between level 6 and 12.

1. What tools could the assassins use to help ensure that the king can't be resurrected?

2. What ideas might the assassins come up with to frame the PCs (strangers from another planet, there for research) for the assassination? They would need to work against 10th-12th level security measures.

3. What could be some good ways for the PCs to find clues that connect the real assassins to the mastermind -- an ambitious nobleman -- while they evade capture by the authorities?

Sczarni

Pathfinder Adventure Path Subscriber

I agree with you about the problematic nature of the Rules as Written. The way I run it instead is that the spell creates a copy of a type of creature, rather than actually taking some real creature away from what it was doing -- otherwise the Lantern Archons would all unionize and appeal to the gods to be taken off the list!

Sczarni

Pathfinder Adventure Path Subscriber

One caveat: TWR only functions if you hit the same opponent with both of your attacks. GTWF might be better if you often divide your attacks up among various targets.

EDIT: Ah, I see that you already mentioned this in your post. Good call!

Sczarni

Pathfinder Adventure Path Subscriber
Dragon78 wrote:
Blood of the stars would be awesome. I would like more info/abilities on Lashunta and we also have the Triaxians, Kasatha, and maybe Trox. Also by the time we ever see such a book we will have stats for races like Vercites and more.

Yeah, that would be cool! And perhaps an alternate racial trait or two for Sovyrian Elves, or mortals kept for sport on Eox.

Also, +1 for Blood of Shadows. Wayang, Fetchlings, Shaespawn, maybe "pre-Kyton" mortals...

Sczarni

Pathfinder Adventure Path Subscriber

Congratulations on the new opportunity for you and Jodi! You'll be missed by all of us fans -- and hey, thanks for "File Off the Serial Numbers." Hope you keep the freelance material coming!

Sczarni

Pathfinder Adventure Path Subscriber
Mythic Evil Lincoln wrote:

If rules-lite Burning Wheel appeals to you, I highly recommend Mouse Guard or Torchbearer. In many ways, they are just better games.

But Burning Wheel (and Burning Empires) have a lot more depth to them. If you're not making use of the depth, I'd look at the other two.

We don't intend to always run rules-lite; this was the intro session for everybody (GM included), so were were just working out the basics.

The complicated stuff, like "Fight!" and "Duel of Wits" look really fun to me -- but I still haven't quite gotten my head around how wounds work.

EDIT: I have heard Mouseguard is great, though.

Sczarni

Pathfinder Adventure Path Subscriber
Cap. Darling wrote:
Trinite wrote:
The biggest problem I have with Magus is that shocking grasp is so obviously the best choice for spellstriking, pretty much every Magus uses it exclusively. The only possible competition is from frostbite and frigid touch for the debuffs. It turns out that there just aren't that many low-level touch spells. Paizo could really stand to write some new ones and open up some more unusual Magus builds.
A Quick fix for that problem is to play a magus with out shocking grasp. You May be surprised of the possibillities. You can have a versatilie melee dude with several options in and out of combat, if you dare. And one that dont need to spend the first 2 rounds buffing him self and looking at the party ripping the bad guys to pieces.

I certainly wish more people would do this, and I would absolutely do it if I were building a Magus for myself. My complaint is that shocking grasp is the best option for straight damage output, all the way though several spell levels, so much so that it's basically considered the "default" Magus build. I'd prefer to see more variety for spell striking.

Sczarni

Pathfinder Adventure Path Subscriber
The Friendly Lich wrote:
Am I the only one who came here hoping for info on a book actually called "Blood of Books", which describes a new half-human-half-book race?

Exactly!

Nathanael Love wrote:
There was a race of quasi humans with glowing blue runes that were basically book people in 3.5, from the Races of Humans (er, Destiny) I believe.

Ah, yes! I almost built one once for an Epic campaign...Illumian, I think they're called.

Sczarni

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

The biggest problem I have with Magus is that shocking grasp is so obviously the best choice for spellstriking, pretty much every Magus uses it exclusively. The only possible competition is from frostbite and frigid touch for the debuffs. It turns out that there just aren't that many low-level touch spells. Paizo could really stand to write some new ones and open up some more unusual Magus builds.

Sczarni

Pathfinder Adventure Path Subscriber

Lots of Rhapsody of Fire.

Sczarni

Pathfinder Adventure Path Subscriber

Tey're not gona change the front covers, but they could do something metal with the inside covers, like they did the storybook stuff for Reign of Winter...

Sczarni

Pathfinder Adventure Path Subscriber

It went pretty great! Though we ran things pretty rules-lite, so it's a little hard for me to say how well exactly the rules helped us roleplay. But we had a great time roleplaying our various characters' personalities and motivations, which is the purpose of the system.

The intro adventure was simple: we're a group of adventurers who just found a legendary sword in the bottom of a dungeon. We all want it for various reasons, and we have to work out among ourselves who gets it.

It's a very un-D&D/Pathfinder situation, since there's no outside threat or challenge, just the interpersonal conflict. That made things very interesting. However, that did make it rather difficult to resolve the plot and move the story along. The rules also seemed to make it pretty difficult to overcome other characters' opposition; defenders seemed to have a heavy advantage in opposed tests (though we could have been running that wrong).

In the end, most of the party members agreed to share the sword, and use it to fulfill their various quests in turn (as the Elf reasoned, "I'm immortal; what difference does it make to me if I have to wait another 10 years to get my father's sword back?"). The Rat-Man cultist had a crisis of faith and decided to abandon his evil cult. My greedy Dwarven adventurer convinced him to help me to raid their stronghold for treasure, since I figured they must have way more than one measly magic sword.

It was a really fun session, and I'm looking forward to playing again the next time!

Sczarni

Pathfinder Adventure Path Subscriber

That's a cool idea for a campaign! My current campaign is also intended as sort of a "grand tour" type of plot, though it's in the Inner Sea region (mostly; they're on Castrovel right now -- long story). For my overarching plot, I have an artifact that they don't understand, and they've got to tour around to various experts to try to gather information about it. So that might be an option for you.

Sorry I don't have enough knowledge of Tian Xia to really help you with specifics; my one piece of general advice for when you're devising hooks for a traveling party is to always ask yourself, "Can the PCs just leave?" Because if they can leave without any consequences, then they very likely will.

Sczarni

Pathfinder Adventure Path Subscriber

The Rod of Cancellation specifically works on only the Sphere of Annihilation. It has no particular effect on any other artifact. That's why the text is there in the Sphere's Destruction section, and not at, say, the beginning of the whole Artifacts chapter.

That would be like saying that a Portable Hole opens a gate to the Astral Plane when you put it in a regular burlap bag, not just in a Bag of Holding.

Sczarni

Pathfinder Adventure Path Subscriber
Cthulhudrew wrote:

I hope they do a gladiator AP. In Numeria.

Two men enter! One man leaves!!!!

But the one man who leaves is a horrific bio-technological combination of both of the men who entered.

Sczarni

Pathfinder Adventure Path Subscriber

Aw yeah. Seelah's all like, "Ya just got smote!"

Sczarni

Pathfinder Adventure Path Subscriber

If they're firing bows at underwater enemies, they get the full underwater combat penalties (which is -2 to attack for every 5-feet of water you're shooting through). There are no "opponents on land" in this section, as I recall. Everything is either already in the water, or quite capable of swooping down to engage the PCs in the water.So the bonuses against them are moot.

Also, I hope they had fun trying to kill leech swarms with arrows. :)

My players did the more sensible thing: hovered above the water and cast ice spells down into it.

EDIT: Now, I would rule that that tactic *would* work in other circumstances, such as crouching in a 3-foot pool to shoot out at enemies on shore, if those enemies are shooting back.

The way I would personally houserule it is that they'd have to stand up to shoot. Standing up from a crouch to shoot and then ducking back down afterward would be a move action. So you could get your cover, but at the expense of moving or taking full attacks. It's hard to maneuver like that in 3-foot deep water, after all.

Sczarni

Pathfinder Adventure Path Subscriber

Gonna necro this thread to mention that my wife is going to run Burning Wheel for the first time ever tomorrow. The players will be me (I'm excited to play, since I normally only get to GM stuff), two members of our longstanding Pathfinder group, and two new players. I'm looking forward to it, and if I remember I'll post here to let everybody know how it goes!

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