Cayden Cailean

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...it's named 'starfall.'

Shatterstar is what you guys did.


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BP stats for teleportation circles for fast travel would be cool too, now that I think about it.


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For the purpose of this adventure path, assume all NPCs are bisexual.

-Paizo publishing, Jade Regent Player’s Guide

Ever since reading that, I always do.


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If you could expand the game to include the final part of it from the video game somehow, that would be really cool. TLK was a really great boss.

I also really enjoyed Harrim and Tristian, and Lander made for an interesting moron to have around. That said, give me Harrim, please, and the other two would be nice if you have time.

The expanded story with Tartuk and having him help in chapter 2 was neat too, so that would also be cool?

But seriously.

Harrim.

He is the only character in any game to ever inspire me to parody a song on stream.


My party hasn't died aside a single unlucky fort save vs Seerath's instant kill ability.

My party is also completely insane and does things like:

-Grapple gremlins and go for pins (and then miss them like four times because dice)
-Charm Furkas Xoud in order to effectively skip the choking tower
-Do the same with Hellion when he showed up for a refight in the Scar of the Spider dominion base area, and have him clear everything out for them
-Make friends with Meyanda
-Deal with the orcs+barbarian with a chainsaw by strapping all the plastique the party had to an earth elemental, sending it through the door, and throwing the switch. Kulgara can't do much in a straight 5v1, it turns out.
-Drop everything that can't fly down pits. Literally everything. Including a charging chariot, mid-charge, via readied action create pit. It wasn't pretty.
-Kill one guy by shoving him off of a railing and into a different guy 15 feet down
-Have a dwarf so specialized in murdering robots that two rounds of chainsaw was enough to put hellion into 'I'm getting the heck out of here' mode
-Chainsawed THROUGH THE BACK OF THE CRASHED DOMINION SAUCER to avoid going anywhere near water and risking fighting anything in there, effectively dealing with the boss first and the rest of the ship second.

I think this is more 'the AP is not built for PCs this prone to doing ridiculous things' territory than it is 'the AP is not challenging,' though.


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Guys, I've done something stupid again.

Amazingly, colossally stupid.

I'll let you all know when it's done.


That would be cool, but in this case the fluff isn't about psychics. The information first became available when a group of heroes effectively killed God, who was holding up the world with his own energy and wanted to turn it off. This made things almost break down, and the nature of the world got discovered when someone wound up leaving it in a rift caused by things breaking down.

They fixed the breakdown in the history, but the person in question still knew. It's only after the knowledge became available that people started dicking with the magical nature of everything to figure out how to do this. The first person to figure it out had the help of what's basically a tutorial robot artifact who had been given some several thousand years to develop its own personality, and they used it as their conduit. In this case, it's somewhere between pure tech and magitech.

Anyways, I'm thinking that the best way to do it would be to make a couple of trees then, for godmode hax, item creation hax, and movement/noclip hax. I prefer a consistent check result over a bardic knowledge style bonus for the move-action scan option, since that way it's a relatively safe bet and gives you a reason for going for this over just being a bard. Maybe level 10's ultimate gives you a couple choices as well, and one of them is an additional inherent bonus to physical stats? That might be too big for what is basically a level 16 prize.


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So for an upcoming game I'm thinking of making, one of the world's major plot points is that it's actually a sort of magical creation of a sufficiently powerful wizard. Like if The Sims could make a fantasy world full of fully cognizant personalities and souls.

After this secret got out, sufficiently talented scoundrels found ways to turn this to their advantage, which necessitates some kind of new 10-level prestige class, I figure. Basically, they're accessing the magical debug console of the universe and making tiny changes in order to give themselves advantages.

I'm looking for good ideas to refine this idea from base 'OKAY SO--' and move it into advanced 'THIS AND THIS AND THIS' type ideas. Here's what I have so far for the class:

Prerequisites:
Sleight of Hand 6 ranks (You're typing in midair with one hand while fighting, you have to be precise)
Access to Detect Magic (Basic magical vision stuff, seemed right)
Feats: ?? Maybe ??
Special: Must own a specialized interface device worth no less than 1000 GP (this is used as the hacking conduit)

I know I want a d8 hit die. They're not a spellcaster class and don't advance casters, but they don't feel like a typical fighter--going with rogue for this.

I know that the first level power lets you activate the console to get arcane sight for a certain number of rounds/day, and that this lets you try searching for the object id of creatures you're looking at via some sort of check vs their DC. At later levels, the arcane sight eventually becomes permanent, and can be turned on/off at will. (Maybe just add more rounds? Hm.) You also get the first level ability to do a knowledge check automatically as a move action on any creature whose object id you've found, with a result equal to 13+ your hit dice+ your int mod. In effect, you're calling their debug data.

On even levels, I want to do an options-based thing where you can get a variety of techniques. Each of them takes either a move or a standard action based on what they do. Some ideas I have:
-Call up a 5 foot cube of rock to take up a square (move action)
-next spell you cast gets +1 to its DC (move action)
-one object id'd opponent gets a -2 to its next attack/save/check (pick one) (no save) (standard action)
-you get a +2 to your next attack/save/check (pick one) (move action)
-add temporary hp?
-deal damage?
-get sneak attack vs enemy you've object id'd
-delete sections of floor/change parts of floor into difficult terrain
-teleporting things around on the battlefield (id'd Enemies WOULD get a save on this one, that's just too much otherwise)

I really want more options to mess with the actual battlefield, since calling objects into the field or altering it via debug commands seems really interesting. I do think that most of these should only last for a limited number of rounds before vanishing again, since the world eventually realizes that it's having limited glitches in an area.

At 3rd level, you begin subtly tweaking your own information, and your efforts give you a +1 luck bonus on all attack rolls.

At 5th level, further tweaks give a +1 luck bonus on all saves and skill checks.

At 7th level, all your techniques get one step faster. Move becomes swift, standard becomes move, and swift (if any) becomes immediate.

At 9th level, you get a +2 inherent bonus to all physical scores.

At 10th level, you get :an ultimate technique:. Dunno what it is yet, maybe some kind of contingency ability that let's you have an IF>THEN command for a prechosen ability? Or it could be something that lets you extend the duration of your changes, perhaps making them permanent instead of on a limited timer?

This is a lot of ideas, and I'm open to anything cool that would fit with the theme and make something cohesive.


2+ rolls below 10, reroll everything? Okay I'll give er a shot.

4d6 - 1 ⇒ (4, 2, 1, 3) - 1 = 9
4d6 - 1 ⇒ (6, 1, 6, 6) - 1 = 18
4d6 - 2 ⇒ (4, 2, 4, 4) - 2 = 12
4d6 - 1 ⇒ (1, 1, 2, 5) - 1 = 8
4d6 - 1 ⇒ (1, 5, 4, 2) - 1 = 11
4d6 - 2 ⇒ (6, 3, 2, 6) - 2 = 15

24 pb but there's a reroll...

4d6 - 4 ⇒ (4, 5, 4, 5) - 4 = 14
4d6 - 1 ⇒ (1, 4, 2, 2) - 1 = 8
4d6 - 2 ⇒ (3, 2, 3, 2) - 2 = 8
4d6 - 1 ⇒ (4, 3, 1, 1) - 1 = 8
4d6 - 5 ⇒ (5, 5, 6, 6) - 5 = 17
4d6 - 2 ⇒ (2, 5, 5, 4) - 2 = 14

20 pb... but ANOTHER reroll. Have I mentioned my luck is legendarily questionable?

4d6 - 3 ⇒ (6, 5, 3, 4) - 3 = 15
4d6 - 1 ⇒ (1, 4, 4, 1) - 1 = 9
4d6 - 1 ⇒ (6, 6, 2, 1) - 1 = 14
4d6 - 2 ⇒ (2, 4, 3, 6) - 2 = 13
4d6 - 2 ⇒ (5, 2, 2, 3) - 2 = 10
4d6 - 3 ⇒ (3, 3, 6, 6) - 3 = 15

21 pb, no reroll. Hm. One of these has to be good for something.


I'm going to try and cobble together a Fighter who is built with an eye towards Living Monolith. It's too darn flavorful to pass up on.


Rolling for possible worthwileness.

4d6 - 1 ⇒ (3, 1, 4, 3) - 1 = 10
4d6 - 1 ⇒ (1, 5, 1, 1) - 1 = 7
4d6 - 2 ⇒ (4, 2, 4, 6) - 2 = 14
4d6 - 1 ⇒ (1, 6, 1, 3) - 1 = 10
4d6 - 3 ⇒ (6, 3, 4, 6) - 3 = 16
4d6 - 1 ⇒ (4, 2, 3, 1) - 1 = 9

...10 point buy. Yeah, that's about right for me rolling dice.


Oh, legacy of fire. I'm really freaking late to the party.

But if you ever need a rogue, call me, I have a neat concept.


If you go with Cayden's branch in your religion path, you eventually just get free kingdom stability at a 10% chance per 20 points of (loyalty? community? one of the two.)

Once you hit that point you literally can't lose, your people are too drunk off their asses to care anymore.


Monks are great for dealing with the crystal dodges, for sure.

Equip them with the cloak that gives +10 to stealth and makes them immune to being blind if you want to go that option, though, since if they're blind their AC goes into the toilet, and a nat 20 crystal into a failed save can and will happen.

Also, as of 1.1 if someone takes Blind Fight then they are automatically immune to gaze attacks. Might be worth the feat slot for that.


Quote:
9 - gain a super power, 10 - gain another 'Special' from another class.

What are these? Also let's laugh at my terrible stats because when I roll it's bad.

5d6 - 2 ⇒ (4, 4, 5, 2, 5) - 2 = 18
5d6 - 1 ⇒ (4, 1, 3, 1, 3) - 1 = 11
5d6 - 1 ⇒ (1, 4, 1, 6, 4) - 1 = 15
5d6 - 2 ⇒ (6, 4, 2, 6, 5) - 2 = 21
5d6 - 1 ⇒ (2, 1, 4, 5, 4) - 1 = 15
5d6 - 1 ⇒ (1, 4, 1, 4, 1) - 1 = 10

...behold my magic.


I'M WORKING ON IT, THERE'S A LOT TO CRUNCH.

I can dirty trick with a whip or a dagger, so finesse already applies, right? Right. ok. Lingering performance @ 1st.


I do have a question before I keep going on this build:

Are we counting Dirty Trick as being a part of Deft Manuvers? The pdf only covers core so this would be in the realm of GM rulings.

Also, according to that feat tax pdf, rogues get agile manuvers at 1st in exchange for weapon finesse. It's under appendix 1 iirc.

And springy can and will nickname people in this party, ya'll bigginses are too serious all the time and a good name helps with that!


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on the upside, Rysky, 'backstory' in strange aeons is frequently something you can outsource to the GM.

If you're willing to risk being an amnesiac baby-eater or something crazy like that anyways--

HEY ACTUALLY CAN I CHANGE MY CONCEPT--(No, no I'm kidding.)


All I know is that I'm aiming for a bard who does the dirty tricks. I was eyeing the Dirty Trickster racial ability, and beyond that had 0 plans immediately fleshed out.


Okay, here's what I've got:

There are those who quake in the presence of extradimensional horrorterrors. There are those who steel their resolve, and prepare to fight. There are those who are driven insane by the revelations of eldritch horrorterrors man was not meant to know.

And then there is Springy Bedpost.

Springy Bedpost, a neon pink haired gnome with a strange affinity for wildly inappropriate songs, has no idea who she is. She has no idea why she arrived there. She literally named herself after the first thing she saw when she woke up in the asylum. As far as she knows, this is where she came into existence, full and complete and having just finished a weird dream of alien beings whose face-tentacles made them look hilarious.

She is a bard with a penchant for wildly inappropriate songs, a love of irreverence, and a questionable mental state. As she levels, she will become able to inspire people in her party to do things that aren't strangle her for being incapable of taking anything seriously. Also, I guess she'll get really good at lying to people and seeing through their motives. She partakes in the *dirtiest* of tricks in battle, using whatever she has handy in order to inconvenience, blind, and generally mess with her opponents.

I fully expect her to do things like make a knowledge check early into a thing, then wait for the rest of the party to have finished chiming in before sliding in from the side via grabbing onto someone and popping her head up over the shoulder to chime in with "Heeeey. I know a thing."

She will probably do this multiple times, until the party just starts off by going 'ok springy, do you know a thing or not' at which point she will respond "Oh, I always know a thing," inevitably whiff the knowledge roll, and chime in with something that has nothing to do with the situation at all.

...Springy is a bit odd, but can you blame her? She's spent her entire life in an asylum. As far as any of you know.


This is my thinking face. I am thinking. I will see what I think of.


I got them too, that wasn't the weird thing.

The weird thing was that the inquisitor lady didn't join (but I'm being told that isn't weird), and that I had two amiri.

Somehow.


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I might try putting something together when I hit late game, as it is I just now got to the first town level. The only other bits of advice I have are:

1. Econ is king. You want to put it as your highest stat to maximize your BP intake, at least after you’ve done...
2. Get everything to rank 3 ASAP. Having 60 points in a stat and doing the talk associated with it unlocks your remaining slots, and lets you have your full 10 council members. You especially need this so that you can do more things at once. Action economy matters here, too.
3. Don’t be afraid to move gold into BP. Seriously. The stores kind of suck beyond a certain point, and you will have a glut of cash. You can use it to upgrade cities or claim new areas.
4. CLAIM NEW AREAS. The more territory you have, the less you have to travel to get back to it, and the more settlements you can build. Settlements mean improvements mean more stats means better kingdom.
5. Specialize. A specialized city can do a lot more for you than a spot with a bit of everything. Focus on an idea and run with it, be that divine boost, economic growth, or military/stability. Doubling up buildings has a BP penalty, but it’s not a huge deal. My next town is going to focus on divine, for instance, it’s looking a little low and I want to unlock the arcane councilor ASAP. Always build cisterns once you have the option, tho. They add stability and stability is a rare stat (until you get warden—try to get military to 60/rank 3 ASAP) that the nastier random/story problems like targeting.

And finally...
6. SAVE BEFORE YOU RANK UP A STAT. otherwise you could literally trigger multiple events that you can’t take care of and come back to a kingdom on fire. Also, try to do it near the beginning of the month so that you have time to assign people to any problems that might pop up before you’re penalized for the month rolling over.


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Step 1: build a longhouse dead center.
Step 2: build barracks all around it, each one gives +1’stability for being adjacent to a longhouse
Step 3: build walls
Step 4: build a watchtower.

You now have +5 overall stability, if you have 4 rax and a tower. That gives you a lot more early game wiggle room. You can do this in other settlements you build, too, if you need the extra cushion. The key is to not let it fall below 0, because that’s what triggers the endless cycle of failure... and stability is otherwise very hard to farm in the early parts of chapter 2.


Then why do I get two Amiri? Her cloning herself is probably not deliberate...


Barbarian 2/two handed fighter is a pretty good option.


This is true until book 3, in my understanding. then the enemies have scaled so much that having her in any prolonged melee still means you die.


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So in book 1 on my Unchained Rogue file, I was going through the story. I left Valerie and Jaethal with the annoying evil gnome due to my choices, and went on my way as normal. I went through normally, picking up first Valerie from the first meeting with evil gnome, then the guy from the temple of erastil. Finally, I went to deal with the mites and kobolds, went neutral to the both of them, and explored. I found Jaethal in a cage, let her out, and went about my business.

The bug was that I couldn't add her back to my party later when I went back to Oleg's. She didn't join my party at all.

Instead, I got a second Amiri.

Don't get me wrong, I am the *last* person to argue for fewer barbarians, but this was a weird glitch. It seems like it's cleared up with the start of chapter 2, but it was. weird. has this happened to anyone else?


"Wrong way of thinking about it, Evie. 'May I be chosen, or may Calistria guide my blade right up everyone else's--"

"MONICA."

"...I was gonna say backpack. So that their stuff would spill everywhere. Really."


Oh... I guess I can give this a shot. Maybe it'll last longer than the one session my last CC group did. xD

Lemme do a thinking and make a thing.


Well if we're going to be doing this... Screw it, I feel artsy.

Highly Important Survival Lessons:

"Remind me again why we're jumping through trees?"

“The forest hears you if you talk."

"Lelu... c'mon. Really? You're gonna pull that card?"

"You're the one who wanted to tag along."

"Didn't think you were going to go all covert assassin on me..."

"You could go back to your smithy."

"No! No! I think I'm good. Really could use the day. Or a week. Month, maybe."

"Then we're treerunning. Quietly."

"Right... gotcha."

...

...

...

"Seriously though--"

"Monica."

"I'm just asking! What are you looking for?"

"A competent student."

"Okay, ouch? But also, seriously."

"...Goblins. We've heard reports of trouble."

"See? Was that so hard, Lelu?"

"Horrendously."

"Tch, you know... this is why it's so hard for you to make friends."

"I have friends."

"Yeah, me. Maybe that cutie at the bar."

"She's the friend. You're an idiot I have to keep out of trouble."

"Oi, oi. I'm not an idi-AGH! Owowowowow!!"

"I told you to focus."

"You could have caught me!"

"You wouldn't have learned anything. Besides, your tree climbing needs work."

"My tree climbing is--"

"I hear something."

"Huh?"

"That singing. From the north, can you hear it?"

"No, but I'll ta--"

KRAKA-BOOM

"Okay, that I heard."

"The goblins are celebrating. They've found some sort of weapon... We should head back and warn the townsfolk."

"Right. Great. And then what, we go out and stab them to death?"

"Not we. You."

"Whaaaat."

"It's up to Sandpoint to defend itself."

"And that means me doing all the wet work how?"

"I thought you said you wanted time off from work."

"...did you just sass me?"

"Don't know what you're talking about."

"That was sass! I'm being sassed! By Lelu!"

"We need to get this information back to Sandpoint, and quickly. We can discuss your work ethic later."

"Uugh... I can't believe you... whatever. Fine. I'm coming."

"Good. And Monica?"

"Yeah?"

"If you fall again, I'm going on ahead."

"Don't worry. There's no way that'll h-WOAH."


I've had two really good ones that have been long running.

The rest crashed within 3 months, yeah.


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Hahahahahahahaha...20+, yeah...

And then you join a game that's already in progress, wait two months to get your character introduced, make six posts, and then someone else drops and the GM scraps it all.

PbP is actually short for Pathfinder but Painful.


Okay, gonna do this. The BASICEST OF THE BASICS:

Character name: Monica

Race: Human

Class: Unchained rogue (scout)

Blurb: First, two notes: I'm taking Student Survivalist as a trait, connecting her to Shalelu. Also, she's going to be a finesse skillmonkey, I'm thinking like 16 dex/14 int to deal with Knowing And Doing Things(tm)

I'll make an actual character sheet for her if you're interested/if selected, but basically Monica is an orphan girl who was left fending for herself in Sandpoint. She was a thief, up until Shalelu caught her in the middle of trying (and failing spectacularly) to steal food. Rather than turn her in, Shalelu taught her to forage and hunt instead. She's CN in that way most teenagers are, but she has a lot of respect for the woman who gave her a way to fend for herself. Nowadays, she mostly works as a locksmith's apprentice--both to pop other people's locks, and to test his. He figures if she can break through, it's so bad that he can't sell it.

As for me... Like.

I mean, anything I could say is overshadowed by me being that guy who made the screamy barbarian meme on the paizo forums. What you see is basically exactly what you get: I'm pretty serious about being in character, pretty much able to come up with off the wall ideas that somehow stick, and pretty likely to try and be funny when dramatically apropos. I figure RPing just isn't as fun without the occasional terrible pun.


:|aa well, I ran it once a while back, but we're far enough removed now that I could probably play it and only remember the big things like that ameiko is important and that the caravan rules totally suuuuuck.

I'm feeling a rogue.


If you haven’t already done it, it might be worthwhile to not spend your level up from 1>2 until after you’ve gotten your custom heros. If you’re level 1(as you will be until you click that + and spend the points) then they’re only 500 gold each.


When do you start actually being able to afford them, then?

I'm nearly level 3 and still couldn't grab a level 2 custom if I wanted to.


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Hey, is anyone else noticing that the feature that lets you get your own character scales with your level? Like, 500, 2000, and so on?

It doesn't seem possible to create your own characters without them winding up hideously underequipped for whatever level they're at, and that just compounds the problems of them being weaker as far as statlines go+the enemies being hard as nails.


I'm doing the stream over here now.


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Hottest and most nuclear take of all time:

Red tide sucks.


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Florida's summers never end and are hot and humid.

Uuugh.


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I can promise that AM is absolutely going to AM at all times.

I don't think he knows how to not AM.


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Fancy colored bread is the best bread.

Cake is also fancy colored bread, after all.


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Vidmaster7 wrote:
Trinam wrote:

Welp, gonna just pull the trigger on this now.

Hope you guys are doing well, I need to go overhaul my entire twitch stream to be AM BARBARIAN-themed before the 25th.

Just gonna save this for later.

Should I be hearing ominous music? xP


"So three clerics, a bard, and a fighter walk into a bar..."

-A party setup you can actually have with the core NPCs, and also the start of a probably very funny joke.

I like the art a lot, and since I'm running iron gods, I'll probably want both of the numerians in my party. Also Linzi because Bards, and Anri because Barbarians.


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Welp, gonna just pull the trigger on this now.

Hope you guys are doing well, I need to go overhaul my entire twitch stream to be AM BARBARIAN-themed before the 25th.


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So. This happened.

It turns out that the looming release of the first major pathfinder-based video game has caused our favorite chaotic-neutral-madman-on-a-dire-bat to want to livestream the game in question. Good times. I'm letting him borrow my channel to do it, which can be found at twitch.tv/tqwgaming. Since he's chaotic, I don't have an exact time that he'd be starting, but if you follow and get notifications from the channel, you'll be able to get a heads-up when things go live. If not, there's also VoDs. I don't think he knows how to sunder those.

I hope he doesn't know how to sunder those.

I'm also thinking about just throwing them up on youtube afterwards, though that requires a little editing and I am very bad about getting any actual editing done.

Anyways, I'm looking forward(?) to having a break while AM does his thing, and I hope you guys have some fun watching him see if his insane martial prowess somehow applies to the gaming world as well. Also I'm pretty sure he's going to roll a Barbarian, so it's a good chance to see how they work alongside the generated party members.

Anyways, that's all from me. I hope to see you guys there on September 25th!

P.S.
Does anyone know where I can find a new windshield for a Toyota at this time of year, preferably on the cheap? My insurance has told me that they don't cover acts of god, which leaves me up a creek without a paddle.


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Happy birthday, Vid.


Definitely server side, since it's happening to me too.


Babe: Pig on the Internet wrote:
QuadOmegaZero wrote:
Triantohername wrote:
Hey ain't nothing like a tri party because a tri party don't stop. plus I'm pretty sure it has 3 sides.
UNTIL YOU ADD ONE.
FAWTL HAS 4 CORNER. SIMULTANEOUS 4-DAY. TOZ CUBE.

It’s not sixteen tozes, it’s four four tozes.

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