Elf

Trimar Deleflaur's page

165 posts. Alias of Jing the Bandit.


Full Name

Trimar Deleflaur

Race

Half Elf

Classes/Levels

Slayer Init +6, Per +6, 40/40 HP | AC20/T16/FL14 | Fort 6/Ref 10/Will 0

Gender

Male

Size

Medium

Age

Appearing age "26"

Alignment

NG

Deity

Pagan

Strength 18
Dexterity 22
Constitution 15
Intelligence 17
Wisdom 8
Charisma 20

About Trimar Deleflaur

Crunch:

Trimar Deleflaur
Male half-elf slayer 4 (Pathfinder RPG Advanced Class Guide 53)
NG Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +7
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Defense
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AC 21, touch 16, flat-footed 15 (+5 armor, +6 Dex)
hp 40 (4d10+12)
Fort +6, Ref +10, Will +0; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee mwk longsword +10 (1d8+5/19-20)
Ranged +1 paueliel composite longbow +12/+12 (1d8+7/×3)
Special Attacks sneak attack +1d6, studied target +1 (1st, move action)
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Statistics
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Str 18, Dex 22, Con 15, Int 17, Wis 8, Cha 20
Base Atk +4; CMB +9; CMD 24
Feats Animal Affinity, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Survival), Weapon Focus (longbow)
Traits savannah child, world traveler
Skills Acrobatics +10, Bluff +13, Climb +8, Craft (armor) +9, Craft (weapons) +9, Diplomacy +13, Disguise +12, Handle Animal +15, Heal +3, Intimidate +9, Knowledge (engineering) +5, Knowledge (geography) +8, Knowledge (history) +5, Knowledge (local) +11, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (religion) +5, Perception +7, Perform (dance) +6, Profession (courtesan) +6, Ride +12, Sense Motive +7, Stealth +13, Survival +10 (+12 to avoid becoming lost), Swim +8; Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Sylvan
SQ combat style (archery), elf blood, slayer talents (ranger combat style[ACG], weapon training), track +2
Other Gear +1 mithral chain shirt, mithral heavy steel shield, +1 paueliel composite longbow (+4 Str), mwk longsword, bedroll, blanket[APG], compass[APG], courtesan's kit[ACG], flask, flint and steel, masterwork armorsmithing tools, masterwork backpack[APG], masterwork weaponsmithing tools, mug/tankard, mwk manacles, sewing needle, silver/gold-smith anvil[APG], simple lock, snuffbox, wood[ACG], thread (50 ft.), waterskin (2), weapon cord[APG], whetstone, heavy horse (combat trained), bear trap, bear trap, bear trap, bear trap, bear trap, medium tent, military saddle, 807 gp
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Special Abilities
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +2 Add the listed bonus to Survival checks made to track.

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Sinsuei CR –
Heavy horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +4; Senses low-light vision, scent; Perception +8
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Defense
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AC 15, touch 13, flat-footed 11 (+4 Dex, +2 natural, -1 size)
hp 19 (2d8+10)
Fort +8, Ref +7, Will +3
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Offense
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Speed 50 ft.
Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, Run[B]
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +4 (+8 to jump with a running start, +12 to jump), Perception +8
SQ combat riding
Other Gear bear trap[APG], bear trap[APG], bear trap[APG], bear trap[APG], bear trap[APG], medium tent[APG], military saddle
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

Backstory:

Trimar was born to a loving family, the problem was that the loving family was an already wed Elven woman and a human Nobleman. Though he never experienced the turmoil that the birth of himself and his twin sister caused for his mother. She was exiled from the fey forests, but welcomed into the home of her lover. Maybe it was this story that eventually sent Triamar down the path he chose.

They were both born in the fall, their beauty only paling in the presence of one another. They grew up admired for their beauty by many, something that the two conniving twins would take advantage of often in their youth. But their ears caused them trouble often among their peers, but neither would bother to hide. Trimar grew strong under the constant struggles the two of them faced in order to obtain some sense of normalcy. Because of this, his father hired tutors to teach the boy to defend himself.

While this did help hone the boy to handle himself amongst his peers, his talents soon shown to be of a level beyond one of his years. Archery began more than a hobby, a passion even over the years and he dedicated himself to it. But he could not ignore the hubris in his own beauty and charismatic presence got the better of him as he came closer to adulthood. While he owed much to his father's name for his lifestyle, he prefered to be out of the shadow of his name. This eventually lead to his joining the courtesan's guild.

But despite his hedonistic ways, he had a sense of honor about him that he would not shake. Now he wasn't above shooting a bandit as it ran or the like...though he would not fight an unarmed man (though if a man proved that unarmed was in fact their way of fighting, he'd be quick to not hold back). No, his honor was perhaps against his blood even. He wouldn't sully a maidens name, nor would he bed a woman who was wed. Though there was an occasional request where he would amend such a rule but that is a story for another time.

His apprenticeship lasted only two years under a smaller city's madam before he gained allowance to travel and work under his own devices (Of course, provided he pay homage still to his Madam). His exotic heritage, his beauty, and his trained body made him quite the catch and allowed him the privilege of being picky when it came to clients. Bolstering his earnings by entering in tournaments as he traveled afforded him quite the lavish life for half a decade before his wanderlust and thirst for the world soon began to fade and be replaced with boredom once more. As luck would have it, it was around his fifth year of traveling that he met the Baroness.

Baroness Mira was quire the curious client and a very devious one as well. Before she'd even requested him, she had already discovered his double life (something few had ever come close to finding out before). She wasn't the first noblewoman who had had him as a client but she was perhaps one of the first who truly caught his eye. Baroness Mira was quite the well informed woman, carefully weaving her web of secrets and now adding his own to her list. She had one request in keeping his secret, that he quit the guild and that he allow her to offer his name as a candidate for knighthood. He laughed, given that the request was more like two but agreed on the condition that she would have to find one who accept him knowing his secret even.

Surprisingly, the crafty woman must've known more secrets than even a fey who spent her life in search of knowledge could because within months of the agreement word arrived for him at a tournament to come pay her a visit. Honestly, he assumed it was for some social function that she wanted a bit of arm candy for to help distract and prey upon the secrets of the court. He arrived in due time, begging her forgiveness at his slow arrival. Despite his agreement with her, he really was quite lazy about working even if it was for someone who could catch his curiosity like the Baroness did. But, it seemed she had even planned for that as she introduced him to a man who would indeed sponsor him as a Knight. That is of course, provided he would uphold her agreement. He laughed for what seemed a good ten minutes, gasping towards the end. For never would he have thought that he of all people would land himself in such a role.

It was in this agreement that he found himself a squire for ten years. It was surprising how well the work complemented his skills and even was enjoyable for the man. He had to hang up his mask (at least for now) to carry the sword for another but his savings had been enough to pay off the rest of his contract to his Madam. Still, the life was humbling...well at least for a time. He had been used to being the center of attention; complemented for his skill, his beauty, his grace, and yes even his name. But all that changed for those ten years. However, once he was formally knighted all that began to gradually shift back to the same cocky youth he once was. (While keeping up the code of honor he'd been sworn into.)

Coat of Arms:


Personality:

A Knight of semi-unique origin, Trimar tries to stay humble. The years as a page, a squire, and finally a Knight have done well to bring his strong personality and charisma slightly under control. The last year has allowed him more freedoms, almost to the point of his "youth", causing a bit of a backslide.

Trimar is eager to engage, be it listening or talking. He is fond of a good story and the telling of one. His hubris is lacking though when it comes to talks of shooting prowess. He tends to lean towards feminine company over spending time with most of the Knights. This is probably do to how "stuffy" he feels the other Knights can be.

His kindness can be seen most generously with animals and women. While some would consider his sense of honor non-existent, he holds true to several tenants that he believes in.
When asked for mercy he will give it, though he can be ruthless with those he deems deserves it. He will never pursue or bed a woman who is wed. (There has been only two times he has gone against his honor on this.) And he will never attack a man who is unarmed (Fleeing from a battlefield or running after commiting a crime is another story.)

He is perhaps the most loyal to the kingdom amongst the Knights. (There are times where he believes that a King can be wrong and while he would not do anything to subvert or be counter-productive to the mission, he will speak his mind if he feels that the King is doing something that would be a detriment to the kingdom. So far, he has never had to speak up.)


Relations with Nobility:

Trimar has study men, he has lived amongst the Nobility despite his father's lower standing and his own Elven heritage. Thus, he manages to blend in with grace and ease perhaps too well at times. Baroness Mira has been a fond contact of his, and he has been her "arm candy" on more than one occasion due to his ability to work a ballroom. While his dancing has suffered a bit in his training as a Knight, he still is comfortable in the world of Nobility.

Relations with Knights:

Trimar often finds himself not really at odds with the other Knights but perhaps having issues fully understanding them. Trimar is a bit more of a free spirit than the average Knight and is more willing to do "dishonorable" work for the King. As such, he suffers some in this regard but manages to keep things polite. Still, he has plenty of friends and see every Knight as a Comrade in Arms and would lay down his life in service to the Kingdom if necessary.

Relations with Magi:

As a half breed, Trimar's view on Magic is eased considerably. Though there is still a healthy respect for the power and abuse that magic can bring upon a person or even a kingdom. He can often be seen in the libraries studying the books on low level magic and creatures of the area. He is more than happy to chat with any whom request to speak to him and has been more than willing even once he was a Knight to go out and do errands for Reagents for them when he has the time. One Magi in particular has his ear above the others, Magi Megra. He has been quick to chastise any who have brought up a sullying word about the two.

Relations with Clergy:

Trimar is perhaps the least chatty with members of the Clergy. He is perhaps the least "faithful" of the Knights but has taken a fond interest in discussing theology with various members of the Clergy perhaps simply out of amusement and entertainment. While his teasing and discussions have over the years roamed through the ranks of the various Clergy who would even give him the time of day (once his reputation began to spread of his assumed reasons for speaking with them), he enjoys his talks most with the twins of the order. He has had many a picnic with one or the other when he could sweet talk an audience to chat. (He has at least made his intentions known to the two that he is not attempting to court them for he would not wish to break their hearts with his behavior.)

Relations with Squires:

Trimar has perhaps a softer hand with the Squires. And on the occasion, a mischievous one. His lessons for the Squires, while not overtly dangerous or designed to get them in trouble legally, are occasionally at odds to the Knights they serve. Youth, he has always felt is a time to find oneself and experience turmoil and strife. Still, he makes sure in the end to that the Squires are well rewarded and does his best to console them if they wish a friendly ear.

Concept:

Trimar will be for lack of a better term, a ranged assassin. He is best suited for ranged, 1 on 1 combat and will spend his time behind the safety of others.
He is a very aggressive face and sleuth with his Slayer boons to help with his already rather high Charisma. Despite the low Wisdom, he is a reasonable tracker and has dalliances in many skills and knowledges.
Going forwards, it will be more and more focus on the Archer path, Point Blank Master will of course be a must at 6th level and then going quickly into the Snap Shot feat tree. I have no plans to pick up any further new skills, but will be improving most. (Perform Dance surprisingly will be the first to be brought back up to snuff)