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Cayden Cailean

TriOmegaZero's page

Pathfinder Society Member. 15,316 posts (19,698 including aliases). 1 review. 1 list. 1 wishlist. 1 Pathfinder Society character. 24 aliases.


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I personally have been trying to keep my party from dying, at least against unimportant NPCs, to ensure party cohesion and interest in the plot. Aushanna ticked me off when she peppered the cleric and wizard in two rounds. Something about being killed by someone you've never met.

Now, when they walked into the Alleybasher's safehouse knowing full well it was a theives den, I didn't pull any punches. A ranger/rogue makes for a deadly guildmaster. The only reason they took everyone with them was the psion going nova and burning down the building. XD


True enough, I had forgotten Daring Outlaw. Shame on me, when my Last Laugh NPC was a Rogue/Swashbuckler/Master Thrower/Whisperknife. XD Another thought is Scout/Rogue with Swift Ambusher and Improved Manyshot with a ring of greater invisibility. ^_^


Shem wrote:
"Holds the Paladin Sympathizer down to be whacked."

*smites the Paladin Antagonists* ^^


As for my two cents, of the two ideas put forth in this thread, go with the one that is more fun for your game. I personally think that it only having the effects limited to the area of the spell is more fun. Makes you want to get out and not go in, depending on your position. Anything that requires more tactical movement works for me. Plus, being entangled for the whole battle would suck.


Let's see, I'm still not finished running Shackled City, I have all of Savage Tide collected, need to work on Age of Worms, subscribed to Pathfinder, want to pick up Castle Whiterock, and I haven't played even a quarter of the base classes, and even a fraction of the prestige classes out there. You know, I think I'll be just fine if no one puts out any 3.5 material.


I recommend picking up a copy of Kobold Quarterly 2. I just downloaded it, and it has just what you'd be looking for, from bonded weapons and archon companions.


You want to be ridiculous, use the class variant from Unearthed Arcana that suggests trading fighter bonus feats for sneak attack. Hello TWFer with full attack bonus and sneak attack progression. ^_^


I started a one-shot game off with all the PCs awakening in separate rooms of the dungeon, to face a manniquin enchanted by magic mouth to say 'I want to play a game....'

If we ever get to continue that one, they are all very interested in finding the wizard that did that to them. ^_^


I'd say you're falling into the usual trap. The real question, is the rogue evil or just chaotic? Everyone has a different opinion of these things.

I had a rogue in my Shackled City game, who was CN, and the most arrogant, self-centered bastard you'd ever meet. He was all about himself, and got the party into no end of trouble. It wasn't until he murdered a man in his sleep to join the assassin's guild that I had his alignment change to evil.

I have another rogue in the party now, who is all about the money. His alignment is N, and he was warned to either betray the party or die with them by the assassin's guild. When the time came, he hung back and waited to see who had the upper hand. Then he jumped in on the party's side. He remains N.

Best I can tell you is see how things play out. It can be a very exciting roleplaying drama, or it could make some players very pissed if they start to butt heads over it.

But geez, don't kill the paladin outright. Ask the player to try a different character. And next time make sure people are at least in the same book when they make their next party.


If I had my Dragons on hand, I would find the alternate class feature article on paladins and barbarians for you. It had a very nice alternative in which your paladin receives a holy weapon forged by celestials, and is able to summon it much like a mount. I thought it would work well with the monk/paladin I had in mind, since he'd be faster than a horse anyway, and could be the focus of a quest.


Are you going to punish your players for taking advantage of their enemies weaknesses? What would have happened if the enemy had been a wizard? Or worse, a cleric, with good will AND good Wisdom? The bard used a spell targets against the hulking brute's mind, and succeeded. Would you rather them throw fireballs at the high level monks and finger of death on the fighters?

If you want broken, get an unseelie fey warlock with winter's chill letting the player use twice his Cha modifer on the save DC for his baleful polymorph SLA. (+mod to DC, -mod penalty to enemy saves) All day long.


I've seen the Unseelie Fey template used on a human warlock to deadly effect. Winter's chill imposing a -10 to saves against her baleful polymorph invocation rendered most battles moot.


Getting ready to start it up as our Shackled City game is reaching the closing chapters. Current party stands at:

Ardelaneu Zakath- Chelish Scout/Ranger with Lone Wolf.
(Unnamed)- Varisian Sorcerer, with Varisian Tattoo.
Ti Odnaci Manflinger- Goliath Fighter Big Game Hunter, looking at Hulking Hurler.

It should be most interesting, and yes we rolled stats, 4d6 reroll ones. I personally think PCs should be a cut above the rest, so that their deeds come from themselves, not the magic items they wear. Plus we're not likely to get any other players going for this. More experience for the rest of us tho.


Coridan wrote:
Eyebite wrote:

I'll throw in for the "prestige classes should be prestigious" camp.

There are millions of PrCs for D&D. They were a good idea, but they were really overdone IMO.
*snip*

As for feats, you can never have too many options in that regard. I love setting specific/regional feats.

No, you can have too many feats. 3,279 is too many.

Prestige Classes gives you more options to make a whole new character around, feats that provide small bonuses and you only get 7 or so slots for don't.

Maybe if feats came at every even numbered level.

I agree that there are too many feats AND prestige classes. One character can only have so many feats. Keep adding feats, and the only ones that will be used are the good ones. Mechanically, you're going to pick the feats that make your character successful at what s/he does. Combat or crafting, that means you will only use a handful of feats. The other 3000 feats will sit in your sourcebooks wasting ink and page space.

On the subject of prestige classes, having 3000 of them is pointless too. Out of each Complete series book, how many of the prestige classes have you used? One, two? Once again, taking up space and ink. Has anyone ever used the Bear Warrior from Complete Warrior? Seriously?

Mostly, I'd just like to see that the developers don't waste time on things no one ever uses, and make what they do put out as good as possible. I'd rather have one prestige class with flavor and style (Spherewalker) than ten fluffy prestige classes with no substance.

</rambling>


Being that I have two brand new players getting introduced to D&D for the first time in this campaign (hell of an initiation ceremony, huh?), they wouldn't have made the connection anyway. They didn't know much about beholders anyway. ^_^ The fighter confided that he thought Vhalantru had been killed when his usefulness ran out. Imagine their surprise when they free Celeste and she tells them the truth? Even the statues didn't really tip them off.


Current Party:
Jarek, Male Human Cleric 9/Divine Oracle 5
Kurgan, Male Smoking Eye Human Fighter 6/ Ninja 6
Morrow, Male Human Bard 10/ Master Thrower 3
Vati, Male Half-Orc Monk 8/ Fighter 4
Joined once in awhile by:
Umert, Male Elf Rogue 11
Quarion, Male Elf Monk 9
Draven, Male Human Psychic Warrior 7

Deceased:
Jarek, twice over, by Aushanna and her machine gun bow, and by massive warehouse fire while fighting the Alleybashers. Now has a phobia of fire.
Lorimir, Male Human Magician 5, also pincushioned by Aushanna.

After a rocky first couple chapters, they've learned their places in battle for the most part. Not the best campaign to start two new players in, but they're doing well, tackling Vitruss Bale in about three or four rounds. We'll see how they fare through the rest of Lords Of Oblivion.

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