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Cayden Cailean

TriOmegaZero's page

Pathfinder Battles Case Subscriber; Pathfinder Modules Subscriber. FullStarFullStarFullStarFullStarFullStar RPG Venture-Lieutenant, Arizona—Mesa. 28,933 posts (37,845 including aliases). 13 reviews. 1 list. 1 wishlist. 20 Pathfinder Society characters. 40 aliases.


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Grand Lodge ***** RPG Venture-Lieutenant, Arizona—Mesa aka TriOmegaZero

5 people marked this as a favorite.
Mulgar wrote:
Leaving a character to suffer the consequences of his poor decision is not an evil act.

Using the most extreme punishment for a 'teaching lesson' IS an Evil act.

If you let your child electrocute himself to death in the same manner, you would be considered a monster.

Please note that I am saying the character is performing an Evil act. The player is just being a dick. And two dicks don't make a...whatever we want to say.

Grand Lodge ***** RPG Venture-Lieutenant, Arizona—Mesa aka TriOmegaZero

2 people marked this as a favorite.
Jessex wrote:
Yes, you did.

No, he did not say you ALWAYS have to baby the other players.

He DID say that if you purposefully leave a character to die then he will consider your character Evil. And so will I.

Stabilize costs you nothing.

Grand Lodge

1 person marked this as a favorite.
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BigDTBone wrote:
Not only that, but as a player I just don't trust the DMPC. There is too much temptation to bend a gray rule into your favor, too much temptation to meta the scenario. I feel that anytime the DMPC got the spotlight that it was taking away from the group. The whole time I would be contemplating that the DM gave an info drop to his PC instead of us, why? What did he really roll? (Are you rolling dice for the DMPC behind the screen too?) What kind of circumstance modifiers is he giving himself. Who is auditing the character build? Is he dropping preferred gear for himself?

Why don't you ask the same questions of other NPCs?

Grand Lodge

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Modules Subscriber

Nervousness is a natural response. I still get nervous, especially when I'm running something public or with strangers. I try to turn that nervous energy into excitement for the game. Focus on what you like about the adventure you are running, and put your energy into sharing that with the players.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Modules Subscriber
DrDeth wrote:
So, those DM's here who say they run DMPCs (not counting solo and rotating games)- have you asked your players about your DMPCs?

Yeah, of course. Now, that was a long time ago, and the players were almost all new to the game. I haven't had to offer a GMPC for a long time.

Grand Lodge

3 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Modules Subscriber
Aranna wrote:
Or that surprisingly large third group that refuses to take a pro or con position and just chalks it up to specifics groups good or bad.

Group composition has a far greater effect on social interactions than specific rules or interactions do, at least in such a highly social activity.

Grand Lodge ***** RPG Venture-Lieutenant, Arizona—Mesa aka TriOmegaZero

1 person marked this as a favorite.
RoshVagari wrote:
It's a dishonest death by dishonest design.

With an honest 'put it on a non-existent character for a non-existent death' clause, making the repercussions equal 'you can't use that number next time you make a character'.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Modules Subscriber
Mark Seifter wrote:
Alexander Augunas wrote:
It was my privilege to meet you at PaizoCon, Mark! Hope you're recovering well.
Yeah, it was great to meet you!

Great to see you both! Hope Alexander had a good time at my table. :)

Grand Lodge

2 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Modules Subscriber

Going to come up with a longer post later, but as dinketry and I were checking out this afternoon the hotel staff complimented us on the quality of our patronage this weekend. The desk clerk said our group was incredibly well-behaved, which I hope means that they will be glad to have us next year.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Modules Subscriber

I didn't kill any PCs, but I sure scared some players.

Grand Lodge

3 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Modules Subscriber

It is time to leave Seattle once more. But I will be glad to be home again.

Shadow Lodge

1 person marked this as a favorite.
wakedown wrote:
Crimson Throne Anniversary Edition would have my wallet open in a heartbeat.

Preach it.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Modules Subscriber

Almost time for me to leave Seattle. At least until this time next year...

Grand Lodge

2 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Modules Subscriber
Blackwaltzomega wrote:
I do wonder if it's going to cause problems for a party when three people don't have secret identities and one of them does, though.

Yeah, we brought up the idea of an ability to extend the anonymous nature of the character to his companions, in between cracking jokes about the Gold Baron beating up poor folk. "Channel to heal rich/harm poor" was my favorite joke.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Modules Subscriber

Rich Parents seems like a good trait for the new Vigilante class.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Modules Subscriber
Erik Mona wrote:

You guys are going to be shocked about the next case incentive.

You're getting us a full on tavern bar mini? You sly dog!

Grand Lodge

2 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Modules Subscriber

I would have the bard train one rank in each skill and only roll if the party botches their roll. Kind of a backup option that may not be any better than the main guy.

Grand Lodge

6 people marked this as a favorite.
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I stand corrected and applaud both of you for a willingness to accept alternate viewpoints.

Grand Lodge

4 people marked this as a favorite.
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Shadowborn wrote:
TriOmegaZero wrote:
I am so not ready for PaizoCon.
More coffee. That's my plan, anyway.

NOW I am ready, checked in and everything.

Grand Lodge

2 people marked this as a favorite.

This venture unit has arrived. Installation in progress.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Modules Subscriber

I'm intending to bring a life oracle, efreeti bloodline sorcerer, and an invulnerable rager barbarian. Maybe crypt-breaker alchemist.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Modules Subscriber

I am so not ready for PaizoCon.

Shadow Lodge

1 person marked this as a favorite.
Mark Hoover wrote:

TmegZ: I know your posts aren't real life but I like to think that in RL you use just as few words at the table as you do here

GM: the gate guards accost you. What do you do?

Tri guy: I use Intimidate to make them let us in

GM: How. Describe it.

Triple threat: I grin.

GM: *shudders* Ok ok, they let you in. Jeez... stop it man.

:D

:DDD

:DDDDD

Grand Lodge

3 people marked this as a favorite.
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p-sto wrote:

I wouldn't say that all of us have been completely unaware that things have been going off the rails in the campaign.

Sorry, Drew, I stumbled on the thread a few hours ago. I hope you don't mind me posting a bit of player perspective to maybe turn the lynch mob towards some discussion that may be a bit less campaign ending.

First impressions of the town when we started the adventure was a place that generally appreciated the order that the Hellknight government offered but the majority of the citizenship was being driven to poverty through excessive taxes. We pretty much aligned ourselves with a local resistance group immediately so our interactions with the Hellknights was antagonistic from the beginning.

Due to the Hellknight influence the economy was rather out of whack to what we were used to on a metagaming level. Legitimately gained loot typically sold to merchants for about a quarter of listed value while needed items could be purchased at mark ups that sometimes exceeded 2000% (granted the 300 gp for 3 masterwork cold iron shurikens could have been an unintentional error). Pretty much for our first four levels it was loot the Spire to the ground and opportunistic stealing if we wanted any sort of gear that was beyond our ability to craft.

More generally I think we might not communicating with you as effectively as were earlier in the campaign and the initial struggle we had early on has led to a bit of a downward spiral. As early as level two I think everyone in the party had a sense that we were occasionally skirting some fairly dangerous lines with the Hellknights. I think part of the escalating violence can be attributed to the perception that lying is generally our most effective diplomatic tool and once that runs out we're in trouble.

I think the Kyton actually serves as a fairly good example of the mentality that we've fallen into. Yes it was being friendly and cooperative but due to communications barriers we didn't really know what its intentions were. I went along with slaying it but not just because the idea was tossed out there, it was because in the moment I felt that the party would be safer without the lawful evil outsider that was apparently allied to the Hellknights watching over our shoulder.

Anyway, I'm sorry because I didn't realize that we had started to antagonize you that much. I do hope that we can sort out a way so the campaign can be less stressful and more fun for you because I really have enjoyed the effort you've put into presenting everything.

I think I'll stay away from this thread at this point because if you do decide to start planning our demise (which could be an epic way to end the campaign) I'd like to be surprised. I will put out there though that about half a dozen of these dropped before an encounter followed by this spell around the second round of combat would likely shut down the bulk of the party's offenses for a short time.

ETA: Feel free to PM or email if you'd like to discuss any specific concerns outside the forum.

Thanks for giving us some of the other side!

Grand Lodge ***** RPG Venture-Lieutenant, Arizona—Mesa aka TriOmegaZero

1 person marked this as a favorite.

I was bouncing in my chair when my brother began to read the scroll aloud.

Shadow Lodge *****

2 people marked this as a favorite.
andreww wrote:
Steven Schopmeyer wrote:
Worse, the last one is a diviner with nothing but school spells prepped for the most part and she just stands there waiting.
** spoiler omitted **

Does the word 'spider' mean anything to you? :)

Grand Lodge ***** RPG Venture-Lieutenant, Arizona—Mesa aka TriOmegaZero

1 person marked this as a favorite.

A kick is not a natural attack, it is an unarmed strike.

Shadow Lodge

3 people marked this as a favorite.
Jaelithe wrote:
Sissyl wrote:
Friends don't let friends commit GMPCs.
What purpose does a comment like this serve other than to incite?

None.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Modules Subscriber

I certainly don't advocate someone joining a game they can't see themselves enjoying.

Grand Lodge

1 person marked this as a favorite.
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OilHorse wrote:
The retrain was free in the AP.

Not finding it anywhere in the AP. I think your GM was being nice.

Grand Lodge

2 people marked this as a favorite.
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Jaelithe wrote:
Just curious: Has anyone changed his or her opinion as a result of reading this thread? Or are we just barking at each other to no effect?

Fairly sure it's the second.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Modules Subscriber

It also helps when you have new players/players willing to treat mooks as more than just red dots to be eliminated.

Grand Lodge

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Oh brother, that's too much even for me.

Grand Lodge ***** RPG Venture-Lieutenant, Arizona—Mesa aka TriOmegaZero

20 people marked this as a favorite.
DM Beckett wrote:
"Those who can do, do. Those who can't, teach" after all.

I prefer "Those who can, teach. Those who cannot, make laws about teaching."

Grand Lodge

4 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Modules Subscriber
Drejk wrote:
Shadowborn wrote:
Paizocon, anyone?
They keep organizing it on the wrong side of the world...

If we can just get that teleporter working...

Grand Lodge

3 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Modules Subscriber

Look for the hat. No one notices the hat. :/

Grand Lodge

1 person marked this as a favorite.
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PAIZOCON :D

Shadow Lodge *****

1 person marked this as a favorite.
DM Beckett wrote:
Gastogh wrote:
As said before, though, the Decemvirate can go jump in a lake.
Just out of curiosity, does anyone actually like or care for the Decemvirate as a group or concept?

I like them as a story element. They drive a lot of plot points with their dickishness.

But maybe I just like masks.

Shadow Lodge

7 people marked this as a favorite.
Sissyl wrote:
...and we won't have to quibble about it, TOZ.

Have you met me?

Grand Lodge

5 people marked this as a favorite.
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Sissyl wrote:
If the GM can remain impartial regarding the GMPC, though, then it is an NPC and not a GMPC.

Irrelevant semantics. We all know what each side is discussing, quibbling over the labels makes no difference.

Grand Lodge

4 people marked this as a favorite.
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Ashiel wrote:
Mooks also serve another morale and narrative related purpose. Specifically, existing to be MOWED OVER LIKE GRASS. Yes...this is a purpose. This is an oft-overlooked yet incredibly valued position in the GM's toolbox. Having lots of enemies that are dirt-cheap in the XP value that can assist in a fight while also being trivial expenditures when they snuff it when the party sweeps the area with AoEs and/or cleaves.

This is so true, and I wish more modules and scenarios took this to heart. Most of the mooks are just too few to matter however.

Grand Lodge

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Morzadian wrote:
I agree with this, if a party consists of a bunch of glory hounds make them pay the price for it. And they will LEARN the hard way.

Or maybe the GM learns the hard way that parties don't need a healer.

Grand Lodge

1 person marked this as a favorite.
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kyrt-ryder wrote:
Well sure, but Fighting Defensively is usually a bad idea anyway.

It's all we got.

BigDTBone wrote:
Misleading statements are misleading.

Never claimed it was a GOOD measurement.

Grand Lodge

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kyrt-ryder wrote:
TriOmegaZero wrote:
Tequila Sunrise wrote:
If hit points are purely meat points, which stat represents my character's general skill at dodging and parrying?
Base Attack Bonus.
If only

As your BAB goes up, you get better at hitting people while fighting defensively.

Grand Lodge

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Tequila Sunrise wrote:
If hit points are purely meat points, which stat represents my character's general skill at dodging and parrying?

Base Attack Bonus.

Grand Lodge ***** RPG Venture-Lieutenant, Arizona—Mesa aka TriOmegaZero

1 person marked this as a favorite.

That's hilarious. He got arrowed to snow by the archer first turn.

andreww wrote:
To be fair that incident was the final straw that convinced me to train out of Dazing Spell as just not much fun.

That's how powerful Dazing Spell is. The GM is still dazed. :)

Shadow Lodge *****

3 people marked this as a favorite.
ScrollMasterRob wrote:

4) No more technology.

If I wanted robots & rayguns in my fantasy game, I'd be playing Star Wars. The gunslinger class is pushing the limits of my fantasy tech levels.

Then maybe you should cooperate with the Technic League the next time they come to take back the tech relics.

Grand Lodge ***** RPG Venture-Lieutenant, Arizona—Mesa aka TriOmegaZero

1 person marked this as a favorite.

If he's talking about what I think he's talking about, I give it an OH HELL YEAH.

Grand Lodge

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And Eyes of the Ten finishes with no deaths, but not flying colors for everyone.

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