Poltur

Trellan Nimblefingers's page

106 posts. Alias of cartmanbeck (RPG Superstar 2014 Top 16).


Full Name

Trellan Nimblefingers

Classes/Levels

Male human fighter 8 / brawler 1 | Init +9 | hp 134/134 | AC 25, T 17, FF 20 | F +18, R +12, W +5 | Perception +12

About Trellan Nimblefingers

Trellan has always been a joker. Even in the most dire of situations, he'll find some way to make light... and usually get himself into much more trouble. But beneath that bravado and joking lies the heart of a man who knows how to do what needs done. Trellan has trained his whole life to kill those who may try to subjugate himself and his fellow men. Freedom is life for Trellan.

Stats:

Trellan Nimblefingers
Male human fighter (weapon master) 8 / brawler (exemplar) 1
N Medium humanoid (human)
Init +9; Senses Perception +12

Defense
AC 25, Touch 17, FF 20 (+5 armor, +2 deflection, +5 Dex, +1 natural, +2 shield)
hp 134 (9d10+70)
Fort +18, Ref +12, Will +5
Special Defenses 25% chance to ignore sneak attacks and critical hits

Offense
Speed 30 ft.
Melee +2 keen, invigorating rapier +21/+16 (1d6+11/15-20)
Ranged
Special attacks

Combat Stamina options (16 points): <- 16/16 remaining
Martial Flexibility - 5 points to use as Swift instead of Standard
Critical Focus - Confirmed crit natural 19-20, spend 2 points to increase multiplier by 1 then reroll and explode dice

Warrior Spirit (5/day) - Add up to +4 bonus to weapon, can include 1 special ability up to +4

Martial Flexibility options (13/day): <- 13/13 remaining

Dedicated Adversary - Gain favored enemy +2 against chosen enemy type

Item mastery spell-like abilities (CL 9th, concentration +16)
Dispel Mastery (1/day) - dispel magic
Curse Mastery (1/day) - bestow curse (DC 20)
Curative Mastery (4/day) - cure light wounds (1 use), cure moderate wounds (2 uses), cure serious wounds (3 uses), cure critical wounds (4 uses)
Concealment Mastery (1/day) - [i]vanish, invisibility or undetectable alignment
Energy Mastery (3/day) - burning hands (DC 18) (1 use), lightning bolt (DC 20) (2 uses) [can deal acid, cold, electricity or fire damage]
Flight Mastery (1/day) - fly
Restoration Mastery (1/day) - lesser restoration
Symbolic Mastery (Maat) (8/day) - touch or ray, 1d6+4 (cold, negative energy, electricity, sonic, untyped [1d3 base])
Teleportation Mastery (1/day) - dimension door
Vision Mastery (3/day) - darkvision, see invisibility

Statistics
Str 10, Dex 20, Con 24, Int 18, Wis 10, Cha 10
Base Atk +9/+4; CMB +9; CMD 24
Feats Weapon Focus (rapier), Weapon Specialization (rapier), Pirahna Strike, Barroom Brawler, Extra Martial Flexibility, Advanced Weapon Training (Versatile Training [Intimidate, Sleight of Hand]), Advanced Weapon Training (Abundant Tactics [Barroom Brawler]), Advanced Weapon Training (Warrior Sprit), Difficult Swings, Advanced Weapon Training (Trained Initiative), Critical Focus
Traits Dangerously Curious, Born Under the Green Star
Skills Acrobatics +17, Appraise +13, Athletics +12, Craft (weapons) +16, Escape Artist +17, Heal +9, Intimidate +12, Kn.dungeoneering +10, Kn.engineering +10, Kn.history +12, Perception +12, Sleight of Hand +14, Stealth +12, Survival +12, UMD +13
SQ weapon guard +2, weapon training +2 (+4 with gloves), reliable strike 1/day, call to arms, brawler's cunning, martial flexibility, martial training
Languages

gear:

Gloves of Dueling
Belt of Superior Maneuvers (Trip +1)
Light Fortification Mithral shirt
MW Light Steel Shield