Trellan Nimblefingers
Male human fighter (weapon master) 8 / brawler (exemplar) 1
N Medium humanoid (human)
Init +9;
Senses Perception +12
Defense
AC 25, Touch 17, FF 20 (+5 armor, +2 deflection, +5 Dex, +1 natural, +2 shield)
hp 134 (9d10+70)
Fort +18, Ref +12, Will +5
Special Defenses 25% chance to ignore sneak attacks and critical hits
Offense
Speed 30 ft.
Melee +2 keen, invigorating rapier +21/+16 (1d6+11/15-20)
Ranged
Special attacks
Combat Stamina options (16 points): <- 16/16 remaining
Martial Flexibility - 5 points to use as Swift instead of Standard
Critical Focus - Confirmed crit natural 19-20, spend 2 points to increase multiplier by 1 then reroll and explode dice
Warrior Spirit (5/day) - Add up to +4 bonus to weapon, can include 1 special ability up to +4
Martial Flexibility options (13/day): <- 13/13 remaining
Dedicated Adversary - Gain favored enemy +2 against chosen enemy type
Item mastery spell-like abilities (CL 9th, concentration +16)
Dispel Mastery (1/day) - dispel magic
Curse Mastery (1/day) - bestow curse (DC 20)
Curative Mastery (4/day) - cure light wounds (1 use), cure moderate wounds (2 uses), cure serious wounds (3 uses), cure critical wounds (4 uses)
Concealment Mastery (1/day) - [i]vanish, invisibility or undetectable alignment
Energy Mastery (3/day) - burning hands (DC 18) (1 use), lightning bolt (DC 20) (2 uses) [can deal acid, cold, electricity or fire damage]
Flight Mastery (1/day) - fly
Restoration Mastery (1/day) - lesser restoration
Symbolic Mastery (Maat) (8/day) - touch or ray, 1d6+4 (cold, negative energy, electricity, sonic, untyped [1d3 base])
Teleportation Mastery (1/day) - dimension door
Vision Mastery (3/day) - darkvision, see invisibility
Statistics
Str 10, Dex 20, Con 24, Int 18, Wis 10, Cha 10
Base Atk +9/+4; CMB +9; CMD 24
Feats Weapon Focus (rapier), Weapon Specialization (rapier), Pirahna Strike, Barroom Brawler, Extra Martial Flexibility, Advanced Weapon Training (Versatile Training [Intimidate, Sleight of Hand]), Advanced Weapon Training (Abundant Tactics [Barroom Brawler]), Advanced Weapon Training (Warrior Sprit), Difficult Swings, Advanced Weapon Training (Trained Initiative), Critical Focus
Traits Dangerously Curious, Born Under the Green Star
Skills Acrobatics +17, Appraise +13, Athletics +12, Craft (weapons) +16, Escape Artist +17, Heal +9, Intimidate +12, Kn.dungeoneering +10, Kn.engineering +10, Kn.history +12, Perception +12, Sleight of Hand +14, Stealth +12, Survival +12, UMD +13
SQ weapon guard +2, weapon training +2 (+4 with gloves), reliable strike 1/day, call to arms, brawler's cunning, martial flexibility, martial training
Languages