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Kerdak Bonefist

Treggor Mynth's page

79 posts. Alias of D-Kal.

Full Name

Treggor Mynth


Rogue 1/Barbarian 1 - HP: 24/24, - AC: 15 - Init +2 - Percep: +4 [14]


Saves: +4/+4/+3/+1/+2/+2 - Athletics: +8, Speed: 30ft



Special Abilities

Sneak Attack 1d6, Rage 2/2 (+2)




Common, Elven

Strength 18
Dexterity 15
Constitution 16
Intelligence 8
Wisdom 14
Charisma 14

About Treggor Mynth

Saber +6 (1d6 +4)
Short Sword +6 (1d6 +4)
Dagger +6 (1d4 +4)
Club +6 (1d4 +4)
Shortbow +4 (1d6 +2, 80/320ft)
Dagger +6 (1d4 +4, 20/60ft)
Dart +6 (1d4 +4, 20/60ft)

AC 15 (10 base +2 Dex +3 Con)
Saves: +4/+4/+3/+1/+2/+2

Str (+6)- Athletics*+8
Dex (+4)- Stealth
Wis (+4)- Insight, Perception
Cha (+4)- Intimidation*+6, Persuasion

Race: Human:
Str: 17+1race
Dex: 14+1race
Con: 15+1race
Int: 7+1race
Wis: 13+1race
Cha: 13+1race
Bonus: +2
Skills: Athletics(str)+8, Insight(wis)+4, Intimidation(cha)+6, Perception(wis)+4, Persuasion(cha)+4, Stealth(dex)+4
Melee Weapons: Simple, longsword, rapier, short sword +6
Ranged Weapons: Simple, hand crossbow +4
Armor: Light
Tools: thieves' tools, navigator's tools, vehicles(water)
Class: Rogue:
Expertise: double proficiency bonus on two skills (Athletics, Intimidate)

Sneak Attack: 1/round, add +1d6 damage to successful attack if--
• The attack was made with a finesse weapon, AND
• You have advantage on the attack OR
• Another threatening creature is also within 5ft of the target

Thieves' Cant
• May communicate secret messages to other thieves at 1/4 conversational speed
• May recognize symbols of Danger, Thieves' Guild, Loot, Targets, and Safehouses

Class: Barbarian:
Rage: bonus action, duration 1 min, grants--
• Advantage on Str checks & saves
• Bonus damage on Str-based melee attacks
• Resistance to B/P/S damage

Unarmored Defense: while not wearing armor, AC equals 10 + Dex mod + Con mod

Leather Armor (AC=11+Dex, 10gp, 10lb)
Saber^ (0gp, 2lb, 1d6S, finesse, light)
Short Sword^ (10gp, 2lb, 1d6P, finesse, light)
Club^ (1sp, 2lb, 1d4B, light)
Dagger^^ (4gp, 2lb, 1d4P, Finesse, Light, Thrown 20/60ft)
Dart^^^^ (2sp, 1lb, 1d4P, Finesse, Thrown 20/60ft)
Shortbow (25gp, 2lb, 1d6, 80/320)
Arrows x20(1gp, 1lb)
Quiver^ (1gp, 1lb)
Explorer's Pack (10gp, 59lb, backpack, bedroll, mess kit, tinder box, 10 torches, 10 days' rations, waterskin^, 50ft hemp rope)
Silk Rope (10gp, 5lb, 50ft)
Belt Pouch (5sp, 1lb)

Fine Scabbard (0gp, 2lb, advantage on first attack roll of blade drawn from in same round)

86/90lb (light); 0.2/10 gp spent

Background: Pirate:
Skill Proficiencies: Athletics, Perception
Tools: Navigator's Tools, Vehicles(water)
Feature: Bad Reputation
No matter where you go, people are afraid of you due to
your reputation. When you are in a civilized settlement, you
can get away with minor criminal offenses, such as refusing
to pay for food at a tavern or breaking down doors at a local
shop, since most people will not report your activity to the
Campaign Background: The dragons destroyed everything I hold dear. They killed my crew and splintered my ship on the shoals. Now, with nothing but what I carry on my back and a horrid scar of the near fatal wounds I sustained in the attack, I seek revenge.
Personality Trait: To me, a tavern brawl is a nice way to get to know a new city.
Ideal: The sea is freedom—the freedom to go anywhere and do anything.
Bond: Fearsome dragons murdered my crew, ruined our ship, and left me to die. Vengeance will be mine.
Flaw: My pride will probably lead to my destruction.

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