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Life Stealer

Treggor Mynth's page

49 posts. Alias of D-Kal.


Full Name

Treggor Mynth

Race

Human Inquisitor 1 - HP: 10/10, - AC: 18/T: 13/FF: 15 - Init +2, Perception: +6

Classes/Levels

F: +3/R: +3/W: +4 - CMB: +3 - CMD: 16, Speed: 30ft

Gender

Male

Special Abilities

Disrupt Animation 5/day

Alignment

LG

Deity

Iomedae

Languages

Common, Undercommon

Strength 16
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 14
Charisma 7

About Treggor Mynth

ABOUT:
Male Human Inquisitor (Exorcist) 1 - Final Rest Inquisition
NG Medium Humanoid
Favored Class: Inquisitor
Speed: 30 ft.
Init +3
DEFENSE:

AC 18 (10 Base, +3 Dex, +4 Armor, +1 Shield)
Touch 13 (10 Base, +3 Dex)
Flat Footed 15 (10 Base, +4 Armor, +1 Shield)
HP 10 (1d8, +1 Con, +1 FC)
Fort +3 Ref +3 Will +4
CMD 16 (10 Base, BAB +0, Str +3, Dex +3)
OFFENSE:
--BAB +0
Melee: {+1 dmg vs undead}
Longsword +3 (1d8 +3, 19-20/x2) or
Gauntlet +3 (1d3 +3, x2) or
CI Dagger +3 (1d4 +3, 19-20/x2) or
Wooden Stake +3 (1d4 +3, x2)
Ranged: {+1 dmg vs undead, PBS}
MW Comp Longbow{3} +4/5 (1d8 +3/4, x3, 60ft) or
CI Dagger +4 (1d4 +4, 19-20/x2, 10ft) or
Disrupt Undead +4 (1d6 +2/4, x2, 30ft) or
Wooden Stake +4 (1d4 +4, x2, 10ft)
--CMB: +3 (+3 BAB, +0 Str)
STATISTICS:
Str 16 (+3) [5 pts, +2 racial]
Dex 16 (+3) [10 pts]
Con 12 (+1) [2 pts]
Int 12 (+1) [2 pts]
Wis 14 (+2) [5 pts]
Cha 7 (-2) [+4 pts]

Feats:
Point-Blank Shot - +1 to ranged atk/dmg within 30ft
Precise Shot (human bonus feat) - No penalty for shooting into melee
Martial Weapon Proficiency(longsword) (deity bonus feat) - Proficient with Longsword

Traits:
Undead Crusader - +1 trait bonus to weapon damage rolls vs undead; +1 Knowledge(religion) & class skill.
Chosen Child - +900gp starting money.

SKILLS & ABILITIES:
Skills:
Climb +5* [1 Rank, +3 Str, +3 Class]
Acrobatics +4* [1 Rank, +2 Dex, +3 Class]
Stealth +4* [1 Rank, +2 Dex, +3 Class]
Perception +6 [1 Rank, +2 Wis, +3 Class]
Survival +6 [1 Rank, +2 Wis, +3 Class]
Knowledge(arcana) +4 [1 Rank, +0 Int, +3 Class]
Knowledge(religion) +5 [1 Rank, +0 Int, +3 Class, +1 Trait]

Abilities:
Black Powder Shot - Spellcasters (spells or SLAs) hit with firearm attack must make Fort save (DC 10+1/2lvl+Wis) or take -4 to concentration checks for 1 round.
Favored Weapon: Longsword - proficient with deity's favored weapon.

Racial bonuses:
Skilled - +1 skill rank per level.

JUDGEMENTS:
Destruction: +1 sacred bonus on all weapon damage rolls. +1/3 levels.

Healing: Fast healing 1. +1/3 levels.

Justice: +1 sacred bonus on all attack rolls. +1/5 levels. At 10th level, this bonus is doubled on all attack rolls made to confirm critical hits.

Piercing: +1 sacred bonus on concentration checks and caster level checks made to overcome a target’s spell resistance. +1/3 levels.

Protection: +1 sacred bonus to Armor Class. +1/5 levels. At 10th level, this bonus is doubled against attack rolls made to confirm critical hits against the inquisitor.

Purity: +1 sacred bonus on all saving throws. +1/5 levels. At 10th level, the bonus is doubled against diseases and energy drain.

Resiliency: DR 1/magic. +1/5 levels. At 10th level, this DR changes from magic to chaotic.

Resistance: 2 points of energy resistance against one energy type (acid, cold, electricity, fire, or sonic) chosen when the judgment is declared. +2/3 levels.

Smiting: Weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the inquisitor’s weapons also count as silver for the purpose of bypassing damage reduction. At 10th level, the inquisitor’s weapons also count as adamantine for the purpose of overcoming damage reduction (but not for reducing hardness).

SPELLS:
LVL0/DC12/k4, LVL1/DC13/k2/c2,
Create Water, Disrupt Undead, Guidance, Light
Cure Light Wounds - touch - 1d8+1/lvl cure; Will half (undead).
Detect Undead - 60ft cone, 1 min/lvl(c) - 1st: presence or absence of auras; 2nd: # of auras, strength of strongest; 3rd: strength & location of all auras.
EQUIPMENT:
MW Lamellar, Leather (+4/3, -2, 25lb, 210gp), Buckler (+1, -1, 5gp, 5lb)
Longsword (1d8, 4lb, 315gp, 19-20/x2), CI Dagger (1d4, 1lb, 4gp, 19-20/x2)
Gauntlet (1d3, 1lb, 2gp, x2), Wooden Stake (x5)(1d4, 5lb, x2)
MW Composite Longbow{3} (1d6, x3, 60ft, 2lb, 30gp), Arrows (20) (1gp, 3lb)
Blunt Arrows (20) (2gp, 3lb), CI Arrows (20) (4gp, 3lb)

Spell Component Pouch (2lb, 5gp), Holy Symbol, Wooden (1gp)
Waterskin (1gp, 4lb), Trail Rations x4 (2gp, 4lb)
Bedroll (5lb, 1sp), Backpack (2lb, 2gp)
Gunsmith's Kit (15gp, 2lb)

71 lb (76/153/230), 1,049.1/1,050gp
Arrows: 20/20
Blunt Arrows: 20/20
CI Arrows: 20/20
Scroll CLW: 2/2


Background:
Dedicated to Iomedae at a young age, Treggor was raised his entire life to become a force against the taint of undeath. He was taught in the ways of priests, fighters, and hunters alike, learning both spell and blade. After much training, it was decided he was ready. For the past 10 years he has sought, tracked, and done battle with various undead, studying tombs and mass graves for any information that might aid his quest. So when the invitation came to explore the long-guarded tombs of Wati, Treggor could not refuse.

This was not his first time in Wati. It wasn't even his first time in the Necropolis. It was one of the many haunts he'd investigated in his research of the undead over the past 10 years. At the time, most of it was sealed off. Now, it seems, he might have a better chance to learn about the secrets of undeath from deep within ancient Osirian tombs. And for Treggor, learning about it meant eradicating it and studying the remaining dust.

Appearance:
Height: 5'9"
Weight: 165lb
Hair: short, white, with trimmed beard
Eyes: brown
Face: aged, with slightly hardened features
Skin: white
Clothing: worn robes concealing thick leather armor and numerous weapons, outside of which can be found a shortbow and a few quivers.


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