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Kerdak Bonefist

Treggor Mynth's page

196 posts. Alias of D-Kal.

Full Name

Treggor Mynth


Rogue 1/Barb 1 | AC 14 | HP 23/23 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[1]/d12[1] | Insp: [x]






Common, Orc

Strength 16
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 10
Charisma 12

About Treggor Mynth

[dice=Shortsword]1d20+5[/dice], [dice=Damage]1d6+3[/dice]
[dice=TWF Dagger]1d20+5[/dice], [dice=Damage]1d4[/dice]
[dice=Dagger]1d20+5[/dice], [dice=Damage]1d4+3[/dice]
[dice=Club]1d20+5[/dice], [dice=Damage]1d4+3[/dice]

[dice=Raging Shortsword]1d20+5[/dice], [dice=Damage]1d6+3+2[/dice]
[dice=Raging TWF Dagger]1d20+5[/dice], [dice=Damage]1d4+2[/dice]
[dice=Dagger]1d20+5[/dice], [dice=Damage]1d4+3[/dice] (20/60ft)
[dice=Shortbow]1d20+4[/dice], [dice=Damage]1d6+2[/dice] (80/320ft)

Proficiency Bonus: +2

AC 14 (10 base +2 Dex +2 Con)
Saves: +3/+4/+2/+1/+0/+1

Str (+5)- Athletics[+7]
Dex (+4)- Sleight of Hand, Stealth
Wis (+2)- Insight, Perception
Cha (+3)- Deception, Intimidation[+5]

Race: Human(alternate):
Skill Proficiency: Insight
Weapon Proficiency: longsword, shortsword, shortbow, longbow
Languages: Common, +1 (Orc)
Bonus Feat: Tough - +2 HP per level
Speed: 30ft

Str: 15+1race
Dex: 14
Con: 13+1race
Int: 8
Wis: 10
Cha: 12

Class: Rogue:
Skill Proficiencies: Deception, Intimidation, Sleight of Hand, Stealth
Tool Proficiency: thieves' tools

Expertise: athletics, intimidation--
• Double proficiency bonus on chosen skills

Sneak Attack: +1d6 damage, 1/turn, when--
• Using finesse or ranged weapon, and
• Have advantage on the attack or
• Another enemy of target is within 5ft of it and not incapacitated, and no disadvantage on attack

Thieves' Cant: speak secret language and recognize secret symbols

Class: Barbarian:
Rage: 2/LR, 1 min, bonus action to start/stop
• Advantage on Strength checks & saves
• +2 to melee weapon damage
• Resistance to B/P/S damage
• Ends at end of turn if haven't attacked opponent or taken damage since last turn

Unarmored Defense: while not wearing armor, AC = 10 + Dex mod + Con mod

Background: sailor(pirate):
Skill Proficiencies: athletics, perception
Tool Proficiency: navigator's tools, vehicles(water)
Feature: Bad Reputation
No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.

Campaign Background:

Personality Trait: To me, a tavern brawl is a nice way to get to know a new city.
Ideal: Aspiration. Someday I’ll own my own ship and chart my own destiny.
Bond: I was cheated out of my fair share of the profits, and I want to get my due.
Flaw: My pride will probably lead to my destruction.

Bonus: +2
Skills: Athletics*(str)+7, Deception(cha)+3, Insight(wis)+2, Intimidation*(cha)+5, Perception(wis)+4, Sleight of Hand(dex)+4, Stealth(dex)+4
Melee Weapons: Simple, Martial +5
Ranged Weapons: Simple, Hand Crossbow +4/+5
Armor: Light, Shields
Tools: Thieves' Tools, Navigator's Tools, Vehicles(water)
Leather (AC=11+Dex, ??gp, 10lb)
Shortsword (10gp, 2lb, 1d6P, Finesse, Light)
Dagger^^^^ (8gp, 4lb, 1d4P, Finesse, Light, Thrown 20/60ft)
Dart[Tian star] x12 (1d4P, Finesse, Thrown 20/60ft)
Club (??gp, 2lb, 1d4B, Light)
Shortbow (25gp, 2lb, 1d6P, Two-Handed, 80/320ft)
Quiver (1gp, 1lb)
Arrows (1gp, 1lb, x20)

Explorer's Pack (10gp, 59lb, backpack, bedroll, 10 torches, 10 days rations, tinderbox, waterskin, 50ft hemp rope)
50ft Silk Rope

Common Clothes (2gp, 2lb)
Belt Pouch (5sp, 1lb)
Gold Coin, foreign mint (trinket)

52(102)/55lb (light) {110lb medium}; 15/20 gp spent

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