Disrupt Animation - 5/day - Disrupt Undead, add Wis mod to dmg.
Favored Weapon: Longsword - proficient with deity's favored weapon.
Skilled - +1 skill rank per level.
Destruction: +1 sacred bonus on all weapon damage rolls. +1/3 levels.
Healing: Fast healing 1. +1/3 levels.
Justice: +1 sacred bonus on all attack rolls. +1/5 levels. At 10th level, this bonus is doubled on all attack rolls made to confirm critical hits.
Piercing: +1 sacred bonus on concentration checks and caster level checks made to overcome a target’s spell resistance. +1/3 levels.
Protection: +1 sacred bonus to Armor Class. +1/5 levels. At 10th level, this bonus is doubled against attack rolls made to confirm critical hits against the inquisitor.
Purity: +1 sacred bonus on all saving throws. +1/5 levels. At 10th level, the bonus is doubled against diseases and energy drain.
Resiliency: DR 1/magic. +1/5 levels. At 10th level, this DR changes from magic to chaotic.
Resistance: 2 points of energy resistance against one energy type (acid, cold, electricity, fire, or sonic) chosen when the judgment is declared. +2/3 levels.
Smiting: Weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the inquisitor’s weapons also count as silver for the purpose of bypassing damage reduction. At 10th level, the inquisitor’s weapons also count as adamantine for the purpose of overcoming damage reduction (but not for reducing hardness).
Create Water, Disrupt Undead, Guidance, Light
Cure Light Wounds - touch - 1d8+1/lvl cure; Will half (undead).
Detect Undead - 60ft cone, 1 min/lvl(c) - 1st: presence or absence of auras; 2nd: # of auras, strength of strongest; 3rd: strength & location of all auras.