Treemystic's page

Organized Play Member. 27 posts (34 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 2 aliases.


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Grand Lodge

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Alexander Augunas wrote:

Also, even though playtesting has been closed since June, I am going to put out a final note here now:

Friday, October 9th will be the final day that I am accepting mechanical changes to the playtest document. I'm officially handing it over to Judah to begin art layout then. Mechanical issues found after that will be stuck until we can do an errata (and Dario and I have SUCH a good track record with actually getting those into print, LOL).

I have nothing to announce tonight; only that we just got MUCH closer to release. >: )

Exciting news! looking forward to the finished book!

Grand Lodge

Alexander Augunas wrote:
Treemystic wrote:
Huge fan of the first two books, been a while since an update I was wondering if a release date has been solidified yet. (have my wallet at the ready)

Not yet.

We had major problems with one of our artists, who was failing to meet our deadlines. We've since transferred his existing projects to other artists, who are trying to make up the slack. I'm hoping to do another update on Fridau with some examples of the re coloration process that I've mentioned.

(In addition to all-new artwork, many of our existing backers expressed a desire to see some of our classic pieces from the older books in the Grimoire. Re coloring is the process of taking those black and white images and making them color. Our recoloration artists basically color the pictures themselves the way you might color a coloring book, except they're artists so they look fantastic! Dario and Inare hoping that recoloring classic pieces will help maintain the feel that the older pact magic books had that our customers have this far been very positive about.)

Sorry to hear that! Glad that it was resolved. Looking forward to the post!

The pieces you have shown so far are fantastic, and I did like alot of the old art so this is good to hear. Can't wait for the final product, my current occultist has been a blast, and I've introduced alot of occultist enemys in other games I have run.

Grand Lodge

Huge fan of the first two books, been a while since an update I was wondering if a release date has been solidified yet. (have my wallet at the ready)

Grand Lodge

I have been using pact magic in my games since day one, currently I am playing 3 occultism at various levels, thank you for the awesome books! They have become staples in my games. I really cannot wait to see the final product and have my wallet ready for the kickstarter.

Keep up the great work you guys, you not only nailed the binder flavor wise but mechanically you made a awesomely unique and powerful class without being to broken (well, compared to the spellcasters..:p)

Grand Lodge

Yeah I was mostly just playing around with a fun idea for a gish. Getting heal seems really fun.

Grand Lodge

Still one feat tax to get access to the hellknights benefits seems worth it.

Grand Lodge

Yeah valet was one I was seriously considering, hellknight would actually let me use quicken while wearing mithral studded leather/mithral kikko (If I go hellknight 8) so I do want it around the time I get those and spell critical.

I dot like those feat suggestions though, Iron will is a big consideration considering my eldritch knight levels dont give will (why...)

Exhausting critical was one I was thinking of as well.

Grand Lodge

I've already talked to my GM about fluff, prereqs, multiple PRCs and the like and I have already made a cool backstory for this character. My reason for eldritch knight is I play in a persistant world and often times I dont know who or what im going to be grouped. I really dont think if played correctly Ill even be behind a fighter after level 8 or so and this campaign is going into the higher levels so im fine with having a weaker early game (which I dont think is that weak tbh, im an 18 strength 3/4 bab guy with some spellcasting, not the worst).

Armor wise the plan is to were mithral kikko at 3 with arcane armor training, then switch to mithral fullplate at 10 when I have 3 hellknight levels. After I get spell critical Im going for mithral studded leather (GM is fine with it) which with the innate 5% spell failure reduction from hellknight means I wont have to deal with spell failure.

Hellknight 8 would allow me to have mithral kikko armor again as it does go down to 10% spell failure chance.

My main question for this was is the Collegiate Arcanist benefits worth it over hellknight 8. And any feat suggestions, I want this guy to be a arcane buffer, with some side skills, and focus on polymorph type spells for most of his offense.

Grand Lodge

Magambyaan Arcanist is a prc as well, progresses wizard casting.

Grand Lodge

Hellknight signifier is what I meant. It gives full casting progression

Grand Lodge

Well I'm hitting 16 bab which was my goal, my dm banned aasimar so sorcerer is unappealing since I can't enter ek early. The main thing I'm wondering is whether the 4 magaambyan arcane st levels are worth it over hellknight. 1 bab and 2 feats for some spontaneous spells and 1 min prep for open spells lots seems worth it in addition to adding 4 druid spells to my list (heal is awesome) 16 bab and 18 level wizard spells.

So how are the feats? Any must haves I missed? Does it seem solid?

Grand Lodge

So I had a fun Idea for my next character. Eldritch knight, I know people like the magus but I want more of a utility caster who can fight. I like super versatile characters.

Basic Idea: (In order)
LG Human (Dual Talent)
stats: 20 PB
18 Str, 14 Dex, 13 Con, 17 Int, 9 Wis, 7 Charisma
Gendarme Cavalier 1/Scryer wizard 1/Eldritch knight 3/Hellknight 1-3/Eldritch knight 4-10/Hellknight 4/Magaambyan Arcanist 1-4

16 BAB, 18th level wizard casting
Grabbing Student of Philosophy and Magical Knack

The reason for magaambyan arcanist is the couple of neat perks and getting heal for a gish seems cool.

For feats I was thinking:
1 Extra traits: (reactionary, Nethys for UMD (for my familiar, also my dm is super leniant with mimicing class features so lots of good things to grab) Cavlier Bonus- Power Attack
3 Craft Wonderous Item, EK bonus- Arcane Armor training
5 Furious Focus
7 Improved Familiar, EK Bonus- Weapon Focus: Falchion
9 Weapon Specilization- Falchion Hellknight Bonus: Arcane Armor Mastery
11 Scholar
13 Spell Mastery
15 Quicken Spell
16 Eldritch knight bonus- Critical Focus
17 Bleeding Critical
19 ?

do you think its worth it? or should I just stick with hellknight. My dm says we may go mythic later but thats not something I can rely on.

Grand Lodge

Blessed hammer doesn't seem that great since I will be wild shaped from 6+ pretty much all the time. Also another reason I am not concerned with the armor slow is the oread +1 natural armor, allowing me to get away with lighter armor and a shield. I considered dwarfs but I had an awesome idea for a more plant like oread offshoot race that my gm okay'd (fluff only). Also my gm has changed his mind on dinosaurs (took much convincing on my part) So I can use the original archetype I wanted to use: Saurian Shaman So my stats currently are:
16 str
14 dex
14 con
10 int
17 wis
6 cha

Current feat progression:
1 Spirits Gift
3 Spell Focus: Conjuration
5 Augment Summons
7 Natural Spell
9 Superior Summons B: Power Attack
11 Divine Interference
13 Sunlight Summons B: Vital Strike
15 Quicken Spell
17 Improved Share Spells (teamwork feat) B:
19 ?

I want to summon starting at level 5 since its powerful with saurians bonuses. In addition to this I would still like to be secondary melee threat, the plan is to play a large creature with reach, striking from behind my summons/ animal companion/ Fighter with my reach and throwing out control spells from slightly behind the front line. I like the improved share spells feat since in later levels I can throw out quickened buffs for me and my animal companion in 1 round. So how does this look? any other suggestions?

Spinosaurus, then allosaurus at level 7
Feats:
Light armor Proficiency, toughness, Improved Natural Attack?

Grand Lodge

so What feats should I prioritize then? something like:
1 Spell Focus: Conjuration, Spirits Gift
3 Augment Summoning
5 Natural Spell
7 Superior Summons
9 Power Attack
11 Powerful Shape
13 Divine Interference
15 Quicken Spell
17 ?
19 ?

and what feats are good for my companion? (Changing to a big cat)
Dragon style? weapon focus? improved nat attack?

Grand Lodge

Ah I missed that, thats fine power attack at level one isnt that great anyway. so wait animal companions get a feat at druid level 2 then?

Grand Lodge

I prefer the animal companions, though I am probably just going to go with a cat. Im just wondering what should be my focus if im going a more hybrid style, should I have higher wis or strength? Should I use more feats for casting or fighting. I assume casting since its more powerful, maybe with just power attack, planar wildshape and powerful shape.

Grand Lodge

Yeah I wrote this when I was tired, should not of put the feats in order, it was just a couple to eventually take. He'll be using the air elemental in later levels for perfect fly and the whirlwind special attack to deliver slams while casting spells.

I think I should swap out power attack and other feats to get augment summoning earlier (7 or so), since power attack cant be taken at 1 as a druid anyway. Crocodile can since its 2 hit dice at level 1 (+1bab)

Grand Lodge

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So I am trying to plan out feats for my druid. 20 Point buy, no dinosaurs, Human (I am considering oread as well)
I want to wildshape and fight till about 11 then focus more on sumoning (and using air elemental forms special attack)
Druid (Menhir Savant)
Traits: 1: Reactionary, 2: not sure
Stats:
16 str, 13 dex, 13 con, 8 int, 18 wis, 7 cha

Feats:
1 Spirit Companion, Power Attack
3 Improved Spell Sharing (Teamwork Feat)
5 Natural Spell
7 Planar Wildshape
9 Powerful Shape
11 Spell Focus: Conjuration
13 Augment Summoning
15 Quicken Spell
17 Superior Summons
19 Evolved Summons
Skills: Handle Animal, know: nature, Spellcraft, Perception

Crocodile (Might just go cat, but I like the crocodile)
Skills: Perception, Acrobatics
Feats:
1 Power Attack
3 Improved Spell Sharing
5 Vital Strike
7 Improved Natural Attack: Tail
9 ?
11
13
15
17
19

Any thoughts? anything to improve? I am trying to be pretty optimized as we are facing challenging encounters.

Grand Lodge

Awesome, looking forward to the builds!

Grand Lodge

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Well a couple builds i have been brainstorming:

Green knight style build-Wisdom based, dips infilitrator/sacred huntsman inquisitor with trickery domain to qualify for nature warden, half-orc for endurance and take levels in horizon walker: Dragoon Fighter 1/beast rider Cavalier 3/inquistor 2(trickery)/horizon walker 3 (astral for the sweet dimension door)Mammoth Rider 1/Nature Warden 10

hes got dimension door, makes a great face, some inquisitor casting, and a good companion/mount, take 1 level of dragoon fighter over cavalier for heavy armor (beast rider) and the 2 feats

Another build is a modified battle herald:
Daring champion 4/Paladin 2/Arcane duelist bard 1/Evangilist cleric (travel) 1/Battle Herald 10/cleric 2

Good saves, dex based wields a rapier and banner in offhand. I would go something with a SLA so arcane duelist bards free arcane strike doesnt go to waste.

Grand Lodge

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So, I have been thinking on a Naga aspirant/tetori monk

should I take druid or monk first? I was thinking monk first, but druid is stronger early levels. Maybe druid 4/monk 4 using the wildshape feat then druid after.

and how do i qualify for final embrace? does wildshape do it?

Grand Lodge

I love the Nagaji Idea, however i hate how nagas look so I think if I did that I would flavor my form as a coatl :)

Grand Lodge

so what would be the best path for a grappler of that kind?

halfling archetype, manuever master, tetori?

and druid, im guessing no archetype for the faster wildshape?

Grand Lodge

Yeah it was a pure monk, I was trying to rework it to have some druid but i guess I missed some pretty key things.

And wow that is nasty, considering it also completely locks down whatever you are squeezing the life out of.

Grand Lodge

This is very interesting, I have been wanting to make a grapple based character for a while but the damage has always been kind of low for me.

Grand Lodge

I actually am using the toothy trait, forgot to mention it

Grand Lodge

Hello! I recently wanted to start pathfinder society as im trying to get back into table top RPG's.

I have this character concept that I built a story around how he came to be, the idea is hes a Half-Orc Ranger at level 1 and 2 aspect of the beast and rending claws, takes 3 levels of sorceror Gold Dragon/Orc bloodlines, then starts levels in dragon disciple.

He'll use natural weapons and spells to take out enemys eventually using dragon forms, will having a strong breath weapon and fire damage bonus.

at level 3 he is:
Rexxar Fangmaw (yes im a warcraft fan)
Half-Orc
Languages: orc, common, Dragonic
Ranger 2, Sorceror 1
20 point buy:
Str 16 +2 racial bonus: 18 total
Dex 10
Con 14
Int 12
Wis 8
Cha 14

Feats: Aspect of the beast, Rending claws, not sure on 3rd feat.
skills: perception, knowledge arcana, fly

This is what im thinking of now, though im not sure were to go after this any help is appreciated.

If anyone is interested heres his backstory: (sorry for any spelling errors)
How Rexxar came to be is a tragic story. His father was a Chieftain of a orc tribe in the mountains. One day a group of adventurers came and slayed many Orcs, including the tribes Shaman, Rexxars fathers mate. Although the adventurers were beaten and some captured the tribe was lacking a spiritual leader. The Chieftain noticed that one of the group, a female human named Selena, had incredible magical ability and he saw his chance to not only find a new mate but sire an offspring capable of becoming a new, more powerful shaman in time. And thus the chieftain impregnated his new, reluctant mate. Mere weeks before Rexxars birth, Selena managed to escape, killing the Orc Chieftain in this process, and made it back to forests at the base of the mountains were she was found by a group of rangers. It was here the bastard child was born. Selena could not live with the shame of his birth and and as soon as she was well disappeared without a trace. The Rangers raised the child and named him Rexxar after a famous Ranger of legend among their group. They taught him the ways of a ranger until on his 24th birthday he manifested his strange powers. The Rangers, realizing they could put it of no longer, told him how he came to be. Rexxar elected to leave the Rangers to search for his birth mother and explore the world beyond the forests and the mountains.