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Kwava

Tragershen's page

234 posts. Alias of markofbane.


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Race

HP 12/12, AC 17/13/14, F+2/R+3/W+3

Classes/Levels

Initiative +3, Perception +2

About Tragershen

.
.
.
Neutral Male Elf Wizard (Universalist) 2
Medium Size (5‘11”, 130 pounds, Green Eyes, White Hair)
Age: 168
Move: 30’
Languages: Common, Elven, Celestial, Draconic, Sylvan, Goblin, Aklo, Ignan.

10 Strength
16 Dexterity
12 Constitution
18 Intelligence
10 Wisdom
10 Charisma

Initiative: +3
AC: 17 (Mage Armor +4, Dexterity +3)
Melee:
Rapier (+1, 1d6+0, 18-20, x2)
Ranged:
Rapier (+5, 1d6+0, 18-20, x2)
CMB: 1
CMD: 14
Fort: +2
Ref: +3
Will: +3
+2 vs. Poisons
+2 vs. Enchantments
Hit Points: 12 Total. Currently: 12

Feats:

L1: Breadth of Experience
B1: Scribe Scroll

Skills:

Favored class Wizard, used for skill points.

8 – Appraise: 1+3+4+0
8 – Craft: Alchemy 1+3+4+0
11 - Knowledge: Arcana 2+3+4+2*
6 - Knowledge: Dungeoneering
10 – Knowledge: Engineering 1+3+4+2
10 - Knowledge: Geography 1+3+4+2
10 - Knowledge: History 1+3+4+2
6 - Knowledge: Local
10 - Knowledge: Nature 1+3+4+2
6 - Knowledge: Planes
6 - Knowledge: Religion
9 - Linguistics 2+3+4+0*
2 - Perception
2 – Profession (any)
9 - Spellcraft 2+3+4+0*(+2 to ID magic items)
5 – Stealth 2+0+3+0*


Race/Class Abilities:

Elf Abilities:
+2 Dex, +2 Int, -2 Con
Medium Size, Normal Speed
Low Light Vision
Immune to Sleep, +2 saves vs. Enchantments
+2 Caster Level to overcome spell resistance, +2 Spellcraft to ID magic items
+2 Perception checks
Weapon Familiarities: longsword, rapier, short bow, long bow, elven weapons proficiencies
Wizard Abilities:
Arcane Bond: Ring.
Hand of the Apprentice. Seven times per day.
Spells.

Spells:

Memorized:
Cantrips: Detect Magic, Presdigitation, Light, Disrupt Undead.
1st level spells: Mage Armor, Burning Hands, Sleep.
Spell Book:
Cantrips: Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Bleed, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Presdigitation, Spark.
1st level spells: Endure Elements, Protection from Evil, Mage Armor, Unseen Servant, Comprehend Languages, Sleep, Burning Hands, Expeditious Retreat, Feather Fall, Magic Missile, True Strike.

Traits:

Boarded in Mediogalti: +2 on saves vs. Poison, Immune to Giant Wasp venom.
Forlorn: +1 on Fort Saves.

Background:
Tragershen awoke, surprised to be alive. He was still in the alley where the thugs had dragged him, stripped of anything of any bit of value. It took him minutes to even raise his head and get his bearings. Homeless beggars walked past occasionally, with looks of pity in their eyes for him. For him! He, who mere hours ago had been a prosperous sage, travelling the lands to his whim, selling his accumulated knowledge for a hefty price and enjoying the prosperity that brought. He eventually got to his feet and made his way back to his inn. It took a few minutes to convince them he was a patron at the lofty facility. When they took him to his room, it had been cleared out. When he was robbed, they certainly found his room key and, with its distinctive styling, figured out where he was staying and took everything. Everything. In one turn of fortune, he had lost everything he had accumulated.

Without money to pay for the room, or any room for that matter, he was left wandering. It wasn’t long before he came to a temple of Calistria, and he entered. The priestesses took him in and listened to his story. When he was done telling it, he begged for their help with vengeance against those who had robbed and beat him. They cleaned him up and helped research who it was that had assaulted him and found it was a prominent and powerful thieves guild, one that they could not cross, not lightly anyway.

Instead, the high priestess made him an offer. Allow himself to be stung by a giant wasp, a symbol of her mistress. If he survived, they would help him leave town so he could gain strength and power and seek vengeance on his own. Tragershen agreed.

The sting was painful, and the poison took him to the edge of death, but he survived. The priestess kept her promise. She had a patron provide him with spells to rebuild a simple repertoire of spells to take him on his travels. Tragershen was snuck out of the city, and he went on his way. He wandered from place to place, looking for opportunities to quickly build up his wealth and power.


Description:

A thief seeing Tragershen walk by would probably figure he wasn’t worth it. Except for the plain rapier at his side, there is nothing to show that the elf had two silver coins to rub together. Serviceable clothes, simple pouches and a well worn backpack. With silver hair and green eyes, he would blend into most crowds of elves.

Equipment:

Encumbrance: 26#, light.
Carried/Worn
Traveler’s Outfit
Rapier, 2#
Spell Component Pouch, 2#

Backpack, 2#
-Waterproof Bag, ½#
--Spell book, 3#
--Scroll Case, ink, inkpens (2), ½#
--Scroll Case, parchment (5), ½#
--Scroll Case, parchment (5), ½#
--Brine Demon ledgers, 5#
-Blanket, 1#
-Waterskin, 4#
-Sealing Wax, 1#
-Twine (50’), ½#

Pouch, ½#
-Wealth, 2 pp, 4 gp, 2 sp, 4 cp, ½#

Pouch, ½#
-Earplugs
-Chalk (2)
-Ptn of Cure Disease
-Ptn of Lesser Restoration
-Antitoxin
-Sunrod (2), 2#
-Azlanti Scroll Tube, 1#
--Scroll: Vanish
--Scroll: Magic Missile
--Scroll: Summon Swarm
--Scroll: Azlanti Luck
--Scroll: Azlanti Glue



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