Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Way of the Samurai (PFRPG) PDF
***** by Endzeitgeist

Scions of Evil (PFRPG) PDF
***** by Endzeitgeist

Book of Friends and Foes: Assassins in the River Nations (PFRPG) PDF
***( )( ) by Endzeitgeist

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

   RSS Posts    RSS Reviews    RSS Wishlists
Lizardfolk

ToxicDragon's page

Pathfinder Society Member. 10 posts. No reviews. No lists. No wishlists. 1 Pathfinder Society character.


Search Posts
Search ToxicDragon's posts:
RSS Recent Posts

Salubri wrote:

Ok so a scenario if you will.

I use spell combat to cast shocking grasp i then stab my opponent (say an orc) and touch him with the shocking grasp.

what penalties do I take to these attacks? I understand a -2 for the weapon attack from spell combat. Do I also take penalties for two-weapon fighting?

ok scenario two
I cast shocking grasp and then on the next turn I move up and stab my opponent. I then use my held charge on shocking grasp to touch the opponent as well.

once again what penalties do I take? If I don't have a high enough BAB to get extra attacks can I use my touch attack?

I begin to see why one would want to channel spells through your weapon.

edit: one more quick question. Does a natural 1 auto-fail on an concentration check like it would with an attack or save, or does it not as with skill checks?

I'm not an expert but I'll give this one a try.

Scenario 1: Spell combat is just being specific. you only suffer -2 on your weapon attack.

Scenario 2: You can not move and make a full attack action in a single turn.

Quick question: Concentration is like a skill check with the exception that you can not take ten or twenty. So a 1 is not an auto fail.


Oops, I was hinting at Cleveland, obviously I did a poor job at that. Hudson, on the other hand, is a very nice area.


CON ON THE COB?

Who came up with that bloody name? Geez. It almost makes me ashamed to say I was born and raised in northern Ohio...Con on the Cob. Ugh.

This is way after the fact, but it was a nice local event. I missed all the gaming events this year but I plan on attending any future events that come up.

Yeah the name is 'corny', but I don't think a convention for gamers shames Northern Ohioains. The crime rate, however, might.


I don't know if this is legal on the forums, but see meetup.com and look up the Northcoast Gamers in Ohio. Good group that covers more than just Cleveland and surrounding areas. I'll trust you can find me there and send me an email.


Brandon Gillespie wrote:
I was looking to find a game to get into and Columbus/Cincinatti are pretty far away. Any Pathfinders in NE Ohio area?

There is at least one starting soon in Strongsville Ohio (about 30 minutes from Akron.) However I am unfamiliar with how to communicate the information you need to get connected with the group. I will look around on this website for a little while longer and try and learn more. Please feel free to get back to me if you are still interested.


A little hard for me to tell, but is that a beard or is it demihuman? Regardless, looks like a nice piece.


Is it December yet? How about now?


DracoDruid wrote:

While I see the problem and thinking about right the same, I don't know if automatic skills are the best way to go.

For the sake of fairness you would need to assign each (prestige!?) class a (what I call) CORE SKILL and furthermore, those skills should be equally weighted in game play.

Giving one class Knowledge (nobility) and the other Spellcraft or Survival isn't that fair actually. Even if it would make sense.
Let's see, which skills would be the most appropriate:

Barbarian = Survival
Bard = Perform / Knowledge (History)
Cleric = Knowledge (Religion)
Druid = Knowledge (Nature)
Fighter = Knowledge (Warfare)
Monk = Acrobatics / Knowledge (The Planes???)
Paladin = Knowledge (Religion) / Knowledge (The Planes???)
Ranger = Survival / Perception
Rogue = Stealth / Bluff / Perception
Sorcerer = Spellcraft
Wizard = Knowledge (Arcane) / Spellcraft

You see there are a lot of possible skills fitting, but not every one would be that balanced.

Maybe the best solution would be like what they (WotC) did with the bard:
Put in some skill prerequisites into class abilities.

I disagree with automatic skills. I have run games where a rogue does not have stealth, where a cleric does not have knowledge religion, and even a caster class withough spellcraft (wiz and sorc both). They made some interesting characters and even helpped shake the prejugdice that often accompanies these classes. There is no need for automatic skills.

That said, I do not think some classes should be completely ignorant when it comes to class skills. A wizard should know something of magic, a bard better know at least 'something' and a cleric couldnt go without some knowledge of his deity. So a possible solution might to just make class skills for characters usable even if they are trained only. If that's too much, maybe narrow the field down to one or two skills that can be used in similar fashion.


Xaaon of Xen'Drik wrote:

See I see a major flaw in your Barbarian....+1 chainmail...

Ok you're giving up mobility for the weakest of the medium armors.

Mithril Full plate...not magical, far outclasses +1 chainmail. Still counts as medium armor.

Don't forget to mention the adamantine battleaxe. What is he fighting that he needs to spend valuable gold on the adamantine? I don't have my books on me, but I don't think any of the CR7 monsters have DR/adamatine. That's good money spent on something useless for this play test.


Wanted to throw in something that might be familiar, but why not give the fighter a little more focused path options rather than making him a tons of feats generalist? I like the idea of making the fighter have something similar to what the ranger has in 3.5 as far as progressive combat abilities. Instead of choosing between bow and two weapon fighting as a ranger does the fighter could choose between defense and offense at level one and then with subsequent levels giving more abilities associated with the offense and defense.

For Example

Lv1. Offense/Defense selection, Bonus Feat
Lv2. Bonus feat
Lv3. Dmg Bonus/AC Bonus
Lv4. Bonus Feat
Lv5. Fear ability (requires inimidate)/Challenge foe (requires inimidate)
Lv6. Bonus Feat
Lv7. Dmg Bonus/AC Bonus, +dmg vs enemy DR/gain DR
Lv8. Bonus Feat
etc...

Just an idea.



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.