About Toshio Kaijitsu
Samurai Level 3= +3 SP
AC: 19/Touch: 12/Flat Footed: 17
Shield/Protective Item: (Armor/Shield Bonus: ; Max Dex: ; Armor Check: - Arcane Spell Failure: ; Weight: );
Protective Item(Misc): Nil
Speed: 30' (6 squares)
Masterwork (+1) Cold Iron Katana
4+1+1=6per level , 2 favored
Acrobatics 2ranks(2Dex): 4
Bold=Class Skill / * Trained only
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. (+2Str)
1-Skill Fcs: Intimidate, H-Weapon Focus: Katana, Challenge 1/day
3-Weapon Expertise-Katana, Quickdraw, +2 Confirm Crit,Power Attack
Latent Psion +2 Will saves vs Mind Effecting
Challenging a foe requires much of the samurai’s concentration. The samurai takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious, or until the combat ends. Each samurai’s challenge also includes another effect, which is listed in the section describing the samurai’s order.
A samurai does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A samurai’s mount does not gain the share spells special ability.
A samurai’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a samurai’s mount die, the samurai may find another mount to serve him after 1 week of mourning. The new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the samurai gains a level.
Most samurai belong to the order of the warrior and are dedicated to their lord. Those without a lord, or who chose to abandon their lord, are ronin. A samurai may instead elect to dedicate himself to one of the orders listed under the cavalier description, but such samurai are rare.
A samurai who wishes to change his order must undertake a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benefits from his old order. He must then follow the edicts of his new order for one entire level without gaining any benefits from that order. Once he has accomplished this, he gains all the bonuses from his new order. The only exception to this is when a samurai decides to become a ronin. A samurai can elect to become a ronin immediately, losing all the benefits from his old Classes order and replacing them with the new benefits from the ronin order. Once a ronin, however, the only way for the samurai to change to another order is through the method described above. Note that the names of these orders might vary depending upon the campaign setting or GM’s preference.
Determined: As a standard action, the samurai can spend one use of his resolve to remove the fatigued, shaken, or sickened condition. If the samurai is at least 8th level, he can alternatively remove the exhausted, frightened, nauseated, or staggered condition. If the condition has a duration longer than 1 hour or is permanent, this ability removes the condition for 1 hour, at which time the condition returns.
Resolute: Whenever the samurai is required to make a Fortitude or Will save, he can spend one use of his resolve as an immediate action to roll twice and take the better result. He must decide to use this ability before he rolls the saving throw.
Unstoppable: When the samurai is reduced to fewer than 0 hit points but not slain, he can spend one use of his resolve as an immediate action to instantly stabilize and remain conscious. He is staggered, but he does not fall unconscious and begin dying if he takes a standard action. He does fall unconscious if he takes additional damage from any source.
Order of The Warrior:
Most samurai swear themselves to the code of the warrior, which emphasizes duty, honor, loyalty, and obedience. This code extends not only to the samurai’s lord and master, but also to his comrades and family. Samurai who follow the order of the warrior are among the most trusted and feared warriors in the land.
Edicts: The samurai must protect the life and lands of his lord with his life. He must be truthful and courageous, respectful to his elders and his masters, and loyal to his friends and liege. He must conduct himself with honor and dignity.
Challenge: Whenever an order of the warrior samurai declares a challenge, he receives damage reduction 1/— against attacks made by the target of his challenge. This DR increases by +1 for every four levels the samurai possesses.
Skills: An order of the warrior samurai adds Knowledge (history) (Int) and Knowledge (nobility) (Int) to his list of class skills. An order of the warrior samurai can make Knowledge (nobility) checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his samurai level (minimum +1) as long as the check involves the nobles or politics of his land.
Honor in All Things 1/day(Ex)
Pharlap, 3HD Combat Trained Mount:
Statistics: Size Large; Speed 50 ft.; AC +6 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 17, Dex 14, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.
* This is a secondary natural attack, see Combat for more information on how secondary attacks work.
4th-Level Advancement: Ability Scores Str +2, Con +2; Special Qualities combat trained.
Gear & Money::
Arms & Armor:
Gems & Jewelry:
Not many in Sandpoint remember 'young' Toshio Kaijitsu.
The first born to the Kaijitsu family was his father's pride and joy for the first few years of his life. He was the eldest, the successor, the one who would one day lead the family in Sandpoint when his father was gone. He had all the qualities a father could want in a son.
Loyalty, resourcefulness, courage and a quick mind. He was proud of what his families name meant to the town. A family that had come to new shores and prosperd on it's honour and hard work. That idea made his father's eventual betrayal all the more tragic.
When he was still young boy, his sister Ameiko barely walking, his father decided it was time to start grooming him to learn the business. Things went well at first, Toshio was keen to make his father proud.
He finally saw the true side of the business that day, his father was a criminal, a thug living off others misfortune and greed. This was not how a member of a honoured centuries old family should be. Never one to act rashly Toshio had written to his great uncle, the current head of the family in Tian Xia. He was futher shocked to find that his father had mislead him about his origins his whole life. His father was an outcast, maintaining links to Tian by way of coin only. His father and Great Uncle had not written in years and not spoken for over a decade. 'But that does not have to be your life, Nephew', his Uncle wrote him. Toshio was offerd the chance to return to Tian Xia and reconnect with his true roots. He took it.
Stealing away in the night with a kiss for his sister and letter for his mother, he vowed to return one day and return honour to his family name. He has come to home now. Having spent what remained of his youth and all his adult life relearning his warrior past, and earning his Daishio and own horse from his families ancestral lord, he comes with permission to remake his estranged family into something worthy of his name.
But he may be too late...’