Torr was born into a noble Varisian family with the name Toric d'Landry III. When he was 7, his father Ulren d'Landry died, making him Count d'Landry at a very early age. Sadly, the d'Landry family under the regency of his mother and uncle, was bleeding resources. By the time he was of marriagable age, the family was in serious need of cash influx.
His one bright light during his early life was his tutor, Finn. Finn was a half-elven warrior whose true leanings the family had no idea about (he was not just a warrior, but a barbarian). Even when they couldn't pay him as much as he was used to, he stayed on to mentor Toric. The two had a bond as strong as that of father and son.
When he grew up, his mother arranged a series of marriages for him which he had no interest in. They were all vapid and vacuous title-hungry Korvosan women and their families. That is, he had no interest until he discovered that the last one, Sharlaine Arregon, shared his love of alchemy, a hobby from his teen years.
Her family were wealthy merchants and it would be an advantageous marriage for them both. Toric agreed to the marriage and they were to be wed.
One night, Toric and his bride-to-be were working in the lab up in her attic, when there was a huge explosion. He almost lost an eye and he did lose a few partial fingers. The explosion left him scarred and bitter, as she spurned him after he was disfigured by the event.
Little did he know that she was actually wracked with guilt. She longed to come to him, and wrote him a letter, hoping he would say 'yes' to seeing her. But he never received the letter and thought simply that she didn't want him in his current state.
He set out from home with a few belongings, his bitterness toward women and his rage, with the intent of studying alchemy full time. He traveled a bit, and found himself a teacher of alchemy. Finally, he became academically schooled in alchemical arts, something that would never have happened under his family's watchful eyes.
He returned to Korvosa to find the family nearly destitute, living in their rambling estate, with barely enough funds to keep it up, and only a few remaining loyal servants. Rather than become just another mouth to feed at home, he secured lodgings for himself in the city and took a job with Master Pedrach, a local alchemist, crafting mundane items for his shop.
Toric, now using the name Torr, was not a happy camper and longed for more.
Strong arm, supple wrist (move at least 10', gain 10' range on thrown weapon), Adopted half-elf +2 init
controlled rage 5 rds/day, When an urban barbarian rages, instead of making a normal rage she may apply a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage.
Crowd Control: At 1st level, an urban barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds.
Point Blank Range, Precise Shot,
Acrobatics 6, craft(alchemy) 7, diplomacy 5, intimidate 5, knowl local 7, knowl nobility 7, perception 4,
HP 13, AC 14 (T 12, FF 12), F+3, R+2, W+0, CMB 3, CMD 15, init +4, perc +4
50' silk rope, flint/steel/tinderbox, 2xalchemist fires, tanglefoot bag, backpack, 2 daggers, scimitar, waterskin, leather armor
daggerx2 +3(+5), 1d4+2(+4), PorS, 19-20/x2
scimitar +3(+5), 1d6+2(+4), S, 18-20/x2
throwing axesx2 +3 (+5), 1d6+2(+4), S, 20/x2
additional attacks after he takes alchemist levels later:
claw/claw/bite +7 (+9 with rage), 1d6+5(+7)/1d6+5(+7)/1d8+5(+7) BS, 20/x2
bomb +4, 1d6+3, splash does 4 points, 20/x2