-=DEFENSE=- AC 18, touch 12, flat-footed 16 (dex +2, armor +4, shield +2)
HP 31 (hd +3d8, con +6, favored class +1); Current = 25 Fort +5 (class +3, con +2)
Ref +3 (class +1, dex +2)
Will +6 (class +3, wis +3)
+2 v enchantment; +2 v charm and compulsion; Immune to sleep
-=OFFENSE=- Speed 30ft; 20ft in armor
Melee Scimitar: AB +4 (1d6+2, 18-20x2); Type: Slashing; Size: Medium
Breakdown: BAB +2, Str +2 Melee Club: AB +4 (1d6+2, x2); Type: Blunt; Size: Medium; Range Incr: 10ft
Breakdown: BAB +2, Str +2 Range Storm Burst: AB +4 R Touch (1d6+1, x2, special); Type: Non Lethal; Range: 30ft; Ammo 6/day;
Breakdown: BAB +2, Dex +2 Range Sling: AB +4 (1d4+2, x2); Type: Blunt; Size: Medium; Range Incr: 50ft; Ammo 10
Breakdown: BAB +2, Dex +2
-=Statistics=- Str 14, Dex 14, Con 14, Int 12, Wis 17, Cha 8
BAB +2 ; CMB +4 ; CMD 16
Feats
B- Skill Focus: +3 to Survival
1- Spell Focus (Conjuration): +1 DC to all conjuration spells
3- Augment Summoning: summoned creatures get +4 str and +4 con
Skills 12 (Class +12, Int +3, Favored Class +2)
+3 Handle Animal (Cha -1, Ranks +1, Class Skill +3)
+9 Knowledge: Nature (Int +1, Ranks +3, Class Skill +3, Other +2)
+12 Perception (Wis +3, Ranks +3, Class Skill +3, Racial +2, Other +1)
+6 Ride (Dex +2, Ranks +1, Class Skill +3)
+6 Spellcraft (Int +1, Ranks +2, Class Skill +3)
+4 Stealth (Dex +2, Ranks +3, Class Skill +3, Armor -4)
+14 Survival (Wis +3, Ranks +3, Class Skill +3, Other +5)
+2 Swim (Dex +2, Ranks +1, Class Skill +3, Armor -4)
Languages: Common, Druidic, Elven, Sylvan
Deity: Gozreh
-= Traits, Racial Abilities, Class Abilities =-
Spoiler:
-=Traits=-
- Pioneer: +1 to Perception
- Birthmark: can be used as a divine focus for casting spells; +2 charm and compulsion
-=Racial Abilities=-
- Low Light Vision: see twice as far as a human in dim light
- Keen Senses: +2 Perception
- Elf Blood: counts as both elf and human for effects related to race
- Elven Immunities: immune to magic sleep; +2 sv -v- enchantment
- Adaptable: gain Skill Focus as a bonus Feat
- Multitalented: 2 Favored Classes (Druid and Barbarian)
-=Class Abilities=-
- Wild Empathy: d20+(Druid lvl) to effect animals or magical beasts with Int 1 or 2 as per diplomacy to improve attitude
- Nature Sense: +2 to Knowledge: Nature and Survival
- Natural Bond: Weather Domain
- Storm Burst:
- Woodland Stride: move through undergrowth unhindered
- Trackless Step: leaves no trail in natural surroundings and cannot be tracked.
Spells:
Spoiler:
Prepared Spells Cantrips: 4 (Class 4)
DC 13: Create Water, Detect Magic, Light, Stabilize
1st Level: 3 (Class +2, Wis +1)
DC 14: Cure Light Wounds*, OBSCURING MIST, Shillelagh*
2nd Level: 2 (Class +1, Wis +1)
DC 15: Barkskin*, Flaming Sphere*, FOG CLOUD
*indicates used
DOMAIN SPELL
Equipment:
Spoiler:
Wealth
- GP: 374
- SP: 56
- CP: 4
Scimitar
Club
Sling w/ 10 sling stones
Hide Armor (ac +4, dex +4, ac pen -3, asf 20%)
Large Shield, wood (ac +2, ac pen -2, asf 15%)
Holly and Mistletoe
Moon Radish seeds
Riding Horse {Pacer}
-saddle and saddlebags-
- tent, small
- ration x5 days
- waterskin x2
- bedroll
- blanket
- sack, empty
- rope, silk 50'
- feed for horse x7 days
- manacles x2
- shovel
- hatchet (hand axe)
- block and tackle x2
- cooking kitx2
- crowbar x2
- healer's kit x2
Group Treasure
Spoiler:
GP 522
SP 2772
CP 7613
-At Oleg's-
Account with Oleg: GP 1920
2 guards dogs at Oleg's
-On Order-
Description:
Spoiler:
Torod is a dark skinned half elf with long black hair. He is at home in the wilderness, but totally out of his element in a city. While he is quiet and polite, Torod is not fully competent with the social niceties. He has a birthmark that looks like a horned serpent over his heart.
6’; 160 lbs; 35 years old
Background:
Spoiler:
Torod never knew his father and barely recalls his mother. When he was still a small child, Torod was given to a hermit to raise and never saw her again. The hermit recently passed and the wood no longer feels like home, so he left. He's decided it's time for him to see more of the world. Brevoy is where the Power of the World lead him to be.
Dice:
Spoiler:
Initiative [dice]1d20+2[/dice]
Perception [dice]1d20+12[/dice]
Scimitar:
to hit [dice]1d20+4[/dice] damage [dice]1d6+2[/dice]
Club:
to hit [dice]1d20+4[/dice] damage [dice]1d6+2[/dice]
Stormburst: RTouch
to hit [dice]1d20+4[/dice] damage [dice]1d6+1[/dice] + -2 pen to hit for 1 rd
Sling:
to hit [dice]1d20+4[/dice] damage [dice]1d4+2[/dice]