HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Toren adjusts the tilt of his shield, acting as a makeshift market stall. "Rare gems cut from the heart of evil's lair." he calls out to people passing by. None stop to even look. He sighs, scratches his beard, and mutters to himself "Sigh...guess it's sausage again," he pats his pockets down, "well...tomorrow maybe."
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
I'm a little confused....where are the statues? -Posted with Wayfinder
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
I actually haven't yet. I don't own any of the modules to GM and I am thinking of a slight break in playing while I GM three other groups in AP's on the boards.
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Perception: 1d20 + 1 ⇒ (1) + 1 = 2 Sigh. Toren doesn't really know what to do. Toren takes a smaller than normal step and slams his shield down on the ground. He grits his teeth, puts his shoulder behind it, and yells at Maul, "We're yer friends yah dafted biggun! I KNOW what yer goin' through but you can snap outta it!" 5 ft step, Total Defense facing Maul with Tower Shield.
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Aha...with the 9 damage that's a 13 for my roll which still succeeds! -Posted with Wayfinder
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
I don't think it actually stops the bullrush...just gives me hefty damage. -Posted with Wayfinder
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Toren launches forwards towards Maul, pumping his stubby legs as hard as possible. Bullrush Maul: 1d20 + 4 ⇒ (20) + 4 = 24 He pushes harder and harder on the big guy. "It's fer yer own good lad!" I do NOT have Improved Bull rush so I provoke an AoO. Moving him straight to the left on the map as many squares as possible (by exceeding his CMD by 5 or more) Assuming I get to move him 5 ft for the initial bull rush, then 5 ft further so I moved him on the map. If I get another 5 ft then we'll have to move him again :)
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
DaMaul :-) -Posted with Wayfinder
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Toren takes a short step and swings his polearm at the nearest ape he can hit... Attack: 1d20 + 4 ⇒ (5) + 4 = 9
"What in the hells?! Someone come up with a plan!"
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Toren tries to cut some of the vines surrounding Beckett again, "Hold on...I'm trying to get a good hit on these blasted livin' vines!" Attack: 1d20 + 4 ⇒ (19) + 4 = 23
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Perception: 1d20 + 1 ⇒ (18) + 1 = 19
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Toren goes to try to free the trapped Beckett! Toren looks over his shoulder and sees that Beckett is trapped by the vines. He takes a swing at the vines with the sharp bit of his polearm. Vine Attack!!: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Reflex: 1d20 + 2 ⇒ (17) + 2 = 19 "Now what in the blazin' depths of Torag's furnace is THIS? Can anyone figger out who's makin' the weeds grow...or more importantly can anyone do something about it?!"
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Toren screams as he sees his skin turn...wooden. He steps towards the big guerrilla and swings his polearm at the nearest little one. Attack: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Justicar Beckett des Laurant wrote: I Coup De Grace him as soon as he says "Ah". :) AHAHAHAHAHAHAHAHAHAHAH!!!! Venture Teller: Is this one of those things I HAVE to have cured by the end of the session?!
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Sorry, been a crazy weekend/morning for me. "Monkey? There's monkey's all 'round!" Toren says as he turns around and moves that way, as he gets beside the now Maul he says, "MONKEY!!" and hastily tries to swing his polearm. Attack: 1d20 + 4 ⇒ (17) + 4 = 21
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
The Total Defense was Toren's first round action. "Julien...err...Maul...what's goin' on back there!?" Toren shouts over his shoulder as he tries to keep an eye on all the apes.
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Moved my icon to where he should have been :) "Torag's smithy...what...are all these things doin' here?!" Toren grits his teeth and sets Tessa down with a mighty thump. Total Defense with a tower shield. I put a red line to indicate which side is the "solid wall", i.e. which side the shield is facing.
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Toren's knees quiver for a moment...then he takes a deep breath...secures Tessa...and puts his shoulder into the tower shield. "Mayhaps yeh'd better let me an' Tessa lead the way."
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Grundle would just be hitting level 2 in time for it...my first attempt at a multiclass character in PF. He's taking Barbarian next level.
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
HAH! Did the same thing as Beckett...accidentally rolled in the discussion thread! Perception1: 1d20 + 1 ⇒ (15) + 1 = 16
If Notice Unusual Stonework applies to any of those add 2 to the roll.
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Perception1: 1d20 + 1 ⇒ (15) + 1 = 16
If Notice Unusual Stonework applies to any of those add 2 to the roll.
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Toren walks over to the scroll he notices...looks up at it...hops once or twice and then sighs. "Anyone think they kin grab that scroll for me?"
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Toren stops looking for a moment after the man talks about the mist pouring down throats, "Poor sods...it ain't right. Try not ter be too harsh on 'em if they wake up."
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Toren looks over some of the papers scattered around and hmphs to himself. He looks up at the man that comes out, but leaves Justicar Beckett des Laurant to deal with...likely gentler than Toren himself would at this moment. Take 20 on searching :)
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Trip: 1d20 + 4 ⇒ (7) + 4 = 11 The dwarf whips a stubby leg out as best he can, but he kicks the bottom of his shield, "Damn you an' yer big arse Tessa!"
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
All, I will be unavailable starting tonight Friday, 8/9/2013, without internet or cell service until the evening Sunday, 8/11/2013. I'm planning on tripping a scribe if possible...then non-lethal punches to the head.
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Toren's eyes water as he steps into the mist that caresses the floor. He closes his eyes as a shout from the rest of the group cuts across his hearing. He grips his tower shield, opens his eyes, and starts forward. "I'm comin'...I'm comin'." Double Move
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
"Alrigh'...thanks Angruf." Toren rips another strip of cloth off his shirt and wets it from his waterskin. He ties it around his bullet head to cover his mouth. He looks around, takes a tentative step into the room, takes a deep breath, and says "Ahh k...thanks again for the insight Angruf, I dunno if I'd ever...WHAT IN TORAG'S PERSONAL HAMMER!!!" Init: 1d20 + 2 ⇒ (6) + 2 = 8 Fear grips Toren as he's unsure if what he's just seen is real...or if he's gone mad again.
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
"I'll jes' stay by the door here, if'n yeh don't mind. I'd rather not get another lungful of that stuff...an' it's a lot closer to me than the rest o' you lot!" Toren stands by the door nervously, once in a while shooting a glance at the mist.
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Heal: 1d20 + 1 ⇒ (16) + 1 = 17 "Jak, lemme look at that wound. Hmmmm...somethin' ain't right, friend. This is too red and puffy already. An' what're these purple...threads? I think yeh got some disease or somethin' from that filthy thing." Toren looks up from Jak's injury, "Who's got that wand o' mine...mayhap they can use that to some help on this thing." Toren pulls his waterskin out and pours some water on the wound, "Sorry this ain't gonna feel too good." He takes a piece of an extra shirt from his pack and rips a piece off, binding the wound on Jak.
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Toren lowers the point of his polearm and charges forward, a few steps behind Julian. The sight of his comrade falling brings back terrible memories to him, he drops his shield and grips the Bec de Corbin with both hands. Drop shield and charge.
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Unfortunately...verse is generally lost on me. It is likely me LEAST favorite form of writing. Not that I don't respect those who can do it or enjoy it.
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Toren recovers from his shock at seeing the displays come to life. Seeing his companions the subject of attack, he yells and charges forward and swings his Bec de Corbin at the legionnaire with a rusty sword. Charge up and swing weapon: 1d20 + 4 + 1 + 2 ⇒ (7) + 4 + 1 + 2 = 14
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Perception: 1d20 + 1 ⇒ (6) + 1 = 7 Notice Unusual Stonework (traps and the like): 1d20 + 3 ⇒ (10) + 3 = 13 Toren shivers in the mist, and whispers "Maybe I should be in front with Tessa...much as this place gives me the creepin' willies." |