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Lem

Tomid's page

534 posts. Alias of Skorn.


Full Name

Tomid Stoutheart

Race

Halfling

Classes/Levels

Ninja 1 HP:9/9 AC:18 Fort:1, Reflex:6/7 traps, Will:-1, +2 vs Fear, Init: +4, Per: +5, Stealth +11

Gender

Male

Size

Small

Age

17

Special Abilities

Rogue and bartender

Alignment

N tending towards NG

Deity

???

Languages

common, halfling

Occupation

Bartender

Strength 12
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 9
Charisma 14

About Tomid

Background:

Tomid learned to duck at a very early age. He’s been helping in the Smiling Goblin Tavern since age 7, and sometimes bar patrons like to throw things when they have been drinking. And a tiny halfing kid who did not know when to keep his mouth shut was always a tempting target. Tomid also learned to talk his way out of trouble at an early age, and makes it his business to know what is going on in his section of town and who is doing what.

Seven is the age the orphanage started “renting” Tomid out. Not a bad deal really. They called it an apprenticeship, and he had learned to tend bar, but the orphanage received the coin for his work; all but the tips anyway. He got a room in the back and two squares a day, plus what he could sneak from the kitchens. And tips were always decent. Talking to patrons came easy to Tomid and most folks liked the little Halfling who walked on the bar. He was easy to talk to and it did not take him too long to learn that sometimes the more valuable tip came from the tongue instead of the purse. Tomid liked to know things and was pretty good at finding them out.

He does not even recall the first time he stole something. It must have been small and mostly insignificant and not likely to be needed, or misses. So many customers have so much more than they need you know. He still does not take from those who need what they have, and seldom from locals, but when a out of towner comes though, well its just opportunity calling that says he should have a look at the man's belongings when he is out of his room. And if he has too many handkerchiefs to keep up with, well Tomid will help the man out.

Tomid is goods at sneaking around and listening to people when they do not know he is listening. This goes along with his general propensity to stick his nose into other people's business, especially if there is a coin to be made. And now that Tomid is as grown as he is likely to get he is thinking about maybe traveling a bit and at least seeing the rest of the city. He has some skills that others might value outside of bartending and innkeeping. Maybe he could even make a living with those skills.

Description:

Standing just shy of 3 feet tall, Tomid is small, and would often be overlooked if not for his fiery red hair. He is quick and has a mischievous twinkly in his green eyes. He can't weigh 30 lbs in all his clothes with rocks in his pockets. People generally like Tomid but initially suspect him if something is amiss. Tomid's quick wit often gets him off though, even when he is guilty.

Role and Direction:

Tomid is a likable character but not quite an honest one. He lives his life on a tipping point, walking a fine line between a respectable do-gooder, and a professional criminal. Some life event will likely push him one way or the other soon. He maintains friends in both camps and each pull at him to "save" him from the other.

Tomid
Male Halfling Ninja 1
N Small humanoid (halfling)
Init +4; Senses Perception +5

—————
Defense
—————
AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
hp 9 (1d8+1)
Fort +1, Ref +6, Will -1; +2 vs. fear

—————
Offense
—————
Speed 20 ft.
Melee Wakizashi +5 (1d4/18-20)
Melee Sap +5 (1d4/20)
Melee Club/walking stick +2 (1d4/20) (Behind Bar)
Range Sling +5 (1d3/20)

Special Attacks sneak attack +1d6

—————
Statistics
—————
Str 12, Dex 18, Con 12, Int 12, Wis 9, Cha 14

Base Atk +0; CMB +0; CMD 14

Feats Weapon Finesse

Traits fate's favored, trap finder

Skills:
Acrobatics (1) +7
Bluff (1) +6
Climb (0) +0
Diplomacy (1) +6
Disable Device (1) +8
Disguise (0) +2
Escape Artist (1) +7
Fly (0) +5
Heal (0) -1
Knowledge(local) (1) +5
Perception (1) +5
Profession (barkeep) (1) +3
Ride (0) +3
Sleight of Hand (1) +7
Stealth +(1) 11
Survival (0) -1
Swim (1) +4
Racial Modifiers: +2 Perception, Swift as shadows

Languages Common, Goblin, Halfling

SQ adaptable luck (=3 three times per day), poison use

Gear: Hide Shirt, wakizashi, Sling and bullets (10), belt pouch, chalk (10), flint and steel, piton (10), silk rope (50 ft.), thieves'
tools, torch (10), trail rations (5), waterskin, 1 gp, 8 sp, 9 cp

—————
Special Abilities
—————
Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Fate's Favored Increase luck bonuses by 1.
Fearless +2 racial bonus vs Fear saves.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swift as Shadows Reduce the penalty for Stealth while moving by 5 and reduce the penalty for sniping by 10.
Trap Finder Use Disable Device to disarm magic traps, like a rogue.


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