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Lem

Tomid's page

65 posts. Alias of Skorn.


Full Name

Tomid Stoutheart

Race

Halfling

Classes/Levels

Rogue 1 HP:8/8 AC:15:15:12 Fort:1, Reflex:7, Will:2, +2 vs Fear, Init: +4, Per: +5, Stealth +12

Gender

Male

Size

Small

Age

17

Special Abilities

Rogue and bartender

Alignment

NG

Deity

Sarenrae

Languages

common, halfling

Occupation

Bartender

Strength 10
Dexterity 18
Constitution 10
Intelligence 10
Wisdom 8
Charisma 12

About Tomid

Background:

Tomid learned to duck at a very early age. He helped in the bar, and sometimes bar patrons like to throw things when they have been drinking. And a tiny halfing kid who did not know when to keep his mouth shut was always a tempting target. Tomid also learned to talk his way out of trouble at an early age, and makes it his business to know what is going on in town and who is doing what.

Tomid and his mom, Rose, moved to this sleepy little town when he was 4 to start their lives over. She got a job serving at the local inn because that was the only job she could get. Know one but Rose knows where Tomid's father is and she is not saying. The innkeep let her stay in a room in the back and before long she was practicaly running the place. So Tomid grew up INNish. He knows the business and especially likes the bar tending and serving end of the job. Talking to patrons comes easy to him and it yields the type of information he finds interesting.

He does not even recall the first time he stole something. It must have been small and mostly insignificant and not likely to be needed, or misses. So many customers have so much more than they need you know. He still does not take from those who need what they have, and seldom from locals, but when a out of towner comes though, well its just opportunity calling that says he should have a look at the man's belongings when he is out of his room. And if he has too many handkerchiefs to keep up with, well Tomid will help him out.

Tomid is goods at sneaking around and listening to people when they do not know he is listening. This goes along with his general propensity to stick his nose into other people's business, especially if there is a coin to be made. And now that Tomid is as grown as he is likely to get he is thinking about maybe traveling a bit and seeing the world. He has some skills that others might value outside of bartending and innkeeping. Maybe he could even make a living with those skills.

He had a man that was his friend for a while growing up. He was a morning flower or something like that (Dawnflower) and was staying at the Inn while he worked for the lumber people. He was an adventurer and everything, and had a real sword that was curved like the moon and it glowed a dull blue in a dark room. And one time Tomid got to hold it and it was just the right size, except it was a little big, but the man said someday he would grow and it would be the right size then. This man was good at lots of stuff and taught Tomid to be sneaky and to get into things and hide things, and take things apart. But the man was also religious and would not condone of Tomid taking of other people's property. He thinks about that sometime and wonders how he will live his life when he is really on his own.

Description:

Standing just shy of 3 feet tall, Tomid is small, and would often be overlooked if not for his fiery red hair. He is quick and has a mischievous twinkly in his green eyes. He can't weigh 30 lbs in all his clothes with rocks in his pockets. People generally like Tomid but initially suspect him if something is amiss. Tomid's quick wit often gets him off though, even when he is guilty.

Role and Direction:

Tomid was headed for the life of a rogue before a Dawnflower bard showed up and showed an interest in him. Depending on what happens to him from now one he may grow up to live a life of service to others or a life of crime.

Tomid
Male Halfling Rogue 1
CN Small Humanoid (halfling)
Init +4; Senses Perception +5
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 12 (+4 Dex, +1 size)
hp8 (1d8)
Fort 1, Ref +7, Will +0; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft.
Special - Sneak Attack +1d6
Space 2.5 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 6, Int 10, Wis 8, Cha 12
Base Atk +0; CMB -1; CMD 13

Trait: Well Informed = +1 Diplomacy and Knowledge Local
Feat: Weapon Finesse

Skills Acrobatics +8, Diplomacy +5, Disable Device +7, Escape Artist +8, Fly +5, Knowledge Local +5, Perception +5(+6 for traps), Profession Barkeep +3, Sleight of Hand +8, Stealth +12 Modifiers Swift as Shadows

Languages Common, Halfling

SQ Fearless
Gear ? Clothing, winter cloak, bottle of brandy, pack of food, Rogue's kit (Backpack, bedroll, belt pouch, caltrops, chalk (10), flit and Steel, Grappling Hook, iron pot, mess kit, mirror, pitons(10), soap, rope, Thieves tools, torches, Trail Rations, waterskin) Dagger.
25 gold
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Special Abilities
--------------------
Fearless +2 racial bonus vs Fear saves.
Sneak Attack +1d6
Swift as Shadows Reduce the penalty for Stealth while moving by 5 and reduce the penalty for sniping by 10.
Trapfinding +1
Well Informed



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