|Tom S 820|
Hell’s Knight (Su): At 10th level, a Hellknight can grant a weapon he wields or touches the axiomatic, flaming burst, or unholy weapon quality. This weapon maintains this new quality as long as the Hellknight remains within 100 feet of the weapon—a Hellknight may maintain only a single weapon’s granted quality at a time. The Hellknight also becomes immune to fire while wearing Hellknight armor.
Summon Devil (Sp; Order of the Gate): The Hellknight may use summon monster V as a spell-like ability to summon 1 bearded devil. At 6th level, this spell-like ability is replaced by summon monster VI, allowing him to summon 1d3 bearded devils, or 1 erinyes. And at 9th level, this spell-like ability is replaced by summon monster VII, allowing him to summon 1d4+1 bearded devils, 1d3 erinyes, or 1 bone devil.
This some powers of a hell knight... They are evil. Do not try fool your self the hole point this group is to corrupt Paladins and turn them evil. Yes fool yourself if you want please join the dark side we have cookies.