Olvan

Tolvan's page

2,813 posts. Alias of Skorn.


Full Name

Tolvan

Race

Elf

Classes/Levels

Wizard 11

Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Gender

Male

Size

Medium

Age

40

Special Abilities

Teleportation Subschool

Alignment

CG

Deity

Desna

Languages

Abyssal, Aklo, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Ignan, Infernal, Kelish, Orc, Skald, Sylvan, Terran, Thassilonian

Occupation

Guard and Scholar

Strength 14
Dexterity 18
Constitution 14
Intelligence 22
Wisdom 13
Charisma 8

About Tolvan

Background:

Tolvan was an elven archer and merc who was bright enough to want a little more out of life. After spending a few years guarding for exploration teams in various parts of the world, including the famed Valashmai jungles, he has decided to apply himself to the arcane arts.

Spending his savings to enroll himself at the famous University of Lepidstadt in Ustalav. There he did well enough as he was bright and loved to learn. But he was never a favored student as he could never fully get behind that magic was enough; that it was to be trusted outright. His view was more that magic supplemented other activities well and his teachers always expected that he would dabble some in the arts arcane and then move into something more martial from his past.

Tolvan has only recently managed to graduate with the basics of magic under his belt. He still leans heavily on his skill with a bow, his initial spell selection favors supplementing his combat skills. Only time will tell if he will stick with these arcane teachings or will focus again on more mundane skills.

It was these more mundane skills that were responsible for his saving of Professor Lorrimor life that night not so long ago,and ultimately to Tolvan being invited to the reading of his will. It was not that big of deal. A couple of thugs in a dark ally jumped the old prof one night and had him down. Maybe they were only gonna rob him but maybe they didn't want a witness to their crimes and were intent on doing the man in. They never expected a student would come to his aid, or that the student would be packing three feet of elven steel.

So, now he was traveling to Ravengro to hear this will and see if the old professor really did remember him. Some funds might help him launch his new career. He should know soon enough.

Description:

Tall for an elf, Tolvan is lean but well muscled and quick. It would be unkind to say lanky, but it would be true. His black hair is worn strait and usually pulled back out of his way in a haphazard way to say he cares little for his appearance. He had never taken to wearing armor but also never adopted the wizardly habit of robes. He prefers the simple and efficient garb of an adventure or soldier and does not dress to impress.

DEFENSE
Health: 75/75
AC 16/20/24, touch 15, flat-footed 12 (+4 Dex, +4 Armor +4 shield, ring +1, Amulet +1)
hp 75 (11d6+22)
Fort +7, Ref +9, Will +10; +2 vs. enchantments
Immune sleep, Resist: elven immunities
CMD: +28
Symbol of Mirroring on his tabard

OFFENSE
Melee +1 longsword +9 (1d8+3/19-20) or
club +8 (1d6+2) or
dagger +8 (1d4+2/19-20)

Ranged +1 composite longbow(+2 Str) +10 (1d8+3/×3)

Wizard Spells Prepared (CL 11th; concentration +17)
6th—chain lightning (DC 22), chains of light (DC 23), Undeath Ward (DC 22)
5th—fire snake (DC 21), overland flight, teleport, wall of force
4th—black tentacles, dimension door, greater invisibility, wall of fire
3rd—dispel magic, fly, haste, haste, stinking cloud (DC 20), summon monster III
2nd—create pit (DC 19), flaming sphere (DC 18), fox's cunning, glitterdust (DC 19), glitterdust (DC 19),
resist energy, scorching ray
1st—gravity bow , infernal healing, protection from evil, liberating command, mage armor, magic missile, magic missile,
0 (at will)—acid splash, dancing lights, detect magic, prestidigitation

Opposition Schools Illusion, Necromancy

Contingency Spell: Cast Mirror Image when I am targeted by an attack or snap my fingers. 1d4+3 images

Permanent Spells: See Invisibility and Comprehend Languages

Spells Used: Overland Fight, Mage Armor. Both Contingency and Symbol of Mirroring in place.
Shifts Used (20 feet, 9/day):0
Spells Extended:
Dimensional Step distance used: 65 5'inc/day: 0' used.

STATISTICS
—————
Str 14, Dex 18, Con 14, Int 22, Wis 13, Cha 8
Base Atk +5; CMB +13; CMD 28
Feats: Augment Summoning, Breadth Of Experience, Improved Initiative, Knowledge Is Power, Dimensional Agility, Scribe Scroll, Spell Focus (conjuration), Spell Penetration, Steward Of The Great Beyond

Traits: Chance Savior, Valashmai Veteran

Skills:
Acrobatics +15
Bluff -1
Climb +2
Appraise +10
Climb +2
Craft (Alchemy) +13
Fly +15
Heal +1
Intimidate -1
Knowledge (Arcana) +20
Knowledge (Dungeoneering) +18
Knowledge (Engineering) +13
Knowledge (Geography) +12
Knowledge (History) +13
Knowledge (Local) +18
Knowledge (Nature) +18
Knowledge (Nobles) +12
Knowledge (Planes) +18
Knowledge (Religion) +18
Linguistics +20
Perception +23
Ride +5
Spellcraft +20 (+22 to determine the properties of a magic item)
Swim +3

Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties

Languages: Abyssal, Aklo, Aquan, Auran, Celestial, Common, Draconic, Elven, Goblin, Ignan, Infernal, Orc, Skald, Sylvan, Terran

SQ arcane bond (+1 composite longbow), elven magic, summoner's charm (4 rounds)

SPECIAL ABILITIES
Arcane Bond (+1 composite longbow) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Alchemical Power Component Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Arcane Bond (+1 composite longbow) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget you
Dimensional Steps (66 5-ft inc/day) (Sp) As a standard action, teleport in 5 foot increments. If carry another, double cost.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Knowledge Is Power (Ex) Add intelligence bonus to CMB, CMD, and to Strength checks to break or lift objects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Shift (25 feet, 9/day) (Sp) Short-range teleport
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Steward of the Great Beyond (1.2/day) As an immediate action, if foe summon/teleports in 30 ft, you gain CL check to block the effect.
Summoner's Charm (+4 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration
Valashmai Veteran (Perception) +1 trait bonus on Survival in the jungle.

SPELLBOOK
Level 1: Abundant Ammunition, Burning Hands, Comprehend Language, Crafter's Fortune, Expeditious Retreat, Feather Fall, Gravity Bow, Grease, Identify, Infernal Healing, Liberating Command, Mage Armor, Magic Missile, Obscuring Mist, Protection from Evil, Shield, Snowball, True Strike Windy Escape
Level 2: Acid Arrow, Bull's Strength, Create Pit, Darkvision, Detect Thoughts, Dust of Twilight, Flaming Sphere, Fox's Cunning, Glitterdust, Gust of Wind, Levitate, Resist Energy, Rope Trick, Scorching Ray, Summon Swarm, Symbol of Mirroring, Web
Level 3: Dispel Magic, Fireball, Fly, Gaseous Form, Haste, Lightning Bplt, Phantom Steed, Resist Energy, Communal, Stinking Cloud, Summon Monster III
Level 4: Black Tentacles, Charm Monster, Confusion, Dimension Door, Ice Storm, Invisibility Greater, Resilient Sphere, Summon Monster IV, Wall of Fire
Level 5: Dismissal, Cloudkill, Nagic Jar, Telekinesis, Waves of Fatigue, Teleport, Overland Flight, Cone of Cold, Dominate Person, Fire Snake, Permanancy, Wall of Force.

Spellbook from Estovion Lozarov:

Estovian Spellbook:
Level - 0
All
Level - 1
expeditious retreat, mage armor, magic missile, obscuring mist, shield, unseen servant
Level - 2
acid arrow, darkvision, detect thoughts, dust of twilight, scorching ray, summon monster II, web
Level - 3
gaseous form, lightning bolt, phantom driver, stinking cloud, summon monster III
Level - 4
black tentacles, charm monster, dimension door, minor creation, summon monster IV

Vrood's Spellbook:

6th—circle of death, create undead, eyebite

5th—cloudkill, magic jar, telekinesis, waves of fatigue

4th—animate dead, arcane eye, enervation, greater invisibility, minor creation, stoneskin

3rd—dispel magic, fly, protection from energy, ray of exhaustion, vampiric touch

2nd—acid arrow, cat's grace, command undead, false life, ghoul touch, glitterdust, mirror image, spectral hand

1st—alarm, chill touch, comprehend languages, endure elements, mage armor, protection from good, ray of enfeeblement, shield

O-All

GOLD -
Starting - 70gold

Gear
Weapons:
Arrow, Raining
Arrow, Smoke
Arrows (40)
Arrows, Blunt (20)
Arrows, Cold Iron (20)
32 silver arrows
1 +1 undead bane arrows
1 +1 ghost touch arrows
2 shimmering +1 arrows
Club
+1 Longsword
+1 Longbow, Composite (Str +2)
Dagger
Staff of Swarming Insects with 10 charges (Summon Swarm 1 charge and Insect Plague 3 charges)

Armor:
None

Magic:
+2 Cloak
Eyes of the Eagle
Handy Haversack
Level 1 Pearl of PowerX3
Ring of Sustenance
Ring of Protection +1
Amulet of NA +1
Cracked Dusty Rose Prism Ioun Stone (+1 Initiative)
Badge of Lesser Extend Spell
Rod of Selective Metamagic (Lesser)
Rod of Toppling (lesser)
Headband of Vast Intelligence +2
Plague Rat Belt: +2 Con and reroll 3 saves vs disease or poison per day

Misc
Pathfinder's Kit
Spring Loaded Wrist Sheaths (2)
Silver Holy Symbol (Desna)
Waz candles (4)
Spell Component pouch
Extra Spell Component pouch (Hidden)
Extra Spell Book

Consumables:

Potion of Cure Light WoundsX5,
Potion of Cure Moderate Wounds X2,
Potion of Restoration, Lesser X2,
potion of gaseous form
Scroll of Fly
Scroll - Dim Anchor, Haste
Scroll of Prot. Evil
Scroll of Dim Door
Scroll of Control Undead

Crafted Scrolls - Abundant Ammunition, Mage Armor, Obscuring Mist, Protection from Evil, Shield, Fly, Protection from Evil, Haste, Dimension Door, Ice Storm

Alchemicals:
Alchemical Fire X4,
Acid flasks X3, 1 nushadir,
1 tanglefoot bag,
3 antitoxin,
1 liquid Ice,
1 smoke stick,
1 bladeguard,
Used Haunt Sipons (2),
4 sun rods,
3 flasks of holy water,
2 vials of alchemically preserved basilisk blood
Belladonna X3 (One used, 2 remain)

Wands:
Wand of Shield (41), -1 charge
wand of hold person (11 charges),
Wand of Acid Arrow - 21 charges,
wand of charm monster - 44 charges
Spider Climb (34 charges) - -3 charges
Wand of Command Undead (6 charge

Pathfinder Kit:

Pathfinder's Kit:22lbs.
Backpack
Bedroll
Belt pouch
Clay mug
Dagger
2 Fish hooks
Flint+Steel
Sewing Needle
Signal Whistle
50ft String
50ft Thread
Waterskin
1 Week of rations
Whetstone

Coin on hand = 7076+ 12282