Tolvan was an elven archer and merc who was bright enough to want a little more out of life. After spending a few years guarding for exploration teams in various parts of the world, including the famed Valashmai jungles, he has decided to apply himself to the arcane arts.
Spending his savings to enroll himself at the famous University of Lepidstadt in Ustalav. There he did well enough as he was bright and loved to learn. But he was never a favored student as he could never fully get behind that magic was enough; that it was to be trusted outright. His view was more that magic supplemented other activities well and his teachers always expected that he would dabble some in the arts arcane and then move into something more martial from his past.
Tolvan has only recently managed to graduate with the basics of magic under his belt. He still leans heavily on his skill with a bow, his initial spell selection favors supplementing his combat skills. Only time will tell if he will stick with these arcane teachings or will focus again on more mundane skills.
It was these more mundane skills that were responsible for his saving of Professor Lorrimor life that night not so long ago,and ultimately to Tolvan being invited to the reading of his will. It was not that big of deal. A couple of thugs in a dark ally jumped the old prof one night and had him down. Maybe they were only gonna rob him but maybe they didn't want a witness to their crimes and were intent on doing the man in. They never expected a student would come to his aid, or that the student would be packing three feet of elven steel.
So, now he was traveling to Ravengro to hear this will and see if the old professor really did remember him. Some funds might help him launch his new career. He should know soon enough.
Tall for an elf, Tolvan is lean but well muscled and quick. It would be unkind to say lanky, but it would be true. His black hair is worn strait and usually pulled back out of his way in a haphazard way to say he cares little for his appearance. He had never taken to wearing armor but also never adopted the wizardly habit of robes. He prefers the simple and efficient garb of an adventure or soldier and does not dress to impress.
From the Crypt
12 silver arrows - Tolvan
4 sun rods - Anna and Kimberly
6 flasks of holy water - One each - extra to Anna
10 shimmering +1 arrows (one used)- Tolvan
five +1 ghost touch arrows - Tolvan
two +1 undead bane arrows - Tolvan
five potions of cure light wounds - One each
two potions full of lesser restoration Anna and Andjela
a scroll wrapped in red (detect undead) - Kim
two scrolls wrapped in black (hide from undead) - Kim
a scroll wrapped in white (protection from evil) -Kim
a thin darkwood case decorated with an image of a scarab with a single eye glaring from its back—the same design that appears on the cover of the Manual of the Order of the Palatine Eye among the books in the professor’s collection. The darkwood case looks valuable, and contains three objects of interest—a spirit board with a brass spirit planchette, and four iron and glass vials containing tiny, churning clouds of vapor. The vials sit in velvet-lined indentations to the left of the spirit board and planchette, along with six empty indentations—the professor made off with most of the vials but left these four behind.
4 Vials - Anna, Kimgald, Tolvan, Andjela,
Speed 30 ft.
Feats: Elven Weapon Proficiencies, Improved Initiative, Scribe Scroll, Wizard Weapon Proficiencies, Breadth of Experience
Skills: Appraise +8, Knowledge (Arcana) +13, Knowledge (Dungeoneering) +10, Knowledge (Engineering) +10, Knowledge (Geography) +10, Knowledge (History) +10, Knowledge (Local) +10, Knowledge (Nature) +13, Knowledge (Nobles) +10, Knowledge (Planes) +10, Knowledge (Religion) +10,
Languages: Abyssal, Celestial, Common, Draconic, Elven, Goblin, Sylvan, Infernal. Aklo
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget you.
Elven Immunities +2 save bonus vs Enchantments.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Shift (5') (7/day) (Sp) Short-range teleport
Spells Cast - Mage Armor, Gravity Bow, Magic Missile
Coin - 4 gold (330gold to scribe spells found)
+1 keen longsword
12 silver arrows
4 sun rods
3 flasks of holy water
9 shimmering +1 arrows
3 +1 ghost touch arrows,
1 +1 undead bane arrows,
2 potions of cure light wounds
2 potions of cure moderate wounds
1 potion of remove disease
two potions of lesser restoration
wand of hold person (11 charges)
a scroll wrapped in red (detect undead)
two scrolls wrapped in black (hide from undead)
a scroll wrapped in white (protection from evil)