About Tokine Nagano
Tokine Nagano
Female Aasimar Cleric 9
NG Medium Outsider (Native)
Hero Points 7
Init +3; Senses Darkvision (60 feet); Perception +7
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DEFENSE
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AC 20, touch 14, flat-footed 17 (+6 armor, +3 Dex, +1 deflection)
hp 83 (9d8+27)
Fort +10, Ref +8, Will +13
Resist acid 5, cold 5, electricity 5, Resistant Touch (8/day)
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OFFENSE
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Spd 30 ft.
Melee +1 Glaive +9/+4 (1d10+4/20/x3) and
Dart +8/+3 (1d4+2/20/x2)
Spell-Like Abilities Bit of Luck (8/day), Daylight (1/day), Resistant Touch (8/day)
Cleric Spells Known (CL 9, 8 melee touch, 9 ranged touch):
Tokine Nagano CR 7
Female Aasimar Cleric of Shelyn 8
NG Medium Outsider (Native)
Hero Points 6
Init +3; Senses Darkvision (60 feet); Perception +7
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DEFENSE
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AC 20, touch 14, flat-footed 17. . (+6 armor, +3 Dex, +1 deflection)
hp 71 (8d8+24)
Fort +10, Ref +7, Will +13
Resist acid 5, cold 5, electricity 5, Resistant Touch (8/day)
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OFFENSE
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Spd 30 ft.
Melee
+1 Glaive +9/+4 (1d10+4/20/x3)
Ranged
Dart +8/+3 (1d4+2/20/x2)
Spell-Like Abilities Bit of Luck (8/day), Daylight (1/day), Resistant Touch (8/day)
Cleric Spells Known (CL 8, 8 melee touch, 9 ranged touch):
5 (2/day) Break Enchantment (DC 20), Righteous Might (DC 20), Dispel Evil (DC 20)
4 (3/day) Divine Power (DC 19), Holy Smite (DC 19), *Freedom of Movement (DC 19), Neutralize Poison (DC 19)
3 (4/day) Prayer, Protection from Energy (DC 18), *Dispel Magic, Searing Light, Searing Light
2 (5/day) Hold Person (DC 17), Aid, Arrow of Law (DC 17), Spear of Purity (DC 17), *Spiritual Weapon, Surmount Affliction (DC 17)
1 (6/day) Shield of Faith (DC 16), *Protection from Evil (DC 16), Protection from Evil (DC 16), *Command (DC 16), Command (DC 16), Remove Fear (DC 16), Comprehend Languages (DC 16)
0 (at will) Read Magic (DC 15), Light, Detect Magic, Mending
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STATISTICS
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Str 12/14
Dex 17
Con 14
Int 16
Wis 21
Cha 18
Base Atk +6; CMB +8; CMD 22
Feats Channel Smite, Combat Reflexes (4 AoO/round), Extra Channel, Selective Channeling, Toughness +9
Traits Adopted, Ear for Music: Perform (Sing), Scholar of Ruins: Knowledge (Dungeoneering)
Skills
Acrobatics +1
Appraise +7
Climb +0
Craft (Calligraphy) +12
Diplomacy +16
Escape Artist +1
Fly +1
Heal +11
Knowledge (Arcana) +9
Knowledge (History) +8
Knowledge (Local) +6
Knowledge (Nobility) +7
Knowledge (Planes) +11
Knowledge (Religion) +15
Linguistics +7
Perception +7
Perform (Sing) +6
Ride +1
Sense Motive +17
Spellcraft +15
Stealth +1
Swim +0
Languages Abyssal, Celestial, Common, Draconic, Dwarven, Infernal
SQ Aura (Ex), Channel Positive Energy 4d6 (9/day) (DC 18) (Su), Cleric Domain: Luck, Cleric Domain: Purity, Good Fortune (1/day) (Ex), Purifying Touch (1/day) (Su), Spontaneous Casting
Combat Gear +1 Glaive, Dart (20), Elven Chain; Other Gear Artisan's tools, masterwork: Craft (Calligraphy), Bedroll, Belt of Giant Strength, +2, Blanket, Case, map or scroll (11 @ 0 lbs), Flint and steel, Handy Haversack (12 @ 15.14 lbs), Holy symbol, silver: Shelyn, Ink (1 oz. vial, black), Ink (1 oz. vial, colored) (4), Inkpen, Paper (sheet) (11), Ring of Protection, +1, Slippers of Spider Climbing, Tent, Small
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TRACKED RESOURCES
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Bit of Luck (8/day) (Sp) - 0/8
Channel Positive Energy 5d6 (9/day) (DC 18) (Su) - 3/9
Dart - 0/20
Daylight (1/day) (Sp) - 0/1
Good Fortune (1/day) (Ex) - 0/1
Purifying Touch (1/day) (Su) - 0/1
Resistant Touch (8/day) (Sp) - 0/8
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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bit of Luck (8/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Channel Positive Energy 5d6 (9/day) (DC 18) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Luck Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain: Purity Associated Domain: Protection
Combat Reflexes (4 AoO/round) You may make up to 4 attacks of apportunity per round, and may make them while flat-footed.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Daylight (1/day) (Sp) Daylight once per day.
Ear for Music: Perform (Sing) +1 to a chosen Perform skill, +2 to Knowledge (local) checks dealing with the local art or music scene.
Good Fortune (1/day) (Ex) Reroll a die.
Purifying Touch (1/day) (Su) Allow touched creature to re-attempt saves.
Resistant Touch (8/day) (Sp) You gain +2 to all saving throws, and may donate this by touch for 1 minute.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Her StaffIzumi - Assistant Curator, Kai, Jinn, - senior Staff. Chiru, Hiroki resident artists/acolytes, Akiko - youngest acolyte.
Gifts of the Goddess: Additional Abilities
Shelyn's Blessing Bless or Guidance 1/day as Spell like Ability
Iridian Dance: Any time you have one minute available to you and at least two other worshippers of Shelyn about, you can do this dance and it will imbue you with CL10 Eagle's Splendor for the next four hours. You can do this once a day.
Appearance and Background
Tokine always knew she was different. Her pale white skin and ice-blue hair always set her apart. Abandoned by her mother because of her strange looks, she was raised in Shelyn's temple where beauty is seen in all. As she matured, her unnatural looks developed into otherworldly beauty. But always shy, she hid away in books, not trusting what others saw in her. Afraid of her future, she dwelled on the past, becoming an expert of history and ancient art.
As an acolyte, she perfects her meditation through calligraphy and ink painting. To perfect her body, she trains with a replica of Shelyn's glaive. Her studies led her to realize that everything in the temple was already beautiful, outside was where new perfection and beauty needed to be sought. Her interest in history eventually led her to seek out lost art and forgotten beauty.
Her travels brought her to Dambulla where she discovered an aesthetic sect of Dwarves receptive to Shelyn's philosophy. She ministered to this group of Dwarves as she explored the area. Even to the point of building a shrine and developing some acolytes. The Dwarves honored Shelyn by keeping the purist gems, and trading the rest. As she built trust, Tokine would have a few dwarves lead her to ruins in the hills above. They did not fully understand her desire, but tolerated it as they liked to please her, and she did not impose on them too much.
Then came the day the Dwarves opened a passage to a new cavern. They were disappointed as the cavern was free of gems, but it did contain old ruins from surface dwelling people. Tokine was given permission to explore. It was in a vault carved into the cavern wall that she came across the painting. She knew right away she had something special. She spent enough time to ensure nothing else like it was in the vicinity. Then made her way to the Dwarves to tell them she must return to her Temple.
With a collection of artifacts she found, the painting,and a rainbow of unique gems gifted to the Temple, she set out for Lanzhu. She brought one of the most gifted acolytes with her, that she might learn at the temple and share her gem crafting skills before returning to her people to share what she had learned as well.
Her return to the Temple caused a furor as many were amazed by the painting. Her status rose further when the Emperor requested a private showing. She is now responsible for curating a private garden in the palace. She makes regular visits to the palace changing out the artwork on a regular basis. She has become friends with many in the palace including guards and servants and others that work behind the scenes to ensure the palace runs smoothly.
Tokine gains her spells every morning by spending an hour in meditation painting either calligraphy or landscapes. Often she finds herself trying to emulate the small painting.
Tokine gives off the impression of a large porcelain doll. Her skin is creamy white, her long hair is electric blue with white highlights that she pins back loosely with Kanzashi hairpins. She moves quite gracefully, having learned to wield and spin her glaive quite effectively and even toss her Kanzashi as potential weapons (darts). She wears a suit of finest chainmail, whose tiny blue steel rings sparkles and shine giving off an appearance of fish scales under clear water.
She is quite shy, but her smile and equally bright blue eyes have helped her make friends, as people tend to seek her out. Despite her appearance, she is quite tough and not afraid to get dirty, but others always volunteer to help her out. She does not lead them on, or abuse their offers of help, but is often quite glad of their assistance, even if just a kiss on the cheek is the given reward.
PORTRAIT OF TOKINE BY IRONDAWN