Ceoptra

Tokine Nagano's page

481 posts. Alias of Meowzebub.


About Tokine Nagano

Tokine Nagano
Female Aasimar Cleric 11
NG Medium Outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 20, touch 14, flat-footed 17 (+6 armor, +3 Dex, +1 deflection)
hp 95 (11d8+43)
Fort +12, Ref +9, Will +15
Resist acid 5, cold 5, electricity 5, resistant touch (8/day)
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Offense
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Speed 30 ft.
Melee
+1 Glaive +14/+9 (1d10+4/x3)
Ranged
Dart +10/+5 (1d4+2/x2)
Spell-Like Abilities Bit of Luck (8/day), Daylight (1/day), Resistant Touch (8/day)
Cleric Spells Prepared (CL 11):
6 (1/day) *Antimagic Field, *Banishment (DC 21)
5 (3/day) Break Enchantment (DC 20), Righteous Might, Dispel Evil (DC 20), *Disrupting Weapon
4 (4/day) Divine Power, *Death Ward, Holy Smite (DC 19), *Freedom of Movement, Neutralize Poison
3 (5/day) Protection from Energy, *Searing Light, *Searing Light, *Searing Light, *Prayer, *Dispel Magic
2 (5/day) *Spiritual Weapon, Arrow of Law (DC 17), Hold Person (DC 17), Aid, Spear of Purity (DC 17), Surmount Affliction
1 (6/day) Shield of Faith, *Command (DC 16), Command (DC 16), *Protection from Evil, Protection from Evil, Remove Fear, Comprehend Languages
0 (at will) Read Magic, Light, Detect Magic, Mending
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Statistics
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Str 14, Dex 17, Con 14, Int 16, Wis 21, Cha 18
Base Atk +8; CMB +10; CMD 24
Feats Channel Smite, Combat Reflexes (4 AoO/round), Extra Channel, Guided Hand +3 melee, +2 ranged, Selective Channeling, Toughness +11
Traits Adopted, Ear for Music (Perform [sing]), Scholar of Ruins (Knowledge [dungeoneering])
Skills
Acrobatics +1
Appraise +7
Climb +0
Craft (calligraphy) +12
Diplomacy +18
Escape Artist +1
Fly +1
Heal +11
Knowledge (arcana) +9
Knowledge (history) +8
Knowledge (local) +6 (+8 on checks that deal with the local art or music scene
Knowledge (nobility) +7
Knowledge (planes) +12
Knowledge (religion) +17
Linguistics +7
Perception +7
Perform (sing) +7
Ride +1
Sense Motive +19
Spellcraft +17
Stealth +1
Swim +0
Racial Modifiers +2 Diplomacy, +2 Perception
Languages Abyssal, Celestial, Common, Draconic, Dwarven, Infernal
SQ aura, cleric channel positive energy 6d6 (9/day) (dc 19), domains (luck, purity), good fortune (1/day), purifying touch (1/day), spontaneous casting
Other Gear Elven chain, +1 Glaive, Dart (20), Belt of giant strength +2, Handy haversack (12 @ 30.14 lbs), Ring of protection +1, Slippers of spider climbing (10 minutes/day), Artisan's tools, masterwork (Craft [calligraphy]), Bedroll, Blanket, Flint and steel, Holy symbol, silver (Shelyn), Ink, black, Ink, colored (4), Inkpen, Paper (11), Scroll case (11 @ 0 lbs), Tent, small, 171 GP, 1 SP, 10 CP
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TRACKED RESOURCES
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Bit of Luck (8/day) (Sp) - 0/8
Cleric Channel Positive Energy 6d6 (9/day) (DC 19) (Su) - 3/9
Dart - 0/20
Daylight (1/day) (Sp) - 0/1
Good Fortune (1/day) (Ex) - 0/1
Purifying Touch (1/day) (Su) - 0/1
Resistant Touch (8/day) (Sp) - 0/8
Slippers of spider climbing (10 minutes/day) - 0/10
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bit of Luck (8/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric Channel Positive Energy 6d6 (9/day) (DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Purity) Associated Domain: Protection
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Ear for Music (Perform [sing]) +1 to a chosen Perform skill, +2 to Knowledge (local) checks dealing with the local art or music scene.
Good Fortune (1/day) (Ex) Reroll a die.
Guided Hand +3 melee, +2 ranged May use Wisdom modifier for attack rolls with favored weapon
Purifying Touch (1/day) (Su) Allow touched creature to re-attempt saves.
Resistant Touch (8/day) (Sp) May donate Protection Domain's Resistance bonus to ally by touch for 1 minute.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

Her StaffIzumi - Assistant Curator, Kai, Jinn, - senior Staff. Chiru, Hiroki resident artists/acolytes, Akiko - youngest acolyte.

Gifts of the Goddess: Additional Abilities
Shelyn's Blessing Bless or Guidance 1/day as Spell like Ability
Iridian Dance: Any time you have one minute available to you and at least two other worshippers of Shelyn about, you can do this dance and it will imbue you with CL10 Eagle's Splendor for the next four hours. You can do this once a day.

Baslav's Message:
Tomorrow night, you must journey north after the state dinner, immediately after. You must go to the Chan mountains that border Enhathlad. Climb to the Wise Man's Cave, from there he will direct you on the rest of your path. I...I believe you may take anyone you wish on this journey. Tokine, I am sorry to place this burden on you, but I am here with my own burden, and such things are not foreign to me, so if it makes you feel any better, you have my sympathies.

Appearance and Background
Tokine always knew she was different. Her pale white skin and ice-blue hair always set her apart. Abandoned by her mother because of her strange looks, she was raised in Shelyn's temple where beauty is seen in all. As she matured, her unnatural looks developed into otherworldly beauty. But always shy, she hid away in books, not trusting what others saw in her. Afraid of her future, she dwelled on the past, becoming an expert of history and ancient art.

As an acolyte, she perfects her meditation through calligraphy and ink painting. To perfect her body, she trains with a replica of Shelyn's glaive. Her studies led her to realize that everything in the temple was already beautiful, outside was where new perfection and beauty needed to be sought. Her interest in history eventually led her to seek out lost art and forgotten beauty.

Her travels brought her to Dambulla where she discovered an aesthetic sect of Dwarves receptive to Shelyn's philosophy. She ministered to this group of Dwarves as she explored the area. Even to the point of building a shrine and developing some acolytes. The Dwarves honored Shelyn by keeping the purist gems, and trading the rest. As she built trust, Tokine would have a few dwarves lead her to ruins in the hills above. They did not fully understand her desire, but tolerated it as they liked to please her, and she did not impose on them too much.

Then came the day the Dwarves opened a passage to a new cavern. They were disappointed as the cavern was free of gems, but it did contain old ruins from surface dwelling people. Tokine was given permission to explore. It was in a vault carved into the cavern wall that she came across the painting. She knew right away she had something special. She spent enough time to ensure nothing else like it was in the vicinity. Then made her way to the Dwarves to tell them she must return to her Temple.

With a collection of artifacts she found, the painting,and a rainbow of unique gems gifted to the Temple, she set out for Lanzhu. She brought one of the most gifted acolytes with her, that she might learn at the temple and share her gem crafting skills before returning to her people to share what she had learned as well.

Her return to the Temple caused a furor as many were amazed by the painting. Her status rose further when the Emperor requested a private showing. She is now responsible for curating a private garden in the palace. She makes regular visits to the palace changing out the artwork on a regular basis. She has become friends with many in the palace including guards and servants and others that work behind the scenes to ensure the palace runs smoothly.

Tokine gains her spells every morning by spending an hour in meditation painting either calligraphy or landscapes. Often she finds herself trying to emulate the small painting.

Tokine gives off the impression of a large porcelain doll. Her skin is creamy white, her long hair is electric blue with white highlights that she pins back loosely with Kanzashi hairpins. She moves quite gracefully, having learned to wield and spin her glaive quite effectively and even toss her Kanzashi as potential weapons (darts). She wears a suit of finest chainmail, whose tiny blue steel rings sparkles and shine giving off an appearance of fish scales under clear water.

She is quite shy, but her smile and equally bright blue eyes have helped her make friends, as people tend to seek her out. Despite her appearance, she is quite tough and not afraid to get dirty, but others always volunteer to help her out. She does not lead them on, or abuse their offers of help, but is often quite glad of their assistance, even if just a kiss on the cheek is the given reward.

PORTRAIT OF TOKINE BY IRONDAWN