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I don't really see it as deviation. Someone asked for a thing that Paizo doesn't intend to produce, and the developers took some time (out of their busy schedules) to recommend products that would match their desires.
It has always been one of Paizo's greatest attributes: that a number of their developers/designers/editors eagerly interact with their fans. It's a wonderful thing that gets fans interested more in Paizo's stuff (and in other things that Paizo's folks like and recommend) and I'm deeply appreciative of it myself. :)
I hope that you enjoy the baern stories and the storyhour likewise. I would advise that my own take on Planescape is arguably an idiosyncratic one since I've vastly more focused on the 'loths and their own internal politics, and I've always played exclusively post-Faction War (as I never discovered the setting in the first place until after the line had ended and the events of Faction War had happened). Other folks' material written prior to then and focusing on the pre-FW Faction intrigues are going to help you out considerably if you play during that time period for the setting.
I tend to go heavy metaplot in my own campaigns, with a solid idea before the game ever starts of what the underlying campaign adversary and major campaign turning points will be. I'm also a fan of including loosely connected NPCs and events tangent to that underlying metaplot to potentially snag the PCs attention and then influence the underlying metaplot depending on how/what/if the PCs get involved. My own players routinely pull something out of nowhere to throw a wrench into things and if they do, I'm inclined to run with it (for instance, managing to petrify the Overlord of Carceri while she was using a surrogate astral body due to color pool diving, thus leaving her actual body catatonic in Carceri and her surrogate body a statue unable to cancel her astral projection).
I also try to get a very in-depth character history and likewise ideas on their characters' motivations to promptly use to integrate them into the game initially and also slide into plot/adventure ideas further into the campaign. Nothing gets players engaged than to have their characters being at the fulcrum of a particular plot point with metaplot relevance.
I've never run a PbP myself, and my track record on playing in them leaves rather much to be desired since I end up trying to write way too much and then get burned out within a few months by trying to do that all with other time constraints and competing creative work.
I did a redeemed ultroloth back in 3.5 in Dragon magazine. :)
Plausible Pseudonym wrote:
If you were redoing the Phasmadaemon, would you replace some of he traditional illusion SLAs with some of the hallucination line of spells from Ultimate Intrigue?
Very likely yes. You have to work with what you have at the time, and it's difficult to create vastly new mechanics within the standard monster word count.
The hallucinations from Ultimate Intrigue are a good option to introduce with the phasmadaemon (which straight up originated in a nightmare I had).
No, I was having the same issues on posting the "shareable" links on Facebook. Took some tinkering there as well.
The second attempt in my above post appears to work, just requires adding docs.google.com/ before each of the links
Ok for unknown reasons the google docs links above aren't working. For whatever reason when I post them to the boards, they break when posted.
Add docs.google.com/ before every link below and it seems to work. Bizarre.
The Dire Shepherd:
The Blind Clockmaker:
The Flesh Sculptor:
The Lie Weaver:
The Book Binder:
*blush* Wait, no. You're not supposed to have that reaction to me or anything that I've wrote. That's what my reaction was and is towards the 2e authors, DiTerlizzi, etc. :D
Seriously, thank you. I'm genuinely flattered that anyone appreciates and still enjoys stuff that I started writing a decade ago as spinoffs from my home campaign (though tiny bits of them eventually filtered down as allusions or easter eggs in some published work).
Most of the baernaloth stories were published rather randomly on the (now departed) WotC boards, Enworld, and Planewalker. I know that I wrote stuff on the former that I probably no longer have copies of myself, but I like to think that I'm a much better writer now versus when I started.
Still, if you're interested and don't mind the fact that most of this stuff hasn't been edited since I first wrote them, I've posted them all on google docs with the links below. 10 of the 13 planned stories are actually finished at this point (I wrote one for The Architect this year actually), and the remaining three are sitting on my desktop, partially written or just outlined and I do plan to finish them at some indefinite point in the future.
Additionally, these were originally written with regard to the formatting used on Enworld and retain markups for that.
The Architect: https://docs.google.com/document/d/1VIr5vpsrp15qrA2rU8lxbeQC9QrQeuD1bVjRr_4 ZcIo/edit?usp=sharing
The Dire Shepherd: https://docs.google.com/document/d/1zEe38synNFeYH3QLgwQRaC-nHwfpX94eeUzVtSl Ay_8/edit?usp=sharing
The Wanderer: https://docs.google.com/document/d/1XCMY6LX_Q8ZUoPIaHu-EY74guIc_iHk_DxnkXPM -fwI/edit?usp=sharing
The Blind Clockmaker: https://docs.google.com/document/d/1i-G2M_We0v44pfJGBvJjFAWDcmNZo7jgj_kN1li IkjQ/edit?usp=sharing
The Flesh Sculptor: https://docs.google.com/document/d/16MWyURmn2bKWw3-0Rv3K2iHTMe1zRrRCxwVIeZ7 6qNw/edit?usp=sharing
The Inquisitor: https://docs.google.com/document/d/18SMMkcM6isEAsAYgX5Zjftws3T8aeCq32uCHuEw 3Yo4/edit?usp=sharing
The Chronicler: https://docs.google.com/document/d/1n2CYazOVrf6nivvvN8ZKKiuGSOoeU0fFu_Qq9jS 6__Q/edit?usp=sharing
The Lie Weaver: https://docs.google.com/document/d/1Cptf0K5Dh6dY3BgPi-g5myYlAO8H0168OnQamKr h03A/edit?usp=sharing
The Proselytizer: https://docs.google.com/document/d/17WWbCklizErfpzHgg0CgE48MsZbvH_2-dzgQOqS ut6I/edit?usp=sharing
The Book Binder: https://docs.google.com/document/d/1YW-ZYrHngGiwZSS3Nlb9tbrUYv4dWlxPir7RXiJ X3zs/edit?usp=sharing
The remaining in-progress stories include The Dream Reaver, The Ineffable, and The Shackler
Additionally, while not properly included in these stories' continuity, my spouse wrote a baernaloth based story for me as a bit of a macabre Valentines day present here: http://www.enworld.org/forum/showthread.php?271738-Response-fiction-for-She meska-The-Collector
There's also the matter of Tegresin the Laughing Fiend, who while part of Golarion is at least within my home game it's alluded that he's a baernaloth essentially stranded and imprisoned in the Great Beyond cosmology (and bereft of the ability to leave is just spending his time as a self-described 'misery tourist') : http://pathfinderchronicler.net/tea-with-the-laughing-fiend-by-todd-stewart /
Just wanted to say thanks for Shemeska's story hour and the rest of your twisted work. Keep on writing!
You are absolutely welcome!
I'm still working on it, and the last update had me playing with A'kin talking about his past (or at least dancing around actually giving an answer to his particular status or not as a yugoloth). More and more fiendish politics and metaplot on the way (and PCs meeting one PC's parents, wedding plans, etc).
GM John Napier wrote:
The proteans have their own language though it rapidly mutates, making it damned difficult for others to understand, plus they speak in a singsong mishmash of metaphors, poetry, and physically manifesting concepts. It's freaky. I've posted some examples of the forum and Sutter has written some as well.
The proteans are already at perpetual war with the Abyss which they see as a corruption of true chaos and their mistake (either for cracking open the door into or creating it, their answer varies). If the Abyss goes away, the Maelstrom focuses on its metaphysical wayward children and commences to free/dissolve/liberate/devour/transfigureloveforgive the other planes.
Things get weird. Or rather they return to being weird.
Also the Abyss and Maelstrom are both infinite so the shell diagram is just metaphorical really. That sea/void of chaos never ends, but the Abyss is outside of it. There's no easy way to conceive of that on a normal map.
Adam Daigle wrote:
As flattered as I am to be mentioned, as Adam mentioned, Mark Moreland wrote that. The only material that I worked on was the thrushmoore angler (which I had far too much fun working on, and for which I'm quite grateful to Amanda Hamon Kunz for letting me write!)
Zolo (of Hungry Shapes) is mentioned in passing in the Cuthbert's mace portion of Artifacts and Legends.
I wouldn't say that tieflings and aasimar are predominantly of human ancestry by default; their planar blood shouldn't insinuate itself into any mortal race more than another. It really depends on the demographics of the mortal races on a given world. Tieflings might be largely of human stock, but humans are probably the largest species around. If a world was largely elven, or halfling, I would expect tieflings to be of largely elven or halfling stock respectively.
I'm aware of it, and the opinion I've heard about it has been universally positive, though I've never managed to actually find the time to read it. It and my storyhour have usually been among the most read on Enworld.
Proteans maybe? She's true neutral but her servants seem likely to be more chaotic.
For reasons yet to be firmly explained, the proteans and Sivanah don't exactly see eye to eye. There are rumors that Sivanah might have been a protean at some point, or had dealings with them that ended poorly, but the rumors are just that and they're all over the place which is pretty fitting for her. :)
Szuriel as Horseman of War was partially inspired by the truly epic statue The Motherland Calls/Родина-мать зовёт in Kiev.
Also yes, Szuriel kicks ass (even if Trelmarixian/Lyutheria is my favorite). ;)
Thomas Seitz wrote:
I can neither confirm nor deny that I'm the entity known as the First Daemon, the Father/Mother of Oblivion, the Oinodaemon, the Dire Shepherd, the Bound Prince, or the 5th Horseman, etc.
Please direct any questions to my lawyer, Tegresin the Laughing Fiend.
Another problem that I see is that similar terms are being used in a very, very different capacity by different people. Many of these terms as defined by someone in the social sciences/gender studies field aren't going to mean the same thing as defined by a neurologist or developmental biologist. Say that gender (or really any complex human behavior) has a basis in biology and the former will probably froth at the mouth, the latter will say that it's much more complicated than it seems and then lecture on decades of intricate controlled neuroanatomical studies, and then a weird coalition of TERFS and religious fundamentalists will spout their typical nonsense about how it's totally a binary.
Ultimately there isn't an XX/XY gender binary, because while on the surface it's easy shorthand to use that male/female binary which works for the vast majority of people, it's a hell of a lot more complicated than just the sex chromosomes. You've got sex-linked gene variants, gene expression, pre-natal hormone exposure, and epigenetics to consider as well that affect both the body as a whole and more specifically the portions of the brain that define how we view our own bodies and our own gender identity. For all the social gloss of gender norms and gendered social conventions, it ultimately appears to be in the current consensus view in the scientific community to be hardwired in our brains during prenatal development as to how we view ourselves, and it's also on a continuum (though most are are the polar extremes). Some in the trans community may desire to transition from one seeming binary to the other, while some may be more fluid, and of course it's all often muddied since gender expression isn't the same as internal/inherent gender identity, which is often something that's forgotten.
TL/DR: I'm with you on having individual nuance in both real life and in-game as to how transition would be handled. :)
All of them. Absolutely all of them.
Especial desire to see more on the Maelstrom, Axis, Shadow, and the energy planes.
But just generally a guide to planar adventuring that covers the general types of possible adventures, what to avoid, what to keep in mind, etc and even some fleshed out adventure locations and major planar cities would be awesome.
Who are we kidding though, I eat up this stuff like wayward souls arriving on Trelmarixian's dinner table.
I want it all, and I want to write it all. ;)
Brother Fen wrote:
Hopefully, we get some more from Todd Stewart on this one! NC represent!!!
I wasn't actually involved in this particular book.
But, that being said, as the person who originally worked on a bunch of the things that PoP covers and expands upon, I really do like this book! While it's always fun to expand upon earlier stuff you made, it's a genuine treat to see stuff you worked on looked at, tinkered with, toyed with, and further expanded by other folks, and PoP is a really, really cool book. There's also a lot of new stuff as well, both flavor-wise and mechanically. I haven't had the chance to really delve into the monsters because I've been in the middle of working on B6 and also applying to pharmacy school (and I just got accepted to one of my top choices today, so I'm rather happy at the moment).
Also, I'm perpetually open to doing more planar content should the opportunity arise in the future. It's my favorite sub-genre of the game dating back to Planescape.
Also also, the fire mephits were my favorites in TGB, and they remain so after PoP. ;)
Crystal Frasier wrote:
Blood arcanist for my most played trans character, and for cis non-straight characters, cleric at the moment actually (I haven't played them enough nor written enough backstory to really get a good handle on what precisely their sexuality is, and their gender might end up relatively fluid, we'll see).
Of course the more recent characters have all been protean-blooded and even protean-worshiping for the cleric. I think fluidity in sex, gender, sexuality, and really about every way possible just comes with that territory.
Yeah, it's been amusing to see over the past few years if I'm writing more content for proteans or for daemons. They're probably my favorite things to write about for Pathfinder, and at this point I'm guilty for most of the content for both.
Shapechanging and magic.
If, instead, you could be a gestalt of 1d2 + 1 ⇒ (1) + 1 = 2 super heroes, who would you gestalt to be yourself? Why? Which comic universe would you run around in? Would you prefer to be in that one, or this one?
Mystique and doctor strange. Shapeshifting and magic. Nothing more must be said. In this universe.
On the other hand: BAM! You just gained 3d6 + 2 ⇒ (6, 2, 2) + 2 = 12 levels in a Pathfinder class (or classes)! Which class(es) do you pick, and why? Incidentally, if you could spontaneously switch races, would you? And if so, to which?
Blood-arcanist (protean). No reason to choose between wizard or sorcerer when you can pretty much be both. Also protean is the thematically coolest bloodline ever printed IMO.
Switch races? Sure thing. I'm a keketar now. Hey you didn't specify 0 hd. If you do then tiefling all the way (as long as I can be a DiTerlizzi style Planescape tiefling, because those are best tieflings).
Similarly, you won the super-lottery, and gained mythic tiers! 3d3 + 1 ⇒ (1, 1, 1) + 1 = 4 of 'em! (And you gain class levels to match; please feel free to change your previous answer if this does so for some reason.) What path do you take? (Alternate option: substitute a single tier for a simple mythic template.)
Archmage all the way.
Yet another query: you monster. Specifically, you CR: 1d30 ⇒ 10 (or less) monster! Which are you?! ... and would this have been your first choice? If not, which would be?
Energy-drained arcanaloth brought down to CR 10. The 3e version with shapechange at will and innate spellcasting. They were boss. Also I like them. A lot.
If not that, succubus. Notice the shapeshifting and magic combination thing.
First choice though would be a unique archfiend of the godlike variety I appreciate as campaign ending villains (baernaloths, the Oinodaemon, Tegresin the Laughing Fiend, etc)
But the wheels of fate-time have spun again, and your everything has been transposed into that of someone else! You've just become a prepublished NPC from an official source! Which prepublished NPC is it?
Shemeshka the Marauder. Dungeon Magazine #205. If I'm going to be evil, I'm going to be fabulous.
What campaign setting do you run around in? Why?
Very torn between Golarion and Planescape. Have to go with Planescape though.
I'd probably end up as something like my last PC Il'setsya Wyrmtouched at the end of the campaign where she pretty much ended up as a keketar with caster levels and zero responsibility. Or something like the Marauder elevated to Oinoloth. Something equally decadent and self-indulgent.
Oh, and one more thing: if you lived through a Legend of Zelda (as one of the Links); which would it be, and why?
I haven't played any of the LoZ games since the SNES, so I can't really answer this one.
I'm having far too much working on them. I can do bleak and horrific rather well it seems, and I'm seriously happy to get to do their stats after having written everything -but- that in Book of the Damned 3.
The Four aren't what I'm having the most fun writing for B6 though. Stew on that thought.
James Jacobs wrote:
Yay! Now that James has spoiled that, I can be open about it. :D