|Todd Morgan Venture-Captain, Iowa—Missouri Valley|
Why are the races allowed not explicitly listed in the Guide to Organized Play? No mention of Racial Boons
In my opinion I read it as they may call it like a Paladin calls their mount:
Once per day, as a full-round action, a Stonelord may magically call her earth elemental to her side. This ability is the equivalent of a spell of a level equal to one-third the Stonelords's level. The earth elemental immediately appears adjacent to the Stonelord. A Stonelordcan use this ability once per day at 5th level, and one additional time per day for every 4 levels thereafter, for a total of four times per day at 17th level.
A lot of people in the industry say that a strong D&D system is good for every RPG line out there. While that may have been the case years ago, with Pathfinder being the new frontrunner, why can't it be said "A strong Pathfinder system is good for the industry"?
I remember posts on sales figures and how quickly Pathfinder topped the market and has stayed up there. It is strong. Could it be stronger? Personally as a Venture-Captain, I see it becoming stronger all the time. While I do get to peak behind the veil every once in awhile, I think I mostly see it in the general boards. What I mean is, look at all of the 'new-player' questions that have popped up in the past two years compared those same types of questions in the first two seasons of the campaign. I see a lot more, and that is great to see. In my region, I'm getting 1-2 new tables of players bi-annually. We are seeing growth (and I hope this is true worldwide).
Look at the list Erik posted. This is either the list of a company spreading itself way too thin or a company that has expanded into new markets and options because it can. Releases aren't being delayed and the quality of their products hasn't dipped, so I don't think the first option is very likely (plus I have complete confidence that the higher ups know what they are doing).
I don't think D&D Next scares them. Far from it. I think they are excited to see what their friends at WoTC have come up with, and I wouldn't be surprised if one of their weekly games becomes a Next game. Heck, I'll be playing some games regularly, but that's me. I love trying new systems and Organized Play campaigns.
I have confidence in the OP system that Paizo has created. I have confidence in MMJ and that they will continue to do what they feel is best for the campaign. More importantly, I have confidence in my fellow volunteers who will continue to yell about the awesome-ness of PFS from their soapboxes, drawing new players to the game.
All of it. Why? Because in Pathfinder, you can Craft cooperatively. That means you don't have to have the spell on your list, as in game you can probably find someone in the Pathfinder Lodge to help you make your item. You end up meeting the CL (which in my experiences are usually very low) and just pay the gold.
It seems to me it may have been for a couple of reasons:
Cold Napalm wrote:
pregens are already the normal way of getting a table off (especially for slot zeros in my region) if a 4th player is needed, so I'm not sure what you mean by your last statement.
If you start giving out 2 XP in a scenario, you are preventing yourself from one extra scenario you could be playing every time it occurs. The scenarios are great little stories, and frankly, I want to play as many of them as possible with one character, especially if I like that character. I also want to play in my subtier so that I know I can handle the situation and that I don't need to be 'protected' by higher levels.
Here's my thought process for why I think the new change as proposed would work well:
1) I think scenarios are going to get harder. Season 4 showed me that groups playing up often lose one or two characters each session. In fact, I believe the number one reason for TPKs in Season 4 (if not in general) is due to playing up. By disincentivizing people from playing up, you prevent unnecessary player deaths that slow down the end of the game.
2) You prevent the overshadowing of other players at the table because everyone will have wealth similar to their expected level.
It shouldn't be a problem for coordinators because there are always going to be pre-gen options or the option to create a new character
Sir are you aware that you aren't drinking regular coffee but Colombian Decaffeinated crystals?
I said you are drinking Colombian Decaffeinated Crystals.
*looks down in horror and anger*
Why you son of a &*(*&! You no good son of a &&#&$!
You lied to me! You lied to me!
*throws pies at elderly couple*
*begins breaking plates*
As God as my witness I'll get you!
'Cheating' is a very heavy term and I am completely adverse to using it at the table, as a coordinator and on these boards. It carries heavy connotations and I hope you have thought about this before posting to the forums.
GMs are the ultimate adjudicators at their table. That being said, if you feel a GM is picking on you or being a jerk, you need to work this out with the GM. If that doesn't work, talk to the coordinator. If that doesn't work, the VO. If that doesn't work, escalate to Mike Brock.
We have been blessed from on high! This year's charity auction boon is a one of a kind convention boon that very few in the world will have, the Bag of Goblin Birthing! It is both amazingly cool and completely useful for ANY character you can build. The only way to get it is to come to this year's Gamicon and bid on it.
This year's charity is is the local VA Hospital. Let's help those wounded veterans and see how high this auction can go.
BAM, great example!
Under the Equipment section, there's the big Weapons header and underneath it has the subtypes that talk about Simple/Martial/Exotic, One Handed, Two Handed etc. The last Subtype it lists is Improvised. Since it's under the big Weapons section of the Equipment chapter, they are considered weapons.
hello, my name is ninja wrote:
An Improvised Weapon is still classified as a 'Weapon' so why wouldn't you be able to apply the Masterwork Weapon quality to it? On that, Jiggy and I are both in agreement.
I'll take the high road and not be baited by your insults. Yes, the weapon is still improvised, because there is NO other weapon type that it can be.
You are free to make up all the rules you want in your own home games with Improvised Weapons turning into Exotic weapons after X number of enhancements, but in PFS we have to go by RAW, which doesn't state anything about weapon types changing.
Incorrect assumption; your post was read, just disagreed with.
A +5 holy adamantine rolling pin is still an improvised weapon because there is NO rule that states that once you start adding enhancement bonuses to improvised weapons, they cease to be classified as Improvised.. The same way you can add enhancements to a Simple weapon and that will never make it Martial or Exotic. You are creating rules for the system that simply don't exist.
You agree that Improvised weapons can be made out of special material and then enhanced. What rule are you using that says enhancing it changes it's weapon type? What type does it change to? Simple? Martial or Exotic?
I'll make it easy for you, there isn't a rule out there that states that the weapon type changes. Therefore, your enhanced Improvised Weapon is still an Improvised Weapon.
There is no contradiction. Improvised weapons are defined as objects not made to be used for combat and/or not designed for use in combat. A rolling pin, no matter what material it is made out of, is still not designed as a combat weapon. Therefore using it IN combat would be an improvised use.
@Todd Morgan - With the caveat that his rolling pin no longer interacts with things like the Catch Off-Guard feat, sounds awesome. :)
No it would, for two reasons:1) Being that the adventurer still uses the rolling pin primarily for its designed use (making bread), it is still classified as an improvised weapon.
2) What enemy would really thing a guy with a rolling pin is a threat?