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Todd Morgan's page

Goblin Squad Member. Pathfinder Deluxe Comics Subscriber; Pathfinder Maps Subscriber. FullStarFullStarFullStarFullStarFullStar Venture-Captain, Nebraska—Omaha. 1,236 posts (1,241 including aliases). 2 reviews. No lists. No wishlists. 23 Pathfinder Society characters. 1 alias.


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Cheliax ***** Venture-Captain, Nebraska—Omaha

Venture-Lieutenant Nate Sheridan has created quite the list of scenarios, modules and even the first part of an Adventure Path at this year's PretzCon happening in Omaha, NE.

Cherry Hills Event Center
7050 N 102nd Ave
Omaha, NE

If you are in the area and want to come down for a day, we'll get you seated at a table. One day admission is only $15 and there will be boons and prize support available! I'm excited that this will be the first PretzCon I attend in my new role as VC of the area and I look forward to meeting a lot of the area's Pathfinders and introduce myself!

Cheliax

Pathfinder Deluxe Comics Subscriber; Pathfinder Maps Subscriber

So now:
1. My mount can charge and my character can do a separate action.

OR

2. Perform a mounted charge with my mount to get my damage bonus from the Mounted Combat feat change and my lance.

Cheliax

Pathfinder Deluxe Comics Subscriber; Pathfinder Maps Subscriber

Maybe I'm misremembering but I was under the impression that stuff that adds damage like PBS and AS would just add untyped damage to a ray spell that gives an ability penalty or negative level drain. But I'm not entirely clear on this so I could definitely be wrong.

Cheliax ***** Venture-Captain, Nebraska—Omaha

Within the past year, Rachel Hill has quickly become a force within the Omaha community. She divides the area in terms of store coordination with my other Venture-Lieutenant, Nate Sheridan, organizing games at multiple locations. She has plans to bring back PFS to Bellevue, where PFS started out in the area. Personally, I appreciate her attitude, her love of the game and that she isn't afraid to give me constructive criticism of my methods (I also slightly fear her).

With all that in mind, it is my pleasure to add her to the officer corps.

Cheliax ***** Venture-Captain, Nebraska—Omaha

The common sense approach for use of the shirt and the folio to me means that if you have the shirt/folio at the table, even if it's in a backpack, they can get a reroll. If a shirt is too small (limited quantities of proper sizes suck!) or uncomfortable, don't wear it at the gaming table please. Players and GMs have to be around each other for 4-5 hours and nothing gets people more on edge that not being comfortable.

I mean, you're only ever going to be able to use a reroll once a session, it really shouldn't matter if the purchased item is worn or not. You paid your dues by purchasing it in the first place.

Cheliax ***** Venture-Captain, Nebraska—Omaha

2 people marked this as a favorite.

I'm going to try and come at this question from a global angle. I have been a member of 5 Organized Play campaigns: Living Greyhawk, Living Forgotten Realms, Living Arcanis, Legends of Arcanis and Pathfinder Society.

Going from memory of the rebuild rules, Living Greyhawk didn't allow any, Living Arcanis allowed some, Legends of Arcanis allows it until you stop playing Intro scenarios, Living Forgotten Realms allows a rebuild every level and PFS allows a rebuild until your level 2 and then has implemented rules for limited retrains through errata or Ultimate Campaign.

In terms of what is allowed from sourcebooks, LFR and Legends of Arcanis allow pretty much everything, Living Arcanis marked in the book what was allowed and Living Greyhawk and PFS have FAQ/Errata/Other documents that explain what is allowed.

Out of all the campaigns, Living Greyhawk was extremely restrictive with the large campaign "document" (I say document, but I really mean small book), PFS has a much smaller campaign rules document, followed by LFR and both Arcanis'.

In terms of overall campaign document complexity, rebuild rules and additional resource allowance by far the most restrictive campaign has been Living Greyhawk > PFS > Living Arcanis > Legends of Arcanis > LFR

Now take a look at the success of these campaigns. I don't think it's too far of a leap in logic to assign a strong level of correlation between the level of restrictiveness of a campaign to its overall success.

To the OP, there is one option that you forgot to add to your list of options to the campaign (which is also the most restrictive): no rebuild whatsoever.

Cheliax ***** Venture-Captain, Nebraska—Omaha

2 people marked this as a favorite.

Scott can correct me if I'm wrong, but the vitriol he is referring to is in general on the boards. For those of us who started on the boards playing when the Beta was out, the boards have become more sarcastic, less helpful and definitely more angry/depressing. It's probably why you see so many of the Old Guard trying to derail threads with wacky humor.

Cheliax ***** Venture-Captain, Nebraska—Omaha

5 people marked this as a favorite.

You should check your downloads again. There should be a core rulebook pdf

Cheliax ***** Venture-Captain, Nebraska—Omaha

17 people marked this as a favorite.

Check your downloads

Cheliax ***** Venture-Captain, Nebraska—Omaha

2 people marked this as a favorite.

Necromancy is perfectly fine in Society play.

The table you sit at may not be perfectly fine with you playing a necromancer.

If you're playing with the same group of people every time, it won't be an issue, but I would suggest you make an additional character to sub in just in case the table isn't cool with it.

I make the same suggestion to Paladin players, FWIW :P

Cheliax

Pathfinder Deluxe Comics Subscriber; Pathfinder Maps Subscriber
Nefreet wrote:
Todd Morgan wrote:
Nefreet wrote:
Double Slice would increase the damage bonus of your off-hand Longsword from x.5 to x1. How do you get x1.5?
Wielding a longsword with two hands.

If you wield a Longsword in two hands, you don't need Double Slice.

EDIT: And, after all this discussion, I hope you're not meaning wielding a 2nd Longsword with two hands...

Yep I am.

You can already dual wield long swords, albeit at a hefty penalty. Taking the TWF feat reduces those penalties and double slice normalizes the damage of the off-hand attack to match the primary attack.

By taking vestigial arms, you can grasp each sword with two hands, thus getting 1.5 str.

It's subtly different than the original argument. Using two hands to fight with a THW is different than using two hands to fight with a one-handed weapon.

Cheliax

Pathfinder Deluxe Comics Subscriber; Pathfinder Maps Subscriber
Nefreet wrote:
Double Slice would increase the damage bonus of your off-hand Longsword from x.5 to x1. How do you get x1.5?

Wielding a longsword with two hands.

Cheliax

Pathfinder Deluxe Comics Subscriber; Pathfinder Maps Subscriber

After reading through this thread I'm a bit confused on one subject:

I understand the intent is not to dual-wield two two-handed weapons (hereby called THW) by taking the Discovery "Vestigial Arms" twice.

I also get that SKR vetoed this in the answer to Nefreet's question on wielding a THW and making an offhand attack if you had ONE Vestigial Arm (thereby nixing the idea of TWF with THWs).

However, if you spend THREE feats (Double Slice, Extra Alch Disc. x2) in addition to TWF, wouldn't you get 1.5x Str damage per hit when fighting with two longswords?

You'd take a big penalty for not using a light off-hand weapon, BUT since you are spending FEATS (or using a couple Discoveries) I don't see why this couldn't happen.

There are already other feats that you can take that increase damage (Vital Strike feat chain, Double Slice).

Cheliax ***** Venture-Captain, Nebraska—Omaha

Has it really been 3 years ago this upcoming GenCon? Holy cripes!

Cheliax

Pathfinder Deluxe Comics Subscriber; Pathfinder Maps Subscriber

There are companies out there that will actually send you the packaging when making a return/repair to a product. I think it would be great if WizKids could do this as well.

Step 1: Fill out the "Create a Package" form and you have to attach an image of the broken miniatures.
Step 2: WizKids reviews the information, prints out the mailing forms for you and mails you a flat packed box or bubble mailer.
Step 3: Mail the defective miniatures in.

A guarantee of receiving the correct replacement within X months of original set release date would be nice as well.

Cheliax ***** Venture-Captain, Nebraska—Omaha

Wouldn't that fall into the purview of when the GM sits as a player?

Cheliax

Pathfinder Deluxe Comics Subscriber; Pathfinder Maps Subscriber

Yeah this was my favorite part of the book and the write up on what each of the nations would do theoretically is well thought out and logical.

Cheliax

Pathfinder Deluxe Comics Subscriber; Pathfinder Maps Subscriber

In my experience, this is becoming a more frequent problem. First set had no broken miniatures. Then one or two in the next couple of sets which has ramped up considerably. They have always been of the common variety.

Today, I averaged 2 broken figs per brick, one of which was The Storm King. So I'm left with either trying to fix it with superglue or spending a good chunk of change to replace it. I'm not going to pay money to ship them to WizKids and potentially not get the correct miniatures back. It's a completely ridiculous policy.

Cheliax ***** Venture-Captain, Nebraska—Omaha

This is a good idea. I mean, we already have the Faith books that list each deity's code of conduct so there wouldn't be an issue of GM fiat. It is kind of like a self audit to improve your own role playing. It's voluntary and not mandated so it's not like someone who does it can rub it in the face who doesn't (I mean, it's pretty much meaningless to everyone except the person playing the paladin).

Not only that, it helps players recognize when they'd need an atonement and help them take steps to avoid that. The only potential problem I could see is that you are posting the Code of Conduct on the sheet and it would get into the hands of someone who didn't pay for the book...so maybe kind of a grey area?

Cheliax ***** Venture-Captain, Nebraska—Omaha

1 person marked this as a favorite.

I've seen quite a few players using the spells themselves, so I believe that yes, Save or Suck spells are fun for players.

Cheliax ***** Venture-Captain, Nebraska—Omaha

Jiggy,

I don't think he was saying that he has a bone to pick with anyone who challenges his ruling, but he DOES if they do it in the middle of the game instead of afterwords, taking up time and stopping the game.

You call yourself a "rules guy." Why not use the term "Rules Lawyer?" Because we all have a negative connotation with that gamer trope, and you probably don't fit into the that mold at all with your rules knowledge and play style. It's not a positive moniker and I don't think Jeff (correct me if I'm wrong) is referring to your type of play style at all.

The same way people who optimize their characters don't generally like to be called "Power Gamers." There is a negative stereotype associated with that name as well. You can min-max characters all you like, but until you start taking over the game with a 'look-what-I-can-do' attitude, you aren't the type of player that Jeff is referring to.

I think most of us can agree that the stereotypical "Rules Lawyer" and "Power Gamer" attitudes aren't in line with what a cooperative role playing game should be and exhibit "Jerk-y" behavior.

Cheliax ***** Venture-Captain, Nebraska—Omaha

4 people marked this as a favorite.

Probably by dedicating time, money and effort to growing his local community :P

Cheliax ***** Venture-Captain, Nebraska—Omaha

3 people marked this as a favorite.

Uhh, any way we can lock this thread? If the issue has been handled then all that can be gained out of this thread is personal insults and hurt feelings...

Cheliax ***** Venture-Captain, Nebraska—Omaha

1 person marked this as a favorite.

Keep in mind, if you game in a public place, then you are representing that game to every non-gamer in the area.

Cheliax

Pathfinder Deluxe Comics Subscriber; Pathfinder Maps Subscriber

You could also look into a Dragon Bloodrager from the Advanced Class Guide playtest.

Cheliax ***** Venture-Captain, Nebraska—Omaha

3 people marked this as a favorite.

Do we really need specific rules on how to act like a mature adult while playing this hobby?

Cheliax

Pathfinder Deluxe Comics Subscriber; Pathfinder Maps Subscriber

Looking at Ultimate Campaign, I do not believe there is a way to retrain your patron, so even if you retrained into an archetype, when you lose that archetype you would still keep the Patron

Cheliax ***** Venture-Captain, Nebraska—Omaha

There will be table variation with GMs and table variation with players. I always let the players hash it out first and only step in when needed (if they are both being stubborn, one/both is getting visibly frustrated, etc). I have found in my experience that for some strange reason, the players who work things out between themselves actually commit their characters towards protecting each other. It's kind of amusing :)

Cheliax ***** Venture-Captain, Nebraska—Omaha

Benjamin Falk wrote:

Lingering performance sees some great table variation i guess.

It´s either you only need 1/3 of bardic performance (wrong i believe) or you need to start a new bardic performance every 3 rounds.

Also lighting rules in combination with sneak attack.
I have the feeling a lot of tables disregard that completely (to the joy of rogue/ninja players).

This is why my characters with SA all have dark vision

Cheliax ***** Venture-Captain, Nebraska—Omaha

Local players go to their game days regardless of anything extra being offered. However, that isn't necessarily true of conventions. As has been mentioned in numerous threads, presence of exclusive items at conventions can help attract players from a distance to make the conventions grow.

Growing conventions helps:
1. Dealers at the convention
2. PFS exposure
3. Con organizers, so they can do it again next year
4. Local economy (hotels, food vendors, etc)
5. Other game companies (exposure to their games)
6. Local artists (if the con supports it)
7. Provides a place for long-distance friends to gather and game
8. If the convention has a charity auction, it helps that charity

So what can be done to put PFS player/GM butts in the seats at conventions?
1. Exclusive boons
2. Specials/Interactives/LARPs
3. Premiering a scenario that isn't available for 1-2 months to the general populace
4. Good con swag
5. Cheap/Free Badges
6. Cheap/Free Hotel Rooms

Out of this list, what is easiest for Paizo to do to help a convention? Boons are one sheet of paper that can be sent to the organizer as a PDF. Only releasing a scenario to one group of people is pretty simple. Mailing a bunch of prize support can't be too hard. Writing an exclusive scenario would be the hardest because it takes time to write/develop that could be spent on other products.

Conventions usually get a rate on hotel rooms and usually can give cheap badges to GMs, but Free stuff is going to end up costing them money in addition to providing top notch swag.

I ran the local convention in Iowa City since PFS started and once con-exclusive boons came out, I saw out-of-towners start showing up as players and as GMs. Basically PFS at the convention doubled in size from one year to the next. When the convention was over, the local players continued to show up at game days PLUS more people were added as they were at the convention, saw PFS and wanted to try it out. This is more than just anecdotal, it is what is designed to happen.

Cheliax ***** Venture-Captain, Nebraska—Omaha

BNW there are going to be very few things that you can give conventions that won't take away from game days that will also make it worth traveling to conventions.

Cheliax ***** Venture-Captain, Nebraska—Omaha

Is the player base still split or is 4E still happening somewhere?

Cheliax ***** Venture-Captain, Nebraska—Omaha

The last Grand Convocation was like this at PaizoCon. People chose a character, put on a name badge with their stats, and role played with all of the potential suitors for the hand of Ms. Blakros. There were small competitions like races and even some combat stuff for the high level.

However, it was a helluva thing to set up and manage.

But it gives me an idea. What if....we had regional convocations. It would be written like The Confirmation*, where it can be an a la carte choose your own adventure. Same story line, different NPCs and locations. That way it's just one special to write, but with its "Confirmation-like" writing, you can literally go to every convention where it is offered and have a different experience.

The chronicle wouldn't give any XP, but it could have some unique items for purchase, give extra PP if you do XYZ and/or have a special boon for role-playing.

With it being just one scenario, it wouldn't take more development than a standard special/exclusive, it would satisfy both role players and roll players (and those of us that are a mixture of the two), and it would be something that game days couldn't do that only conventions could do.

*Also, written by the Care Baird

Cheliax ***** Venture-Captain, Nebraska—Omaha

BigNorseWolf wrote:
Todd Morgan wrote:
BigNorseWolf wrote:

Most of the ideas here seem to be trying to make local game days worse rather than making cons better.

Giving something special to conventions is not taking away from game days any more than giving something special to game days detracts from going to conventions.

Not letting game days run the new scenarios is taking away from game days.

I don't believe the suggestion was to not let game days run new scenarios, it was to let conventions have the ability to run them earlier than non-convention events. Non-conventions would still have access to them.

Cheliax ***** Venture-Captain, Nebraska—Omaha

BigNorseWolf wrote:

Most of the ideas here seem to be trying to make local game days worse rather than making cons better.

Giving something special to conventions is not taking away from game days any more than giving something special to game days detracts from going to conventions.

Cheliax

Pathfinder Deluxe Comics Subscriber; Pathfinder Maps Subscriber

Quandary is correct, if you are a sorcerer you do not need to make a UMD check if the spell is on the Sorc/Wiz list already.

Cheliax ***** Venture-Captain, Nebraska—Omaha

1 person marked this as a favorite.

What's the purpose of PFS if you are only going to game with the same people every time?

Conventions are one of the reasons for having an Organized Play system in the first place. So that no matter where you go in the world, if you follow the rules of OP, you can play at local conventions.

The same is true for traveling to local game days, but really, not very many people spend money for only 4-8 hours of gaming. They spend that money to travel to conventions to munch on the feast that is PFS. 24-72 hours of PFS at one location over the course of one weekend. A busy person who can't make a game day every week may even find it easier to take time off for one weekend of gaming.

Speaking of spending money, conventions also help the local gaming economy. That FLGS that everyone in the area knows now has lot more people from out of town who can buy their products. Lesser-known game companies can have their games demo'd by people who may not have known that the company existed. Many conventions have charity auctions that can raise more money than a single game day could.

Cheliax ***** Venture-Captain, Nebraska—Omaha

Congratulations! We may not see eye to eye on everything but you get kudos for helping to grow the community in your region :)

Cheliax ***** Venture-Captain, Nebraska—Omaha

Awesome! Congratulations!

Cheliax ***** Venture-Captain, Nebraska—Omaha

I think it would be interesting to shut down everything but the core races for six months-one year but keep two new-ish races available in boon format which get sent to some random game days and most conventions as GM rewards. Dhampirs were available in boons for awhile and then they stopped showing up in boon format. Now people are clamoring for them. I would like to see that much clamor for aasimar, tengu and tieflings again.

Cheliax

Pathfinder Deluxe Comics Subscriber; Pathfinder Maps Subscriber

+1 to what Thea said with the addendum for instances where players don't have the social know-how to recognize they are being disrespectful, then it's the GM's job to arbitrate it and nip that in the bud.

Cheliax ***** Venture-Captain, Nebraska—Omaha

There are also Nagaji boons floating around that you could try and trade for/get at a local convention

Cheliax ***** Venture-Captain, Nebraska—Omaha

1 person marked this as a favorite.

Benjamin, I think the fact that you don't have to be a 'small one' to take this trait is what's making people thing it's overpowered. It doesn't have anything to do with race.

Cheliax ***** Venture-Captain, Nebraska—Omaha

The reason we are able to do 'home game' mode with APs and the new Modules is because threat of death actually matters. If you die, you have to raise yourself to complete the rest of the AP otherwise you are SOL. The pre-Dragon's Demand modules are much shorter and thus, not much of a threat if you die as it's pretty much a one-shot.

Cheliax ***** Venture-Captain, Nebraska—Omaha

Well it's a volunteer position so the person in question would actually need to...you know...volunteer :P

Cheliax ***** Venture-Captain, Nebraska—Omaha

Because it's not currently allowed by the PFS rules.

Cheliax ***** Venture-Captain, Nebraska—Omaha

Is it true that in order for him to get you to write this, John Compton had to sacrifice a GM bathed in the tears of innocent players?

Cheliax ***** Venture-Captain, Nebraska—Omaha

2 people marked this as a favorite.

Troll, troll, troll your boat, gently down the stream.....

Cheliax ***** Venture-Captain, Nebraska—Omaha

...

Cheliax ***** Venture-Captain, Nebraska—Omaha

The FAQ on bonded item creation states that you have to follow the PFS rules for access and upgrades. That points you to the quoted information you provided regarding wands specifically which states that wands are at minimum CL and with full charges. If you get access to a wand of Magic Missle at CL 5 with 10 charges, you can purchase that and make it your bonded item. It doesn't mean your wizard can now suddenly create wands of MM CL 5 with 10 charges.

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