|Todd Morgan Venture-Captain, Iowa—Missouri Valley|
Here's my thought process for why I think the new change as proposed would work well:
1) I think scenarios are going to get harder. Season 4 showed me that groups playing up often lose one or two characters each session. In fact, I believe the number one reason for TPKs in Season 4 (if not in general) is due to playing up. By disincentivizing people from playing up, you prevent unnecessary player deaths that slow down the end of the game.
2) You prevent the overshadowing of other players at the table because everyone will have wealth similar to their expected level.
It shouldn't be a problem for coordinators because there are always going to be pre-gen options or the option to create a new character
Under the Equipment section, there's the big Weapons header and underneath it has the subtypes that talk about Simple/Martial/Exotic, One Handed, Two Handed etc. The last Subtype it lists is Improvised. Since it's under the big Weapons section of the Equipment chapter, they are considered weapons.
Incorrect assumption; your post was read, just disagreed with.
A +5 holy adamantine rolling pin is still an improvised weapon because there is NO rule that states that once you start adding enhancement bonuses to improvised weapons, they cease to be classified as Improvised.. The same way you can add enhancements to a Simple weapon and that will never make it Martial or Exotic. You are creating rules for the system that simply don't exist.
You agree that Improvised weapons can be made out of special material and then enhanced. What rule are you using that says enhancing it changes it's weapon type? What type does it change to? Simple? Martial or Exotic?
I'll make it easy for you, there isn't a rule out there that states that the weapon type changes. Therefore, your enhanced Improvised Weapon is still an Improvised Weapon.
What's great about PFO is that I can just be a follower and basic member of the Charter without the worry of coordinating everything :) It will be my way of winding down after a long convention or a PFS player yelling at me :P
Thank you, thank you!
I'd like to thank my trolling advisers, who shall remain nameless to protect their identities (Hint, their names rhyme with Bile Kaird and Mug Diles) and of course Mike Brock, without whom I wouldn't have pulled this off so eloquently.
Here's my analogy for Animal Companions (and it's perfect so don't try to refute it):
You and your spouse, A & B, have twin children, C & D. C is very allergic to nuts but D is not.
Every year on their birthday, crazy old Aunt Levelup gives them a big bowl of trail mix for them to share.
You as parents have two choices. You can divide the mix in half and pick out all the nuts so that C has a small bowl of raisins/M&Ms whereas D has a much larger bowl with everything mixed together. You could also just pick out all the nuts from the big bowl and let them both share the raisins and chocolate together.
The problem that I see, is that all those people playing 5-9 last year at GenCon may have characters in the 7-11 range by next year's GenCon. So just because half of the players of 7-11 scenarios were pregens this year doesn't mean that that same percentage will be doing that next year.
You are going to lose a significant amount of money by NOT offering 7th level pregens at gencon, no matter what the percentage is.
Level 7 Pregens give you an option to play at the high tier for 1-7 and 3-7 games, either tier at 5-9 and low tier at 7-11. They are incredibly versatile and I would hate to lose them.
Announcing Gamicon Chi March 8-10
We will be offering 75+ tables of PFS over 6 slots of gaming. We will offer every scenario from Season 4 up through February as well as the last four scenarios from Season 3.
There will be an auction, there will be dealers, there will be a video game library, there will be a board game library, there will be a TON of PFS going on.
It is happening at the Iowa Memorial Union which has a hotel attached and is about a block from historic Iowa City downtown (read: lots of pubs and grub).
How can you register to attend this awesome event? Simple, follow this LINK to register to attend the convention.
To then register to save your spot at a PFS table go to this LINK .
We will be opening up registration of players in one month but you can register for the site now. Until then, if you want to GM, shoot me an email at PFSIowa@gmail.com.
In order to do this, you will need to go to the District Court in Absalom and fill out a bunch of paperwork. A magistrate will review your application and approve or deny it based on the eloquence of your words.
Feel free to use us as a sounding board as you write your impassioned plea.
I don't know about all of this. A lot of times, people on the boards rail against something before they see it played. Gunslingers, Magi, etc, all came out differently than what is expected.
I think I'm going to have to build a MT because I have NEVER seen one and my theory is that they can be a great buff class with bard-like support abilities.
Yeah, none of those are examples of abuse sveden. That's actually how it was designed to be used. Who cares if a guy plays a fighter for two levels and then switches to a sorcerer? You are still just a second level sorcerer...
Play three different pregens at three different games? That's fine too, you end up knowing more about different classes and still end up with just a second level character.
Call it 'abuse' all you want, but that doesn't actually make it correct.
Not even a month after the three new exotic races were added and already there are posts about wanting more. This is exactly the slippery slope I wanted to avoid when the discussion about the opening up alternate races started back when the ARG was released.
Sometimes, it's tough being right all the time :P
To reiterate, the limitation of races fulfills the following:
#3 is debatable whether or not it's a 'good' thing, but it's common knowledge that role players like their characters to be more unique than the next guy at the table.
The fact is, there is no better alternative to race boons for conventions. Either some of the ideas posed were too powerful, or not big enough of a draw to make the cut. Race boons fill this niche perfectly and you won't dislodge this limitation from the games without some sort of paradigm shift.
I completely disagree Kender. That ruins the surprise totally. The way Mike envisioned it was even if they played the scenario with a non-Hellknight class, they could then go back and GM it to get the boon for their actual Hellknight. It was a win-win for both PCs and Coordinators.
My personal opinion is that you don't need to explain anything Mike.
Options from books are banned for four reasons:
Let the players expound on the reasons. In the past, you have been transparent in some of your decisions and in others you have held your cards close to your vest (even surprising Venture-Officers). It would be a mistake to be completely transparent with every decision because people would argue with you about it ad nauseum.
As the campaign coordinator, you have done more than all three previous coordinators combined to be more transparent and make the campaign better.
I think, going forward, you just need to say "I have weighed in on all the arguments already and I have made these choices for the betterment of the campaign. No further discussion is warranted"
It's somewhat harsh, but you don't need to be hounded by people about it and they are taking advantage of your previous transparency.
Gamers may not like 'not knowing' but in this case, they will have to in order to be surprised in future chronicles.
IMHO I think a lot of us aren't hardwired to think about haunts as valid opponents while adventuring.
For those of us that have experienced other RPGs where haunts were non-existent, we knew the rogue needed to be searching for traps and disabling them. It is also hard for experienced gamers to role play brand new 1st level characters going up against devils and demons for the 'first' time as we all know their immunities and what have you.
This is a completely new adversary, which I think is awesome because it puts everyone in that mindset of needing to be wary of haunts. After playing Haunting of Hinojai, I know darn well that when something moans in the hallway ahead, I back up.
It would be an interesting social experiment to take someone who is brand new to RPGs except for PFS and someone who has played other RPGs as well as PFS and put them at a table together. With as many haunts as there have been in scenarios recently, the 'new' player may well have an advantage over the 'experienced' player as they are becoming hardwired to look for traps AND be wary of haunts.
Please, don't be melodramatic. Nothing is screwed up by restricting races.
The fact that you have such a passionate stance means that racial boons have value and have a lot of it. I think you agree with me on that. What other type of boon has this same value?
What does Paizo gain by restricting races?
Now, look at the book if you purchased it or the PDF. Look at the potential crunch non-racial boon holders get. It's a huge percentage of the book, and they can use core rules to make themselves a unique character that fits their profile.