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Todd Johnson's page

79 posts (80 including aliases). 1 review. No lists. No wishlists. 1 alias.


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****( )

Rough in places, but overall useful resource


The pros: The real crunch I got the book for, is that it brought open content renditions of several clerical domains from WotC "product identity" sources. A nice touch for wanting to bring PFRPG into a Faerun setting, as otherwise many domains that would have otherwise been missing from the pantheon would have had to be written from scratch, or just left out. At the same time, I found a good portion of the new spells to be a decent addition to the core spell lists - especially bardic spells to flesh out a class with relatively few unique to him spells. What I wished for was a few more paladin-only spells that could further distinguish the class' spell list, and also made the domains that used the spells more valuable than having the spells available to pally AND any cleric. I also would have wished for a blurb or two on suggested spell replacements for core domains with the new spells.

As far as the deity write ups, I could give or take - as I think most players and DMs are working with an existing campaign setting, else would flesh out their own. I've never had a use for extra-canonical deities in splatbooks.

The cons: Artwork seemed hastily done, especially the holy symbols. Also, as mentioned previously, some of the game mechanics new to PFRPG were missed - such as the +2/+2 feats that don't scale - but those glitches are easily fixed by a GM knowledgable in the game changes.




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