|Chris Bonnet Venture-Captain, Indiana—Indianapolis aka Red-Assassin|
InConJunction 2013 – Call for GM’s
Thanks for your help,
I would like to salute Michael Cleland getting his 4th star.
I am not to sure how long Michael has been GM'ing PFS, but it hasn't been that long, Perhaps 18 months or less. He does an excellent job gm'ing. His players have a habit of having their character die, his player surprisingly end up joyfull of the experience.
He regulary journeys to distant stores as a VL.
Please help celebrate my friends fourth star.
Pistol, Sword cane
A combination weapon, this gun mixes a coat pistol with a sword cane.
Benefit: The sword cane pistol is considered a double weapon for the purpose of creating masterwork or magical versions of this weapon. The pistol attachment makes the nature of the weapon a little more difficult to hide. An observer must make a DC 15 Perception check to realize that an undrawn sword cane pistol is a weapon rather than a walking stick; the DC decreases to 5 if the observer is able to handle the weapon. A sword cane pistol uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition. The sword part of the weapon must be drawn in order to load the pistol part of the weapon.
Sword Cane 45 gp 1d4/1d6 ×2 4 lbs. P
This slender light blade lies within a wooden container that serves as both its scabbard and hiding place.
Benefit: You can draw the blade from the cane as a swift action (or a free action if you have the Quick Draw feat). An observer must make a DC 20 Perception check to realize an undrawn sword cane is a weapon rather than a walking stick; the DC decreases to 10 if the observer is able to handle the weapon
So really what is this thing?
It is a combination weapon, not a real double weapon? Not really spelled out but I could see arguments to fire and stab the same round. Would the weight be 5 lbs? What would the correct cost be 775? I was thinking of having one made into mithiril. What special materials can it be made from? Darkwood? Then I guess the next question, how do you fire it? Is the handle/sword part the gun, or the scabbard part. I am thinking the pistol is the part of the scabbard. Since you have to remove it from the cane to reload it seams the muzzle must be part of the cane.
So the Sword Cane is ment to be clever DC 20 flat per is a good check, why does the added Coat Pistol remove the DC so low. Since it is infact a very small firearm.
Would it be wiser to just Sleight of hand a coat Pistol, and carry on with a regular Sword Cane.
Would this actually be a nice weapon to use, my future Master Spy wants to know. I was eyeballing the coat pistol, then really looked up on this. I am currently equipend with a bladed scarf. Then bringing up the Ezeren, cane. Would this be considered 3 serperate weapons, a cane 1d6 B a sword 1d6 P and a firearm 1d4x3 B/P?
If the UC allowed a free Coat Pistol instead of a Pistol, I would of just chosen to go with the Coat Pistol. Why wasn't the Coat Pistol ruled as a light weapon?
Congrats to Tracy Windeknecht on her third star.
I met Tracy March 2011 when she was just a humble player in City of Strangers part one.
Now she is a 3 star GM as well as a VC.
She does a damn fine job, I congratulate her as well as Indiana PFS congratuate her.
Other honorable mention Tim, 3rd star as well as the third star soon to be Greg, Tom and Ankur.
I was wondering how long your round takes.
If you are a player, how long does it take you when your turn comes around?
If you are a GM, does your round go longer than the players or less time?
Tiers and classes helpfull.
Also as a player is there anything the GM could do to help you, for instance a GM telling player A your up Player B your next. Do you like index cards with pre rolled initiavies done at the start of the game.
For instance I started using wave initiative, I disliked it when I first really learned about it. If there are 3 different pairs of creatures 2 goblins 2 kobolds and 2 frogs. I find it faster to group them together and have the frogs go on the same initiative. If there are 16 moorlocks I will group them in 4's. If there are 3 rogues I will not put them in wave iniative.
On August 15, to help celebrate the close of Season 3, this location will be hosting two tables of the Module – The Ruby Phoenix Tournament, playable with characters in the level range of 10-12.
This location will also be hosting the Module – From Shore to Sea, playable with characters in the level range of 5-7.
These Modules will be hosted in private rooms, and are not scenarios expect 8+ hours of gaming. There will also be 4 tables running traditional scenario’s at different times during the day.
28 Days remaining.
InConjunction is going to be having 6 slots with 3 tables of Pathfinder Society.
Come join in the good times, pre-order your tickets here
Friday slot 1 12 pm Mists of Mwangi, Delirium’s Tangle, Frostfur Captives
If you haven't notice we arranged this for new players.
I am playing in the SS AP
I am playing a Goblin Gunslinger with a 15 point buy. My ride skill is plus 12 and my handle animal is plus 3.
Any advice for what I can use this skill for? Trapped on an island, I have been thinking about trying to fast mount an enemy spider, but figure it may eat me, I will likely fail a handle animal. I am considering skill focus handle animal next level I am getting close to level 3.
So I was thinking of running the next AP, I was thinking of having the PC's make characters minus the race. Direct them with a 15 point buy adjusting racial stats later at the first session.
During the first session surprise them having them play all Kobolds or all Goblins. Perhaps creating a list of races on paper and having them draw the races at random.
Now I thought having a hat rigged with all kobolds or all goblins. Or a combination of different non core races.
I am looking forward to the Advanced Race Guide, I also want a nice silly game where there is allot of laughter. With the sucess of we be goblins I would like to mirrior that hilarity.
So what are some pitfalls that I am not seeing?
So recently I bought and decided to run this mod.
Well, in the Indianapolis area we have a good group of players, thanks to the local GM's and Begginer's Bash event we have had a nice surge of newer players. We also have allot of great players whom GM. At some point it is hard to find a scenario that can accomodate everyone. For instance from this group that showed up 2 players have level 12's 2 have level 10's and 3 have level 1-3's.
So I decided to run this mod, I have played mods in the past but havent ran one yet.
So last night I ran the first session of this mod.
What a blast, to begin with it was in perfect time for a nice holiday boon. I arrived at the Store/Restaurant about 45 minutes early, filled out allot of paperwork, prepped a couple maps. Once the players arrived, I surprised them with holiday boons. I told them I was not going to rush the mod that it may take 3 events to finish, that we may finish early at the end of part one(around 9pm). I described the page count and how there are 3 parts and after part one I would call a vote to see if players wanted to stay.
So part one went extremly well. I think the players found themselves surprised of the change of mechanics. After the first act, all the players wanted to stay for the second part. So I started Part 2 by the time everyone was ready to call it a night I was half way through the second part.
*The end of the First Part has an encounter that doesnt use mini's or a map.For this combat I used a NPC game master deck, I would pull out a npc face when a villager was being attacked flip it over if the npc got free. It worked great. If a PC was getting attacked I would place his mini on top of the card.
It was a great night to be a PFS GM :)
I also was wondering if other GM's have ran this and wanted to create a GM discussion for this mod.
So I am thinking of a new PC for PFS. Thinking Magus 5 blackblade archetype. Ninja 3 then full progression trickster.
I dm allot and see this as a great chance to learn some mechanics.
Thinking half elf high dex , int. Skill focus acrobatics.weapon finesse Dervish dance.
Viable build I don't intend to be a dpr machine us ki for extra base attack. But I would like to hit in the high their.
A player asked me in a game going one this question.
He is trying to start a PrC and needs a requirement of 5 to a certain skill. He already meets the rest of the PrC requirements. Does he have to wait till level 6 or can he start at level 5. Does skill points go up once you level up or after you declare the class to level in?
So, I am new to the world of creating an animal companion.
I am a 6lv Inquisitor/1st level fighter. I have whirlwind attack, spring attack. I am armored in Mithiril Full Plate and a large darkwood shield.
I was thinking of switching domains/deity via spell,Erastil Animal/Feather sub domain. I have just leveled and have the chance to pick up the Boon Companion feat. I was thinking of choosing the Roc for an AC. Mainly for the ability to have flying mount. I expect to only ride this mount for about 1/6 of "game" time.
Roc Starting Statistics: Size Medium; AC +5 natural armor; Speed 20 ft.fly 80 ft.; Attack 2 talons (1d4), bite (1d6) Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11; Special Qualities low-light vision.
Roc 7th-Level Advancement: Size Large; AC +3 natural armor; Attack 2 talons (1d6 plus grab), bite (1d8); Str +8, Dex –2, Con +4.
I expect to have a base ride skill of 4 ranks 3 trained 3 attribute. for total 10.
I getting an exotic military saddle and a ring of feather falling.
Thanks for any help.
I was wondering if anyone thought picking up this rogue talent twice would be a good idea. If it would be worth an additional rogue talent to have the ability to cast another first level spell. If so could you provide a spell advice. So far I picked it up for expeditious retreat.
Also wouldn't it be great to get a 3rd tier of this talent chain to cast a seconf level spell?