S. J. Digriz wrote: A shout out for cockroach people! It could be so very fun to play a cockroach person, and the general toughness, stealth, and creepiness of the species would make for some great abilities. "No no, look I'm sorry but you can't ALL name your characters Gregor Samsa. It'll get confusing."
Alright, i have a silly build idea, which i know is going to be sub optional, but I'd like help making it as good as it can be while retaining a few core components. Fixed points that cannot be changed:
Building to level 10 Current build
Spoiler:
Going for an intimidation build to synergize with Swashbuckler dedication. Half-Orc Giant Instinct Barbarian Aspiring Free Captain Stat @1 @5 @10 Str. 16 18 18 Dex. 16 18 18 Con. 14 16 18 Int. 08 08 10 Wis. 08 08 10 Cha. 14 16 18 Class feats
Skill feats
Ancestry feats
~~~~~~~~~~~~~~ Thoughts, changes?
Xethik wrote:
A playlist entitled "Kineticist, Shifter, Occultist, & Inquisitor", but the only songs on it are "Never Gonna Give You Up" and "I Am Very Glad, as I'm Finally Returning Back Home"
Counterpoint: Ancient Elf, the heritage that requires you to be over 100 years old, gives you just a Multiclass Dedication.
"Henlo, i am a human who has been adventuring for 3 weeks, I'm now a level 5 wizard and can lob massive magic explosions" "I am an aged and wise elf, who has lived for centuries. My stats are actually worse than yours because im a level 1 investigator with the wizard MC. I can't quite cast magic missile."
I'm excited for all of it, but my personal hope is for the inclusion of some extra wild-west style stuff that hasn't been revealed yet. Things like Lassos as a net variant. 0 damage weapon that allows ranged grab and dragging. Possibly (both because I think it would fit thematically for inventors and because I'm hoping for a decent sized equipment section) bringing the 'equipment trick' feats into 2e.
One thing, in general, that I'd want from any D&D or Pathfinder book on Dragons is a moderate length section on roleplaying and portraying a dragon as GM. Most adult dragons have 16+ int and wis, some have 20+. And yet all too often they're played as mindless ravening beasts. Oh they may be cunning or use tactics, but actually they don't even do that most of the time, they're just played as direct power combatants.
I'd just really liked to see more dragons justifying and using their +4 to +7 int/wis/cha mods.
Ravingdork wrote:
Source of all power, Crimson pyre burning bright, let all your power gather in my hand, Fiiiiiiire-Baaaaaaaaaall!
Also, consider the Herbalist dedication (apg 176).
So that indicates to me that they intend a natural medicine user to still carry a set of healers tools.
I like free archetype.
I'm not sure if I'd even allow the bonus feats to be used for chained archetypes (like the Hellknight archetypes where you can start one even if you haven't satisfied the feat tax on the others dedication yet). In the unlikely event that a player somehow managed to take every feat their archetype offered before hitting 20 (like by being a rogue and taking an archetype with skill feats) I'd give thema free retaining, essentially moving an archetype feat into the new archetype slot and having then take a legal feat in the previous non-archetype slot freed up.
I know Mortics have been lightly touched on, but i think it's worth revisiting. It seems pretty clear to me that Paizo is willing to alter and adjust 1e lore and mechanics to make things workable and balanced from a 2e perspective. And the Anadi and Sprite show us that they have little issue restricting, removing, or making a high level feat of powers and abilities that the Bestiary version gets built in, for a PC Ancestry. So I think Mortics can work as an Ancestry or set of Versatile Heritages. Diminish the feeding requirements, gate the "hold your breath and become full undead temporarily" behind an ancestry feat at maybe 9th level.
I like the idea of shifter's 'sub-class' being tied to a creature type.
Also, here's a wacky idea. What if you gave a class without base spell casting the Basic, Expert, and Master spellcasting feats as class feats?
If a human cloistered cleric used their ancestry feat for natural ambition (domain initiate) and their 2nd level class feat for domain initiate, and that gave them a focus pool of 3 at 2nd level, would that be powerful? Would that be a good use of feats? Would people say "that's clearly the optimal way to build a cleric and everyone who plays a cleric should obviously do this every time because not doing so is obviously weaker and worse"? One thing I'm learning is that pf2 uses ambiguous language as a sort of bulwark against the powergaming rules lawyering that 3.5 and pf1 had. If language is hyper specific and unambiguous then if you find an exploit it's "legal". In pf2 language is ambiguous and instead of giving a lot of errata and guidance the official policy is "make a table judgment". Which I'm not 100% behind, but it is what it is. So in an ambiguous situation where we know we're not likely to get errata or an official ruling, I think the question we need to consider is not "What exact specific thing did the dev's intend in this scenario" (especial since they've indicated that they often don't share a perfect unified vision) but rather look at the most common competing interpretations and ask "is this interpretation over powered when compared to other options or is this interpretation overly limiting and weak?" and then look for the interpretations that don't hit those bars. So IS a cleric potentially having 3 focus at level 2 game breaking, or even just good enough to over shadow the other build options?
On the surface, I want a heavy focus on partial shifting. Grow claws, jaws, horns, tentacles, what have you, but don't usually fully shift. I definitely agree that it needs good unarmed attack proficiency progression, good unarmored defense progression, and good HP. Mechanically, I want it to be a Monk/Druid Hybrid. Some focus spells, but shifting effects that are non-spell effects. Shifting being some combination of Stance or a mechanic like Rage.
Essentially the shifter should be able to 'Shift' and be a decently effect martial combatant even if combat lasts more than 10 rounds, or the GM decides to drop a second combat in such a way that they can't refocus. A shifter without focus points should be at least as effective as a Rogue or Fighter (who isn't unarmed build) without their weapons or armor.
Arachnofiend wrote: I, for one, eagerly anticipate the possibility of playing a gurgist noble lady with a refined palette who seeks the most gourmet manner of preparing raw meat. Lots of sushi, I'm sure. I wonder if you can get away with searing? Today's menu Salad: shrimp cevicheStarter: beef carpaccio Fish course: tuna sashimi Main course: Steak (blue) [Ok this menu wouldn't pass muster because we're going fish beef fish beef, but people get weird when you put out chicken or pork carpaccio...]
I could see it.
2> Focus Cantrips 3> Cleric, Druid, Monk, Ranger, Sorcerer, & Witch get refocus 2 as a 12 level feat and refocus 3 as an 18 level feat. So if a classes full focus is focus spells it seems reasonable that they could get rf2 @ 7th, rf3 @ 13th, and rf4 @ 18 or 20. As a class feature rather than a feat. Add in things like Surging Focus (cleric 8) and Familiar Focus and probably everyone will decide they're over powered because at level 20 they can do 4 level 10 spells every fight and possibly 6 level 10 spells in a boss fight.
Assurance cheese - Forensic medicine investigator, assurance medicine, Dump wisdom. Normally 8 wis means you're not gonna be a good non-magic healer.
Ched Greyfell wrote:
God pf2 would work so well for Eberron. Just the concept of Dragon marks in a system with ancestry feats built in...
Honestly, I'd kind of like them to start doing the Player Companion style books like they did for 1E. 32 page soft cover stable bound books focusing on narrow topics. Suppose i want more focus on nature magic, suppose Secrets of Magic doesn't cover what i was looking for. I'm out of luck, it's gonna be a while before they put out another 100+ page hardback with a magic focus. How long til they do a wilderness focus HB that might expand the nature magic I'm looking for? Who knows? But if they're doing small books (ideally every 2 months like in 1e) then my odds are suddenly better. Releasing 2 major books with overlapping topics within a few years will get bad reactions, but releasing a small supplemental book along with the large major release? Might actually boost sales?
Specific wishlist
huh, forum supports Bold and italic but not underline?
The return of teamwork feats, and a marital and caster classes built around them. Teamwork feats - a tag [teamwork] that can appear on general, skill, or class feats.
Tactician - Martial, lots of teamwork class feats, bonus teamwork feats like rogue and investigator get bonus skill feats. Signature feature is granting allies temporary access to their teamwork feats. [Name] - caster, teamwork class feats, but no bonus feats, some form of group cast metamagic. Able to spend their actions to apply metamagic to an allies next spell?
rainzax wrote:
Ok, here's my take. Battledancer: You gain panache if you get a success vs an observer's will DC. So to me that parses as they must be able to observe you, i.e. you performance must be one their senses can perceive.
Braggart: You gain panache if you successfully demoralize a foe. So maybe you can try, but if they're immune to Intimidate to Demoralize you can't ever actually succeed. Fencer: Again, requires successful feint or distraction, so if they're somehow immune to those actions you can't succeed and therefore can't gain panache. Gymnast: The maneuvers can't be used against illegal targets. You aren't allowed to use the action targeting a creature that isn't a legal target, also it again requires success in the maneuver. So you can't use Grapple, Shove, Trip to gain panache against targets that you can't Grapple, shove, or trip. Wit: Again, Wit requires success in the Bon Mot, and you can't succeed against a target that's immune to the effect. Battledancer is an outlier because the wording they used to allow them to use Fascinating Performance to gain panache under battle conditions means that they can target enemies they can't actually fascinate and try a check against their will dc.
Kalaam wrote:
I also consider it at least possible that, as this is a core line book and focused on magic, that the spells chapter or statements/errata issued by paizo/pfs might open this specific book up. Something like "anytime a feat, class feature or ancestry feature would let you select a common spell from a list in the core book you may select a common spell from the appropriate list in this book instead". After all, PFS does want to encourage people to buy books, and forbidding or boon gating everything new works against that goal.
Personally I agree with Samir's point of view, particularly that errata should come more often, and that we need standard answers to any CONTENTIOUS questions for PFS. I personally feel that if the Dev team can't answer these questions, due to understandable work load and time issues, that PFS should at least issue PFS rulings until such time as official errata can be issued.
You know, like how a Witch Dedication Familiar works.
That said, I do find the rules forum useful because it often provides a good idea of how people are LIKELY to interpret an ambiguous rule, helps when you are confused because you misread a rule, or simply can't FIND a specific rule because Paizo can at times be bad about things like mentioning something once in one spot not obvious to look in (I'm looking at you, PF1 throwing a two handed weapon being a full round action). But lastly, to answer Samir's final question with the answer I have been given several times: The Paizo dev team is small for the amount of material they put out, and they don't always agree about how a specific rule should be interpreted, AND they don't have any one specific person granted official top authority over rules questions, SO any rules errata requires them to essentially STOP WORKING on new content and devote days or even weeks to meetings to hash out more detailed specific answers.
nephandys wrote: A little bit of a tangent, but I see some people asking for a default large ancestry, wouldn't that break some (all?) existing adventure path/module maps, requiring the large character to Squeeze through 5' hallways? I mean, to a certain extent that's true, but it doesn't and has never stopped Paizo (or WotC OR 3rd parties) from publishing 'Aquatic or Semi-aquatic races that are routinely hosed by not having access to a large body of water every N hours'. Like, if you consider Azarketi to be an acceptable ancestry to publish then really any argument of "This ancestry has special problems and limitations in a large number of prewritten adventures" is NOT a good argument to use. And clearly Paizo thinks Azarketi with their water dependence IS a good race to publish, since they've released it for free as a preview because the book they were planning to publish it in has been delayed.
Ravingdork wrote:
The Diogenes of Rules! It makes sense now. (my previous answer was intended as playful for what it's worth. I wouldn't out of hand murder a pc for something like that, but I WOULD 'say' something like that in response as a sort of verbal flick to the forehead)
If you had a time machine, and you posted the actual now published PF2 Swashbuckler in the Homebrew forum about 2 months before the APG playtest went out, aside from triggering a leak hunt and much upset at Paizo, I'm fairly certain you would have gotten a metric tonne of feedback that said "That's not a Pathfinder Swashbuckler" "That's now how Panache Works" etc, etc, etc. The biggest problem with adapting ANY class from PF1 to PF2 is that a lot of mechanics and subsystems, *Which may be considered Iconic for that class*, do not work or are against explicit design choices for PF2. And people resist change, and people want what they know. IMO the hardest classes to adapt from PF1 to PF2 at this current moment are any of the 4/9 that you don't want to strip of spells like they did with Ranger and Paladin, and 6/9 casters that don't make sense to turn into full casters like they did with bard. Because we all SAW how unfortunate their solution for Magus and Summoner were in the playtest, and we don't know how they're going to fix it in SoM yet. So how do spells go for a Bloodrager? An Inquisitor?
I think that for Martial classes to have the "4 Degrees of Success" that casters have with many spells, you'd necessarily have to make martial ATTACKS work more like SPELLS. So Fighters get a limited set of Maneuvers with varying levels and most of those Maneuvers take 2-3 actions and when they've used up their Maneuvers for the day all they have left is they
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