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Adventurer

Tityanna Medvyed's page

409 posts. Alias of Hu5tru.


Full Name

Tityanna Medvyed

Race

Human

Classes/Levels

Sorceress (Fey) 1/ Oracle (Life) 1

Gender

Female

Size

Medium

Age

16

Alignment

LG

Location

Stolen Lands

Languages

Common, Sylvan

Strength 12
Dexterity 13
Constitution 14
Intelligence 13
Wisdom 12
Charisma 18

About Tityanna Medvyed

Tityanna Medvyed
Female Human Sorceress 1 (Fey Bloodline)/ Oracle (Life Mystery) 1
LG Medium Humanoid
Init + 1; Senses Perception +1

DEFENSE

AC 16 (+4 Shield, +1 Dex, +1 Deflection), touch 11, flatfooted 14
HP 12
Fort +2 (+5 vs. Exposure), Ref +3, Will +5 (+2 vs Fey magics)

OFFENSE

Melee Quarterstaff +1 (1d6+1)
Ranged (touch) Ray +1

STATISTICS

Str 12, Dex 13, Con 14, Int 13, Wis 12, Cha 18
BAB +0 CMB +0 CMD 12
Traits: Focused Mind, Noble Born (Medvyed)
Feats *Eschew Materials, Nimble Moves, Dodge
Skills Craft (Caligraphy) +5, Knowledge (Arcana) +6, Knowledge (Nature) +6, Knowledge (Nobility) +5, Knowledge (Religion) + 5, Sense Motive + 4, Spellcraft +6
Languages Known Common, Sylvan

Equipment

On Person Waterskin (4 lbs), cold weather outfit (7 lbs), quarterstaff (4 lbs), purse containing
13 gp, 03 sp, 05 cp

Puck the Wonder Pony:

N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
DEFENSE
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
OFFENSE
Speed 40 ft.
Melee 2 hooves –3 (1d3)
STATISTICS
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, RunB
Skills Perception +5
SQ docile
SPECIAL ABILITIES
Docile (Ex)
Unless specifically trained for combat (see the Handle Animal skill, a pony's hooves are treated as secondary attacks.

A light load for a pony is up to 100 pounds, a medium load is 101–200 pounds, and a heavy load is 201–300 pounds. A pony can drag 1,500 pounds.


On Puck, the Pony pack saddle (15 lbs), Bedroll (5 lbs), Winter blanket (3 lbs), 14 days rations (14 lbs), 5 days feed (20 lbs), 4 peasants outfits (8 lbs), 2 vests (1 lb), 5 bars soap (2.5 lbs), 1 Medium Tent (30 lbs)

SPECIAL ABILITIES - Sorceress

Bloodline Arcana: Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2.

Bloodline Powers: You have always had a tie to the natural world, and as your power increases, so does the influence of the fey over your magic.

Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.

SPECIAL ABILITIES – Oracle

Oracle’s Curse (Ex)

Each oracle is cursed, but this curse comes with a benefit as well as a hindrance. This choice is made at 1st level, and once made, it cannot be changed. The oracle’s curse cannot be removed or dispelled without the aid of a deity. An oracle’s curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle.

Deaf You cannot hear and suffer all of the usual penalties for being deafened. You cast all of your spells as if they were modified by the Silent Spell feat. This does not increase their level or casting time.

Channel (Su): You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier.

SPELLS KNOWN

Sorceress

(caster level 1st, concentration +7, melee touch +1, range touch +1)

1st (4/day) Sleep (DC 17), Shield
0 (unlimited) Daze (DC 16), Detect Magic, Detect Poison, Message, Read Magic

Oracle

(caster level 1st, concentration +7, melee touch +1, range touch +1)

1st – (4/day) Bless, Cure Light Wounds, Protection from Evil
0 (unlimited) Create Water, Guidance, Light, Mending

History:

Insular and proud, the scions of House Medvyed were known throughout Brevoy for their particular talents to maintain a hold of fey infested wood. So it was odd when the result of a passionate pairing between two of its members while ranging was a diminutive, nut-brown child with chestnut hair and large green eyes. Tityanna's pale and perfect mother instantly fell in love with her babe, while her father, a capable woodsman and magistrate harbored some suspicion of fey trickery that had replaced his child with a charming little creature who robbed his lady of the sense and practicality he had admired so while ranging.

Childhood was difficult for Tityanna. Her cousins were each hale and strong individuals who succeeded in light ranging without seeming to apply much effort to the martial arts, while Tityanna struggled with the draw on a child's bow, and had no sense of direction save for the obvious passing of the sun. Reliant upon themselves for survival, House Medvyed consistently produced the most capable rangers in all of Brevoy, but before the age of ten, despite giving all of her effort to learn, it became clear that Tityanna was not fit to follow in this tradition.

Tityanna's sole source of comfort in these times was her mother, Leila. Leila and her father had never married, and the man was rarely seen much less active in her life. What little influence Layla maintained as a scion was used to provide Tityanna with capable tutors who examined her and found that she had every ability to serve her House, but in a much different capacity than her cousins. Rather Tityanna's will, which had been bound and frustrated by her inability to serve in the traditional occupation of House Medvyed, would come to express itself in the innate ability to manipulate the reality of nature. In fact, it was said, she would come to be an extremely valuable asset to the family with proper training.

And so it was that for the first few years of her adolescence, Tityanna was instructed in topics in topics including the laws of magic, and the fundamental laws of nature, but also in the structure of the Brevoyan court. Tityanna found the structure of her studies made up for a lack of such in her home life, with her father being all but a haunted look on her mother's face when she asked after his identity.

When Tityanna came of age, her father and grandmother visited Leila's modest home and gifted Tityanna with a chest full of fine dresses, jewelry, and almost as though added as recourse at the last moment, histories of the wood which she had been raised in. While Tityanna's father stood at an aggressive attention, avoiding acknowledging Leila in the least, the elder woman informed Tityanna that a place had been secured for her at court. She was to represent the interests of the House beside her father and his wife Ilyena, and be introduced as their daughter.

Tityanna knew better than to refuse the request of senior members of her house, and so it was with a heavy heart that she quitted her childhood home and attended court beside her step-mother as her lady maid. She quickly found the pagentry and politics a bore, and even more so the wandering eyes of the young pages and scions of other houses who pretended at martial ability to impress. Tityanna was introduced at balls, and spent many hours uncomfortably bouncing atop far too grand mares on mockeries of hunts chasing after the pretty scions as a matter of duty, retiring late in the evening to pen a journal of her outings to her mother, which they passed between them at regular intervals so that they might continue to share their lives. Gradually, Tityanna became aware of her parents intent to marry her to such a useless fop, as her beauty and arcane ability created an attractive draw for any house save her very own, at least so far as she was able to secure a political alliance with another through marriage.

It was all that Tityanna could take. She confronted her father, and calmly and rationally explained to him that it was her sense of duty to her house and him for giving her life that she had endured the idle chatter of the court, but she would not stand to be played for a fool in this manner. She had heard of the charter to settle the Stolen Lands and insisted that if she could not serve her house in an official capacity by bringing them honor in hunts or ranging, then she would spread their influence into a new land, and make them stronger. Having no decided interest in either outcome, her father agreed, and allowed Tityanna to sign herself to the charter.

Motivations:

Tityanna's primary motivation to be in the Stolen Lands, pursuing the charter is to prove her worth to her family. As an arcanist among rangers and outriders, her homelife was somewhat difficult. Although she made frequent study of the wood, and accompanied her brothers and cousins on rangings for the experience, her lack of physical presence is something that could not readily be accounted for by the host.

Rather than simply be married off to increase some pull in politics, Tityanna chose to come to the Stolen Lands to carve her own way in life.

While she has not trained diplomacy, I can see Tityanna assuming the roles of either Councilor or Diplomat, if those have not already been filled or looked to by the party yet. If they have, a third option would be magister. She has an extremely lawful personality, where she will defer to the party leader, but it is in her interests, and everyone's interest to promote order, so that all can achieve their ends in a structured and secure way.


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