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Clegg Zincher

Titus "The Titan" Armstrong's page

51 posts. Alias of Ashe.


About Titus "The Titan" Armstrong

Titus
Male Human(Aasimar MuseTouched) Dawnflower Dervish Bard 7
CG Medium Outsider
Init +2
Trait: Savant(Perform Comedy), Fates Favored
Darkvision 60'
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Defense
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AC 27, touch 17, flat-footed 25
(+8armor,+2Dex,+1Trait,+2Deflection,+2Natural,+2Luck)
hp 65
Fort +13, Ref +10, Will +8
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Offense
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Speed 30ft.

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Statistics
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Str 13, Dex 18, Con 14, Int 14, Wis 13, Cha 18
Base Atk +6; CMB +11; CMD 23

Feats:
Extra Performance (1st)
Master Performer (3rd)

Skills: 22 Ranks
Acrobatics +6 (5rank,3class,2dex,-4AC)
Swim +5 (1rank,3class,5str,-4AC)
Climb +5 (1rank,3class,5str,-4AC)
Stealth +6 (5rank,3class,+2Dex,-4AC)
Perception +10 (7rank,3class)
Sense Motive +6 (3rank,3class)

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Racial Abilities
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•Darkvision: 60 feet

•Sacred Tattoo Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.

•Shaman's Apprentice Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait.

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Special Abilities
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Close Control (Ex)
At 2nd level, a brawler becomes skilled at forcefully moving his opponent around the battlefield. The brawler gains a +1 bonus on bull rush, drag, and reposition combat maneuver checks. The brawler also gains a +1 bonus to CMD when attacked with the bull rush, drag, and reposition maneuvers. These bonuses increase by +1 for every four levels after 2nd (to a maximum of +5 at 18th level).

This ability replaces armor training 1.

Close Combatant (Ex)
At 3rd level, a brawler gains a +1 bonus on attack rolls and a +3 bonus on damage rolls with weapons in the close weapon group. Both of these bonuses increase by +1 for every four levels beyond 3rd (to a maximum of +5 on attack rolls and +7 on damage rolls at 19th level).

This ability replaces weapon training 1 and 2.

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Gear: Starting Gold 23500gp, Remaining 203gp
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+1 Armored Kilt Brawling 4170gp
Body Wrap of Mighty Strikes +1 3000gp
Ring of Protection +2 4000gp
Amulate Natural Armor +2 4000gp
Jingasa of the Fortunate Soldier 5000gp
Cloak of Resistance 1000gp
Potion of Fly 750gp
Potion of Invisibility 300gp
Wand of Cure Light 50chgs 750gp
Chain Mail 300gp
Pathfinder Kit 12gp
Wushu Dart (10) 2gp
Javelin (3) 3gp
Rope 50' 10gp


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