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About Tiran CollabStats:
HP: 149/149 Init: +6 Melee: +20/+15/+10/+5 Ranged: +22/+17/+12/+7 Full Attack:
Standard Attack:
Disarm(rapier): +30
Shortbow +22/+17/+12/+7 1d6 x3 60'
AC: 34
Skills:
Acrobatics: +14 = 8(ranks)+6(Dex) Climb: +14 = 8(ranks)+3(class)+4(Str)-1(armor) Knowledge(Dungeoneering): +12 = 8ranks)+3(class)+1(Int) Knowledge(History): +10 = 8(ranks)+1(Int)+1(trait) Perception: +17 = 16(ranks)+1(Wis) Survival: +12 = 8(ranks)+3(class)+1(Wis) Swim: +14 = 8(ranks)+3(class)+4(Str)-1(armor) AC, Saves, Attacks:
AC: 34 = 10+11(armor)+1(shield)+5(Dex)+5(dodge)+2(deflection) Touch: 18 = 10+5(Dex)+5(dodge)+2(deflection) Flat: = 10+11(armor)+1(shield)+2(deflection) Saves:
Attacks:
CMB: +20 = 16(BAB)+4(Str)
Feats, Racial Traits, Traits, Class Features:
Feats: Combat Expertise: -5 to hit, +5 dodge bonus. Impoved Disarm: +2 CMD vs. disarm, + 2 to disarm, no AoO. Greater Disarm: +2 to disarm, weapon lands 15' away. Power Attack: -5 to hit, +10 to damage. Quick Draw: Draw weapons as free action. Two-Weapon Fighting: Reduce penalties for two-weapon fighting. Break Guard: May attack as a swift action after disarming foe. Double Slice: Full Str bonus on off-hand attacks. Hammer The Gap: +1 damage for each prior, consecutive hit. Improved Two-Weapon Fighting: Second off-hand attack. Martial Versatility(Weapon Focus(light blades)): Weapon Focus applies to all light blades. Martial Mastery: All combat feats apply to light blades. Two-Weapon Rend: Deal 1d10+6 rend damage if both weapons hit. Greater Two-Weapon Fighting: Third off-hand attack. Two-Weapon Defense: +1 shield bonus while wielding two weapons. Weapon Finesse: Use Dex bonus with finesse weapons. Weapon Focus(Rapier): +1 to hit with rapiers. Greater Weapon Focus(Rapier): +1 to hit with rapiers. Racial Traits:
Traits:
Class Features:
Gear:
+4 agile adamantine rapier; +2 agile adamantine dagger; shortbow; 20 arrows; adamantine falcata; +5 medium fortification mithral breastplate; +2 ring of protection; +4 belt of physical perfection; goggles of night; explorer's outfit; eyepatch; hat; cloak of resistance +4; scabbard of staunching; quick runner's shirt; masterwork backpack (in backpack: explorer's outfit; 1 day's rations; 2 waterskins; bedroll; 50' spider silk rope; grappling hook; flint and steel); bag of holding(type 1)(in bag: 3 potions of bear's endurance; 3 potions of bull's strength; 3 potions of cat's grace; 3 potions of displacement; 10 potions of cure serious wounds; 3 potions of flying; 3 potions of protection from acid; 3 potions of protection from cold; 3 potions of protection from electricity; 3 potions of protection from fire; 3 potions of protection from sonic; 3 potions of good hope; 10 potions of lesser restoration; 3 potions of invisibility; 3 potions of remove curse; 3 potions of magic circle against evil; 3 potions of protection from arrows; 3 potions of heroism; 10 potions of cure moderate wounds); heavy horse(war-trained)(on horse: military saddle; bit and bridle; saddlebags) heavy horse (on horse: pack saddle; small tent; 40 waterskins; 13 days' rations; 28 days' feed) 86 lbs light load Money:
13,058 gp, 1 sp Physical Description:
Tiran is rather short, with lightly bronzed skin and dark hair. He wears an eyepatch over his left eye, a large brimmed hat and an embroidered cape, with a rapier and dagger at his belt. Background:
Name: Tiran Collab Race: Human Job: Mercenary Age: 35 Likes: His brother, Doritian Collab; fellow mercenaries. Dislikes: Qadirans, pirates, Gebites. History:
Useful Die Rolls:
full attack(rapier)[dice]1d20+21;1d20+16;1d20+11;1d20+6[/dice] full attack(dagger)[dice]1d20+19;1d20+14;1d20+9[/dice] standard attack(rapier)[dice]1d20+18[/dice] standard attack(dagger)[dice]1d20+16[/dice] disarm(rapier)[dice]1d20+30[/dice] disarm(dagger)[dice]1d20+28[/dice] rend damage[dice]1d10+6[/dice] fort save[dice]1d20+18[/dice] ref save[dice]1d20+15[/dice] will save[dice]1d20+10[/dice] |
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