Matrena Goldthorpe

Tippo Dakar's page

Pathfinder Starfinder Roleplaying Game Subscriber. Organized Play Member. 152 posts (258 including aliases). No reviews. No lists. 1 wishlist. 1 Organized Play character. 4 aliases.



1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Mutants and Masterminds at PL6 or 7 I found emulates the more fantastic pulps (Doc Savage, The Spider) pretty well.


1 person marked this as a favorite.

I'm interested and there is a character sheet under my profile. I'm not sure where to find the "Standard starting equipment as defined in the PRD" though.

Background
Abdul was born into an impoverished family in a far away desert city. At a young age he went to work as a hostler for a merchant and his last trip with the merchant's caravan brought him to a city far to the north of his homeland. While there, the city came under siege. The caravan fled but in the confusion Abdul was left behind. As the war ground on the youth was conscripted into service to defend the city walls and there he saved the life of a wounded knight. In gratitude the knight made Abdul his squire. In time the knight acquired a barony and Abdul rose to knighthood himself.

He now serves his old master and is in Whiterush accompanying the baron's mother while she attends the wedding. As long as he is assured of the lady's safety, his sense of chivalry will oblige him to offer any aid he can to his hosts.


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

I hope this question isn't as stupid as it sounds.

I am adding the 'Body Bludgeon' (http://www.d20pfsrd.com/classes/core-classes/barbarian/rage-powers/paizo-- -rage-powers/body-bludgeon-ex) to my barbarian's (an awakened riding dog with permanent animal growth) rage powers but I'm confused by one sentence:

"If the pinned opponent is unable to resist being pinned for any reason, the barbarian can use that opponent as an improvised weapon without grappling or pinning the opponent". Under what circumstances is an opponent unable to resist a pin? Unconscious, paralyzed, or magically held?

The last condition is of the most interest to me because our sorcerer habitually casts hold on opponents. Do I even have to make a grapple check then a pin to pick a held opponent up and rag doll him?


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

As a general suggestion, you might read through a few adventure paths since they usually involve some kind of world beating plot that heroes must thwart. You just have to switch out the situation and make your heroes the facilitators of the scheme and their opponents the 'good guys'. In short, give them some all-powerful McGuffin to strive for - an artifact to assemble or ritual to complete. Along the way they'll leave clues or otherwise attract the attention of 'heroes' who will try to stop them.

As a specific suggestion, I played a character once that went over to evil and, as a high level character gained control of a secret mithril mine which he used to destabilize the economies of the neighboring territories and finance terrorist attacks against dwarves (he was a dwarf himself and trying to drive is brethren to his cause of dwarven supremacy). He also tried luring the various heroes, who might oppose him, into suicidal adventures so he could confront them piecemeal instead of as a group.

So in my case the McGuffin was the mithril mine. By the time he got to carrying out his plots he had graduated to NPC in the campaign (I still got to make his plans) but his function was to give the new characters something to do.


3 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Gozer "Bone Splitter" wrote:
I have never been in a pbp. Are there any special rule on when, how many times, how often, etc... to post? How in depth do the posts need to be and anything else? Thanks for any assistance.

The Bane's answer to this question pretty much covered it. I've been looking through some of the established games and the most common conventions are:

"This is a direct quote from your character" Anything that is bolded is assumed to be audible to those within earshot and spoken in the Common Tongue. If you mean the words to be spoken more loudly, you'll have to say so ("He shouted","She called"); I'll also assume ALL CAPS is shouted speech, "I SAID, THIS IS A DIRECT QUOTE!". Whispered speech works the same way, except you can italicize it "I heard you the first time, jerk."

If you want your character to say something in a language other than Common, please do it this way:

Agota turned to the rogue, "{elven: I don't trust the king.}"

One of the cool things about play-by-post is being able to get into the characters' heads in ways we don't at a game table. So share your character's thoughts, as The Bane indicated, with italics and without quotes:

[bigger]Agota smiled at the king (You lousy baby-killing bastard) before bowing low and leaving the throne room.

Unless the king is reading Agota's thoughts or does a sense motive check, he won't know her respect for him is feigned.

Use the ooc tag (Out Of Character) to write things that you as a player are saying, not your character:

We're doooooooomed!

And you can use the ooc tag to explain mechanically what your character is doing:

Sensing the goblin was weakening, Agota thought I'm tired of this battle. With all her might she swung her mace at his head. Using Power Attack

I'm not too fussy about the tense you use, but I would like you to post in third person. I'm pretty sure I'll find first-person is too confusing.

So this is okay:

Agota sneered at the cowering 'king'. "The time for mercy has passed." She swung her mace again.

As is this:

Agota sneers at the cowering 'king'. "The time for mercy has passed." She swings her mace again.

But not this:

I sneered at the cowering 'king'. "The time for mercy has passed." I swung my mace again.


9 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Ya' damn kids with your "point buys" and "drop the lowest"! Why back in my day, this had to be nineteen-hundred and seventy-eight, we rolled 3d6 and took the results in order (and we had to make the dice ourselves out of dried buffalo dung). That's how I ended up with "Fearless Ferd" - intelligence of 3. Last anyone saw of Ferd is he was holding the bridge against an orc horde while the others "went to get help."

Come a long way since though. Back in second edition days I played with a group that rolled 4d6, drop the lowest and reroll ones. Then they bumped it to 5d6, drop the lowest two. It was insane. If I wanted to play a gol-danged superhero I'd switch to Synnibar.

Now we just have a system where you take the daytime high temperature in six European capital cities, divide by 6 and Bob's your uncle, you got scores (works better if you do it in summer and don't tell the others your using Farenheit).