"Well met, I think is the proper greeting. Which one of you healed me, I would very much like to express my thanks, as I was usually the one with the bandages where I come from."
That was me, although no thanks are necesary. I like helping out good people when I can.
Tsadok Duskwalker wrote:
Seeing Tipello bandaging the other cretins up, "Would you like a hand with that, I'm not the best, but I can at least help with that." He says as he reaches for a bandage, or makes one out of a bit of torn cloak or shirt of what ever thug needs this. He also starts tearing cloaks to use for binding them behind their backs.
Sure, I could use the help. These fellows are heavy and much bigger than me.
Antianel Jastieth wrote:
Turning toward Tsadok and Tippello, he observes their efforts with a bemused expression. "You are generous souls to heal your foes," he says slowly, "but I cannot help wondering if it is wasted effort on such as these." He looks over at the body of the man he killed, and carefully pulls the short sword from the dead man's hip. "This, on the other hand, deserves more respect than a corpse can offer."
I generally prefer to let the proper authorities handle ruffians when I'm in a civilized place. Although I assure you that when I travel in the wilderness, then I make their choices for them if I have to.
Tippello will bandage the wounds of the goatee'd wizard, then move on to using whatever is at hand to tie up the ruffians.
Heal check on goatee 1d20 + 6 ⇒ (19) + 6 = 25.
Also while he's bandaging the wizard and the other cronies, Tippello will make an effort to see if they have any identifying papers or clues as to who they worked for or if they were autonomous.
To Dwarf: I'd be happy to talk to Mr. Vancaskerkin as soon as I'm done tending to these fools (kicks random thug in ribs to emphasize his point).
Being careful of the one remaining thug, Tippy moves about among the bodies checking for signs of life.
Tippy will move among the downed foes and patrons, and either bandage them if they are still breathing or perform funereal services for them if they have passed on.
Tippy moves near the half-orc monk and praying to Desna lays a glowing palm on the monks waist and the monk feels a refreshing energy flow through him.
I'll move opposite the bad guy Tsadok is fighting, preferably with a 5 foot step if possible and switch out my magic stone spell for a cure light wounds 1d8 + 1 ⇒ (7) + 1 = 8.
Tippy makes his way carefully over to the woman with the eyepatch and tears a strip of cloth from her garments to bandage her wounds.
Avoiding the thugs and the wizard, Tippy will move beside the downed woman and perform a heal check to stabilize her if she's still breathing. Heal check 1d20 + 6 ⇒ (2) + 6 = 8
Hmm, that didn't work so well. Can I tell if she's still breathing?
Tippy moves from beneath the table seeing Lyre will probably be safe there and heads towards the downed woman with the eyepatch with the intention to stabilize her. On the way he puts forth his hand and a wave of energy flashes from him in a burst of pleasant thoughts of butterflys and flowery meadows.
Tippy will channel positive energy in a 30 foot burst healing 1d6 ⇒ 5 damage to all except the woman with the eyepatch (don't want her getting up) the wizard with the wand, and the thug still fighting near him.
Seeing Lyre's attacker looking for a place to run, Tippy is willing to let him. Seeing a greater threat in the obvious caster he wings his starknife at the goatee'd man who just cast something at the elf with the curved blade.
attack roll 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12 minus 2 per range increment farther than 20 feet, damage 1d3 + 1 ⇒ (2) + 1 = 3. He will then draw his second starknife as a move action
Also, does Tippy have any more "Bit of Luck" uses left or did he use them all up with the gambling?
Tippy completes his spell and a riding dog appears in a puff of magical smoke next to the chest of gold. Smiling in satisfaction Tippy points at the closest brigand near the chest and commands the summoned creature to attack. which I think is probably the dude heading towards it brandishing a scroll.
Tippy will then use his remaining move action to draw a starknife from beneath his cloak.
riding dog bites at target 1d20 + 3 ⇒ (11) + 3 = 14 damage 1d6 + 3 ⇒ (4) + 3 = 7 plus trip 1d20 + 3 ⇒ (4) + 3 = 7 versus targets cmd.
"Looks like someones trying to steal the devils gold instead of winning it." (to Lyre)
Initiative 1d20 + 2 ⇒ (5) + 2 = 7
Tippy begins casting a spell from under the table
for GM:
Tippy will cast summon monster I for a Riding Dog placed next to or near the chest of gold with the command to attack the first brigand that comes close enough when it comes into play at the end of my 1 round casting time.
Tippy ducks under the table that Lyre is gambling at and attempts to pull her under with him.
for Lyre:
Careful Lyre, looks like trouble (tippy whispers).
for DM:
It looks like those several people are expecting something bad to happen, so Tippy attempts to protect Lyre by pulling her under the table if possble but otherwise ducks under himself and closes his eyes like they did, and waits to see if his suspicions are proven correct. He will try to do this without drawing too much attention to himself since he's not sure whats going on.
Stealth check 1d20 + 6 ⇒ (6) + 6 = 12
Tippy keeps an eye on Lyre while he mingles with the crowd. (never straying too far away in case trouble rears its ugly head)
He continues to nurse along his first drink while observing and being amused by the folks having fun gambling.
Tippello sips his ale and keeps an eye on Lyre having fun, while casually keeping an eye on the surroundings for any trouble. Occasionally patting her on the back when she looks like she could use some encouragement.
Tippy has four additional uses of "Bit of Luck" that he'll use on Lyre if she looks in need of some extra luck
Keeping an eye on the surroundings for trouble Perception 1d20 + 4 ⇒ (7) + 4 = 11.
Tippy looks about for the sight of a familiar bright patch of pink hair as he stands outside of what seems to be a veritable den of iniquity.
Hmm, this looks like a lively place. Ought to be fun at least, so long as I can keep Lyre from getting in too much trouble. (said in a low voice to himself)
He grins as he catches sight of Lyre near the main doors, making his way forward he winks at the succubi and flips them a gold coin for his entrance fee.
Don't spend that all in one place now.
Eyeing the trollops on display with appreciation he makes his way over to Lyre waiting near the entrance.
It seems they certainly spared no expense with this place. And its chock full of low lifes I'm sure so be on your guard. Although with Desna smiling on us we should come out on top I think.
Taking advantage of a passing serving wench, Tippy grabs an ale to sip on and pays with silver.
Well, if you're planning on making it big here, maybe I can help your odds. Halflings are lucky to have around, and I'm more so than most.
He eyes the room from under the brim of his hat, passing a keen eye over the creature dangling in it's cage before moving on to watch the jostling crowd while humming a jaunty tune under his breath
DM:
Spoiler:
Knowledge(arcana) or Knowledge(religion) check to see what the dangling creature might be and whether its a threat 1d20 + 5 ⇒ (8) + 5 = 13 (same bonus either way). And a Perception check on the crowd to check for potential threats and pickpockets 1d20 + 4 ⇒ (18) + 4 = 22.
Would you like me to rewrite some of the background or does it work fine as is?
If it works out that its okay to be friends with Tipello, the only real change would be that Tipello ran into you shortly after you arrived and has been trying to keep you from getting into trouble when you are out of your element. Nothing you need to note, as we'll know it going forward.
I'm good with that, I had been kind of wondering who would be a good candidate for who I would be there looking out for.
Hmm, I was kind of hoping a wizard would join us as well. Perhaps the bard will make up for it. Otherwise I could try diverging towards mystic theurge later.
Question, do clerics get their diety's favored weapon as a free proficiency? I plan on using the starknife so I need to know whether I'll need to spend my feat on it.