I'd like to add a couple of items to my side-cart to ship with my next Pathfinder Tales shipment. But I'd like to know how much extra the shipping will be. Could you give me a hand on that?
I'd like to add:
- Pathfinder Campaign Setting: Pathfinder Society Field Guide (PFRPG)
- d20 Die: Speckled Arctic Camo
- Roman d4 Die: Speckled—Arctic Camo
I just received the August 19th shipment in the mail. Thanks!
When I opened it however, I saw that you included:
- AA#12 Advanced Adventures - The Barrow Mound of Gravemoor and
- AA#13 Advanced Adventures - White Dragon Run
instead of:
- 1 on 1 Adventures #12: Journey into Riddle Canyon (PFRPG) Print Edition
- 1 on 1 Adventures #13: The Pearls of Pohjola (PFRPG) Print Edition
I can understand the mix-up since both are by Expeditious Retreat Press. However, the ones you sent are OSRIC modules and group adventures when I really wanted the 1 on 1 adventures.
Could you please suggest a way to trade in the modules you sent for the ones you ordered?
I'd like to cancel my pathfinder AP after the Kingmaker AP. I see that it's scheduled now for my next shipment to include the Serpent Skull in that. I'd like that one removed.
Please keep the rest of my subs (RP and Tales). Not actually playing the game with a group means having all these APs is enough to last me a lifetime.
Today I received Pathfinder AP #21, for which I'm very gratefull. About a week ago I received Pathfinder AP #20, also a big w00t w00t. However, I haven't received the first part of the Legacy of Fire AP :-(
It was sent on March 23th to the same address as the other two. Below are the complete details from my order history.
1161974 Apr 10, 2009 Pathfinder Adventure Path #21: "The Jackal's Price" (Legacy of Fire 3 of 6) (OGL) Print Edition Shipped Apr 16, 2009
1153211 Mar 26, 2009 Pathfinder Adventure Path #20: "House of the Beast" (Legacy of Fire 2 of 6) (OGL) Print Edition Shipped Mar 31, 2009
1146776 Mar 14, 2009 Pathfinder Adventure Path #19: "Howl of the Carrion King" (Legacy of Fire 1 of 6) (OGL) Print Edition Shipped Mar 23, 2009
Loved
1. Neil Spicer—GULGA CENCH, Scion of Cyth-V’sug
2. Trevor Gulliver—Bracht Darkhouse, The Flesh Peddler
Good
3. Doyle Tavener—Kar-en-haris, Grand Master of Spies
4. Carl Klutzke—Sharina Legendsinger
Also had a shot
Mark Thomas—Lord Jeroim Borloz, the Diamond Dragon
James F.D. Graham—Count Falconbridge, Fate's Adversary
Jacob Manley—Volner Tain, the Thrice-Damned Disciple
I've been wondering what kind of font is used in the Pathfinder Adventure Paths and the Modules. Is the same font used for the PDFs? What size font is used?
This creature is a very attractive female with raven black hair, coal black eyes, white skin, and a shapely form.
She is a shape changing beauty and a dangerous corruptor of the soul. Her powerful suggestions is a temptation for any male humanoid.
Temptress Devil CR 6 or 7
LE medium outsider [Baatezu, Evil, Extraplanar, Lawful]
Init +5; Senses See in Darkness (Su), telepathy, Listen +13; Spot +13
Defence
AC 21, touch 15, flat-footed 16
(+5 dex, +6 natural)
hp 46 (7d8+14)
Fort +7, Ref +10, Will +8
Special Qualities Immunity to fire and poison, DR 10/acid, DR 10/cold
Offense
Spd 30 ft.
Melee +1 diabolical long sword +10 (1d8+3/19-20)
Full Attack +1 diabolical long sword +10/+5 (1d8+3/19-20)
Special Attacks Diabolical Temptation, spell-like abilities, summon baatezu
Statistics
Abilities Str 14, Con 14, Dex 20, Int 15, Wis 16, Cha 22
Base Atk +6; Grp -4
Special Abilities
Baatezu Traits Immunity to fire and poison, Resistance to acid 10 and cold 10, Summon (Sp)
Diabolical Temptation
As a full round action this devil can use her telepathic power of temptation on a target male humanoid. Her temptation targets one of the following vices: lust, pride, wrath, sloth, greed or avarice, that lives inside the target creature. The target creature has a DC 19 (10+3+6) Will save to avoid falling under the influence of this devil. Failure means he will follow her instructions to the letter.
Diabolical Sword
As a standard action the devil can summon a diabolical long sword +1. This sword acts as both lawful and evil for damage reduction. The sword can be dismissed as a free action.
Spell like abilities change self,
Summon Baatezu (Sp) Once per day a temptress devil can attempt to summon 2d10 lemures or 1d4 bearded devils with a 50% chance of success. This ability is the equivalent of a 3rd-level spell.
I'm calling on the community to help me get this right. I want to stat out Hydrogen Sulfide as an inhalation poison.
When found in nature (swamps or near volcanic areas) it can be detected by its smell of rotten eggs.
Hydrogen sulfide is considered a broad-spectrum poison, meaning that it can poison several different systems in the body, although the nervous system is most affected. The toxicity of H2S is comparable with that of hydrogen cyanide. It forms a complex bond with iron in the mitochondrial cytochrome enzymes, thereby blocking oxygen from binding and stopping cellular respiration.
Exposure to lower concentrations can result in eye irritation, a sore throat and cough, nausea, shortness of breath, and fluid in the lungs. These symptoms usually go away in a few weeks. Long-term, low-level exposure may result in fatigue, loss of appetite, headaches, irritability, poor memory, and dizziness. Chronic exposures to low level H2S (around 2 ppm) has been implicated in increased miscarriage and reproductive health issues amongst Russian and Finnish wood pulp workers, but the reports hadn't (as of circa 1995) been replicated. Higher concentrations of 700-800 ppm tend to be fatal.
Last shipment (#8) of my Pathfinder subscribtion went to my home address at Nolensstraat instead of the listed shipping address at Van de Spiegelstraat.
I asked Customer Service to make sure the next issue (#9) went to my work address at Van de Spiegelstraat. Last week I got the email containing issue 9 which once again shipped to my home address (see below). Somehow this is not going the way it is supposed to. Coud you guys look at this?
Kind Regards,
Eltjo Veentjer
Spoiler:
Pathfinder 9 shipping info:
Shipped via Pathfinder Standard Shipping (estimated 9 to 36 business days in transit) to:
Eltjo Veentjer
Nolensstraat 74b
Rotterdam, ZUID-HOLLAND 3039 PX
Netherlands
Charter Subscriber shipping info:
Eltjo Veentjer
Cenosco
Van de Spiegelstraat 9
The Hague, ZUID-HOLLAND 2518 ES
Netherlands
I'm wondering about the shipping address that is used for this order. I've set my subscription shipping to:
Eltjo Veentjer
Cenosco
Van de Spiegelstraat 9
The Hague, ZUID-HOLLAND 2518 ES
Netherlands
Which is my work address and where during the week there will always be someone to accept a package.
But this one is being sent to:
Eltjo Veentjer
Nolensstraat 74b
Rotterdam, ZUID-HOLLAND 3039 PX
Netherlands
Which isn't all bad because that is where I live, but it means I won't be home to accept that package which means I'll have to go to the post-office.
Could someone of Customer Service find out how I can set the next PF to ship to my work address?
Oh my, the Quickling just might sell this module to me. I've got a campaign running and the current BBEG is a Quickling named Asyr'Ala. I'd love to have a little bit more stuff on Quicklings if I could, but then there is the time it will take the module to get to the Netherlands. So what should I do?
Introductions
The following is a session by session description of what happens in my DnD 3.5 game. I've recently (end of 2006) picked up the game again after an absence of 10 years. That means I'm used to the 2nd edition rules, but due to simplicity of the new rules, we've switched over. I'll start off with a brief description of the main characters in the game.
The city of Tantras is a metropolis in the Vastan area of the Forgotten Realms. Here resides Leoril Hawklight, a crippled mage and master of his own arcane school. Lord Hawklight was injured in the great battle between the gods Torm and Bane during the Times of Trouble.
My players have the following characters:
- Eowyn, a Half-Elven Female Wizard played by Esther. She is an apprentice of Lord Hawklight.
- Elorin, a Human Female Cleric played by Michelle. She is a cleric of Torm and sent by her superiors to support Lord Hawklight in his quest.
- Althalus, a Human Male Fighter played by Sjoerd. He is a fighter mercenary who will multiclass with Rogue.
- Lothar, a Human Male Cleric played by Remco (now deceased). He is a cleric of Lathander the Dawnbringer.
- Steve Crikey, a Human Male Ranger (now NPC). He is a hawk trainer and has known Lord Hawklight since he was young.
- Bob, a Human Male Barbarian played by Arnaud (now left the party).
- Farulas, an Elven Male Rogue/Sorcerer played by Remco.
The mission is simple: find the recipe (material, arcane and divine components) for creating magical Braces of Walking that will counter the paralysis/curse affecting Lord Leoril Hawklight.
I'll be posting a DM's journal of what happens. We play very irregularly due to busy lives.
Session 1
The PCs start off towards Raven's Bluff, where Leoril has made sure they have access to the Wizards Guild. Eowyn has been given five wands, all with one charge, a package for Alcides Von Tighe and another package for Wenslan Amthur.
On the way to Raven's Bluff they stumble upon a starting attack by a troop of Orcs against the halfway stop, the Grey Shield Inn. The players charge and eventually overcome the orc troop.
Session 2
Healing and recovering at the Grey Shield Inn, the PCs find out that the Orcs wore an adapted symbol of Bane. Storing that information Lothar of Lathander has a vision dream.
Corruption so evil.
Magic Arcane and Divine.
Combine to beat.
Those without Spine.
Walking is done with feet.
Through Rock and upon Gravel.
The Bane of Cheat.
A way around the Devil.
The Dawn will Shine.
With that in mind they head on to Raven's Bluff where they meet with Alcides Von Tighe. In the library of the Wizards Guild they do the research needed to discover the arcane and divine components needed for the creation. They find out the following:
Player handout
Spoiler:
On enchanting limbs:
For those wizards looking to create animated limbs I’ve done research on how to go about this.
Movement spells seem to be of the utmost importance to enchanting limbs to work as proper parts of the body.
Naturally the wizard will have to enchant the limb first for receiving the spells cast into it. I have read several different combinations of spells cast into limbs for the magical item to function. Among these are the more common spells (sometimes of godly origin) of:
- Restoration
- Remove Paralysis
- Remove Curse
- Telekinesis
- Animate Object
- Cat’s Grace
- Bear’s Endurance
- Bull’s Strength
And the much lesser known:
- Drawmij’s Light Step1
- Lessen Gravity2
- Runehouse’s Movement3
I’m sure other spells could work also for these types of magical items, but above are the ones I’ve encountered. Which combination of spells will work with what magical item is unknown. This is based on the actual item itself and the intended function.
1 Drawmij’s Light Step, created by the wizard Drawmij, this spell gives a creature a very limited form of “levitate”.
2 Lessen Gravity, this spell makes the subject less affected by Toril’s attraction.
3 Runehouse’s Movement, this spell is said to take away any hindrances of movement.
Player handout
Spoiler:
Rune House:
This famed wizardly school of old is rumoured to lie ruined two days ride from Tantras and Raven’s Bluff.
The school by the hand of Zanben Runehouse was founded in 948 DR. The last mention of him or his school dates from 1021 DR. No one knows what happened to the archmage after that date.
Runehouse created several spells in his research. However these spells have been lost with his passing.
Session 3
The PCs finally arrive in Procampur and head to the Domes of Reason. Here they report to Wenslan and hand over the manuscript that Leoril entrusted to them. They take the advance of cash (1.000 gc) and get the opportunity to do their research in the vast library.
Player Handout
Spoiler:
Cruian’s Limb
The great wizard Cruian Trannyth had an artificial lower leg after losing his own against a dragon. The green dragon Claugiyliamatar, Old Gnawbone, viciously defended her lair against the intrusion of a young Cruian. He paid with the loss of his lower left leg before being able to teleport to his tower.
After recovering from the blood loss and shock Cruian set about becoming mobile again. He had a leg made of a specific alloy of “fresh” mithril and silver with an “Essence of Walking” added to it. He mentally controlled the leg as he would his own through mental instructions. For this there was need for a receptacle for the mental commands of Cruian.
With his death most of the information about creating Cruian’s Limb was lost. Above was made up from the remnants of his creation log. What he meant by the “fresh” mithril or “Essence of Walking” I could not discover without actually setting about creating a limb. Nor could I find the proportion of mithril to silver.
However upon putting this question to a Dwarven blacksmith, as an expert on mithril, it was made quite clear that the mithril part would be at least 50% of the total allow needed for it to be effective.
Typical vessels for receiving mental commands are precious stones. But alas I am not an expert on these matters.
Session 4
The heroes move back to Sarbreenar with their new found knowledge. They have found out about some old dwarven mines to the west of Sarbreenar. Walking tall they make the trek to The Black Hand Tribe Mine situated on Wind Top Tor.
An attack by a Dire Hawk later they find themselves outside a large iron door. It is locked and they don't have the skills to open the door. Deciding to wait for some Orcs to come out they setup an ambush.
During the night the trap is sprung and six Orcs are felled. Now using a Knock Spell from one of the wands given by Leoril they open the mine and the battle starts in earnest. The two orcs in the guardroom are overcome easily, but then the heroes make too much noise in killing more orcs. They are trapped in the barracks where Lothar is slain by the Orcish Chieftain Jlaxa. His brutal twohanded axe slicing the Cleric of Lathander in two.
The orcs and their Imp ally are overcome without further casualties. The top level of the mine is theirs... but what next?
Session 5
The heroes mourn the loss of Lothar, but decide to further explore the mine. They find the secret passage to the actual mining level. Here they overcome the two Ogre Overseers who come dangerously close to killing Steve and Althalus. Both are revived by Elorin and a new ally is found when facing the second of the two Ogres. An elf in chains (Farulas) comes to their aid and lodges his miners pick through the Ogres skull.
The Kobold Slaves of the Orcs are set free in exchange for the content of the mine.
Session 6
Farulas, Eowyn, Elorin, Althalus and Steve have gathered up the mithril and silver ore and taken it back to Sarbreenar. Here they were asked by the Merchant Balthazar to undertake a mission for them. He has lost two rings (Fire Protection and Force Shield) and a vial with brown powder in it, somewhere between Maerstar and High Haspur. The vial was meant for Nadul SeBoni, gnome alchemist from High Haspur and master of potions and essences.
With the party low on monetary resources (they haven't converted the gems they found yet), the reward offered is too much to resist. They are offered a 250 gold crown advance (10% of the reward), but they don't pick that up.
So they travel to High Haspur and then towards Maerstar. Halfway on that journey is the campsite where the theft must have occurred. After searching for tracks Steve leads them to follow the 8 mile path towards The Brynwoods. The Brynwoods is the place where they know danger lies from the Gathering of Information they've done in both Sarbreenar and High Haspur.
They see a camp fire up ahead and Steve goes out to scout. Coming back he describes what to Farulas can only mean one thing: a QUICKLING! This evil race of magical sprites is so quick they can hardly be hit. Slowly the three men sneak towards the camp where the Quickling is eating. At the last possible moment they make too much sound, but the Quickling doesn't know where the noise is coming from. Farulas, Althalus and Steve all fire their arrows to no avail. And with almost a thougth, the Quickling flees from his camp.
A quick search of the campsite gains them a small sack with several vials and gems, but NOT the rings. They decide to follow the Quickling who leads them into the Woods. They get off several shots before the Quickling leads them into a natural trap. 8 small monstrous spiders ambush them from above. Their poisonous bite affects Farulas the most and they have to pull back to the original campsite to recover. One part of their mission is a success. They have the vial! How will they get the rings too?
Session 7
Oh my... getting out of the Brynwood with their lives barely after the spider ambush the PCs actually thought they might have an uninterrupted night. Which they had, only to wake up finding that several gems were stolen!
Steve quickly finds the fresh tracks of the Quickling which leads them to an old monastery several miles in the Brynwood, but not after they are beset by a tribe of Krenshar. Scared out of their wits by the first beast appearing, they flee the scene. Herded to the other members of the tribe they eventually have to fight. The Krenshar flank Eowyn and damage her with several bites and scratches, but she survives. Once they get to the former Temple of Nine Altars Farulas and Steve quietly enter the great hall to scout around and they find a goblin ambush waiting.
They move back to a set of pillars and call in the others. A dog-fight ensues with goblins firing crossbows from balconies that have no stairs leading to them. The combination used before in the Orcish Mine of Web and Burning Hands once again comes in usefull. Only the goblin chief and one warrior escape the slaughter, but the chief warns the wolves and Aeflux before heading out the window.
Aeflux sends in his wolves just as the PCs are recovering. Howling they come running at the spread out PCs. Some good shots save them from major damage and onward they go to fnd Aeflux waiting for them. He convinces the PCs that he will help them find the Quickling, but only if they defeat the Spiders that reside in the old workshops. The PCs agree and make a three-pronged attack into the sheds and find a Quiver of Ehlonna and a masterwork shortbow (+1 Str)!
They return to Aeflux who sees the PCs for the threat they are. He tells them that the Quickling is below and where the entrance is. He then lets them leave into the main hall. He uses dimension door to then ambush them. Unfortunately the PCs quickly surround him and he is also forced to flee before putting one of the PCs in a life threatening situation.
At this point, the PCs retreat from the monastery to a camp site a few miles away to heal and rest.
I've got a question regarding shipping. I've already come up against it yesterday on my orders from the sale, but I want to order more and well... bleh.
I'd like to order the products listed below (they are in my shopping cart):
• Bleeding Edge Adventures #4: A Dreadful Dawn (d20)
Green Ronin Publishing 1 @ $11.95 $2.00
• Fang & Fury: A Guidebook to Vampires (d20)
Green Ronin Publishing 1 @ $16.95 $2.00
• Freeport: The Freeport Trilogy (d20)
Green Ronin Publishing 1 @ $27.95 $2.00
• Bleeding Edge Adventures #1: Mansion of Shadows (d20)
Green Ronin Publishing 1 @ $11.95 $2.00
• Temple Quarter (d20)
Green Ronin Publishing 1 @ $19.95 $2.00
• Bleeding Edge Adventures #5: Temple of the Death Goddess (d20)
Green Ronin Publishing 1 @ $2.95 $2.00
• Thieves' Quarter (d20)
Green Ronin Publishing 1 @ $17.95 $2.00
• Bleeding Edge Adventures #2: Beyond the Towers (d20)
Green Ronin Publishing 1 @ $11.95 $2.00
• Bleeding Edge Adventures #3: Dirge of the Damned (d20)
Green Ronin Publishing 1 @ $11.95 $2.00
• Tales of Freeport (d20)
Green Ronin Publishing 1 @ $18.95 $2.00
Now when I had six products I could still have the nice long shipping route for $ 6.86. With the complete listing of ten products I no longer have that option. Shipping and handling would come to $39.85 and for a $ 20.00 order that is just ridiculous.
Could I have those 10 items shipped together in the long route for $ 6.86? And if so, could they be bundled with my two other sale orders:
Order # 836703
• Artifacts of the Ages: Swords and Staves (d20) $2.00
• Artifacts of the Ages: Rings (d20) $2.00
• Advanced Bestiary Hardcover (d20) $5.00
Order # 836695
• Denizens of Freeport (d20) $2.00
• Creatures of Freeport (d20) $2.00
• GameMastery Module W1: Conquest of Bloodsworn Vale (OGL) Print Edition $12.99
Both have shipping of $6.86 each.
Anyway, I hope you can help me, or explain to me how shipping options work. Basically I don't mind waiting for the items to arrive, but I do love the dollar to euro rates.
If you can ship the ten items in one shipment for $6.86 that would be great and I authorize you to put it through my credit card (don't know if you are allowed to do that, but hey worth a try).
On October 4th 2007 Pathfinder #2—Rise of the Runelords Chapter 2: "The Skinsaw Murders" (OGL) Print Edition shipped to my house in The Netherlands under Order #810735.
I've been waiting patiently for it to arrive taking into account the six week delivery time on the product. Unfortunately those six weeks have passed and gone and I have not yet received the print edition of Pathfinder #2.
I am also still waiting for Pathfinder #3, but that has only been in shipment for a week and a half or so.
I'd like to order GameMastery Module W1: Conquest of Bloodsworn Vale (OGL) Print Edition and have it shipped together with the next Pathfinder (#2). I went through (almost) the entire order form, but failed to see where I could combine the shipping (in order to save on costs).
Could you please tell me:
- where I can combine the shipping
- how much extra it would cost me in shipping (if anything) for the combined shipment
I'd like to know the extra shipping costs before I finalize my purchase, cos right now the shipping costs are 50% of the actual module (and that is too steep).
Hi there and thank you for reading this thread. I've come back to DND after a long hiatus and started up playing again with my old PCs. I've begun to DM an adventure (path) and I am working on the next part of the adventure. For this next part I am in need of a specific monster that doesn't really exist yet. I need YOUR help in statting this monster.
Now what do I want from the monster?
I'm looking to make an undead small fey.
You'll be needing some background on the story to understand that. Am I right?
Okay then. Centuries ago these fey creatures turned their worship from Titania to the Queen of Air and Darkness. Underground they created a new temple and in the end they died. With their corruption came some wicked powers. The final fey left standing created the Queen's Phylactery.
Spoiler:
THE QUEEN’S PHYLACTERY
Strong Necromancy; CL 13th;
Feat: Craft Wonderous Item
Components: worth 5.500 gc and 220 xp
Spells: Control Undead
Price: 11000 gp
Weight: .1 lb.
The Queen’s Phylactery was created by the last priest of the Queen left standing in the monastery. He used a Create Undead spell to Ghouls out of his former companions. Before casting the spell he created the phylactery to control the Ghouls at will (as per Control Undead spell). Since the Ghouls cannot leave the Crypt the small phylactery only works within the confines of the fallen monastery of Titania. The wearer of the phylactery must be evil or take 2d6 points of damage per turn wearing it.
Continuous: spell level (7) x caster level (13) x 2000 gp = 182000
Modified by space limitation: reduce by 90%
Modified by alignment restriction: reduce by 25%
Modified by limiting the spell: reduce by 20%
Then he cast Create Undead which went awry and created the new monster from his former companions. These monsters are only active within the temple complex and can be controlled by the Queen's Phylactery
Now I've been looking to combining a Brownie with a Ghoul, but I'm hitting a proverbial brick wall. I've never created a new monster before and it seems I'm going to need a bit of help. So please show me your version of what you would make of this. I'd like the monster to be no higher then CR 2 (maximum really really 3 if you have to go there).
Dear Paizo,
My order history tells me both D0 and D1 have been shipped to me in June. Living in the Netherlands I expect things to be a bit slower. I however haven't received my package so far.
I live in the Netherlands and thus shipping is expensive for me. I've just ordered:
- GameMastery Module D0: Hollow's Last Hope (OGL) Print Edition
- GameMastery Module D1: Crown of the Kobold King (OGL)
I'd like to have my order (Order #742573) shipped together with the first Pathfinder. Could Paizo please tell me if that's possible?
I've signed up for the Pathfinder Charter Subscription and I've just received my VISA receipt. Unfortunately I noticed that the above order was deducted twice from my cardnumber.
The first time was done on April 21st and the second on April 25th. Could this please be looked into?