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Tiny Coffee Golem's page

8,240 posts. Alias of wesF.


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Nope. It's still a terrible archetype and not good at the one thing it's supposed to do.


At will is not the same as Constant. For example casters can use detect magic at will. However, noble Drow have detect magic as constant. The latter effectively means they have it on all the time. The former means they have to cast it.


Good question. I'd like to know also. It could have interesting potential.


Chess Pwn wrote:
It allows you to do the consume magic item as a swift, since you don't have the consume spells class feature, this just changes the time it takes to do it, not giving you the ability.

This.


1 person marked this as a favorite.

I'm pretty sure you need the class feature before you can take a feat to alter it. Else the feat accomplishes nothing as you do not have the class feature to use it with.


If you want to avoid detection by divinations (see invisibility, scry, etc) then the best option is to have an item that produces a Mind Blank effect.

You'll need a custom item that does it 1/d at minimum. There are no standard items that can do that that I am aware of.

However, either casting non-detection or the amulet that does the same are your second option.


Assuming the big army is mostly mooks, the archmage could probably buff up then walk into the enemy camp with a ring of telekinesis and cause mass devastation.


Claxon wrote:
LazarX wrote:
Because the rules don't allow you to project to the material plane. And you're gambling a lot on the safety of that bunker. If anyone finds your helpless body, you'll be dead before you know it.

Yes they do.

Quote:
Since the Astral Plane touches upon other planes, you can travel astrally to any of these other planes as you will. To enter one, you leave the Astral Plane, forming a new physical body (and equipment) on the plane of existence you have chosen to enter.
Quote:
Transitive Planes: These three planes have one important common characteristic: each is used to get from one place to another. The Astral Plane (although technically an Outer Plane) is a conduit to all other planes, while the Ethereal Plane and the Shadow Plane both serve as means of transportation within the Material Plane, which they're connected to. These planes have the strongest regular interaction with the Material Plane and can be accessed using various spells. They have native inhabitants as well.
There is no specific prohibition against returning to the material plane. You will project to the astral plane and then can move to the material plane from the astral plane. Nothing prevents it. It will even create a new body for you.

Seconding this. This is completely within the rules.


Open a gate in the middle of the enemy army at night. Watch things pour through and lay waste for you.


Though I think Teleportation circle would work just fine for todays purposes you can always use a greater demiplane for transport.

Assuming the 20th level caster didn't already have a demiplane you'd need two castings. One to create the plane with a doorway in location X. Then again to create another doorway in location Y.

Now you can move whatever you want as long as you have the demiplane. Without permanency that's something like 20 days.


I believe technically yes.


Nefreet wrote:

That doesn't answer the question.

Please reread my post.

It does, actually.


Because when properly prepared you can bend the laws of physics to your whim. DM's frown upon that.


What it says on the tin; Caffiene addict 20
Anaxian wrote:

I just found out that Tiny or smaller creatures use Dex for their Combat Maneuver Bonus and Defense. (Page 98, CRB)

Anaxian's big weakness just got a lot less weak.

Is that retroactive? Meaning if I were a halfling who cast reduce person would I then use my dex for CMB and CMD?


Would a Hat of disguise cover this?


Custom spell that turns weapons into tattoos?


3 people marked this as a favorite.
Merm7th wrote:
The real question is, can you defeat obscuring mist or fog cloud by making it invisible?

I sincerely hope this is an attempt at humor.


rorek55 wrote:

The problem with bigger fish.. Why would they care? (Usually) a party of 5 level 12+ PCs are pretty damn threatening. Would the guys after them risk their top-notch members to catch them? Not unless they have done great harm. 'Ticked off' doesn't warrant the risk.

If they are just causing a rucus, make a big display of elite guards and guardsmen,

Have then warned, if it continues force them to leave the town. If they decline THEN send the Royal guard unit of 15 level 10 dudes + wizard to whoop some butt with the surprise help of local guilds and or townsfolk. Smaller towns are basically 12+ adventurer parties play things.

One moderately high level wizard on the payroll can call outsiders to do his bidding. The details will vary depending on what happened and the motivations. Inevetables are very useful things for this.


Thornborn wrote:

I'm always wary of 'discovered check' GMing, and I'm speaking as a GM here. If thrown net + shrink item = area damage, then what about an adamant wire net?

My experience is that 'hooray - you've cleverly doomed us all!' is not what I want at my table.

I'd probably rule the shrinking net breaks where it needs to, rather than wounding/strangling/bisecting those within.

Also you can give the net a cloth-like consistency per the spell. Given that the net is no longer heavy or metalic, there's no reason to punish your PCs for being clever. Quite the opposite, really.


KingOfAnything wrote:
Tiny Coffee Golem wrote:
Gisher wrote:
What is the point of Mage Hand?
I think he meant the spell for casting other spells at range. The name escapes me.
Spectral Hand

That's the one.


If this giant net is one object up to 2 cubic feet per level of the mage, then yes. I believe he can shrink it.

It's a rather clever solution really.


Gisher wrote:
What is the point of Mage Hand?

I think he meant the spell for casting other spells at range. The name escapes me.

Though I dont think there really is a point when the mage could just walk up and touch the thing.


1 person marked this as a favorite.

There's always a bigger fish. Long lived Adventurers understand this. Perhaps it's time for an object lesson.


Where is the Mauler archtype for familiars?

Edit: also I think the Mount evolution is just a mechanical thing to make it very clear if you can or cannot ride your Eidolon as opposed to just being carried.

I always pictured it as a natural saddle forming out of the creatures body that was somehow perfectly formed to fit the summoners butt.


188. Clowns.


GoatToucher wrote:

Being a male porn star. **

Being the first person on Mars.

Power Attacking every time you swing.

**Unless you're both gay and a gay male porn star. Then you're in as good of a position (pun intended) as you can be as a porn star.


1 person marked this as a favorite.
Akari Sayuri "Tiger Lily" wrote:
Tiny Coffee Golem wrote:

Plants, Animals, Undead, and Constructs are going to be your biggest problems when enchanting.

Undead, Animal, construct all have sorcerer bloodlines. I don't know how to get more than 2 though.

Animals and plants are going to be far less of a problem I think. Depends on the setting, but you can only do so much to prepare with the no damage limitation. I recommend preparing teleports to get out of dodge when you have to in order to maintain your pacifist lifestyle.

With undead and Construct covered, I think you're as covered as you're going to be able to get with the enchanting angle.

Edit: for animals have some fear and/or trap spells ready. For oozes some walls. Hold monster and variants will also be useful.

Welllll hello there! You just happen to be talking about my area of expertise, what with my being a Cross Blooded Impossible/Serpentine Kitsune enchanter sorcerer! If you want to enchant as close to everything as possible, you want Impossible/Serpentine. You can't get those abilities in other ways. Undead is neat, but you can get it in the form of a feat, Threnodic Metamagic, which also comes in rod form; the rod/feat is actually more powerful than the bloodline because the bloodline only works on undead that used to be humanoid and the rod works on all undead. You can use the Coaxing Spell metamagic to get Vermin and Ooze category creatures (not sure there's a rod of that one).

That just leaves plants. My method for dealing with them mostly involves running away and letting the meat shields do the dirty work.

I'm totally playing this character.


Plants, Animals, Undead, and Constructs are going to be your biggest problems when enchanting.

Undead, Animal, construct all have sorcerer bloodlines. I don't know how to get more than 2 though.

Animals and plants are going to be far less of a problem I think. Depends on the setting, but you can only do so much to prepare with the no damage limitation. I recommend preparing teleports to get out of dodge when you have to in order to maintain your pacifist lifestyle.

With undead and Construct covered, I think you're as covered as you're going to be able to get with the enchanting angle.

Edit: for animals have some fear and/or trap spells ready. For oozes some walls. Hold monster and variants will also be useful.


Kitsune enchanter with one level of dual bloodline sorcerer. I'd recommend the ones that let you charm constructs and undead.

Charm any and everything so they give you what you want.


KenderKin wrote:

Showing people the door* before offering them cookies*

*virtual of course

Wouldn't offering someone cookies encourage them to stay? I suppose I could throw them out into the yard and close the door when they turn to look at the airborn baked goods. It works with (insert unwanted group who knocks on doors).

The last bit is edited to not inadvertently offend any particular group. Frankly, I don't want any solicitors knocking on my door, with the notable exception of girl scouts with cookies. Ironically enough.


I'm Hiding In Your Closet wrote:
Not my bit, actually; from what I understand, that's just a common term among Warhammer players to describe the Imperium.

Well, i'm still taking it, but no royalties for you. :-(


5 people marked this as a favorite.
James Risner wrote:
So if I cast invisibility on your sword in a scabbard does just the sword go invisible or do you too?

Cast on attended object. It would only turn the sword invisible assuming the the swords attender (the one wearing it) failed the save.

James Risner wrote:
If I cast invisibility on myself, does my gear become invisible?

Cast on creature. Yes. Per the spell.

Edit: I legitimately and non-sarcastically don't understand why this is a question.


KenderKin wrote:
Forum games on the paizo web-site.

*Show's KenderKin the door*


I'm Hiding In Your Closet wrote:

Do I look like a Catholic Space-Nazi to YOU?

Darmok and Jalad at Tanagra

OR

Gilgamesh and Enkidu at Uruk?

Sidebar: I plan to add "Catholic Space-Nazi" to my lexicon.


bugleyman wrote:
Yeah...how about we just skip discussions that open with "agenda"? Obvious troll and all that.

Fair enough and I second the motion.


"THE" Poog of Zarongel wrote:
173. Bad coffee

177. Bad Coffee deserves a second mention. It's a very serious problem.

Also,

178. There's a potential coffee drought in the future. Demand is up and supply is the same. I predict the murder rate in office buildings is going to increase.

Edit: corrected the number.


Weirdo wrote:

The Golem's got the right idea. However Message targets one creature per caster level, with higher caster level items costing more. A 1000gp use (writing)-activated Message item with the normal 100ft range would only connect two books. However, you're only looking for touch range, not 100ft, so that should come with a good discount. I'd suggest:

Linked Journal
Aura faint transmutation; CL 1st
Slot none; Price 200 gp (see text); Weight 1 lb.

DESCRIPTION

These journals are always produced in sets, usually of 2-6 books. When two journals in a set are touched together everything written in each journal is copied into the other. Each journal contains 100 pages, but full pages can be erased with a second command word, making room for new writing. The journals cannot copy magical writing.

The price given is for a single book; multiply it by the number included in the set.

CONSTRUCTION REQUIREMENTS

Craft Wondrous Item, message; Cost 100 gp.

----

I'd price books with a 100ft range at about 500gp/book, which would allow for useful messaging between party members and not just to smooth over in-character recaps.

Not sure whether you should allow message chaining - eg the Rogue writes a message in his book which is copied into the book of the Fighter 100ft behind him, which is copied from the Fighter's book into the book of the Wizard 100ft behind the ranger, which is copied into the book of the Cleric 100ft behind the wizard for a total distance of 300ft. It's probably innocuous enough not to cause problems but I'm not sure it couldn't be abused.

I like this. Also, I'd allow chain messaging. I dont think it's that big of a deal and could be fun.


Hama wrote:
Ulfen Death Squad wrote:

Liberal agenda.

Nevermind, isn't even good at first glance.

Whose?

There is a vast difference between US liberals and the rest of the world.

Also, the same can be said about the Conservative agenda. At least US conservatives and probably much of the rest of the world.


KenderKin wrote:
An entire tome devoted to the ecology of the tiny coffee golem.

HEY! My Mom Wrote that!


KenderKin wrote:
I have been curious about the function/relationship between the coffee and the golem.
KenderKin wrote:
Does the golem steal coffee?

When necessary.

KenderKin wrote:
Run around in circles with the coffee to cool it for some mighty mage?

That guy is a D**k. He'll get nothing from me.

KenderKin wrote:
Does the golem run off of coffee?

Like most tech workers, yes.

KenderKin wrote:
drink coffee?

How else would I get it in me? Wait. Don't answer that.

KenderKin wrote:
Was it a golem that ran away with the dish and the spoon?

Just the spoon. The Dish is useless.

KenderKin wrote:
Do tiny golems also take that one sock that never comes out of the dryer?

Only if we run out of coffee filters.


Mattastrophic wrote:

Does a PC with an SLA still qualify for, say, Craft Wondrous Item? "Able to cast x-level spells" and "caster level x" are two different things. The FAQ only appears to address the former.

-Matt

I think yes. Not 100% on that though.


Wouldnt a contingent Teleport/Dimension door get the job done? Admittedly it's a matter of the minutia of timing. However, if you said "when I break the staff Teleport me far away without the staff remains" would it not happen instantly before the effect of breaking the staff?

In order by milisecond

1)Standard: Break staff
2)Immediate action: Triggered contingency - Teleport far far away
3)Staff explodes

The exact timing would be up to DM interpretation, but the above seems perfectly reasonable to me.


Koshimo wrote:

no we have to create it ourselves unfortunately, and there is no divination magic in the world we are in.

and short range is fine its just an item to prevent metagaming and making sure all the pcs have the same info without saying "we spend an hour every night copying eachothers notes"

Just use message then.

Caster level 1
Cost: 1000 GP for set of 5 (or however many you like)

Within 100 feet this set of 5(numbers vary) pocket journal sized books auto-inscribes anything written from one to all books.

Each comes equipped with a small quill connected by a short chord. Though the quill has no ink it will still allow writing into the attached book as if it does.


Covert Operator wrote:
You could still make a powerful high-level caster who uses normal entry, then takes one level of MT, then takes PrC levels that advance MT casting. That's 2 classes worth of spellcasting plus one full prestige class for every level after 7.

With normal entry MT loses a lot of it's appeal. There are too many "just get through it" levels before you get to finally come into your own. Also, you've got to wait until half way through the game (assuming you play to 20).

Just doesn't sound like fun to me.


717. Dyslexia
172. Ikea


krevon wrote:
Tiny Coffee Golems

HEY! You're way off base, buddy!

Also, You're dead to me.


Shisumo wrote:
Tiny Coffee Golem wrote:
Renchard wrote:
Goodnight, sweet Mystic Theurge. Early entry has been removed from the FAQ.
I thought it was added. Can you link that?
Just happened today.

Aww. That's a shame.

Oh well. *shrug*


Renchard wrote:
Goodnight, sweet Mystic Theurge. Early entry has been removed from the FAQ.

I thought it was added. Can you link that?


If you want it to have a short range use message as the base spell. If you want it to work regardless of distance then perhaps something like telepathy. Just as the base spell for which to use for calculations.

Now if this is just an item the DM is going to hand them then don't worry about it. All you'd have to do is decide how it works and not worry about the calculations.


Fireballs + the Subdual damage metamagic feat whose name escapes me.

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