Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Crystal Figurine

Tiny Coffee Golem's page

7,652 posts. Alias of wesF.


RSS

1 to 50 of 7,652 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Amulet of Adaptation is basically airbubble at will only better.


dot


Just make a crap ton of Pearls of power 1 (or higher). You're AB will only be limited by your first level spell slots. Plus it's fairly cheap. Of course it's a standard action to "recharge" those spell slots, but you can't have everything.

Though I'm in the camp that thinks arcane blast isn't very good.


Mighty Morphing Arcane caster


Ravingdork wrote:

I really hope you guys FAQ the crap out of this one only to get a "no response required" result returned to you.

You guys really are splitting hairs. It seems obvious to me that it was intended to take the form of clothes such as the swarm suit.

This. So many times this.

I'm amazed this conversation has gone on as long as it has for something so pedantic and incredibly situational.


Rudy2 wrote:
In the Player's Handbook? Do you mean the Core Rulebook?

Yes.


Rudy2 wrote:
Tiny Coffee Golem wrote:
light Melee Weapon" is a specific category. "Clothing" is not
Can you give me the basis, or source, for this statement?

The fact that Light Melee weapons are called a category in the Players handbook and clothing is not.

Edit: Also, understanding the definition of "category."


Rudy2 wrote:

If it pleases you, I suppose. The argument is really remarkably simple. It's that the sleeves of many garments can change clothing into anything on the Clothing chart.

Just as a "light melee weapon" are weapons under the chart "Light Melee Weapons", and not any melee weapon that might be described as being light, due to being made of mithral, or whatnot.

I recognize that you can view it in your manner as well, but there is no grounds for saying that limiting it to the Clothing chart, in the same way that a "light melee weapon" is limited to the "light melee weapon" chart, is absurd.

"light Melee Weapon" is a specific category. "Clothing" is not. If you were wearing a Burlap sack, a big oak leaf, or the skin of your fallen foes to cover your nakedness it's clothing.


Rudy2 wrote:

My questioning actually has nothing to do with the description, and everything to do with the fact that the Swarm Suit isn't under the Clothing section, which is what I believe the Sleeves are meant to refer to.

I was actually trying to make a point that semantic games are silly, but I guess I failed in that; apologies.

I still see this as a non-issue. Magical sleeves make clothing. Why does it have to be in the clothing section to qualify as clothing? I don't have it in front of me, but if memory serves underwear and socks aren't in the clothing section either. Are those not clothing because it's not in the right section or do socks and underwear simply not exist in Pathfinder? Everyone must be free balling. I bet talcum powder is very in demand.

It appears as though you simply don't want it to work and you're doing your best to justify it. If that's the case so be it. Just house rule your home games.

Frankly, I've never seen either a swarm suit or the sleeves used in game.


Rudy2 wrote:

"These heavy and overlapping layers of clothing, coupled with a wide hat outfitted with a dense, veil-like netting around its brim"

Fine, Anzyr, if you want to play the semantics game, you can have the clothing, but not the veil-like netting, explicitly not part of the layers of clothing; the word that seems to be so important. No DR for you.

You're seriously splitting hairs. How are hats/veils not clothing?

Frankly the fact that this conversation has gone on as long as it has baffles me. It's a magic item that makes clothes. If the swarm suit and it's somehow non-clothing hat are a problem just make a multi-layered burrka (spelling?) that cinches around your boots and gloves. Same effect without the "hat issue."


Force missile isn't a spell thus cannot have metamagic added.


1 person marked this as a favorite.
Korthis wrote:
FLite wrote:
Just because you are a customer, does not mean the rules don't apply to you.
I wish more people understood this...

Or ideally everyone.


On a related note a few Simulacra with permanent telepathic bonds is a great way to keep your stronghold running efficiently even when you're away.


1 person marked this as a favorite.

*** Furiously takes notes for a future kingmaker game ***


I'm not aware of any such spell, though you could research it.


With cookies and begging.


I would love to play a caster in a campaign where no one else had magic. I'd be a force to be reckoned with at medium levels.


dot


There's a combat feat tree (I forge the name) that lets you add 2X your Int to spells, though I think you have to study the target for three rounds or some such. It would work, but it's not really practical.


Kydeem de'Morcaine wrote:
Aranna wrote:
Same with the Mithral chain shirt; no armor check penalties. Even mages can wear them though they do have a small spell failure chance, but that can be magiced away. Giving you nice armor for your wizardlings.
Is there a spell that I forgot that gets rid of spell failure?

In 3.5 there was a +1 armor ability, but I'm not sure with pathfinder


Terquem wrote:

You realize that Ultron is the vilian in the next avengers movie, right? And that instead of being a creation of Hank Pym, Ultron will now be a suit of Tony's armor that becomes sentient.

Also, there is a bit of internet rumor going around that Angela will be in the Avengers movie.

Basically an evil Jarvis, right?


Tiny Coffee Golem wrote:

Imagine someone in the real world who has had an entry level working-class job for a long long time. The waitress that's been working at the diner for 40 years. The Mailman who has had the same route for 20 years. The person who has been working on the floor at Sears for 35 years.

You get the gist. Any job you could get without a high school education plus a couple decades of experience.

I actually know someone who would fit this category. She's had lots of entry level job over a long period of time. She can walk into any restaurant and be waiting tables like a pro within an hour.


2 people marked this as a favorite.

Lots of power and lack of a stat block.


Imagine someone in the real world who has had an entry level working-class job for a long long time. The waitress that's been working at the diner for 40 years. The Mailman who has had the same route for 20 years. The person who has been working on the floor at Sears for 35 years.

You get the gist. Any job you could get without a high school education plus a couple decades of experience.


Thus far my plan is to call some outsiders (looking for suggestions) as backup. Then carrying a bow and looking like just an archer.


By ain't magic I mean it doesn't work. As in anti magic zone.


The city is an anti magic zone. Basically I have to go buy some stuff. I'm thinking of bargaining with an air elemental for a quick getaway.


I'm a mythic theurge with access to wiz 7 as well as cleric 6 and below.

I have to go into an anti magic zone. I'd like to prep as much as possible. I was thinking calling some outsiders to act as bodyguards.

Any thoughts on what outsider or other strategies?


What it says on the tin; Caffiene addict 20

We seem to have stalled out.


mswbear wrote:
Tiny Coffee Golem wrote:
mswbear wrote:

...

As far as real life hands on, I play with a guy in my local PFS chapter who regular takes something that people say is inferior and proves people wrong. He has the only effect blaster type wizard I have seen, he can drop a ridiculous amount of damage in a round and nearly always goes first. This same guy has a Mystic Theurge who works on a similar principle but also has some nice things in his back pocket that aren't fireballs. He can also make stuff do half holy damage which is a nice trick to have when monsters have some good resistances.
I'd be curious to see that build if you have it available.
I'll see if he will email me a copy of his stat block. I hang out with him outside of PFS but I know that his Mystic Theurge has the Theurgy Feat from Ultimate Magic....if he sends me his stat block I'll PM it to you

Thank you.


mswbear wrote:

...

As far as real life hands on, I play with a guy in my local PFS chapter who regular takes something that people say is inferior and proves people wrong. He has the only effect blaster type wizard I have seen, he can drop a ridiculous amount of damage in a round and nearly always goes first. This same guy has a Mystic Theurge who works on a similar principle but also has some nice things in his back pocket that aren't fireballs. He can also make stuff do half holy damage which is a nice trick to have when monsters have some good resistances.

I'd be curious to see that build if you have it available.


Your best bet is to go the animate object route. It wouldn't be intrinsically tied to you as a familiar or bonded item. However, it's tied to you in that it's your spell book.


Dot.


I did not know that it was dead magic. I can still teleport to the outskirts.

Suppress Primal magic creates a normal "zone' so I'd want to have it running when I teleported into the wastes.


I assume he's using the nine sea magic, but I'm not sure past that.

The point is that I have to go to Alkenstar and pick up a few things.

My "plan" at the moment is to cast Suppress Primal Magic, Teleport in, pick up the stuff, and teleport out before the Suppress Primal Magic spell wears off.


I'm a Mystic Theurge. i have access to 7th level wizard spells and 6th level cleric spells. Unfortunately, I'm about to have to go through the mana wastes.

I know about Supress Primal Magic, but it's usefulness is limited.

Are there any other spells or tactics to deal with the mana wastes?

Is there any precedence for flying above it out of the primal magic stuff? I can fly up as far as I need.


dot


Dot.


All you really need is stealth as a class skill via a trait and a decent dexterity. Take Skill focus stealth if you want.

Everything else you can do with spells.


Hostile levitation suddenly just got more interesting.


Yea. I wouldn't normally say this, but your DM is totally wrong.


There's a Mount evolution. Just take that and say the body of the creature is shaped like a saddle in the right place(s).


Captain Wacky wrote:
If your GM allows this kind of nonsense.

As with everything that happens in a game.


Phergas wrote:

Right that was just an example, in real-world terms it might be a partnership between two crafters who make a magical item because maybe the blacksmith has no ability to magically enchant an item...

My point is this, in RL I could walk into a tailor-shop (using the front door) and request an amazing suit to be custom made for myself. Why couldn't a character walk into a shop and say "hey, I need a Headband of Alluring Charisma +2 made for me. Do you have the time? Great, here's a down-payment, and I'd like to pick it up in 7 days time." You know... Roleplaying...

You Can ask that of anyone. A shopkeep is more likely than most to know of someone that can even if that's someone else. Perhaps you give him a coin for his trouble.


I'm assuming that Said Blacksmith would be able to make such a thing. Most of them wont. i think "availability" also has to do with being able to find people who can also make the items. Of course if they can make one thing they can probably make other things.


Just playing devils advocate, but 1/d for a 24 hour item and a continuous item are not the same.

once per day can be dispelled. Continuous reactivates shortly thereafter if dispelled. The latter is superior.


Aikidoka wrote:

"You apply your character's Intelligence modifier to:

The number of bonus languages your character knows at the start of the game."

Is a headband bought at character creation?

You don't get the bonus languages for this reason as well as you'd have to never take it off. Not even once. If you did then you'd lose your bonus languages, but since you don't get them anyway it's a moot point.

On a related topic there's some debate as far as how it works if your headband has the Linguistics skill, but I don't know enough about the answer to give an opinion.


1 person marked this as a favorite.

Expense is usually the issue for me.


Aranna wrote:
Narquelion wrote:
Tiny Coffee Golem wrote:

Just given them all 18's across the board and call it a day. They're touched by the divine or something.

That's a 102 pt buy and not quite the same thing at all.

No it actually isn't very different. With 40pb it isn't hard to get two 18s; most builds only need a few stats. Bumping up your already fairly high 3rd and 4th stat to 18s grants only a small increase in power while bumping the dump stats up to 18s doesn't help at all. So while the points may look extreme (102 vs 40) they don't give much power for the big difference.

This is why I say just give them the stats they want and save the time spent counting point buy expenditures.

Plus that.


Narquelion wrote:
Tiny Coffee Golem wrote:

Just given them all 18's across the board and call it a day. They're touched by the divine or something.

That's a 102 pt buy and not quite the same thing at all.

Point being that they're all going to be so good at everything that it's hardly going to matter.

1 to 50 of 7,652 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.