You're probably right. I'm just pointing out the possibility.
It's a matter of style. I have no intention of personally getting into melee. That's what th help and summoned things are for.
Apologies. I should stay more on topic.
Most DM's with either say no or allow a 1gp=1gp exchange of diamond dust for whole diamond via fabricate.
Any DM that doesn't should be prepared to deal with an abundance of wealth.
Also if you had enough smoke to fill the place you'd be able to find the exits as the smoke escaped from them. Just saying.
also a eversmoking bottle could help, but only for a 100' radius. That's not insignificant though. Especially if you're also creating smoke to blow down the tunnels.
I tried for 10 minutes to figure out how to phonetically spell the last sound in that word. I failed. ;-(
unsure of the spelling. Pronounced (Far - Fig - New - Gnen)
If you do this I would LOVE to be a part of it.
I created something similar for my 20th level Mystic Theurge (Sparel Radymah) who worshiped the elven goddess with the travel domain. It was mostly a plot device so there are a few small points that are unique. Namely the caretaker function and the caretakers ability to open doors as a standard action. Basically the caretaker in this instance was an ally who the goddess vouched for. Sparel made him caretaker to preserve his life, among other things.
The Greater Create Demiplane spell is VERY powerful, but not so much when you consider that 95% of the abilities are limited to the plane itself. Basically building your own plane should leave plenty of room for creativity.
This plane is a series of roads and waystations connecting doors. Each of these doors is actually a gateway created by the Create Greate Demiplane spell. Some doors are opened upon areas with water to allow ships to pass. One could pay the toll and cross the world in a few hours as opposed to months.
The plane is identical to the material plane in regard to light and gravity, however spells cannot be cast and magic items cannot be activated while in the plane. Continuous effects or items continue to function normally.
The doors are opened and closed on a set schedule by the Caretaker (explained below). Some doors remain open for a long period of time. A small stand sits just inside the doorway where a toll can be collected. The prices vary with need and ability to pay. For example Wealthy Merchants will pay more than a poor family who wishes to visit a relative. The toll is usually collected by a simulacrum of the caretaker (or some suspect the caretaker himself).
The plane's creator designed the place to have a caretaker. The person so designated (a special ritual requiring a drop of the Plane plane creators blood) has free use of spellcasting and magic items. Additionally for this person and by default Sparel the magic trait is treated as Timeless. In other words durations on spells they cast are permanent until dispelled. Additionally, the caretaker does not age or require food (though they can still eat if they choose). The designated caretaker is in all ways treated as the creator of the plane and can alter the morphology as described in the "Create Greater Demiplane" spell. Caretaker has a permanent telepathy effect to Sparel so they can speak as needed.
Finally, the ritual imbues the caretaker with the ability to create and remove doors as they see fit as a standard action. The ability is treated as the Create Greater Demiplane Spell
The doors open and close, are created and removed, on an as needed basis. The caretaker has been known to open a doorway to negotiate a trade agreement with worthy nations.
This plane serves multiple purposes, but the main two are this. It encourages travel by those who wouldn't otherwise be able to, thus falling in line with his goddesses tenants. Also, it allows Sparel some means to assist worthy nations with financial matters.
Yup. That's basically it.
Two doorways. The front of each flat against each other. So as you enter the first one you're also exiting the second one. You'd only be in the demiplane for about 1/16th of an inch (or whatever).
The permanent magic thing takes a little more digging. The spell mentions planar traits you can have. If you look at planar traits in the DM guild you'll find that one you qualify for is the "Timeless" trait. This can apply to several things, but in this case I'd have it apply to magic. Or if you want to be more careful have it apply to magic cast only by people who have a specific token or what not.
Creating your own demiplane can get pretty powerful/wonky, but remember these things only apply on the plane itself. Most of the time this won't affect your game world in any way. Unless of course someone is stupid enough to attack your well fortified demiplane.
Does that clarify?
Each gate goes to one location. Nowhere does it say you can only have one gate.
To become very familiar the caster would just have to do some traveling.
I like this idea.
1) Nothing says the demiplane portals have to be stationary. Also, you can make them whatever size you want.
2) You only pay the permanency cost once. Then you can recast the spell to alter, which includes adding/removing doors. Says so in the spell.
3) you could always have the entrance and exit right next to each other. Effectively functioning like a ring gate, but without the distance limitation. Hell, if you only used the deplane this way it would be far more cost effective than purchasing a crap ton of ring gates. Perhaps everyone is just told they're using ring gates, but it's in fact a small planar portal.
4)With a permanent demiplane you can have an effect that makes the casting of a spell effectively permanent. Lots of fun protective shenanigans can be done with that. No stronghold in the world would be as secure.
It's your world and you can do what you like. I'm just saying logistically a demiplane makes more sense as well as being far more cost efficient.
just my 2C.
Brilliant. Though getting them to step on paper is going to be the tricky part.
Save yourself a lot of trouble and ditch the ring gates. Instead use one demiplane (9th level version) with lots of doors/gates/rings. Just recasting the spell allows you to move the doors and create new ones. Plus it's one badass vault. A single 17+level mage can coordinate the movement of goods and such, for a small fee per transaction naturally.
Does anyone know of a minion dice rolling app or website? So lets say i have a bunch of skeletons, or cohorts, or summoned creatures. is there an app or website that lets me input the specifics then just hit a button to roll the multiple dice? I'm thinking of it to save time during combat rounds with a lot of minions.
robert best 549 wrote:
Dunno. Undead are sort of Anti-nature.
At best I think maybe if you did a Yin Yang kind of thing.
I'd wager that he can play a mean fiddle.
Ohhh! Never noticed that before.