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Crystal Figurine

Tiny Coffee Golem's page

7,963 posts. Alias of wesF.


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Rynjin wrote:

The problem I ran into is that the Metamorphosis spells are modular...but too few things overlap. You end up with a lot of redundant and worthless abilities (You have to take an ENHANCEMENT bonus to several stats, for instance...cool...).

It was less I was disappointed with not being an all powerful god, and more half the abilities I chose were either of limited value, or ENTIRELY worthless.

Coupled with the fact that there's no Mythic Psionic support on the SRD yet, and a lot of the magic items in the books don't work for you, and yeah...

I think I'll be a Brown Fur Transmuter/Something else (maybe still Aegis). Shapechange may not be permanent, but I get more stuff at once.

I forgot the race points. I've got to upgrade from standard elf to something else.

*facepalm*


The task of building these things is a bit daunting. My mode of operation has been to try to keep it simple. Hence the staff of wish. I mean if you're effectively a 30th level character what's the ultimate multitool? If you said Staff of Wish you are correct.


Rynjin wrote:
What Enduring Blessing did you end up having as your standard one?

I haven't yet, but I can change it if I need anyway.

I think Shapechange is going to be the standard. However, if I need to take out an army Winds of vengeance.

If I want to make an entrance Greater Angelic Blessing.

Edit: another benefit is that I can cast these on others if I need. :-)

An army of shape changers for the day could be fun.


Rynjin wrote:
Assuming you mean for Enduring Blessing, I'd say Shapechange is a good option, and Echolocation is excellent as well.

Yes.

Also, Greater Angelic blessing.


Winds of Vengeance and Shapechange are in the lead thus far. Still looking though.


If you could have a single spell with a duration of 1 min per level or greater last all day what would it be?

You can have only one spell.

It needs to be drawn from the druid or Wizard list.

any spell level 1-9 is game.


Fromper wrote:

What's Durkula's angle with the Resurrection bit? He's obviously going out of his way to convince Roy, but how is he planning to avoid actually being resurrected?

Does he just happen to know there won't be a cleric in town high enough level to do it, or that they won't be able to afford it because of the airship repair bill? Given the proximity to dwarven lands, I'm guessing maybe Durkon passed through this city before he met Roy, so Durkula knows there isn't a high enough level cleric around, but that's just a guess.

I think it's just an excuse to go to the temple ward. I doubt he's even going to attempt to go into one of the good aligned temples.


Orfamay Quest wrote:
Tiny Coffee Golem wrote:


I would think the druids would be interested in helping increase crop yields naturally. The greater the yield the less land will be needed to feed a population.[...]
When one looks at the big picture it strikes me as being in the druids best interest to help with food production.

Conversely, the lower the population, the less land (and yield) would be needed. I'm not sure I'd trust the local druid not simply to find a way to "decrease the surplus population."

Why not both? One overtly and one covertly.

Whenever the population gets too high "wild animal attacks" increase.


1 person marked this as a favorite.
Captain K. wrote:
Elf Wizards want them. Stick a bow, arrows, rods and wands in them. Ta-dah!

You just got this added to my list for my wizard.


Hmm wrote:

Perhaps he is suggesting it as an anti-theft deterrent?

Hmm

On magic items you don't intend to sell, sure. Though good luck using the gold.

...

Actually, I just had a thought.

1) Create an Instant Summons Item. Needs to be able to be used at will. It'll be expensive, but could easily pay for itself over time. My assumption is that "in the possession of another creature" means physically on their person and not in say a vault.

2) Arcane Mark EVERYTHING you can. Platinum pieces, magic items, etc. Bonus points if you can secretly arcane mark items of choice in Ye Ole Magic Shop and leave them there.

3) Spend gold (Platinum if you want to save time).

4) Recall spend gold or Platinum at a rate of 1/standard action. If the item has an on/off function you wouldn't even need to spend your time doing so.

5) Profit over and over and over until the merchants guild gets wind and comes to kill you with extreme prejudice.


Malag wrote:

I have seen a player using it on NPC to Bluff and Intimidate him that it's some sort of curse. It seemed cool enough, but I believe that living creatures should be given Saving Throws for the effect regardless. The "Saving Throw: none; Spell Resistance no" could be abused and doesn't make sense that a cantrip of such level can be used on every possible creature without their consent.

Adam

Ohh! I forgot about Magus using it.


Ciaran Barnes wrote:
You should start casting it on everything you own, even your coins.

To what end? or are you making a joke?


Hmm wrote:
Tiny Coffee Golem wrote:

Arcane mark is a unique, unforgable mark that when placed on living flesh lasts for a month.

This seems rather underused. I have two questions for the community.

1) What are the standard uses of this I may be overlooking? Both spells tied to it and strategic uses.

2) How have you used it in your games? Though similar to #1, question #2 includes any homebrew spells that are related.

Thanks in advance.

Up until recently, arcane mark was something I ignored, since I don't like crafting with my casters. However, in the homebrew game that I am playing in, my GM has declared that arcane mark is the entry to "Facebook for Casters." You make your unique mark, leave a note up next to it, and all your friends can read your status when they scry on your mark.

Friends and allies exchange marks. As a Pathfinder, I have the arcane mark for the Grand Lodge at Absalom, and can exchange messages with it via that means. You can also send messages via the message spell and arcane mark with a successful scry.

Learning this, my sorcerer immediately acquired her own arcane mark cantrip, as arcane mark became far more interesting for communications.

Hmm

Your DM flavor additon is cute. Since he/she declared that you can also leave a short message it's perfect for arcane facebook.


LazarX wrote:
Lloyd Jackson wrote:

Now, as for why more nations haven't invested in a few on command rock-to-mud, mud-to-rock, and wall of stone items for road construction ,or a plant growth thing increasing crop yields, I don't know. My general assumption is they have. That's why there are stone bridges in the unpopulated countryside and a higher than expected portion of the population not involved in agriculture. You just haven't encountered it because how often will peasants in need of a hero mention that the tax collector also cast a spell on the fields and part of the tax is a 'spell' tax?

.

Plant Growth is the tricky one of those three. It's a divine spell that's mainly cast by Druids whose primary task is in maintaining nature's balance, not increasing crop yields for a nation's economic gain. A Druid knows that you don't start using your magic wholesale on nature without consequences from heedlessly tampering with natural balance.

I would think the druids would be interested in helping increase crop yields naturally. The greater the yield the less land will be needed to feed a population. If a druid can make 1 acre grow food as if it were 2 than that second acre can remain as wild and free. This is actually a negotiation point for druids. "I'll help you with that if you don't touch this..."

Also, if the population gets hungry one of the first things they'll do is start foraging. Done in mass this can wreak havoc on the local ecosystem. Fewer future plant generations, less food for the fauna, etc.

When one looks at the big picture it strikes me as being in the druids best interest to help with food production.


Arcane mark is a unique, unforgable mark that when placed on living flesh lasts for a month.

This seems rather underused. I have two questions for the community.

1) What are the standard uses of this I may be overlooking? Both spells tied to it and strategic uses.

2) How have you used it in your games? Though similar to #1, question #2 includes any homebrew spells that are related.

Thanks in advance.


dot


Pan wrote:

I'd take the beauty queen. I love colossal biotches I don't feel bad no matter how I treat them.

Only split pea soup for a month,
or
2 pounds of lutefisk for one meal?

I'm sure you'll be very happy together. I wish you many fat children.

I like Split pea soup. I'll take that.

Being the only sane person around

or

Being the only insane person around


pennywit wrote:
805. No, Iomedae is not voice by Bea Arthur.

Disagree


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Dragon78 wrote:

I want cha mod to AC.

Personally I have always felt that some combat maneuvers should be built into some classes like improved steal for rouges, improved sunder for barbarians, improved disarm for swashbucklers, etc.

Get killed. Be a ghost. :-)


I'll have my PC done Friday or this weekend.


Deadpool


I'm going another direction. I'm going the arcane hierophant direction. Wizard/Druid build. I'm going to show how much of a badass powerful Druids are. Plus 9th level arcane spells!

On another question. Are we supposed to min/max?

At this power level it's hard to tell the difference between effective and cheesy.

Staff of wish to give myself and cohorts +5 to all stats. Scary and effective or super cheese fest?


Lord Foul II wrote:

Unfortunately TCF: the undead theme is taken.

I was looking at the CR +1 an +0 templates (almost all the undead templates are +2 or higher) and found wight, a little underwhelming... At least till you notice that, unlike the similar ability shared by vampires, a wight's level drain works on every hit by every natural weapon, not once a round specifically with the slam attack....
Hello wight monk.

Well, my undead theme is more along the lines of necromancer and less pyramid scheme non-caster. Regardless it'll be a fun thought experiment.


Dot


Rynjin wrote:
You're not past the deadline (it's November 10th, last I checked).

Ahh. It's a date format issue. I thought it was Oct 11. Groovy. I'll get something together.


I know artifacts are invaluable. However, has anyone attempted to price them anyway based on powers? If so I'd be curious as to what they think they're "worth."


I'm clearly past the deadline, but I think I'd go with a mystic theurbe build. Use Mythic Levitate to build a floating fortress. Then have a metric ton of necromancer minions all with lots and lots of undead.

Naraxxmas anyone? :-)

Edit: I could make my cohort one of the self reproducing undead and have a really nasty undead pyramid scheme.

See what I did there?


LazarX wrote:
Rynjin wrote:
Pan wrote:
Well Mem the thing is not every option is intended to be a viable player option. Some options are extremely situational and intended as NPC abilities or features.
I'm hard pressed to think of why an NPC smart enough to be a crafter would be dumb enough to create something he knows he can't control.

A man who's obviously never watched the Sarah Palin Story

Intelligence does not equal Wisdom.

As she is neither that may not be the best example, but the sentiment is accurate regardless.


Wylliam Harrison wrote:

Cake of course, how's that a hard question?

Going down into the sea with your feet in a bucket of cement.

-or-

Being eaten alive.

It's an Eddie Izzard reference. search "Cake or Death" on youtube.


Jayder22 wrote:

That is the thing though, In the books, the A'dam doesn't give control. Well, it gives limited control as in, cannot leave from this spot, and cannot channel etc. But the Sul'dam cannot force the Damane to channel a certain way. She can only give pain repeatedly until the Damane breaks/gives in and does what she wants.

The male A'dam is a different thing entirely.

I'm on the second to last book and every detailed description thus far seems to indicate that there's a greater degree of control than that. At minimum there should be some sort of low level telepathy so the two linked people effectively act as one.


Jayder22 wrote:

There actually is a Wheel of Time book written for older rulesets. I'll post part of what it says, maybe that will help you.

A'dam: Once leashed, the wearer cannot remove, any attempt deals 1d6 subdual(nonlethal) damage. The User can control the Wearer's action by inflicting pain. In game terms, the User can deal 1d6 nonlethal damage as a free action, doing so forces the wearer to make a DC20 Will save, if fails, can do nothing but writhe on the ground for a round.

So their rules at least seem in line with what I would expect. You can use it to force damage on someone, and prevent actions, but you can't force them to do anything, they have to choose to do what you want to prevent the pain.

I did paraphrase most of the entry, so it isn't exact

That incorporates the conditioning, but not the control of the collared person.


Lord Foul II wrote:
I went to go look for the rule in question and it might be a house rule my home GM always plays with, but the description is that the staves hold "multiple spells"

Either way. It's an easy work around.


GoatToucher wrote:

A Lannister. Now that <redacted> is dead and <redacted> has been exiled, not to mention <redacted> being locked up in the <redacted> I will be cock of the walk, baby!

You can see through everyone's clothing, but you can't turn it off and you work in a nursing home.

or

You regenerate from any damage to your body, but all animals find you irresistibly delicious and you work in animal control.

Regenerate. Even if I'm hurt it's temporary.

Cake?

or

Death?


Jayder22 wrote:
I've been trying to think of the best way to do this. I think Dominate Person might be a little too strong, since the A'dam doesn't give the Sul'dam actual control of the Damane, it allows them to torture them into submission, as well as the power to stop them from using their magic and inhibit movement with pain.

Right. So this is my issue.

Also, I get that it's got the power level of a minor artifact, but there are A LOT of them in the books. All of the ShaunChan (again, never actually saw the word) have thousands of them.


Lord Foul II wrote:
a staff has to have a minimum of two spells in it

I don't believe I ever read that, but if so i'd put light in it also.


Has the Arcane 20/ Divine 20 / Mythic 10 shown up yet? I'd consider taking that role.

The only Item i'll need is a staff of wish. :-)

Edit: On a lark I decided to do some preliminary calculations. I think a staff of wish is 1,525,400 GP to "buy." This may be the only game where such a thing is a viable purchase.


Jayder22 wrote:

Sorry this just bugged me a bit.

A'dam : This is the silvery leash with a collar on one end and the bracelet on the other that is used by the Sul'dam to control the Damane.

Correct. Though the chain between the two is cosmetic.

Like I said. I am listening to the audio books and never actually saw the word.


Using Golarian Pathfinder rules I'd like to make an Aedom (I - Dom) from wheel of time. The Domani caster slave collar thing. I'm listening on audiobook, so I'm unsure of the spelling.

Any thoughts on the best way to do this. Dominate Person seems to be one way, but I think it does more than just control them. There's almost an addictive aspect to it. Regardless, what do you think?


Sissyl wrote:

Actually having it. What the world thinks can die in a fire. And no, you're not getting that from me. Most likely, I have no clue who the sexiest person in the world is.

Get telepathy that works by proximity and is always on, or get telepathy that lets others read your mind when you read theirs?

Proximal Telepathy. I would become a negotiation consultant and/or work for lawyers. I imagine you could drown it out in the same way you can distinguish different sounds in a crowded room.

Permanently loose sense of touch

or

Permanently loose sense of smell


Kthulhu wrote:
Tiny Coffee Golem wrote:
Opuk0 wrote:

Limit full casters to level 6 spells and put out this feat tree

Spell Breakthrough
Can now cast and learn 7th level spells

Improved SB
8th level

Greater SB
9th level

Seems like an unnecessary feat tax. What full caster isn't going to take these feats?

Edit: You may as well just give full casters three less feats.

Making it balanced with martial feats."

I dont see how taking away three feats balances anything, but to each their own.


GM ShadowLord wrote:
So if no concentration was required and it was cast normally, if the caster falls the spell persists until the duration has expired?

Yes. Plus what the Troll said.


Is this a Firefly-ish game. If so I'm interested.


GM ShadowLord wrote:
If a creature has a spell-like ability to cast darkness and the creature dies/falls unconscious, does the darkness immediately end or proceed until it runs its course?

Any spell will only end when the caster goes unconscious if the duration included Concentration.


Opuk0 wrote:

Limit full casters to level 6 spells and put out this feat tree

Spell Breakthrough
Can now cast and learn 7th level spells

Improved SB
8th level

Greater SB
9th level

Seems like an unnecessary feat tax. What full caster isn't going to take these feats?

Edit: You may as well just give full casters three less feats.


What it says on the tin; Caffiene addict 20

Sounds good.


Get some flea and tick shampoo and immediately start looking for a scroll of polymorph any object.


Custom item:

Solid ring of metal that purifies any food and drink that goes through it.

Turns seawater into drinkable by passing though it. Set up a cistern/pump system to run that water through the item.

You can make the ring really big and produce more than enough water to do whatever you want.

You're only limited by how much water you can get through it.

Perhaps make it encompass a man-made river coming off of the sea. You now have a river of fresh water for drinking and irrigation.

I'm sure one of our engineer posters can break the math down for you if you like.


Tarantula wrote:
I imagine it looks something like this.

Yup. More or less.


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kestral287 wrote:
LazarX wrote:
The better the spell all the more reason for NOT including it.

Or to price it accordingly.

The proper opportunity cost can put basically anything into perspective.

This. No matter what you make permanent it'll cost you. Plus you run the risk of having it dispelled and losing the value.

Permanency is useful, but it's not without risk.


I knew a guy who could just hold open his esophagus and literally pour things down his throat without needing to swallow. It was a freaky thing to see, but I imagine this feat is about like that.

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