|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
This is probably the best advice. it's contingent upon being able to speak to the wizard before he incinerates you, of course. That being said it's still the best plan.
How does astral projection/demiplane give one limitless wealth?
1) Drop all of his stuff somewhere. Anywhere is fine as long as it's far far away from you.
2) Get reincarnated.
3) Hope that most laws of divination no longer apply as you are now effectively an entirely different creature. I think that'll fool a lot of divinations.
4) Hope that that high level wizard who was dumb enough to be killed by a 5th level is also dumb enough not to be able to divine/determine what you did to run away.
5) Live the rest of your probably short life in fear.
I have a rogue concept that I've never played, but I think COULD (stressing could) work.
Halfling rogue with sniper goggles or the sniper archtype if the goggles arent available.
The halfling trait that reduces stealth penalty to sniping
The feat that reduces sniping for halfling.
I'll have to look the names up, but I know the exist. Essentially it reduces the sniping stealth penalty to 0.
Then skill focus stealth + Max ranks + any and all stealthy item bonuses.
You could theoretically snipe from a distance and do decent damage every round.
Again, never played this character, but I think it could be sufficiently fun to play if not necessarily min/maxed.
Good aligned gods tend to get their collective asses handed to them by whatever the Ultimate Evil is in RPG's. That's why you need Average Joe From A Small Town to fulfill his destiny.
Evil is more efficient. Good has to deal with morals and such.
Hence good's general need for some destined child to repeatedly save the world from falling off the razors edge.
I love this more than I can say.
Eschew materials does not cover Foci. the feat specifically says Material component. A focus is something else. Bolded references below.
For example contingency requires a Verbal, Somatic, material, and Focus. For sake of argument i'm ignoring the fact that the focus is above 1gp. lets just pretend that it's 1 copper instead.
the thing with the M is the only thing Eschew Materials covers. It does not cover, Somatic, Verbal, or Focus. There are other feats for those things.
It seems pretty cut and dry to me.
Benefit: You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.
I'm pretty sure fireballs stop at solid barriers, including but not limited to the earth. It's a ball of fire, not an explosion. You wouldn't need to earth glide farther away than under the ground. Retracting your arm should be sufficient.
Though Imbicatus' points are all valid and would need to be overcome for this to work.
Yes. I know. I accidentally used a game term. I meant it initially as in what it means in the English language, now what it means in pathfinder language.
As stated. You are still correct. I made an err.
If memory serves you get to roll all knowledge checks (limited by what's appropriate for sake of speed) one time when you encounter a new situation. All rolls are free actions. This represents what the character already knows. Not any kind of time consuming analysis or research.
Effectively its one of every knowledge check per encounter. Though DM is smart to tell the player which one(s) to roll.
Blayde MacRonan wrote:
I'm normally not a fan of Stephen Colbert... but this just cracked me up. Plus, it's relevant to the discussion. I'll take his explanation as to how it works over anything else I've seen... because it actually makes sense.
He has a point. Well, as much of a point as anyone talking about theoretical physics in a fantasy/sci-fi setting with quasi-religion/magic has.
Edit: Plus he called them/some of you nerfherders, which is awesome.
Damon Griffin wrote:
Basically this. Stick with something simple. Ranged weapons as primary with a melee backup. Dont be a hero and don't go first. Plus I'd assume there is no money or happy ending if you "win." I'd play along while looking for an actual exit.
Edit: Now if the "racial gear" was actually something to give me an edge such as "darkvision" being a pair of night vision goggles, then I'd do that.
Getting to space in a world of magic is easy.
Any shmuck with boots of levitate and an amulet of adaptation and a lot of free time can get to space. Re-entry might be more difficult though. There are obviously better ways to get to space, but when one can tell physics to sit down and shut up it's much easier than in our physics-heavy reality.