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GM making up house rules on the fly.
If a rules mistake is pointed out in combat I won't slow the game down to discuss it. However, afterwords it's good to look up that rule and validate or correct ones perception of it.
For example, My GM refuses to understand that the definition of full round casting in relation to spontaneous casters and metamagic. He's effectively buffed spontaneous casters. Maybe I'll play one next character.
Also, I want a spontaneous caster version of the teleportation sub-school.
Alex Trebek's Stunt Double wrote:
It's not for a specific level or game. It's a thought exercise. It's left intentionally vague so you aren't otherwise limited.
I think any fortress Is going to have room(s) that are more impregnable than others. The prismatic sphere room or the room closet that's actually a demiplane, etc. I guess the point is to make it difficult for armies to siege it and inconvenient for anyone else.
Flying covers a lot of it. Moving moreso.
Cloud Castle of the Storm King is probably one's best bet for a baseline fortress.
You can park it next to the restaurant at the end of the universe.
I'm Hiding In Your Closet wrote:
I'm not familiar with the meme you're talking about. I only meant angsty and overly emotional.
I'd agree that sneaking into the party's camp to rob them would get old really fast, but if a goblin grabs your bag full of treasure off the ground during combat and runs away that seems kind of hilarious to me. I guess maybe I'm a bad person/DM.
If you give them a good chance to get it back its funny. Else it's just spiteful
Azure Falcon wrote:
I think that would probably end my gaming group. Lol
Definitely a possibility. I'm pretty sure I'm multiclassed.
A real composite blast for Aether + Aether would be nice.
Yea. The force blast is a bit weird to me. It does less damage, but with the exception of very specific instances (ghosts anyone?) force damage isnt overly useful.
Further not needing to "throw something" isn't a valid argument as the telekinetic blast has no lower limit. With the current RAW you can telekineticly throw dust motes and do the same damage as throwing a boulder.
Elghinn Lightbringer wrote:
Maybe I'm just that impressive. ;-)
Roll of the proverbial genetic dice and all that. :-)
Age bonuses maybe? lol.
Random thoughts: I think if you're reasonably well adjusted to society you're going to have fairly good mental scores (13+). Plus they improve with practice. Personally, I learned to be charismatic in College. Prior to that I was so awkward I could barely talk to people.
Additionally, assuming you live in an industrialized country, we're living in the information age. With the internet it's much easier to gain knowledge now than it was even 20 years ago. If you are curious about something most people have a device in their pocket that can access the answer. It's MUCH easier and more effective than finding and using an encyclopedia or researching at your local library.
For purposes of navigating society a person uses mental scores a lot more than physical ones. There's some notable cross over. Our society values the appearance of health, so a good musculature is going to be expressed in both STR and CHA.
Again, game stats don't necessarily translate great to real life.
Charon's Little Helper wrote:
Based on Wonderstell's criteria it would seem so. Rest assured I'm as surprised as you are.
Game mechanics don't necessarily translate to real life well.
Charon's Little Helper wrote:
You get used to it. Military members, for example, generally carry around 110lbs in gear during wartime. At first it's awkward, but once you develop the muscle mass and get used to it it feels like part of yourself. Do you perform better without it? Of course you do, but that's the case with anything.
Based upon Wonderstell's scale:
Str: I'm not an athlete, but I work out. Being 6'1 and 208lbs helps with the strength measurement.
Dex: I'm not a total klutz, but I do have a tenancy to trip and otherwise cause minor injuries to myself. I was a touch surprised by the low number, but those are the criteria. Incidentally, I'm a pretty good shot with a gun, but perhaps that's just practice. Weapon focus (Firearm)
Con: Similar to Str, I'm a big guy who takes care of himself, so perhaps that's a factor. I rarely get sick. I do keep clean, but don't worry about germs too much. Perhaps this exposure helped too.
Int: I have a cerebral job and have always been ahead of the curve. I'm no genius, but I'm definitely ahead of the bell curve. I though this number would be higher, but what do you do? I'm a technology consultant for a global consulting firm. It requires a high degree of analytical ability.
Wis and Cha were a bit of a surprise to me. Based on the aforementioned criteria those are the numbers. I understand most situations and am empathetic, so that's cool. However, I feel like my charisma is something I turn on and off depending on my mood. I'm generally well liked and lots of fun when I feel like it, but I also am totally happy being a hermit for periods of time. Go figure
Would it be possible to get the spell if you actually meet one of the race that has it? Such as if you sit down at a table to play your Human Wizard, and someone else is playing a Wayang wizard, and you decide to swap spells. Would the wizard be able to learn a Wayang only spell from the Wayang if the Wayang had it to teach? Or would this fall under the same blanket PC can not access the spell?
Same question. If a halfling wizard scribes a halfling racial spell onto a scroll then hands it to a human wizard can that human wizard scribe it in his/her spellbook?