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1) be a small race (halfling or Gnome)
#3 and #4 may not both be necessary, but I'm covering my bases.
Congratulations. You now have a 100' perfect fly speed that uses another creatures turn. :-) Rain death from above with impunity.
What stat do you like the best and why? I know their all important in their own way, but which one do you, as a person, like best.
Personally, I'm overly fond of intelligence. Wizards are my favorite, but even when i don't play one I have hating a low Int. Skill points, knowledge checks, and generally Roleplaying that you're not a complete idiot.
I like being able to use my out of game knowledge in character, but that's just me.
There's a thread around here somewhere that covers this. Essentially the word "can" seems to indicate that you have options. Essentially it's a conscious decision to bring things (sometimes creatures) with you when you teleport. Anything you don't choose to bring doesn't come. It seems fairly straight forward to me. It's not game breaking, but it is kind of flavorful. This is most beneficial for a teleport school wizard. Good luck keeping him/her grappled.
Found it. Courtesy of Lord Malkov
Alternately, Monkthulu as suggested by BadBird
Half elf, human, half orc, whatever... just something with a str bonus. Level 12 (20 pt)
Str: 22 (+2 race, +2 levels, +2 belt)
So here is the schtick... your form of choice is a Giant Lake Octopus... it still has a 20ft. land speed, so you can move around just fine.
With monastic legacy you count as a level 7 monk for unarmed strike damage, and with monks robes, you count as +5 more for total of level 12. So your unarmed strike damage is 2d6. When you shape, you are huge, so it becomes 4d6. With your impact amulet, it becomes 6d6.
You are also getting +3 ac from monk levels and +4 from wisdom, so that is bonus. The extra weirdness here is that brawling armor property still functions while you are shaped, but you are technically not wearing armor because it merges, so you get the best of both worlds.
So, the idea is this... the Octopus gets 8 tentacle attacks, but their damage is generally pretty low...since you are able to sub in monk damage, you can make it fairly high, and these are all at full bab.
Attack bonus is then: +21 (+9 BAB, +11 str, +1 amulet, +1 focus, +2 armor, +2 reckless abandon, -3 power attack, -2 size)
Your full attack looks like this:
If everything hits, you can slap a target for a total of 51d6+176, That is 354.5 average damage if they all hit, with a maximum of 482. you can rage for 15 rounds, which should get you through a lot. Take extra rage at 13th and you will be up to 23 per day which should be more than enough.
Tentacles have 20 ft reach... so just sit back and Kung-fu octopus your way to victory
I'll have to find the exact build, but basically it's a monk with just enough levels of Druid to turn into an octopus. Then you flurry with 8 natural attacks. Basically it's a completely legal, though utterly ridiculous build.
You're correct. I guess I should have read that a little better the first time.
It's a case of the specific overriding the general.
I could make something that does the same thing over and over, but I can't actually make a scroll to put it in my book. Seems weird, but it's magic so what do you do?
Read two posts up from your original post please. The spell is available to make the scroll (spell completion) via a magic item (created via wondrous) as it states it can be. In the creating magic items section. Copied above for your convenience.
James Risner wrote:
I appreciate that. I understand how one might have a somewhat jaded opinion about such things on the thread. In my case though i'm actually trying to find out if there's some point that I missed.
Regarding custom item creation: True. Anything that's not in the book will require DM approval. However, for sake of argument we'll say we're making an item that is in the back of the book, such as a heavy load belt to create a scroll of Ant Haul.
Edit: changed the example after I realized how bad it was.
Also, this is admittedly grey area as the specifics processes of creating magic items are intentionally vague. Does it not work because the item can't be activated? Can I simply study the item heavily to figure out how the magic is weaved? Etc. I think the DM is VERY likely to shut this down, but as mentioned i'm just wondering if there's anything specific in the rules that prevents it from working.
According to the developers, you can have another source cast the spell for you during the creation process (though I suspect they were thinking of another spellcasting character, rather than an item).
I'll have to link it, but this was my thought too. In the item creation rules it specifically says you can get the spell from another source and it mentions items. Let me see if I can dig up the exact verbiage.
Found it. Second paragraph. bolded for emphasis and this is why I was wondering if my method would work.
Magic Item Creation
To create magic items, spellcasters use special feats which allow them to invest time and money in an item's creation. At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item. If an item type has multiple possible skills, you choose which skill to make the check with. The DC to create a magic item is 5 + the caster level for the item. Failing this check means that the item does not function and the materials and time are wasted. Failing this check by 5 or more results in a cursed item.
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by 5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting its prerequisites.
Edit2: So you could, for example, use a Cape of the Mountainbank to satisfy the DDoor Prerequisite for a new magic item.
James Risner wrote:
You clearly don't know me then, but thanks for the judgmental response to an honest question.
Edit: also your point is incorrect in that you can create a wondrous item without the spell if you add a +5 to the difficulty. If you have something to add to a RAW discussion please do so. However, i'm uninterested in your house rules as originally stated. Please stay on point. Thank you.
I'm only interested in the RAW if this question not house rules or if it should be done. I'm only interested in if it's legal. I'm typing on my phone so I'll keep this first part short.
The situation: you're a wizard with a crap ton of spellcraft. (It's important later). You have craft scroll by default and craft wondrous. You heard of or saw another caster use a particular spell. For sake of easy math it's a 1st level spell and for sake of discussion you cannot buy said scroll. Since you have to have access to a scroll to scribe a spell and access to said spell to create a scroll you think you're stuck. Then you have a very metagame idea. Does this work:
1) create one time use wondrous item that mimics the spell. You'll have to add +5 to the creation DC since you lack the spell. (Repeat as needed until you have enough to cover the days required for a scroll. In this example you only need 1)
2) scribe a scroll using the wondrous item to give you access to the spell.
3) use newly made scroll to scribe said spell to your book.
Wondrous item: spell level (1) x caster level (1) x 25 gp = 25gp and one day to make.
Scroll: same breakdown. 25 gp
Scribe scroll costs.
Clearly this gets more expensive and time consuming as you need higher level spells, but on the surface is it legal by Rules As Written? If no please cite your sources of rules.
If you take one level of cleric you can get the restoration (healing sub domain) you can get 3+ wisdom times per day to dismiss Fatigued condition just in case you fail your fort save by using Restorative touch.
Associated Domain: Healing.
Replacement Power: The following granted power replaces the rebuke death power of the Healing domain.
Restorative Touch (Su): You can touch a creature, letting the healing power of your deity flow through you to relieve the creature of a minor condition. Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition. You choose which condition is removed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Basically you get a couple of mediocre abilities by giving up a Whole lot of good abilities.
The siege mage combines his arcane mastery with a supernatural link to siege engines.
At 1st level, the siege mage gains Siege Engineer as a bonus feat, even though he does not meet the prerequisites for that feat.
Siege Engine Bond (Su)
At 1st level, a siege mage can bond with a single siege engine within 30 feet and line of sight as a standard action. He can utilize the power of this link to aim and fire the siege engine remotely (as long as he’s within 30 feet), though it still requires a crew to reload the siege engine. At 10th level, he can reload, aim, and fire the siege engine purely by the power of this link, and no longer needs a crew to control the siege engine. It still takes the normal required amount of time and actions to control a siege engine in this manner.
Empower Siege Engine (Su)
As a swift action, a siege mage can sacrifice one of his spells to empower the next attack he makes before the end of his turn with a siege engine he is bonded with. When he does, the siege engine attack gains a bonus on its attack roll or targeting roll equal to the level of the spell he sacrificed, and a bonus to damage equal to 3 × the level of the spell.
The strange rituals needed to empower all forms of siege engines takes a level of dedication and perseverance that limits a wizard’s time to unlock other arcane mysteries. At 1st level, the siege mage forsakes three schools of magic. Once chosen, these opposition schools cannot be changed. A siege mage who prepares spells from his opposition school must use two spell slots of that level to prepare the spell. In addition, the siege mage takes a –4 penalty on any skill checks made when crafting a magic item that has a spell from one of his opposition schools.
Jacob Saltband wrote:
So you can choke them to death.
So my lvl 2 cleric found a scroll of animate dead (10 HD) and two lesser animate reads (2hd each). FYI this is for Reign of Winter.
Since I won't be able to cast the spell myself for awhile I wanted to get some advice on the best utility for these.
Either I want to do something utility or perhaps a front line damage sponge.
For the utility I was thinking some bloody skeletal horses and maybe a cart or sled to move the party around.
For the front line Fighter I was thinking a bloody skeleton or Bloody zombie for the recycling value. What do you think?
Also, how does on tell in character the HD of a creature?
That's not bad. Create some sort of prestidigitation at will item and cover the thing in fabric. cantrip level magic is fairly cheap.
Bloody skeletons are great! With only a few exceptions their nigh un-kllable. Make one and it comes back again and again. They've got 101 uses.
However, they're dripping with blood and kind of gross. So if I wanted to make a bloody skeleton to use as a pack animal (or whatever) how could I dress it up to make it just a little less disgusting for the Neutral-ish party to deal with?
Throw a sheet on it? Illusions? Cardboard box? How have you done it in the past.
Wait...this isn't the onion?
Nope. It's for real. A christian group fought to have the ten commandments on the courthouse steps. They were too shortsighted to see the importance of the separation of church and state. So congrats to them. They got what they wanted. Last I read there was a Hindu group, Church of FSM, and others petitioning to put up religious iconography. SO either the state removes all iconography, allows the other religious groups to put stuff up, or opens itself up to a rather hysterical lawsuit. Regardless of which the state picks, it's going to be awesome.