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I like stuff that you can throw out and automatically fires upon the enemy. My go-to summon are Lantern Archons.
Anyway, I'd like to branstorm/crowdsource ideas. There are two related, but seperate instances of auto-turrets I'm interested in.
First is mobile. Spells are an excellent example, but this is pretty well covered under Summon Monster. Though if there are other such set and forget spells I'd be curious about that. Also, in this category are items or other such things you could pull out of your pocket and then run away while they fire upon the enemy. In a sci-fi game this would be something like a portable laser turret.
Stationary has more options, I think. This would include something that sits on a tower or city wall that automatically fires upon anything that gets too close. Animated siege crossbow comes to mind, though expensive. Perhaps also undead archers in a stone tower with only one window facing the direction you want them to fire. If they are capable of using a bow and cant otherwise escape you'd just have to supply them with arrows. Though I dont think mindless undead are capable of using a bow.
Telekinetic rogue (Max 1 or 2 actual rogue levels, otherwise just a playstyle comment). Looks completely mundane and unarmed. Even after he starts throwing badguys at other badguys without actually moving or speaking.
Seriously if there ever was a character that needed zero gear a Telikineticist is it.
I had an idea for a spell. Basically it's a resilient sphere except as a free action the caster can open or close up to a 1' hole anywhere in it. I imagine it'd be at least 6th level, but still worth it.
We're I a paranoid Lich my phyla try would be an intelligent item. This opens up all kinds of shenanigans.
Stick it in a golem and have it drive the thing through whatever means.
Maybe the phalactry cloaks it's aura and pretends to be some awesome loot. Maybe it is some awesome loot. Imagine a badass paladin sword whose name I can't remember we're actually the phalactry.
Shadow Knight 12 wrote:
She's a musician. Though not as useful as some of the other skills she's your girl if you need to rock out on karokee night. Plus maybe she's got something we don't know about.
Basically she's a bard.
James Risner wrote:
My casters wear hats of disguise to make themselves appear to be larger, more muscular, and wearing full plate. If your enemy gets close enough to tell the difference it's already too late.
The opposite also works for fighters pretending to be casters. It helps to get the enemy to come to you.
In a populated city or something use mock armor.
What it says on the tin; Caffiene addict 20
Keiko Gasai wrote:
Given that our crew has a vampire and a dragon you're hardly the most unusual thing here. :-)
Is there any way to get your familiar to the size large, that is reliable over long periods of time?
I don't think so. However, if you have a small sized familiar you can permanently enlarge it making it medium.Then if you're a small race you're good to go. Else if you're medium you can permanently reduce yourself.
Or you can go with the lazy halfling wizard concept. Basically you're a halfling wizard with an earth elemental familiar shaped like an easy chair. it's not a mount so much as it's just strong enough to carry you around. if it double moves it can go 40' per round, which is respectable. Plus it doesn't get tired.
With some creativity you could do the same thing (theoretically) with an air elemental and go 200' per round. It gets a bit absurd, though legal i think, so check with your DM.
A monk dressed in robes that goes around punching things is not going to be mistaken for a wizard. A wizard wearing eastern-style monastic stylings that hurls Fireballs is not going to be mistaken as a monk.
by this logic you have to see them in the act. If these same two people are just standing around talking what are they? Two guys in robes. Maybe that's normal dress for the area
The comment was dual cursed life oracle makes the best healer. I was trying to figure out how "dual cursed" played into "best healer."
Though an amusing character he's an outlier.
It's like being a mathematician, but not understanding anything past basic addition.
Such as a:command word Dimension door
Command word telekinesis
Tattoo'd potion of gaseous form
I just wanted advice on other options. Though it appears I have most of my bases covered
This. Though if your Alpha breaks lose the necromancer is going to have a really bad day.
It's mostly a joke. However, if you can get some gargantuan lance or equivalent and somehow charge in water, then it could be a viable option.