Barmaid

Tina Azura Valerius's page

367 posts. Alias of Azure_Zero.


About Tina Azura Valerius

Name: Tina Azura Valerius
Race: Tiefling (Succubus (reflavored Div-Spawn))
Class: Warpriest(Sacred-Fist) 1
Gender Female
Age: 19
Alignment: NG
Deity: Kurgress
Languages: Common,
Job: Wandering Priestess, Barmaid

Stats: 14,14,13,13,12,12
total(with racials) = base(without racials) + Enchant + MISC - Penalty
STR: 12 = 12 + 0 + 0
DEX: 16 = 16 + 0 + 0 //+2(racial)
CON: 13 = 13 + 0 + 0
INT: 11 = 13 + 0 + 0 //-2(racial)
WIS: 14 = 14 + 0 + 0
CHA: 16 = 12 + 0 + 0 //+4(racial)

Hit Points: 9/9
Init: +3

Melee: +1
Range: +3

+1 Unarmed Strike 1d6, X2, B
+2/+2 Unarmed Strike 1d6, X2, B

AC: 15:15:12

Skills:
Warpriest= 2+INT+FC+1 = 3+0+FC+1 +2(background)
ACP = 0 //Armour Check Penalty
*Acrobatics: 7 = 1 + DEX Mod + 3 - ACP;
b Appraise: 0 = 0 + INT Mod + 0;
Bluff: 3 = 0 + CHA Mod + 0;
*Climb: 1 = 0 + STR Mod + 0 -ACP;
*Craft(): 0 = 0 + INT Mod + 0;
*Diplomacy: 9 = 1 + CHA Mod + 3 +2(SK);
Disable Device: NA = NA + DEX Mod + 0 -ACP;
Disguise: 3 = 0 + CHA Mod + 0;
*Escape Artist: 3 = 0 + DEX Mod + 0 -ACP;
Fly: 3 = 0 + DEX Mod + 0 -ACP;
b Handle Animal: 3 = 0 + CHA Mod + 0;
*Heal: 2 = 0 + WIS Mod + 0;
*Intimidate: 3 = 0 + CHA Mod + 0;
*Know(Religion): 4 = 1 + INT Mod + 3;
b*Know(History): 4 = 1 + INT Mod + 3;
Know(Arcana): NA = NA + INT Mod + 0;
Know(Nature): NA = NA + INT Mod + 0;
Know(Dungeon): NA = NA + INT Mod + 0;
Know(Local): NA = NA + INT Mod + 0;
b Linguistics: NA = NA + INT Mod + 0 +2(SK);
*Perception: 6 = 1 + WIS Mod + 3;
b Perform (Dance): 3 = 0 + CHA Mod + 0;
b Perform (Sing): 3 = 0 + CHA Mod + 0;
b*Profession(Barmaid): 6 = 1 + WIS Mod +3;
*Ride: 3 = 0 + DEX Mod + 0 -ACP;
*Sense Motive: 2 = 0 + WIS Mod + 0;
b Sleight of Hand: NA = NA + DEX Mod + 0 -ACP;
*Spell Craft: NA = NA + INT Mod + 0;
*Stealth: 7 = 1 + DEX Mod + 3 -ACP;
Survival: 2 = 0 + WIS Mod + 0;
*Swim: 1 = 0 + STR Mod + 0 -ACP;
Use Magical Device: NA = NA + CHA Mod + 0;

Class features, Feats, Traits and Racial Traits:

Rem means removed, as when I level up I want to quickly comment feat/feature back in
Class features:
Warpriest
Aura,
orisons
Flurry of Blows (Ex)
Unarmed Strike 1d6
Monk AC

Blessings: Strength, Good

Bonus Style Feats:
rem Pummeling, Jabbing Style, or Snapping Turtle feat tree.

Feats:
Cunning
-- Feats not planned out as I don't know what'll be needed, or come about during the stories events.

Traits:
Making Good on Promises (Campaign: +2 vs Fear)
Lastwall Defender (Combat: +1 Atk and Damage vs Undead)

Racial Traits:
Darkvision 60ft
Fiendish Resistance Resistance: resist 5 Fire, Cold, Electricity
Skilled: +2 Diplomacy, Linguistics
Pass For human
SLA replacement-> (Additional +2 CHA)

Spells:

DC: 10+LEVEL+2(WIS)
Level-0: 00 (3 spells)
Level-1: 1+1
Level-2: 0+1

Rem means removed, as when I level up I want to quickly comment the spell back in

Level-0 (3)
Create-Water
rem Detect-Magic
Purify-Food-And-Drink
rem Read-Magic
Resistance

Level-1 (2)
Cure Light Wounds
rem Cure Light Wounds
rem Detect Evil
rem Obscuring Mist
Protection from Evil

Level-2 (0)
rem Bull’s Strength
rem Bull’s Strength
rem Cure Moderate Wounds

AC, Saves, Attacks:

AC:
AC: 15 = 10 + 0(Armour) + 0(NA) +3(Dex) + 2(Monk:Wis) +0(Monk);
Touch: 15 = 10 + 3(Dex) +2(Monk:Wis) +0(Monk);
Flat: 12 = 10 + 0(Armour) +0(NA) +2(Monk:Wis) +0(Monk);

Saves:
Fort: 3 = 2(base) + 1(CON);
Ref: 3 = 0(base) + 3(DEX);
Will: 4 = 2(base) + 2(WIS);
+2 vs Fear

Attack:
Melee: 1 = 0(base) + 1(STR);
Range: 3 = 0(base) + 3(DEX);
CMB: 1 = 0(base) + 1(STR);
CMD: 16 =10 + 0(base) + 1(STR) + 3(DEX) + 2(Monk:WIS) +0(Monk);

Equipment:

Weapons: 50GP
2* Silver Cestus 1d4 ,19-20x2,1 lb, B or P, Monk, Can't be Disarmed
--Weight:2

Armour:
--Weight:0

Wonderous Items:

Rings:
--Weight:0

Tools and Skill Kits:
--Weight:0

Alchemical Substances and items: 70GP
Alchem: Alchemist Fire * 2
Potion: Cure light wounds
--Weight:2

Clothes: 10gp
Explorer's Outfit
Peasant
--Weight:10.0

Misc:
Adventure Gear:8gp, 3sp,2cp
Back Pack (2)
Bed roll (5)
Chalk * 10
Flint and Steel
Pouch, Belt (1/2)
Sack (1/2)
Sewing Needle *4
Water skin (4)
Whetstone (1)
Quiver(0)
Trail rations *2 (1 each)
--Weight:15

Weight Total:29.0
Light: 43, Med: 86, Heavy: 130

Cash:
Platnum: 0
Gold: 15
Silver: 16
Copper: 8

Description:

She is athletic woman of 5 foot 9, with Red Hair and Amber Eyes.

Data and Background:

Data:
Name: Tina Azura Valerius
Race: Tiefling (Succubus)
Job: Priestess / Barmaid
Age: 19
Likes: Shopping (especially for clothes), Competitve games,
Dislikes: Undead, Spiders, Debt, Restrictive Clothing
Favorite: Foods: Meats, Potatoes, Eggs, Milk, Honey, syrup, Fish, various veggies and fruits
Hobbies: Exercise, Training, Reading
Persona Fragment: Competitive, Honest, Motherly

Background History:
Tina only remembers her childhood being raised in an orphanage in Lastwall near the border with Ustalav.
The Orphange like the country was military based and the all the orphan children were trained in skills for everyday life and for combat.
The Everyday skills were everyday basics with the boys also learning advanced survival skills,
and the girls learning housework and taking care of the younger orphans when the adults were really busy or away for a good while.
There were oddly a a great number of instructors each covering a combat teaching and included a few priests and priestesses of differing faiths.
Though before they were given instruction each student was put through a test to see where they would serve best and give the child those options.

Tina was given options for Unarmed Combat, Priestess, Knight, Paladin and or Thief training. Tina opted for Both Unarmed and Priestess training.
All the instructors were suprised she opted for two different sets of training, and were more surprised in that she could pull it off.

Her Teacher was a Priestly Monk named, David Aiba. Who servered as both the unarmed combat teacher and Priest teacher for those wanting to be priests or priestesses of Kurgress.
He was also the only one that really allowed the Kids to be Kids in that he allowed them a good amount of time to play with competive games when there was time.

It was during a team mission that Tina was saved by Professor Lorrimor, after two of her teammates were killed by the remaining pair of undead ogres.
Professor Lorrimor quickly dealt with the last two undead ogres, and Tina vowed to the professor she'd repay the debt one day.

Since then Tina has gotten stronger, and works as a agent for one Lastwall's Commanders, doing undead suppression and investigation.

Tina learned barmaid work to help pay for her expenses as she operates in various towns.

Secrets:

Tina and a large number of her fellow orphans were part of a project started in Ustalav,
where a noble, named Barlow Ramsbottom the 3rd, wanted to make his own Death Slayer unit like those in the Red Mantis.

The project was well underway until a rumour started that the noble had kidnapped infants for something evil.
Which got the interest of a group of adventurers and their dog to investigate and then crap hit the fan.

The facility was attacked and overrun with misinformed adventurers and almost everyone involved in the project being killed including Barlow Ramsbottom the 3rd who started and funded the project.
The Question then was what to do with all these children, one of the Adventurers had a friend in Lastwall that ran an orphanage and mentioned it.
It was quickly decided to send the infants to that Orphanage.

------

The Project aimed at making a perfect and diverse fighting force, but since Barlow Ramsbottom the 3rd wanted easy control over them,
he knew he'd need to start the project with infants, but where to get infants from perfect stock and keep it secret.
The Barlow Ramsbottom the 3rd turned to the alchemist, Franklin Stein, whom he knew and Franklin was a genius with creating life.
Franklin suggested that to get a great start on the project that he'd need samples from the best, and got permission to get the samples.
He travelled via spells to areas he knew would have great stock and collected as much as he could, including unknowningly getting a few samples from a succubus named Arueshalae whom was in disguise as a priestess of Desna.

After Franklin figured he had enough samples, he returned back, started examining the samples and went on engineering various Models.
Franklin used a three name system for identification of code sequences to find out what works and what the results were.

Oddly samples from target PsOD-24 (Arueshalae) were never successful with creation of male models,
and any time it was used, the model was given the Middle name Azura.

------

The Orphange is a front for a training school, in training new recruits to deal with outside threats.
Oddly the Orphange is doing what Barlow Ramsbottom the 3rd planned on doing, but with a wider scope.

Play Type:

Seconday Melee and Secondary Divine Caster
Plan on buffing teammates or Tina as Needed.