Classes/Levels |
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Gender |
Familiar | HP 29/29 | AC 20 | T 10 | FF 20 | CMD 8 | F +1 | R +0 (Improved Evasion) | W +7 | Init -2 | Perc +14 (low-light vision) | Sense Motive +1 |
About Tin the Turtle
Link to Master
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Tin the Turtle
N Tiny Outsider (Native)
Init -2; Senses low-light vision; Perception +10
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Defense
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AC 20, touch 10, flat-footed 20 (-2 dex, +10 natural armor, +2 size)
hp 29
Fort +1, Ref +0, Will +7
Defensive Abilities improved evasion
Fast Healing 1
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Offense
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Speed 5 ft., swim 20 ft.
Melee bite +3 (1d3-4)
Space 2-1/2 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 6, Con 8, Int 9, Wis 12, Cha 3
Base Atk +6; CMB +2; CMD 8
Feats Skill Focus (Perception)
SQ deliver touch spells, empathic link, share spells, speak with animals of its kind, speak with master
Skills Climb +8, Handle Animal +3, Heal +2, Perception +14, Profession (Herbalist) +8, Stealth +6, Survival +7, Swim +10; Size Modifiers +8 Stealth
Shell Retreat (Ex): A turtle can retreat within its shell as a swift action, gaining a +2 enhancement bonus to its existing natural armor. While in its shell, a turtle cannot take any action except to end the retreat. The turtle can end its retreat with a free action on its turn.