Shocker Lizard

Tin the Turtle's page

16 posts. Alias of Yiroep.


Classes/Levels

Active Spells:

Gender

Familiar | HP 29/29 | AC 20 | T 10 | FF 20 | CMD 8 | F +1 | R +0 (Improved Evasion) | W +7 | Init -2 | Perc +14 (low-light vision) | Sense Motive +1

About Tin the Turtle

Link to Master

-
-
-
-
-
Tin the Turtle
N Tiny Outsider (Native)
Init -2; Senses low-light vision; Perception +10
----------------------------------------
Defense
----------------------------------------
AC 20, touch 10, flat-footed 20 (-2 dex, +10 natural armor, +2 size)
hp 29
Fort +1, Ref +0, Will +7
Defensive Abilities improved evasion
Fast Healing 1
----------------------------------------
Offense
----------------------------------------
Speed 5 ft., swim 20 ft.
Melee bite +3 (1d3-4)
Space 2-1/2 ft.; Reach 0 ft.
----------------------------------------
Statistics
----------------------------------------
Str 3, Dex 6, Con 8, Int 9, Wis 12, Cha 3
Base Atk +6; CMB +2; CMD 8
Feats Skill Focus (Perception)
SQ deliver touch spells, empathic link, share spells, speak with animals of its kind, speak with master
Skills Climb +8, Handle Animal +3, Heal +2, Perception +14, Profession (Herbalist) +8, Stealth +6, Survival +7, Swim +10; Size Modifiers +8 Stealth

Shell Retreat (Ex): A turtle can retreat within its shell as a swift action, gaining a +2 enhancement bonus to its existing natural armor. While in its shell, a turtle cannot take any action except to end the retreat. The turtle can end its retreat with a free action on its turn.