I would not allow it for the simple reason that in game it would not make sense. A belt of +2 Cha will make everyone a little more likable. A +1 belt will only make some people more likable. I think the Ability scores are suppose to be more abstract then that, where as making an item that only increase the Cha of some people seems a little bit like metagaming.
Kydeem de'Morcaine wrote:
I am not sure if would go as far as to say, he is giving up A LOT of stuff. He is mostly losing out on a feat to gain a familiar and wands. BAB is probably not a large issue, I imagine he has a pretty high to hit mod anyhow, the hit points are a bit of a downer, but based on his stats I am going to assume he has a solid con too, so I am sure he will not miss them too much. The progression is a little annoying to be sure, but that is more delayed then anything else, and it is PFS so I doubt he will even really get that high in level to begin with.
It might be taking a hit, but it is definitely not gimping yourself, and depending on action economy it might be much better then the feat he would have gotten anyhow. Throw maybe a once a day power and I think the character is looking in the plus column to be honest.
Cheliax seems very Game of Thrones like with House Thune being the Lannisters in that reference. I have only played through the first two books, but CoT seems to have some political undertones as well, and sort of a secret group running things from behind the scenes. From that you would be playing more from the perspective of the Lightning Lord, but it is a loose fit. I will admit I have not read Kingmaker has I hope to play in it one day.
The Slumbering Tsar is suppose to be really hard, and kill a lot of people, so on that level it is very much like GoT. Way of the Wicked might be a good fit too, since most people in GoT are not very nice, but someone else who has read it would have to comment on that.
Out of curiosity is it the Books or the TV show from which they are most interested in?
His point is they are two different rules with the same name. In one you are pinned, in the other you may cut yourself free. Since they have no connection other then sharing the same name, one has nothing to do with the other.
Not a Lich wrote:
I would be all on yourside with this, if you did not start a thread saying, "How do I keep my group from noticing I am spending all my gold and feats on becoming a lich and not to help the party?"
Not sure what the make up of your party is, so I am not sure to what extent you are actually doing this, but it does seem like you are just as guilty of "features" that impose on others instead of cooperation.
I think where in the world also has a lot to do with which god will be setting them up.
Abadar seems like a good choice since he is all city like. Desna seems to be pretty nice and generous, so I could see her followers setting them up as well. In Cheliax Asmodeus followers would definitely have state run orphanages. Sarenrae would have them if you went farther south.
James Jacobs wrote:
Most of the parallels between Warhammer and the World Wound are either rather generic or rather trivial to be honest. Demonic infestation seeping into the real world is sort of the heart of both so really can not make one not look like the other in that regard. The actual geography of both although also similar is not really important to either in my opinion.
It is in the Inner Sea World Guide, and probably falls under one of the few things that is actually copied by Paizo as it is very setting specific.
They could be racist and pro-slavery. It could be as benign as hate speech or as corrupt as kiddnapping and selling people into slavery. Maybe they see humans as the rightful inheritors of the earth and all other races for men to conquer and use as tools.
This draws a lot of parallels from Christians through out the ages and I would argue a lot of would be LG Christians have believed or believe these things. Provided the slaves were taken care of slavery could be seen as "for their own good".
Alignment is based off the actions to the PCs not the actions of the NPCs. So the action was stopping a dragon, so as long as there was not anything nazi like that went along with that, I assume the dragon was not trying to burn down a concentration camp or anything and the dragons actions needed to be stopped, then nothing happens to the PCs alignment in my opinion. Nor would the nazis become good because they helped the PCs.
Blood is like water, too much of it is a terrible thing but the right amount keeps you alive. A non-evil god of blood could be about personal sacrifice, family, the life force inside you, to some extent honor. When someone fights to the blood it is instead of to the death, so in that regard blood is merciful. In some games blood magic is used to heal others at the expense of the caster, so non-evil does not seem unreasonable. And 1 of 14 seems like it is way out of proportion.
Unfortunately I think you are looking for realism and will stumble across two problems.
1) I am pretty sure real frogs are not like this at all.
2) If they were that hungry the larger frogs would just eat the smaller frogs.
I would say for a workable encounter all the frogs would go as soon as they thought they saw something to eat. Frogs are not really pack animals, they would attack the weakest looking (ie smallest) part members as rabidly as possible. Once something was down they would eat it until they had to defend themselves and not worry about the rest of the battle, or if they could drag it off away from everything else. I am making the assumption that they all must be very hungry to attack out numbered and out gunned like that and are probably irrational at this point, even by frog standards.
In a thread so physics heavy how is this being ignored? If someone destroyed the sun in my game I would probably kill everyone without life bubble up. Not sure how long people would have, but I would not imagine more then an hour before 99% of the population was dead. Depending on the prep work the party did before hand the campaign could well be over.
I would have soft carpet, comfortable air conditioning, sturdy chairs, and THIS.
You guys are all too old school, my Wish Table would look something more like this:
Thought if I had my way I would have an old school table too, because in my dream world I would be less lazy and have all sorts of crazy dungeon setups and 3-D models.
Snowball does not seem all that great to me. You do 5d6 every other round if you chain cast it, and you still need to hit with the attack. Should not be too hard against a golem but I am not seeing how 9 points of damage a round is going to break any encounters.
Emergency Force Sphere seems like it can be easily dealt with by an NPC stinking cloud. Also if they PC is also casting Time Stop their power level is pretty high.
I agree with 2-5 wholeheartedly. Limited Wish is pretty high up there on the levels side, and as you said the cost is a bit high. Legend Lore seems easy enough to deal with. I would exclude pretty much all 9th level spells from the broken list. I think once you reach the pinnacle of human magic being broken is part of the point.
I have a few points I suppose.
1) Paizo was 3rd Party for a long time until it moved itself into the spot light.
2) Paizo in their own products uses other 3rd Party Stuff.
As for the whole homebrew restrictive debate, I think I like my stuff a little restrictive. I want a setting that blends well together and not something that sounds like the start of a bad joke. I think there are times when crazy and original can be fun, but if anything goes all the time I am not sure I would be able to distinguish one campaign from another. Especially in the case where the campaign has a theme I think people do it and themselves a great disservice by not bending in that themes direction. That is my personal taste though, part of the fun in my opinion is making a character that fits the setting.
You can still targer the square that you think they are in, which should not be too difficult. It is pretty much how spear fishing works anyhow I would assume. I also would imagine spear fishing is not that easy. I doubt even the best spear fishers hit all of the time.
Also I thought Spear Fisherman were typically standing in the river, which you could argue is not an attack from land and therefore not subject to this rule.
Yeah I say the "I Do" post after I posted. I guess it would just naturally happen after awhile any how, since they typically live awhile.
The usefulness of skills is very group dependent. If the GM is flexible and the players are creative, then skills can become a lot more useful. Personally I like to punish players for their lack of skills at times and reward them for their skills at other times. I think it also has to do with trust as well. With my main group of players, if they rolled an appraise check, I would probably tell them how much they think it was worth and how much it really was worth and expect them to roleplay. In my last gaming session the PCs were invited to dinner by someone, each and every play assumed it was a trap. I had them roll sense motives and they all did terribly. I did not even have to say anything, they just smiled and graciously accepted this woman's invitation.
What does finding a weak spot in a wall do? No clue, but if I was GMing I would probably drop the hardness of that area. Maybe only soaks 15 points of damage instead of 20. Skills are tools, you can use them how you see fit.
I think it should probably fall somewhere in the middle. If you wanted to just walk up to someone and try to be friendly with them and make a straight roll go for it. However if you put all that work into it, I would still make you roll, depending on what you were trying to do, but I would take all that into consideration. Even in a lot of written adventures they have things that if you do them, it automatically makes someone friendly towards you. If someone is complaining they are hungry and you feed them, then you should expect a bonus or a much easier DC for befriending them certainly. So at the end of all you did, the GM in my opinion should have told you to make a Diplomacy check, but compensated.
I don't know much about Word Casters but do they not have many utility spells? What kind of spell list does his character have? Do you foresee him being useless most of the time?
SR comes up a good amount in general, so if he has played wizards before I am sure he is aware of that. I agree with the oozes rogue analogy. That being said, if the campaign went to Oozopolis or something then it might be worth mentioning. If Oozopolis was also filled with traps, then I might let it slide.
Over all you want your players to have fun. If he can adjust the character as he levels to where it is not an issue, then I would not mention it, or not make a big deal of it.
Are you going to allow for healing and buffs in between rounds? Also I doubt he would get killed unless it was a fight to the death. It sounds like it is suppose to be on the sporty side, so I assume the worse that will happen is he will get knocked out.
I assume you are talking about the story at the beginning? In Pathfinder there is a Book of the Damned written by an Angel to further understand the Evil Forces in the Universe. That is an excerpt from it. Pretty sure there are a few more in that book, and in the other books of the series. It is more or less for flavor though. It might be true, it might be propaganda, it might be the writings of a insane Angel, or a false prophet or a million of things. The Validity and Importance are up to the GM. Similar to a plot hook.
I think any flavor text like that in Prince of Darkness is suppose to have come from The Book of the Damned, as are the parts of the flavor text from the other two books of the series, Lords of Chaos??? and the one on Daemons, though those two books are more about the crazy angels dealings with those two groups. There is also something in Legends and Artifacts about the book itself. I am assuming there are more bits and pieces elsewhere as well.
This seems all sort of strange to me. I think I am missing something other then the obvious.
1) Make sure the players know the rules. I am playing in an AP and the first session I noticed the Bard was adding terrible mods to his check so I asked him if he was adding the +3 for the trained skill, and he was not. Stuff like that and Favored Class tend to me over looked. So try to have a general idea of what should be happening and if it is not then figure out why.
2) It is pretty easy to just add some encounters on the fly, throw in an extra goblin if need be, or max out mob hit points. I would run it as is to start and if it seems like it is a bit easy just throw another wave of goblins at them or something. For Boss Fights just give max HP maybe the advanced template. I would not worry about things too much. It does not need to be edge of your seat intense all the time to still be a lot of fun.
I agree the people at Paizo should hire more non-humans so they can get away from these human biases.
Most likely not. It might make it difficult to run one if they make an Andoran AP, but so far most of the APs would be pretty easy to run as is. I can not think of one off the top of my head that would need changing.
Also all the APs start at level 1 so there is no need to keep the world consistent with anything you have done in the past. I do not think any of the games I have run have taken place on the same game world, though I do borrow things from previous games for convenience of familiarity.
Most of the things you listed are Earthly inventions and where named a long time ago. Advanced Races guide is designed to be generic so giving things names with context does not seem like a good idea to me. People seem to be suggesting a lot of Asian themed names, but nothing about catfolk especially on Golaria is overly Asian. Calling them catfolk and ratfolk also makes it easy for people who are not familiar with them to get a fast understanding of what they are. Sometimes simplicity is a valuable tool.
From what does their lack of interest stem?
I am pretty sure most Americans could not tell you what or where most of the second half of that list is. The probably could not name Saint Basil's Cathedral, but I am going to be optimistic and say most of them would know it was in Russia.
Apparently they are called BESTiaries. I have stared at those books for almost 3 years and never even noticed that.
I was getting more of a The Doctor feel from that. But maybe that was just because of the Timey Wimey.
Well I was interested till I saw I had to buy 3 seperate books for the entire ruleset. I thought those days were over. Pathfinder has spoiled me, I reckon.
Pretty sure this is a self-contained book. Much like the Core Rules of Pathfinder.
Darth Krzysztof wrote:
My players have a ranger, a monk, a gunslinger, and a samurai. We should be adding a rogue around the time they attack the Man's Promise; I'm concerned that, without Sandara's healing, Bonewrack Isle will grind them up.
My players just spent most of Bonewreck Island running away. There is little incentive to stick around most fights. What came right after Bonewrack whipped them pretty good though. I think most of the time my players breeze through fights, then occasionally they take a real beating.
James Jacobs wrote:
I am sure this is more a general statement, then anything, but just for the record I am not panicking. I personally do not like the idea but that is pretty much just my personal opinion on the matter. I don't think the sky is falling or anything, I just do not like this one particular thing. I also do not want it to seem like I am taking up a cause. I am glad that the folks on the boards and the folks at Paizo are very happy about this, even though I am personally not so thrilled with the idea. It would be foolish to think everything was going to be to my taste all the time.
So I guess books 2-6 where a bad investment on your GMs part. It is more the matter of Paladins do not raid merchant ships for profit, but that is almost exclusively what pirates do. With some tweaking you can probably still do the AP but it puts a lot of extra work on the GM.
This also make it worse not better in my opinion. If you do not like Pirates then you clearly should stay away from Skull and Shackles, same thing with the far East and Jade Regant. I just ran a two year campaign that heavily revolved around a Demon War, so the AP after Reign of Winters is a no go for me. I heard it was announced, shrugged and said better luck next time, and moved on. With Reign of Winters, most of it seemed really awesome. I think it would have been something I would have liked to run, and something my players would have enjoyed, so the fact that a just a little part of could make it unplayable is a tad annoying. If it was a Go to Earth AP, I would have just hand waved the whole thing from the beginning. I think that might have been a better idea, but I also though going to Earth would have been more polarizing, so I will just let Paizo do its thing.
Brandon Hodge wrote:
Except I do not really see any difference in the two. If one person can get there, so can another. If Golarion can go to Earth then so too can Earth go to Golarion. I feel like this redesigns the fabric of the game world even more then any of those other APs by a million. The Pirates have always been there, they were just never a focus, nothing in Skull and Shackles really changes the world any more then any other AP. The same goes for Tian Xia, that was there all along, there were paragraphs in the World Guide, there is a Guide for it even, completely independent of the AP. That is not at all the case for Earth. There is/was no mention of it until now. Exceptions can become rules. The AP makes real life canon, and that just carries a lot more baggage then it is worth in my opinion. I guess it is a slippery slope, and I fear Hitlers invasion of Varisia (not that I think that would ever actually happen, but I am not a fan that it could).
So does a really good diplomacy. I would also say it does not allow them to do most of those things. State Secrets probably, the naked town things sure, people do those things just to try and sleep with women, which is a whole different type of witch craft. In game there is no such thing as a Natural 20 and statistically speaking if that was true, a whole lot of people would be doing impossible things on a daily basis. It does not say direct harm either, it says harmful. Selling ones child is a harmful act most of the time. Eating human flesh could be seen as traumatic.
So does a really good diplomacy. I would also say it does not allow them to do most of those things. State Secrets probably, the naked town things sure, people do those things just to try and sleep with women, which is a whole different type of witch craft. In game there is no such thing as a Nautral 20 and statistically speaking if that was true, a whole lot of people would be doing impossible things on a daily basis. It does not say direct harm either, it says harmful. Selling ones child is a harmful act most of the time. Eating human flesh could be seen as traumatic.