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Recent posts by
Timitius:
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There's been a LOT of discussion on how "broken" the paladin is now.
I don't buy it.
I've been playing a paladin in James' campaign for a few months. I've used the smite ability a total of 4 times now. Each time, James utters a "oh no!" for his undead or outsider beasty. I get the one good hit in, and think, "I am going to make quick work of this one!"
And then James shows he is a creative GM. One time, the monster paralyzed the paladin, effectively removing him from combat. Another time, the bad guy was levitating out of reach. The last time, the evil bad guy was up in a tree, and flew out of reach as the paladin spent a full round action just to get up to the creature. The only truly successful smite thus far was a single hit that took down a wight. Now, if I was playing a paladin in light armor or something, perhaps his mobility would not hinder his ability to race all over, and jump up trees and off cliffs. But then, that really wouldn't be paladin-like, my "tank for God".
So, for all this talk of how super-broken and powerful the paladin is now....really? Perhaps it just requires the GM to make an adjustment of your encounters. Honestly, from all I've seen and played, the PF barbarian is likely the most powerful class, in terms of melee.
Just my impressions thus far....
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Hugo Solis wrote:
Also I'm hoping for Blake or Tim to volunteer another day for Daytriping on Seattle *hint* and maybe several of us could tag along and do the typical Seattle downtown rip starting wita healthy breakfast at Pike Place *YUM!*
Darn' I'm already getting eager to go back there :D
I'd be down with a day of site-seeing again!
I will probably be staying at the hotel this year, as well. There was just something about having to stay sober and awake enough to drive home after a rockin' day at the con. I'd rather stumble back to my room!
A couple other points:
We will be doing the annual Meet n' Eat again. The Crab Pot is the most likely venue, but I am taking suggestions from people on other places.
Second, we really want to load the rooms up with fan-run games in 2010. We had a great selection for PaizoCon II/2009, but we could have had more. And with a cap of 500 people, we are going to NEED more games running. So, dust off your brains, work up a good adventure idea for a 4-6 hr session, and start preparing it, because we are going to have twice the gamers!
That is all.
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I'd say anything with Industrial or Electric Body Music (EBM) themes to it are good. As my entire CD collection is motivated by cyberpunk, here are some suggestions:
Voivod (their early stuff, like Dimension Hatross, or Nothingface) search on Amazon MP3, and you'll get some good samples. Also youtube has good videos
Front Line Assembly - many many good songs...try this one
Front 242 (especially 06:21:03:11 UP EVIL!)
Headhunter is one of my favs.
KMDFM - anything. And I mean it. Although, my fav is Juke Joint Jezebel
Ministry
Einstrurzende Neubauten - old skool industrial Yu Gung
VNV Nation (like Electronaut)
Covenant (like Bullet...if you watch this video and DON'T see cyberpunk...well, there's no helping you!)
Gravity Kills (Guilty is a good sample)
Machines of Loving Grace (Concentration was great...listen to Butterfly Wings)
Also, the soundtracks to Doom 2, Mechwarrior 2, and Forsaken (if you still have those around) are pretty good too.
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Marc Radle 81 wrote:
Can you give me a basic idea of what the cost was so I can start getting a handle what my costs will likely be for PaizoCon III?
How much were hotel rooms? Did most people stay in the same hotel the Con was held or were there other hotels within walking distance. What did rooms cost? How much was the Con itself?
Hey Marc! Glad to hear that you're coming next year!
Hotel rooms ran about $110-125 a night. For downtown Bellevue, that is a pretty fair price. Most people did stay in the hotel (unless they were locals or had local friends/family to stay with), as the other hotels nearby are going be the same price, if not more expensive. Plus, if Ted brings more of that delicious beer again, you will really want to be able to just stumble back to your room. ;-)
Price of PaizoCon II was $30, plus $5 more for the banquet ticket. That was a SUPER deal, btw.
I'm local, so I can't answer airfare questions. The only other cost I can quantify is the "Meet and Eat" event we throw the night before PaizoCon at a local restaurant. Cost for that is typically in the $30-$40 range (a good meal plus a couple drinks).
Oh, and bring extra cash for the Paizo Store on-site in the lobby. Lots o' stuff to buy!
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Welcome, Russell. Sorry it slid into a debate on semantics, but people get passionate here...albeit sometimes about the weirdest things. ;-)
I'll see if I can get Lilith to drop off some virtual cookies here, and calm the crowd a bit.
And....this here is a prime example of how we all need to be mindful that we have new players in our midst. No, they don't know the rules as well as some of you...hence, that is why they post in the "Rules Questions" section! Please remember that, especially from someone brand new to our community.
Just....geez, come on guys! This is the Paizo messageboards for Gorum's sake! Let's show 'em why this is the BEST forum around!
(OK. Putting down the pom-poms now)
Oh, and Russell...if you want to get really fired up, visit the "Smite Evil is EVIL" thread. ;D
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Yes. The Paizo crew does answer rules questions in the forums. That's what makes this a great forum and a great company!
However, I can give you a pretty positive second-hand official confirmation: I played as Kyra in Jason's playtest of "Crypt of the Everflame" with the PFRPG rules. I used channel energy...a lot. And that's how channel positive energy works.
One roll, apply the result as healing to ALL living targets within 30 feet.
OR
One roll, apply the result as damage to ALL undead targets within 30 feet.
One or the other, you choose before you channel.
Now, if you get the Feat "Selective Channeling", you are able to exclude some living targets from receiving that healing. It is very effective when party members are being....difficult. You just remind them that you DO have selective channeling, and it doesn't have to be bad guys....
;-)
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I've been playing a 3rd level paladin in James Jacobs' campaign recently.
I think that the paladin definitely has a good amount of beefing up with the new rules, but, no, I do not see the "Smite Evil is EVIL" thing. It's not broken...no way. Smite can indeed open a can of whoopass, but let's be honest...it is really, really focused. The paladin isn't doing that on every opponent he comes up against...and he isn't doing it very often, either.
Here is my first experience with smite: We were facing a dark stalker mummy, and I announced my intent to smite it. I charged up, and smacked it....doing some truly significant damage. And then....failed a Will Save and ended up paralyzed. Made my Will Save, and became freed. Then failed my Will Save again, and became paralyzed again. My paladin got ONE good smite hit in, before the creature pretty much neutralized him.
Sure, the paladin has some great abilities, and has the POTENTIAL to really go to the mat with evil....but a paladin is only going to outshine other classes if all you are battling is EVIL. Specifically, evil undead, outsiders, or dragons.
As for stealing the cleric's thunder? Haven't seen that yet either. A little lay on hands is no match for a cleric's channel ability, or the cleric's spell arsenal. In our game, healing seems to be the only area that the cleric and paladin seem to overlap, and that is actually pretty fortunate, because this party needs the extra healing!
Lastly, my paladin is pretty weighed down by the heavy armor. He's definitely NOT as mobile as the barbarian, sort of average with a ranged weapon....
No, I find the paladin to be pretty well balanced thus far.
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I loaded and played over the Labor Day weekend. I could not get the 3rd party downloader to work, so I just went with Turbine's incremental installer, and it worked fine.
I was quite impressed with the new entry adventures on an island. I could solo play, and the only bothersome aspect was all the chatting going on in the General tab...are people REALLY that stupid???
As a prior player of the original DDO game, I noticed many of the new dungeons were just rehashes of older dungeons...just new story/goals. That was fine. The loot you get from these initial adventures was actually pretty darned cool. I played until 2 am the first night...I haven't done that for a game in a long time.
Then I got to Stormreach.....and all the original adventures and missions, and dungeons came back. So, yes, I see stuff I've done before. BUT, if I can play for free, and IF I can do so by playing solo, or at least without a total dependency on forming a party with jerk strangers to advance, then I'll be OK with this game.
BTW, I'm Develon Prowesson, Paladin Lvl 2, on Argonesson.
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Lisa Stevens wrote:
We survived the weekend, but it was back down to the dungeon today. The end is in sight. I believe that there is a good chance that all the books will be out the door tomorrow, as scheduled. It hasn't been fun or easy, but at least it is almost done.
-Lisa
I, for one, was super surprised to get it this weekend. And it was packed very, very well. In fact, it fit perfectly, like a glove, in that box.
Lisa, I thank you and your awesome staff for all your hard work and efforts. It is very much appreciated!
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ericthecleric wrote:
Daigle and Timitius, I'll say that the event was a complete success!
Regarding the Friday curry, Wintergreen (Dave) was expecting about 12 people, but roughly 30 turned up (although one or two taxies got lost on the way)!
I heard that 45 people turned up on the Saturday, and there was a goodly number also present today (Sunday).
This warms my heart...congrats on your launch!
And yes, in the tradition of the "meet and eat", you ALWAYS get more attendees than you figured. When you say "curry", are you talking Indian food, or is this Brit slang for something else.
Cuz, I likes me a good Indian curry. Hmmmm, perhaps next year for PaizoCon......
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Hugo Solis wrote:
Timitius wrote:
Stop apologizing for your English, man. You speak fine. Except for my boardname.... ;-)
In my defense, I've never "heard" it so in fact I don't know how to say it :P
Hmmmmm...good defense!
I guess it's a matter like pronouncing "Sigil".
I mostly hear people saying "Tim-it-ee-us", although I have always pronounced it "Tim-eye-tee-us".
(shrug) Most of us don't actually have to SAY the boardnames...we just type and read them.
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