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Timault Azal-Darkwarren's page
386 posts. 2 reviews. No lists. No wishlists. 1 alias.
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Anyone have some ideas as to which world culture would connect to the city of Korvosa? Just looking for flavor and cultural concepts.
Thanks.

I like how Pathfinder RPG has a few domains that clerics of only one particular god or goddess have access to. In that same vein I thought it would be appropriate for Urgathoa to have her own disease domain. Besides, the war domain does not seem to fit.
Disease Domain
Deities: Urgathoa
Caster
Level Ability
1st Touch of Disease (Su): You have the ability to spoil food or drink with but a touch. This makes water undrinkable and food inedible. You also have the ability to nauseate a target with a melee touch attack. This effect lasts for a number of rounds equal to your Charisma modifier. Once a subject has been affected by a Touch of Disease it is immune to the effects of another for 1 day.
2nd Inflict Light Wounds (Sp): You can cast [inflict light wounds[/i] 1/day per every two caster levels.
4th Contagion (Sp): You can cast contagion 1/day
8th Tolerance (Su): If ever affected by a disease you show all outwards signs and symptoms but suffer no ill effects, thus making you functionally immune to all diseases.
12th Highly Virulent (Su): Demon fever, devil chills, and mummy rot are now available to you when you cast contagion.
16th Aura of Plague (Su): Your body is riddled with disease and all those within 30 feet must make a Fortitude save DC 15 + half your caster level or become sickened. This effect lasts until they leave the aura and for 3 rounds afterwards.
20th Power World Kill (Sp): The diseases and foul magic that course through your body have become so powerful that you can unleash them against one opponent. You can cast power word kill 1/day.

Change the racial traits to:
+2 Constitution, +2 Wisdom, -2 Dexterity: dwarves are tough and wise, but their stubby fingers, short legs, and stout frames make them less dexterous and agile.
Gruff: Dwarves receive a -2 modifier to any Diplomacy checks because they can be a bit stubborn when trying to negotiate.
Here's my logic:
The SRD states: "Charisma measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting."
I always felt that dwarves have a very strong force of personality, have an ability to lead, etc. Sure they might be hard to deal with but this shouldn't mean that dwarven clerics, sorcerers, and paladins are at a loss for their Charisma. Have them be poor negotiators, not necessarily less charismatic. A negative Diplomacy modifier makes sense.
It also makes more sense to give them a negative modifier to Dexterity. They have stubby fingers and they are not as agile. This is why dwarves typically rely on sturdy (and usually restrictive) plate mail instead of light chain.
If an evil cleric were to cast unhallow with the dispel magic effect would that dispel magic effect work as multiple targeted dispels, a one-time area dispel, always counterspelling, or any combination of the three?
Well, my wife and I finally bought our first house. For all the roller coaster the process was we are so very happy and we're moving tommorrow.
I had to share one little tidbit... when we first looked through the house we found a finished room in the basement (finished means it had a drop ceiling and hardwood floors). There were two little doors on one wall and our realtor said, "I feel like I'm in a hobbit's house in this room." Right after that my wife declared it my D&D room and I'm so excited to fix it up like a hobbit hole for our weekly sessions.
My plan is to keep the hardwoods and make the rest of it look similar to Bilbo's house in Peter Jackson's "Fellowship of the Ring." Oriental rugs, wood trim, stucco walls, and "candles" on the wall. Eventually I'll put a bar and keg system down there to give it a pub-like atmosphere for entertaining and a late-inight session every once in a long while.
Adamarchus, Kyuss, Demogorgon...
Which demon prince, evil entity, or cult lord is your favorite bad guy to work behind the scenes in your campaigns? They can be homebrewed or from any edition, but stake your BBEG's claim in history.
I've got an adventure idea brewing and the main villain has a prestige class that is as of yet unpublished (to my knowledge). If I want to include this particular prestige class should I try and get it into Dragon or should I include it in my adventure?
Could somneone help me out here... I recall an issue of Dungeon that had a prestige class that allowed for someone to play an "atheist." This character would get bonuses against divine magic, etc. Can anyone offer some help?
I've noticed that lately Dungeon has been publishing a few adventures where the villain is a serial killer. A bit mature for a "family magazine" is it not?
(Not complaining... observing.)
I love improvisational comedy. I've watched it, performed it, and even toyed with the thought of starting my own troupe.
And I can't help but realize that the art of improvisation and roleplaying go hand in hand. It's the same creative process whether we're around the table or up on stage.
I think that the best DM's and players are those that can think on the run, offer unique challenges and non-standard solutions. I feel that they build the deepest characters and add volumes to a campaign world.
With that in mind I've been thinking about offering some improv advice that I believe could help people become better roleplayers. For example, some of the character development exercises could help with character creation and scene development skills might offer a model for encounter creation.
Would anyone be interested in this?

I just came from my weekly session and the group consensus is that we're starting the Age of Worms adventure path next week and 1.) my wife and I are hosting and 2.) I am DM'ing.
I thought that I would take advantage of the wonderful Campaign Journal board provided us by Paizo in order to share with the world my and my group's experience. I've always loved reading through other journals so I figured others would want to read mine.
That being said I want to share that I am truly excited to be DM'ing this adventure path. I've been chomping at the proverbial bit since last summer when I renewed my subscription (let it go while another player DM'ed Shackled City). And after joining this community it has been a phenomonal shared experience with so many of us playing the same adventure and offering our own twists and turns, questions and answers, problems and solutions.
Thank you Paizo for offering us such a great product and such a wonderful community here on the boards.
Please enjoy the rambling descriptions of the lives of the NPC's and PC's in my campaign.
Let the adventure begin...
I'm trying to create a new mastermind and I need clarification of some of the MM rules for creating monsters.
He's a half-fiend heiracosphinx cleric.
Now, how I interpret the rules if I give him 8 levels of cleric plus the half-fiend template he becomes a CR 14 monster with a whole bunch of Spell-Like abilities.
CR 7 + 8 non-associated class levels = CR 11. As a half-fiend this also boosts his HD up to 17, gives him almost all the Spell-Like Abilities listed in the MM and increases his CR by 3, thus his CR = 14.
Constructive comments and calrifications are appreciated.
I grew up in the Realms and have been playing in the 3.0-3.5 version of Greyhawk so I'm not that learned on the geography and history of Oerth. Got some ideas brewing and was wondering if anyone could direct me to any information regarding aarakocras in Greyhawk.
Since I just proposed an adventure idea to the people at Paizo and tax season is upon us...
I just realized that I can start deducting my gaming supplies as a business expense. Are there any CPA's or other tax experts that can confirm or deny this? I also just realized that the Paizo crew has been doing this for years, haven't they?
James Sutter (and the rest of the Dungeon crew),
I wanted to thank you for the response I got regarding my proposed adventure: "Grove & Gavel."
While I'm still hoping for publication it did give me a sense of being in the loop and was not a form rejection letter as I have recieved in the past from your staff.
If this is a new way of responding to us authors who submit work I say keep it up.
What are your favorite resources to get a character portrait?
Internet clip art?
Draw it yourself?
Professional artist?
My gaming group happened upon an artist in Romania who we commissioned some art through. We got some individual characters done as well as gotten some "group shots" for our DM's. He's got some pretty reasonable rates if you folks are interested.
This adventure (plus the backdrop article on Alhaster) is all in all a wonderful piece that breaks the boundaries of typical adventures. I can't put it down and I must tip my hat to Richard Pett for a great adventure. I think it is a piece of brialliant creativity.
It is truly unique.
But I must say that my party will most likely struggle with it because everything up to this point requires weapons. Go to the evil feast unarmed? Hell no.
Plus, there's no way that the Lawful Good cleric of Heironeous will be able to walk the streets of slavers and bandits, witness the fiendish gestapo, and go to the ball without being arrested, slaying all the city watch, the Blessed Angels, and of course Zeech himself.
This may sound strange, but it's almost too much evil. The feast and the events are too grisly for any Lawful Good character (and I believe I will have two of them in my party) to bear.
I was wondering how one might submit artwork for publication in either of your fine magazines.
Would submitted artwork help or hinder a submitted adventure from being published?

Trying to start the party off with strong ties to Diamond Lake here's what I've got so far:
Rogue's cousin is Constance Grace.
Rogue's dragonchess buddy is the wizard.
Allustan's apprentice is the wizard.
Allustan's adopted "nephew" is the fighter.
Fighter's "classmate-at-arms" at the garrison is the cleric.
Monk was asked to explore because Istivin saw strange signs in the stars: an ear, a staff, and a large segmented serpent or somesuch.
Half-orc barbarian was fired from the Midnight Salute because Constance Grace started seeing him romantically (he's so uncomplicated and of course women always fall for the "bad boy"). Purple Prose didn't want to lose one of her best girls - no one will pay for an orc's girlfriend.
Constance Grace is kidnapped and they send Purple Prose her ear as proof.
She calls on her old doorman - the half-orc barbarian because she knows he would want to help (plus she's with child - maybe his).
Prose also calls the rogue because he's family. He recognizes her earring. As everyone is drawn in to the plot via acquaintances (hey, I know a guy that can help...) the monk shows up because he's heard rumors of an ear.
Well the kidnappers are keeping her in the old abandoned mine office. They are: a hobgoblin fighter, a goblin ranger/rogue, and a crazed bugbear cleric. The cleric has been infected with a Kyuss worm and is going insane from the Int drain. In the middle of negotiations he'll go crazy and start screaming of hunger, filth, and death, etc. and try to inflict wounds on anything close. He'll vomit up bile and dead worms in his death throes (before he transforms) and then raise up as a zombie 1d4 rounds later.
The goblin acts a sniper from the upper floor, and as soon as the bugbear loses it he's downstairs trying to take care of Constance (with a kukri). The party enters as he's taking her other ear and he escapes out a window and runs down a trail. This takes them to the Whispering Cairn. Thinking the goblin has escaped into the Cairn will draw the party in...
I'd like the goblin and hobgoblin to become recurring villians throughout the campain and possibly fight the party in the arena. I'd like to see the showdown between the goblin and half-orc when the half-orc notices that he's still wearing her ear as a trophy.
One of my players asked me what the appropriate name for all the coins would be... anyone?
Never DM'ed Greyhawk before. Where might a half-orc character hail from? The Backdrop in #124 mentions orc lands far to the southwest. Does anyone have anything more specific?
Got a monster concept brewing the other night so I thought I would post it here. Any comments would be great to help me flesh it out.
Nightcrawler or "Ghoul Worm"
One of Kyuss' first ventures into combining worms and unlife, this foul creature was nearly forgotten by Kyuss himself.
A long undulating worm that takes up a 5' space but has 10' reach as it lashes out at its victims.
It can grapple, constrict, and its bite spreads filth fever. It also has damage resistance good 5 and any confirmed critical hit with a slashing weapon cuts the nightcrawler in half and a full round action creates two worms with 1/2 the original's hit points.
We're all familiar with the cassic "Tavern Meeting" scenario - but I figured that we've all got some adventure hook ideas breweing that we'd like to share with the world.
Here's the format:
Title
Environment - where does the hook take place?
Background - set up the hook.
Synopsis - describe the hook.
Comments - add any additional comments here.
I'll start...
After reading Mr. Mona's response to Lance Larkin's e-mail in Dungeon #129 where he says, "...we've increasingly been looking for (and buying) adventures that offer more than a simple snatch-and-grab" got me to thinking.
And wouldn't you know it the ol' creative juices got to brewin' and I got an idea for what looks to be a like a pretty intresting non-snatch-and-grab adventure.
After looking through both old and new Monster Manuals, and some of the "extended" descriptions and uses for skills I was inspired to send my first query to Dungeon to see if they'd like to publish my new adventure.
Now I get to experience the wanting and waiting I read about here on these very boards. Good luck to all you writers out there, I guess I just joined the ranks.
It was supposed to have shipped two weeks ago...
If the enemy has more hit points than the damage rolled, does this still damage the enemy for thiat amount?

Just read through it for the first time.
*SPOILERS*
All in all a good solid adventure.
I like the ideas and alternatives for using the doppelgangers (or not) that you guys present but I especially like the way in which you present the doppelganger infiltration of the party. We had something similar happen in a previous campaign about 5 years ago but I like how it's explained. And with a larger party (6 PC's) I'm thinking of having two doppelgangers infiltrate the party.
Some observations:
- virtually nothing to push the plot along. This is not necessarily a bad thing as it adds intrigue and paranoia as well as gives the party some earned experience for the next adventure. I would have liked to have SOME worm sightings involved and might add some before I run it.
- Greater Doppelganger (from Monsters of Faerun) is a great BBEG but put him under the control of an illithid and you got yourself some serious mind-warped fun!
- love the cursed items in the museum. I'm thinking about making one of them intelligent.
I'm a little perturbed at one of my players. We haven't even started Age of Worms, yet he's already started to argue with me about a character concept - and one of them sounds strangely like one I've read on these boards.
Is he lurking? Perhaps.
I already had some changes in mind before I noticed this so he might be a bit surprised. But why is it that newer players have this idea that they need to "win" D&D? They become power gamers and munchkins, and apparently lurking cheaters looking for spoilers, hints, and walk-arounds.
Just lost my Pal/Abj in our Shackled City campaign and I'm looking at playing a LN cleric of Wee Jas who's sent to investigate/act as inquisitor in response to rumors about church of Wee Jas in Cauldron. Can anyone suggest an appropriate prestige class?
Not trying to munchkin' just trying to jumpstart some roleplaying ideas.
And please, no spoilers because I'm playing - not DM'ing - this one.
I love Repairman Jack. One of the best characters in fiction, EVER. And the Adversary Cycle spans generations - it's great fiction.
I've got some ideas for music for a campaign soundtrack... how about sound or atmosphere for other things such as a crowded tavern or city square?
I had stopped my subscription to Dungeon and Dragon for a few months and I just picked up the first Age of Worms adventure... when did all the interior art begin to focus on the same characters?
I like the idea of having the same characters portrayed throughout the adventure path (very similar to the "iconic" D&D characters). But the same party is fighting in the art throughout the other adventures as well.
It's a nice touch but I have to ask: Why this particular party?
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