Sorry to hear that. I hope life gets better soon. You will be missed drop by if you get time to come back. -Posted with Wayfinder
Sorry for absence. Back from holiday. Catching up now will post soon -Posted with Wayfinder
My expectations are zero so any of the above are bonuses. I think 1 is fairly redundant since I can look at the forum as easily as this thread. If I had time to GM (which I might next year) I would message players that had put a decent effort into their charact asking them to apply but most use the spreadsheet as a first port of call for replacement characters.
Just a couple of notes on Deimne Mac Cumhaill I would list him as medium BAB, yes for the first few levels he is 1/2 BAB but then with switch to Eldrich Knight which is full BAB (so by 9th level he'll be on par with 3/4 BAB). On that topic you have a lot of front liners applied. Deimne can easily focus on his magic a bit more and go into a more support and buffing role with front line assistance when required (one of the nice bits about being a wizard, change your memorised spells and change your party role.)
Submitting Deimne mac Cumhaill Background:
"For your services I give this land to you and your children for as long as they remain true to me and perform the ritual of remembrance on the land every year on this day. Truly I say of the Fenian clan, In every generation there will be two. One leading and one loyal, One merciful and one just, One courageous and one wise, One of knowledge and one of awe, One of rock and one of soil, One shield and one sword, One the glory and one the rune, One to bleed and one to die." The words spoken by the God Aroden to Fingal first of the Fenian clan, on the destruction of the cult of the demon lord Deskari in 4433 AR. At least so say the bards of the Fenian clan. Certainly there had been twins in every generation that could be remembered and as was tradition that one of them always lead the clan. In the last generation it had been my father Cumhaill and uncle Finnegas, in this generation it is me and my brother Oisín. Our father, and with him our mum, had been the one to die. Leaving uncle Finnegas to raise us and teach us. Many of clan Fenain have abandoned the old ways once the demons attack and drove us from our lands in the northmounds, they said that now the God Aroden was dead so was his promise. Uncle Finnegas never believed this and stayed true to our god, after all he points out that there continues to be twins born into each generation and the rest of the prophecy has held true. Uncle Finnegas taught us much of the traditions of the clan, as he saw it his most important duty was to maintain the clan's link with the land given to us. Every year he would leave to do this and when we became men he took as with him, he showed the the way back to the Northmounds, the signs of the demons and how to avoid them and if all else fails where to strike them. Once at the Northmounds he would perform the ceremony of renewal where he bled on the land, before making the dangerous way back. However as much as he could teach me there was so much more I wanted to know, the blue spiral birthmark on my chest and impression I got just before anything happened. When I asked him about our parents he could tell much about my father as a man but little about there death. They had been members of a group called the Riftwardens and left on important mission just after we were born, but he had no idea what they were doing. When I pressed him and it became clear I would leave to seek the answers, he gave me an old spell book of my parents and Oisin gave me his greatsword, Dyrnwyn. The spell book had my birthmark embossed in its cover and sword had worn grip that felt right in my hands. With little idea of where to go I left to seek out the Riftwardens. Appearance:
Deimne has tough battered look, his nose looks to have been broken a few times and his body shows scars of battles won. When combined with his blue facial tattoo give an intimidating appearance that isn't properly deserved. He wears his hair greased back out of his eyes and his facial hair cut roughly. His clothes are a mix of the Kenabres style covered in the traditional furs of Kellid clothing. Personality traits:
Deimne is driven by duty. Duty to his clan, his twin brother and to his lost parents. This shows itself in a desire to die fighting the demons that have taken his clan's land, and his parent's lives. He doesn't have a death wish as such but has resigned himself to the fact that he will die fighting the demons and wants to make his life worth much as possible while doing so. He is generally rather pragmatic and has no problem with the concept of a small evil in the pursuit of the greater good. However when it comes to demons there is no room for compromise, you kill them before they can kill you, you kill them before they can trick you and you kill them in any way that you can. Goals:
Short: Find the Riftwardens and make sense of what happened to my parents Medium: Get revenge on my parent's killers and the demons that have stolen our land Long: To be the one who dies, so that Oisin might be the one to live Level progression notes for GM:
Deimne will take wizard (foresight subschool) levels for the next 5-6 level then eldrich knight. I don't expect to take another level of ranger so the archetype of Demonslayer won't play much of a roll.
I started him with ranger because I felt it represented his upbringing better (and let me get more of the skills I wanted). If not having a arcane class until 2nd level is problem mechanically I can easily exchange the first two levels and have him start as a wizard and pick up ranger at level two. Crunch:
Deimne mac Cumhaill Male Human (Kellid) Ranger (Demonslayer) 1 Neutral Good Medium Humaniod/Human Init +0 • Defence
• Offence
• Statistics
• Feats
• Skills (6 +2 Int +1 human +2 background= 11 ranks per level) (Armour check penalty -3)
*Armour check penalty applied
• Languages Common, Hallit, Abyssal • Racial Traits
• Traits
Magical Knack (Wizard): You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice. • Special abilities
• Equipment
Party role:
Firstly he is a tanks and front line fighter, he will never have good AC but can make up for that with spells like displacement and good HPs. Secondly he is a party buffer and utility spell caster. Thirdly he will have a little direct damage magic for when direct damage swords don't work. He would probably work best as a second fighter type in a party but if he was the primary tank he duel path into guardian to support that side of things. Role playing: Deimne is fairly to the point about most things, including speaking before thinking, acting promptly rather than delaying the problem. That said he can be fairly cunning and devious and has moral problems with deceiving demons and their pawns.
Oi plan ter 'av a wee bit av an Irish feel ter 'is speach. If this proves too hard to understand (particularly to English as a second language people) I can write normally and describe the Irish lilt to his accent.
oyzar wrote:
Agreed but unfortunately beefed up enemies require quite a bit of work from the GM, often leading to GM fatigue and drop out. BWT I'm happy to apply for a 20 or 25 pt game if you want to run it (:
Yay a Hell's rebel's game. Step 1:
1. The Aquila family was once strong and powerful in the old Cheliax under the God Aroden 2. Her father, Lucius, sold out the family ancestral linkage to Aroden and honour for a pack with one of Asmodeus's more ambitious devils underlings leading to wealth and a little power. 3. Her birth is the direct result of of this, as the 'signing' of this pack involved sleeping with the demon, the offspring was then given back to Lucius. 4. Elenora is motivated by righteous revengence, she grew up spoiled prat and put no effort into anything until her father arraigned to have her best friend, Bethany, to be sold into slavery to anger her into action. 5. She has adopted a masked vigilantly persona (Xeno) for her vengeance. What started focused on her father has spread to general righting wrongs, particularly against other woman. 6. Her masked vigilantly person is know in most of the rumors as the black widow, probably because of the clothes she wears as Xeno look like a mourning garb. 7. Elenora plays the role of a rich lesser nobility, apparently loyal to the new regime. 8. Xeno is intense and often scary, She has no time for idiots and plans that will get her killed. Step 2:
1. Kill or drive off the Mayor and his flunkies. 2. Destroy her father's businesses and wealth leaving him a beggar or similar. 3. Defend the defenseless (particularly females) and punish the immoral. She will give people a chance to surrender and if they do let them off a warning. Anyone who has had a warning get no more chances or warnings. 4. Find people to work with towards the common goal of purifying the city. Step 3:
1. (known) That Xeno is Elenora Aquila. Ok that one is a bit of a given so I'll add a free extra one 2. (known) That there are demon underlings of Asmodeus prepared to undermine his position but they aren't ready to face him openly. 3. (Unknown) Her father fully knows what she is up to and is proud of the strength she is gaining. He has been sending very skilled mercenaries the follow her and keep her from getting in troublle beyond what they think she can deal with. They have on a number of times stoped the hell knights from catching up with her. step 4:
1. (Enemy (complicated)) Lucius Aquila, her father. (not as simple as enemy, see secret 3) 2. (Friend (complicated)) Gaius Thrune, nephew to the mayor, fourth son, hellknight of the rack. He is romantically interested in Elenora and trying to impress her, he isn't without charm but Elenora knows that her secret will keep them apart (she is sending mixed signals). He is trying to catch the Black Widow to make his name. 3. (Friend (not complicated)) Georgia is an orphan and was on the street. Xeno saved her from unwanted male attention early in her time because she reminded Xeno of her lost friend. It is through conversations with Georgia that Xeno has widened her aim to include all the oppressors in the city, not just her father. Georgia knows who Xeno really is. She now has a job as a seamstress and makes Xeno's costume. step 5:
1. Elenora most vivid memory is her friend Bethany being screaming for help as she was being dragged away by one of her father's men, while father held her and stoped her going to help her friend. She remembers the feeling of helplessness that she felt and the taste of her father's blood from when she bit him trying to get free. 2. Elenora has an oddly distant detached memory from being with her mother in one of the hells when she was very little. Strangly she has very little emotion when it come to her mother. 3. Xeno remembers the power she felt, when she first put on the costume. step 6 (bonus):
Just a quick note on gender: I am male, and generally avoid playing female characters out of respect and the fact most males play females as asexual or sexual fantasies. I will try to play Xeno somewhere down in the middle (and PG), at least a dialed down from the portrayal of Zorro in film (Zorro being one of the major inspirations for Xeno). If there are any females in the group firstly I apologize and secondly I would appreciate any advice (or criticisms) on how I am playing her. Additionally she is in no way inspired by the Avenger's character, the name 'black widow' came from how she is disguising herself. Posting:
I usually check multiple times a day during the week and at least once over the weekend (I would check more but most of my games slow right down over the weekend so there is little need). I only post when appropriate/need, for some games that is once to twice a day but for most that once every couple of days. I live in Australia and usually check mornings and afternoons which is about evening in the USA. Character sheet: Elenora Aquila AKA Xeno AKA The black widow Female Tiefling magus 1 Chaotic Good Medium Outsider/Native Init +4
• Defence
• Offence
• Statistics
Favoured class: +1/4 per lv to arcane pool (Currently = 1/4 = 0). • Racial Traits
• Skills (2+3 ranks/level=5 ranks) (Armour check penalty = 0)
*Armour check penalty applied Concentration = +6 (+1 Caster lv, +3 Int and +2 Trait) • Languages
• Traits
• Feats
• Special abilities
• Magus Arcana
• Magus spell casting
First level spells (DC 14) In Spellbook: Feather Fall, Grease, Reduce Person, Shield, True Strike, Vanish
• Equipment weight of carried gear 24 lbs;
Normally Left at home when dressed as Xeno
In normal part of the chest
In false bottom of chest
Carried on her if dressed as Elenora
I like your avatar Sir Longears (: Just putting together my character Marcus Danebridge. I like background skills but also happy to live without them. I'm also not worried about healing, we can but a wand of CLW with our first lot of money which Narekk can use (or be given one or have a npc a long who can heal). Having weaknesses in parties can enhance the game (or destroy them one or the other).
VerbalTech you might also find this useful I want something that is normally taught/studied thus making it odd that he taught himself. I'm thinking I'll have a go at putting him together as a Archanist, but will full back to wizard if I can't make it look right. Alternatively I can go Magus if we don't have a front liner (I was already plannign to make him fairly strong to reflect his profession as a farmer.)
Welcome Meeko Most GMs don't mind if you don't make a profile until you are chosen. Additionally you can embed the link to character sheet to make it easier on the GM with:
Additionally this is a great intro into PbPs.
Sounds interesting, going to be epic (:
I'm not going to bother adding up pts as that is well over 20 pt buy (in fact a little too much over you might want to limit this one if it gets in)
I'm in a game that has just died at the same point so it would be easy to flow across. Additionally the other players are at a loose end. Link to our died game it was rather slow at the end with the GM having less and less time.
Submitting Elenora Aquila AKA Xeno AKA the black widow Heiress socialite by day, masked vigilante by night. Reason for being a protest and everything else are in the alias. If I missed anything let me know and I'll fix it.
I haven't seen Horror run well as a PbP, that doesn't mean its not possible, but its hard to build and maintain the appropriate tension over days and weeks of posting. Running Shadowrun as PbP would reduce a lot of the inherent weakness in the system (long planing times, often out of character, and hacker working in a totally different world as everyone else). I still think it would be fairly boring playing a hacker. I haven't played Shadowrun since 3rd ed but could be tempted. Jade Regent has always had some appeal. I don't know much about Tian Xia so would prefer playing a foreigner traveling there and learning about it with the character.
spectrevk wrote:
I totally agree. Well worth reading, its the best PG I've seen. In the past as a GM I've had to copy parts of the modules to give to the players because it was information that should have been public knowledge, however this Players Guide had everything I wanted as a player.
I think there is an issue with orcs being CE. To me, how they are traditionally portrayed, with tribes, and larger groupings of tribe at certain time and working well as a unit really says NE to me rather than CE. As to why we are fighting the demons, there are plenty of personal reasons listed above. Choose one, but I think it is important to have one to avoid future problems of motivation. Personally my character's tribe has been displaced from the tribal lands and he'll be fighting to get it back. We do need to work out how we come together to start with but once together the mutual goals should be strong enough to stay together (a long with potential character friendships). Given mature players it won't be an issue.
Divinitus wrote: No ideas on a potential character yet? For WotR I have tribal human character Deimne that could very easily be adapted to an Orc. All it would require is a change of God, names and few attitudes. I also like a party of evil Orcs fighting the demons not for any noble purpose but for their tribe's survival (another cohesive evil party concept) If you go for Giantslayer I'm not so sure, I think a giant slaying party should have a ranger so maybe a beast riding ranger (or slayer, hunter or similar), or a cleric Gorum (war priest, oracle or similar). I'll have to think on the idea to form it into something more cohesive. I agree with the others who have talked about the Orc 'standards' for classes and archetypes, our Orc party should feel very Orc. Not so keen on Kingmaker as I like the external force (of Demons or Giants) driving us to work together. Kingmaker doesn't have that in the same way. (And I'm already in a kingmaker game) On Gestalt I'm generally against it as it creates more work for the GM and anything that can lead to GM burnout seems like a bad idea. As a player they are fun to play and if the GM is keen I'm happy. Thunderbeard suggested gestalt instead of mythic for WotR which seems like an interesting idea, and probably less work for the GM.
I've created two characters which I'm very keen to play but haven't got a chance yet (or only in games that died very quickly). Deimne Mac Cumhaill, destined to die nobly for his clan, for Wrath of the Righteous. Elenora Aquila AKA Xeno AKA The Black Widow Heiress socialite by day, masked vigilante by night for Hell's Rebels. PM me if they would fit into your campaign, happy to slot into the middle to replaced dropped players.
Karas Argentus wrote:
I totally agree with this. Even if every other character knew two others then you could build up a net of the characters. The main draw back of this type of recruitment is the lack of connection between the characters, but it is fixable if give a day or two to do so after selection.
Submitting Elenora Aquila AKA Xeno AKA The black widow for consideration. Totally aside, not sure about other people but I was really impressed by the player's guide for this AP. It seemed to be a great summary of information for what everyone should know. In the past I have had to copy sections of the 1st module to hand out to players because it was information that was assumed they knew.
Lanarial wrote:
This is probably not the place or time for a debate about this but what the heck. I totally agree that random stats can be a great inspiration for characters (particularly their flaws). I have at times rolled dice for stats to give me inspiration before making a character with a point buy system. But If you already have a concept rolling can get in the way and additionally can create an uneven playing field for characters and can at times lead to resentment. Basically I feel there is plenty of randomness in play that there is no need of it character creation.
Clebsch GM wrote:
(: That might well be the exactly same reason that I don't like randomness. To me D&D became much more playable at 3rd Ed.
Submitting Deimne for consideration. The full character sheet is here Here is the summary separately:
Looks interesting I've got a couple of ideas if I get the rolls. GM given that the difference between 15 and 25 pt is quite large would you consider just assigning a point value once you have made your selection and ask those people to rebuild? Dice rolls: 4d6 ⇒ (2, 1, 6, 4) = 13 12
4d6 ⇒ (6, 3, 3, 6) = 18 15 4d6 ⇒ (5, 2, 1, 2) = 10 9 4d6 ⇒ (5, 6, 3, 2) = 16 14 4d6 ⇒ (3, 1, 2, 6) = 12 11 Point total=2+5-1+7+1-1=13 4d6 ⇒ (5, 6, 6, 6) = 23 18 Point total is now well over, I'll cut this back to 25 in character creation
Cinna is still available. She won't provide much skill or blasty magical support but will provide healing and buffing magics. Note that I will be going overseas for 2 weeks in early January and I have no idea how much internet I'll have access to while there.
Hi, I'd like to apply with Deimne Mac Cumhaill of clan Fenian. Happy to take on board any suggestions or need for elaborations just let me know.
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