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Tim Hitchcock's page

Contributor. Pathfinder Adventure Path Charter Subscriber. 576 posts. No reviews.

Profile | Recent Posts | Recent Reviews


Recent posts by Tim Hitchcock:

New Necromancer Products with Pathfinder RPG Rules
Qadira Tim Hitchcock (Contributor),

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What about Greg Vaughn's Slumbering Tsar? When do we get Slumbering Tsar?

IT'S OFFICIAL! Next Open Design Set in Golarion!
Qadira Tim Hitchcock (Contributor),

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I heard the good news earlier, Congrats Brandon!

I look forward to once again seeing your genius at work.

Hero Lab Supports Pathfinder Roleplaying Game!
Qadira Tim Hitchcock (Contributor),

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lonewolf-rob wrote:
buzzby wrote:
Does there happen to be a Mac version in the works?

Not currently. I know you'd prefer a native Mac application, but we're currently Windows only.

That being said, Hero Lab works quite nicely in a VM. In fact, we'll be demoing it at GenCon on ancient Mac Minis. :-)


I love the concept of Hero Lab and I really love that it supports Pathfinder. It looked awesome at Gen Con.
Still, running it on VM doesn't quite do it for me. I mean, I'd need to blow $90 on software (minimum) before I even purchase the Hero Lab app (that's without any additional licenses). Not to mention I get to eat up my hard drive space to run a dual operating system.
Finally, there's the obvious "if I wanted to run windows, I'd have bought a PC" factor. I reckon us mac fans are as diehard as Pathfinder fans.
I'll tell you what though, I'll be the first one to buy a copy you when you release a mac version.

Pathfinder Society Scenario #16: To Scale the Dragon (OGL) PDF
Qadira Tim Hitchcock (Contributor),

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Penny Sue wrote:
Great adventure and our group had a blast with it. The dog sledding was a great addition and really made for some fun situations. Especially when the party was on it's way back down!

I also took the liberty of making some props that added a lot to the adventure. Here are some pics and descriptions of what I did. Be sure to click on the photo and check out the descriptions for tips on how to do them yourself!

http://s808.photobucket.com/albums/zz10/pic_dumpster/


Holy CoW!!! Those dogsleds are awesome!

WereCabbages, and Contributors, and Cheliax ! Oh My ! (few Gen Con pics)
Qadira Tim Hitchcock (Contributor),

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Supah nice pics Noel!

You are fun man to carve up the Galaxy with!

+2 Defender of Absalom
Qadira Tim Hitchcock (Contributor),

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exile wrote:
Tim,

Thanks for the info. That was a totally awesome game-- the highlight of my Gen Con.

Chad


Awesome!!!!!! I'm so glad you had a great time, a lot of people worked really hard to put that
together and attempt some things that were ambitious and left of center. So its really great to hear it when people enjoy themselves at an event like that!

Betrayal in Absalom Thanks You!
Qadira Tim Hitchcock (Contributor),

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baron arem heshvaun wrote:
Tim you and co conspirators pulled off an amazing job !!

It was a blast just to watch the semi controlled chaos of the game and observe the interaction between *EVERYONE*.

** spoiler omitted **

I hope the success of this past event opens up even more of this type of 'organized play'.

Hopefully some easter eggs and hints of the next interactives can be placed within some of the PFS scenarios leading up to the next event; something cool to tie in groups of mods.

Cheers to you, Josh and all the rest that made the events a smashing success !!

And next Con, Cry Havoc and Let Lose the Contributors !!

Noel Para Baron Anthony of House de Leon Joya


Noel! You sir are the bomb!!!!!!!
I cannot tell you how frickin' great you made Gen Con for me this year!!!!

Pathfinder Society games on Virtual Tabletops?
Qadira Tim Hitchcock (Contributor),

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skinnyfat wrote:
Does anyone know of a virtual tabletop that can be run on a Mac?

d20pro!!!
I got a copy at Gen Con and its awesome!!!!!!

Oh and while it costs money, it gets a lot of support.
It comes with 2 player slots free, and you can buy additional slots.
Once I master it, I'll probably purchase enough slots so I can run an entire game with full players.

It runs on Windows Mac and Linux

How much roleplaying as opposed to roll playing occurs in PFS?
Qadira Tim Hitchcock (Contributor),

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Snow Crash wrote:
Hey, never played PFS before just homegames. Looking at playing a few sessions at GenConOz. I have a nice concept for a cleric of Pharasma but I am worried that he won't be terribly useful except as a support character. Little armour, just a dagger, no Str, more of a pure spell caster with a few social skills.

How important is it in PFS to be optimised and how much is character flavour? I know in RPGA you would just about get shot for coming to a con with a non combat orientaed character.


I can't speak for everyone Snow Crash, but when I write a mod, I try my hardest to through in encounters and challenges which will result horribly if people hack their way through them.
Oh and characters with little armor have a much easier time swimming.
Characters who wear platemail sink like stones.

All in all though the PFS mods are pretty solid when it comes to providing role-play challenges.
In fact, faction missions are almost entirely role-playing.

Gen Con 09 Moments
Qadira Tim Hitchcock (Contributor),

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yoda8myhead wrote:
Daigle wrote:
Wow, you kept Greg out later than Hitchcock. That has to be a record.

Tim left before I even got my table started.

Yeah- I needed sleep. I was pretty fried after the second night of interactive and I had an 8 am PFS slot.

Gen Con 09 Moments
Qadira Tim Hitchcock (Contributor),

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GRU wrote:
Asgetrion wrote:
The Jade wrote:
I attained my lifelong dream of meeting Cosmo and he did not disappoint.

Er... meeting Cosmo? A lifelong dream? Now, Vic or the infamous SKR... those two I can understand, but Cosmo?!? ;P

Dear Sir,
Cosmo is very cool-

GRU


COSMO is the quintessential cool.
UBER-COOL.

Its all in the detail and the fine print man.

Hail Cosmo!!!!!

Betrayal in Absalom Thanks You!
Qadira Tim Hitchcock (Contributor),

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To everyone who played in and help run this even at this years Gen Con.

My most sincere thanks for your eagerness, willingness, support, and forgiveness in helping us get an extremely ambitious interactive off the ground, and by Saturday.. flying.

This was my first big event, and I cannot thank everyone enough for chiming in with feedback and input, as well as the work wonderfully talented GMs who put so much extra effort into making sure some of our early mistakes were caught and corrected. Also, much thanks to all the players who weathered through Friday nights game rough start and offered advice and assistance to make Saturday's event so stellar. I appreciate everyone good faith and support.

With everyone's support, it increases the likelihood of more of these types of ambitious and unique events, as well as the experience writers, organizers and GMs need to make them run more effectively.

Oh and for those teams that gained the extra boon Defender of Absalom-
It provides +2 on all future Diplomacy checks in Absalom.

Again,
my most sincere thanks!

Tim Hitchcock

+2 Defender of Absalom
Qadira Tim Hitchcock (Contributor),

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exile wrote:
During the Betrayal of Absalom interactive at Gen Con, my character played a pivotol role in the defeat of the Shrouded One and won a +2 Defender of Absalom bonus. Any word yet on what that does?

Chad


Hey Exile!!!!

I just pulled the official answer from one of my old e-mails, where the Boon first arrived.

Defender of Absalom is a permanent Boon that gives the PC a +2 on all future Diplomacy checks in Absalom.

Thanks for playing!
Tim

Go Flumph Yourself (i.e. Petition to Save the Endangered Flumph!)
Qadira Tim Hitchcock (Contributor),

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Mairkurion {tm} wrote:
Tim Hitchcock wrote:
Flumphs are the Greatest Monster Ever!!!!!!!!

How could anyone hate the flumph?
That's so UN-Dungeons and Dragons.

They are the platypus of D&D
!!!!
I ask you, what would the world be like without the platypus?

This is a travesty!

SOMETHING MUST BE DONE TO SAVE THE FLUMPH!!!!!!!


Tim, you're confused. Something's been eating your thoughts.

PS** spoiler omitted **


I feel bad for those of you out there who just don't see the sheer awesomeness of the flumph.

They are a reflection of every geek out there whose ever be made to feel like a dork for playing D&D. Its one thing to move on, but truth be told. You had the damn Blue Book!
and you had the Fiend Folio... ANd until you've added them to Shadow Run, CoC, and Marvel Superheroes... you just don't know flumph.

They are universal. They're like air. They fit anywhere.
Try that with a orc.

LONG LIVE THE FLUMPH!!!!

Go Flumph Yourself (i.e. Petition to Save the Endangered Flumph!)
Qadira Tim Hitchcock (Contributor),

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Flumphs are the Greatest Monster Ever!!!!!!!!

How could anyone hate the flumph?
That's so UN-Dungeons and Dragons.

They are the platypus of D&D!!!!
I ask you, what would the world be like without the platypus?

This is a travesty!

SOMETHING MUST BE DONE TO SAVE THE FLUMPH!!!!!!!

Ditching the figurines and battlemat
Qadira Tim Hitchcock (Contributor),

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Given the choice, I prefer no mats and no minis.

I pretty much only use them when I GM Pathfinder Society Adventures, basically because in Organized Play players can get testy, especially players you don't know. Even then, I often ask if the players want to go matless.

When I GM my own campaigns, I never use them. My formal excuse is that I don't have room for them at the table- my game usually has some 15+ players. But really, I just don't like them.
My real problem with minis and mats is simply thatI feel like they depersonalize the experience of the RPG.

To paraphrase my brilliant buddy Brendan Victorson,
Instead of the action being face to face, its continually broken up by people looking at the map and counting squares, to its face to mat to counting squares to face.

There's no secret method to ditching the mat. Just ditch it.
Keep looking your players in the eyes, move the action around the table as fast as possible to engage everyone, and they'll love you for it. Players will start to tell you, "I want to get behind the guy and use my sneak attack" or "I try to flank", or "I take a five foot step to the nearest opponent." It actually makes the combat more narrative from the players perspective, and 3.5/PRPG rules work great for that type of stuff.

Get good enough and you can pretty much play anywhere at anytime.

A Goblin Song in Legacy of Fire (some spoilers)
Qadira Tim Hitchcock (Contributor),

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nice!

I actually had a gleeful murderous goblin song for Blobog in House of the Beast.
One which PCs could hear echoing about in the darkness.

If I can figure out where I hid it in my hard-drive, I'll post it

Q about Falcon's Hollow between D1.5 and D4 modules
Qadira Tim Hitchcock (Contributor),

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Azhur wrote:
Thanks Tim.

Might have to grab that module and read the events and see if I'm going to include the module or just focus on D0, D1, D1.5, and D4.


Spoiler:
You don't need Carnival to run the rest of them. Actually I suspect the numbers are different as I'd originally set D4 not in Falcon's Hollow, but in a smaller town and it flipped back in the editorial phase. The population, might not have gotten flipped. I just think the Carnival makes a great excuse, and besides nobodies going to cry over anyone dying in Falcon's Hollow. They're all a bunch of creeps.

Q about Falcon's Hollow between D1.5 and D4 modules
Qadira Tim Hitchcock (Contributor),

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Azhur wrote:
Hi,

I've just read through the D0, D1, D1.5, and D4 modules. It will be great fun running my players through them.

I noticed something odd at the start of D4 regarding the town stats.

** spoiler omitted **

Thanks


Spoiler:
Naw, most of them get slaughtered in a Carnival or something....

Nyambe: African Adventures (OGL)
Qadira Tim Hitchcock (Contributor),

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I've had the book for a few years now and I think its really cool and I've used a number of concepts from it. That said, its got some rules in it that while they work great in the context of the setting do not work well outside a Nyambe campaign. The most hazardous being the Defense rule (as most of Nyambe is too hot/primitive) to wear armor. Also I thought some of the PC races could have been stronger as they're essentially Africanized versions of standard races.
I might add that I noticed Erik used some of the critters in his last AP mod. I'm going to go out on a limb here and say that they look pretty balanced and I've also had fun with a few of them (though admittedly, I haven't tried them all out)

PFS #16: To Scale the Dragon [SPOILERS]
Qadira Tim Hitchcock (Contributor),

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Penny Sue wrote:
Tim Hitchcock wrote:
Penny Sue wrote:

Yeah I got burnt on the maps! So I printed them out (same complaint as you) and thought I would just cover up the stuff they shouldn't see.

A solid fix for this is to make your own prop by simply re-drawing the map on a scrap piece of paper. I mean, all it really needs to be a line or two with a couple of Xs on it, the scale can even be off as its a player map and therefore bound to have certain inaccuracies.

True; but isn't the point of having all of the wonderful art work in the modules so that you can share them and use them as props to paint a more vivid picture?

A module is for more than just the DM; it's for the players too. I want to share with them much of what makes it great which includes the artwork.


Oh hell yeah.
I actually haven't seen the final draft/PDF version so I have no idea how nice Rob's Map is, however I suspect its fantastic, as usual. I was just looking at my draft.
I was just speaking on terms of a quick fix. If you're good with photoshop (or a similar program), cut some of the background and paste it over the keyed location before handing a copy to the players.

PFS #16: To Scale the Dragon [SPOILERS]
Qadira Tim Hitchcock (Contributor),

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NotMousse wrote:
Tim Hitchcock wrote:
Of course... it makes things more fun.

No really, it says slop. I can't figure out why there'd be hog chow on the ground.

It keeps the swine busy so they don't see the butcher coming.

PFS #16: To Scale the Dragon [SPOILERS]
Qadira Tim Hitchcock (Contributor),

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NotMousse wrote:
Tim Hitchcock wrote:
Still, if they're aware of the effects of altitude (being as they notice it before entering the danger zone) a smart part will pick up on the foreshadowing and try to prepare/make accommodations to deal with it.

I'll admit I've not read the altitude portion of the DMG in awhile, but I don't recall a way to mitigate the effects of high altitude.

well there's an acclimation period for dealing with altitude sickness (which probably won't work, given time constraints) or you can deal with the effect which is fatigue such as lesser restoration, or use something boost Con and beef up the Fort saves against the harsh conditions.

Huge Pathfinder Game at Gen Con!
Qadira Tim Hitchcock (Contributor),

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Go Sensei Go!!!!

PFS #16: To Scale the Dragon [SPOILERS]
Qadira Tim Hitchcock (Contributor),

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Deussu wrote:
Tim Hitchcock wrote:
NotMousse wrote:
Osprey is a venture captain.

One would hope....

AFAIK Osprey has never been declared as a venture-captain. More like an associate to the Pathfinder Society.

EIther way, I'm not telling,
though I promise there is a method to his madness.

PFS #16: To Scale the Dragon [SPOILERS]
Qadira Tim Hitchcock (Contributor),

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NotMousse wrote:
Why is there slop in the Maw?

Of course... it makes things more fun.

PFS #16: To Scale the Dragon [SPOILERS]
Qadira Tim Hitchcock (Contributor),

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NotMousse wrote:
Prepping this for run this weekend and I've gotta ask. Aren't there a whole lot of checks going on in this mod?

1 save every half hour to see if you become fatigued, then about a dozen handle animal checks across a 7 mile sledding course, and again if you want to come down.

I'm not sure what the idea was here but I'd love to hear it.


Skill check-- attack roll what's the difference, its all a twenty-sider with mods anyway.

But seriously, the skill checks have fun consequences (at least I think so). They almost work like a combat, as they're used to adjudicate the sled race/combat. Think of them almost like a grapple check. They're (deliberately) low enough that it shouldn't be too difficult for most player. And as usual, only hit you Player up with the checks if the failure would result in a serious consequence.

As far as the altitude rules go, I didn't write them. Though the check is each hour (not half hour). The actual length of the "Dragon" is only 8-miles, so really I imagined PCs would be making this check once on the way up (which given the uneventful nature of the journey should serve more a mood device than an actual threat), and another time during the actual adventure, which could make things scary. Still, if they're aware of the effects of altitude (being as they notice it before entering the danger zone) a smart part will pick up on the foreshadowing and try to prepare/make accommodations to deal with it.

At least, that's the way I pictured the adventure.

You can probably get away with describing the initial trek to the base of the Dragon as super exhausting because of the altitude, and suggest that the adventurers rest up a but before hitting the upper part of the trail- which is bound to be more grueling. Again, use the environmental factors as fore-shadowing and to set the mood, not punish PCs with tons of superfluous Fort checks.

PFS #16: To Scale the Dragon [SPOILERS]
Qadira Tim Hitchcock (Contributor),

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Penny Sue wrote:

Yeah I got burnt on the maps! So I printed them out (same complaint as you) and thought I would just cover up the stuff they shouldn't see.

A solid fix for this is to make your own prop by simply re-drawing the map on a scrap piece of paper. I mean, all it really needs to be a line or two with a couple of Xs on it, the scale can even be off as its a player map and therefore bound to have certain inaccuracies.

PFS #16: To Scale the Dragon [SPOILERS]
Qadira Tim Hitchcock (Contributor),

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NotMousse wrote:
Osprey is a venture captain.

One would hope....

PFS #16: To Scale the Dragon [SPOILERS]
Qadira Tim Hitchcock (Contributor),

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Seraphimpunk wrote:
i just played it.
i do think there's a few problems.

expecting you to go back and loot everything for the sled chase encounter, after being chased by a horde of monsters, is a little greedy and can foul up some pathfinders with their quest / spite some people for loot.

the curse on the ice is a bit much. requiring a few spells to remove, and not giving any in-game source to go get the healing from, is an instant drain on the party/player resources. the mods already advance players quickly in levels. forcing them to constantly drain their funds for restorations, break enchantments and the like, is nasty. if anything stat down the mummy rot curse to be ability damage instead of drain.

the gp for the 6-7 tier is also about 800-1000gp lower than another 6-7 tier i've seen. some consistency with the tiers / rewards would be nice. the 6-7 tier feels like it was supposed to be a 4-5 tier, and looks like the gold was initially intended to reflect that.

the cold environment difficulties are a bit much, making dc 15 fort saves every half hour of travel. i haven't looked at the mod yet, but the gm skipped over those, having us make them every day we were up there instead to save time.

other than those gripes, i had a lot of fun. i enjoy the moving chase fights. i feel the pacing of the adventure was slow then very fast but that could have been the gm.


Dude, I'm so bummed I couldn't make it out to Cafe 28 that week.
I really wanted to run this for the PFNYC crew.

real life keep whooping my butt and keeping me stuck at home.
One day I'll get out there and run a game for you. Promise.
The Tier thing however, check with your GM I used a spread sheet for the loot, (which I just double checked) and I'm went a little heavy on the rewards (unless it got edited down).
Basically I didn't figure PCs looting every body, so I tried to give a lot of the bad guys decent gear.
The ice DCs are straight out of the SRD. Personally, I think a few of those rules need to be looked at for organized play. Not everything translates as one might hope (In all honesty, I probably would have forgotten to call for the check every half hour.)

As far as being vicious about healing and stuff... I kill players. I am nasty, so if you survived, pat yourself on the back. I think I drowned half the society with Hydra's Fang.
People hate me for it. But this is an ugly business.

PFS #16: To Scale the Dragon [SPOILERS]
Qadira Tim Hitchcock (Contributor),

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Deussu wrote:
Gnomes? Gnomes do get a chance to speak with animals, but burrowing only. Dogs, according to my knowledge, are not burrowing animals in the D&D sense. ;)


nobody likes gnomes, so they have to take Handle Animal in order to make themselves useful.

House of the Beast (GM Reference)
Qadira Tim Hitchcock (Contributor),

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Gray wrote:
Maybe I missed a part, but

** spoiler omitted **


Spoiler:

I'd initially intended for the Stego to be in the pit in the main room. But he's blocked off. So in order to encounter him, one must dig him out, a task PCs won't likely perform while in combat.
I did however make the passage wide enough for the creature to get into the pit in the throne room. That might be fun if PCs dig him out and try to flee. It also allows another critter to guard the Maggot Throne (with the secret entrance)
Finally, the Stego will eat anything, gnolls as well as PCs. It you fid yourself releasing this thing on PCs amidst a horde of foes- I suggest letting it eat some of their enemies to as a way of leveling the playing field.

House of the Beast (GM Reference)
Qadira Tim Hitchcock (Contributor),

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Gamer Girrl wrote:

Okay, that is THE scariest avatar I've seen to date ::shudder::


It's not that bad is it? it's actually my mug shot.

Shadow at Morning
Qadira Tim Hitchcock (Contributor),

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James Sutter wrote:

The Whistle and the Drum

Alexandria

Last but not least, we've got t-shirts


Thanks James!!!!

Pathfinder Adventure Path #20: "House of the Beast" (Legacy of Fire 2 of 6) (OGL) Print Edition
Qadira Tim Hitchcock (Contributor),

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Richard Pett wrote:
I'm really looking forward to getting this one - Tim is an awesome writer and I can't wait to see what his vile and ravaged mind has come up with this time!

Hey Pett!!!!

Long time no see. Shaved "the Logue" yet? (he needs a good shave) or have you decided to quarentine him to the otherside of the island?

PFS #16: To Scale the Dragon [SPOILERS]
Qadira Tim Hitchcock (Contributor),

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Navdi wrote:

I was DM:ing this scenario and I have to concur. This one is definitely in the top 3 of Pathfinder Society Scenarios so far. The backstory, pacing, encounters, etc. etc... all of it spot on.

Some minor criticism.

As Deussu already mentioned, the map has the encounters written on it even though the scenario suggests the PC are given access to it. I had to customize it using a felt tip pen and a photocopier before I could hand it out.

Another (slight) problem is this: The scenario assumes at least half the party has ranks in Handle Animal. Granted, the DC:s arent't that high, and most groups include rangers or druids, but still. My group included two halflings so I made the sleds a bit larger to fit the musher, one human passenger and one halfling each.

Good form, Hitchcock.


Thanks Navdi!
Yeah, my bad about the maps. we get so few in a PFS so I sometimes forget.

The Handle Animal thing... I just wanted to give back to the gnomes, ranger, and druids out there. Rock on nature folks!!!!!!!

PFS #16: To Scale the Dragon [SPOILERS]
Qadira Tim Hitchcock (Contributor),

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Deussu wrote:
Now that we talked about the scenario a bit another issue was brought up.

The remorhaz, according to MM, has a special ability called 'heat'. Navdi didn't use this ability (it certainly would have fried all of our summoned creatures). Considering the whole place is on ice, and the heat ability deals a whopping 8d6 points of fire damage, it might not be wise of this remorhaz to get all furious and melt the 'ground' underneath it.

Also as a note the advanced remorhaz does not list this heat ability. Tim Hitchcock, could you clarify? This 8d6 will possibly fry many many pathfinders and their equipment.


Yeah, Heat is pretty brutal. Its still there for sadistic GMs.
I didn't list Heat on the advanced critter stats as I didn't advance the ability (only the things I advanced, I put in the block, the rest is as per the MM). Under normal circumstances however, the advanced version should technically have a DC 21.
Remember too, that heat damages the Taer. or might cause an avalanche given the precarious position..

Oh and thanks for all the praise out there folks!!! I shall try my best to maintain...

House of the Beast (GM Reference)
Qadira Tim Hitchcock (Contributor),

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AGITIGA wrote:
A Great adventure. “House” is exactly “somewhere you’d want to explore”. Maps are crying out “Ravenloft”, or “ToEE”, but with more playable scales. And Mr. Hitchcock did so without losing variety of encounters. I’ve been playing since era of 1stEd, and although I'm enjoying to read this board almost every dary, this is my first post on this board. “House of the Beast”(and “Howl of The Carrion King”) made(or forced) me to do post. Congraturations to Mr. Hitchcock and Paizo staff! I’m very much looking forward to running this adventure(though it must be at least half a year later, because I’m currently running Savage Tide for my players.)

** spoiler omitted **


Thanks Agitiga!
Glad you liked the piece. James gave me a really cool premise for the dungeon and how it should be populated- so I had a lot to work off.

Pathfinder Module D4: Hungry Are the Dead (OGL)
Qadira Tim Hitchcock (Contributor),

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Cpt_kirstov wrote:
Tim Hitchcock wrote:

Respond? Hell, I was asking cause you live close enough that I could even run the damn thing for you.. except you know all the spoilers.

doesn't mean that you can't run a preview for him and yoda8myhead for the next one you write... I'm sure they would love to playtest whatever you need :)

I promised Yoda I'd hit up with some stuff and run a PFSociety mod for him...

Pathfinder Module D4: Hungry Are the Dead (OGL)
Qadira Tim Hitchcock (Contributor),

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And presto... the entire thread turns into:

"How to Run Hungry are the Dead for Dummies"

But seriously Sean, thanks for addressing a number of people's concerns with the mechanics an all.

I try to keep encouters as concise as I can, which means you must pick an choose certain elements to retain and exclude. Sometimes that gets confusing, especially when you choose to do something left of center using familiar format- such as using a Trap stat block to flesh out something like a trap, but not really a trap. 3.5 is a real rules heavy game, which means it does get sticky. I am however a firm believer that if a rule gets in the way of your game and makes it unfun, you need to run over the rule with a truck.

Pathfinder Module D4: Hungry Are the Dead (OGL)
Qadira Tim Hitchcock (Contributor),

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James from NYC wrote:
Tim Hitchcock wrote:
James from NYC wrote:
I can't fit my review in a measly 2000 character count so I'll post the entire thing here:

Thanks James! Glad you liked the Mod!!!

BtW where in NYC are you? I'm in SI right next to the ferry terminal.


Cool! I live in the West Village.

It's great you guys are so active on these boards. You listen to your customers... and you respond!


Respond? Hell, I was asking cause you live close enough that I could even run the damn thing for you.. except you know all the spoilers.

:)

Pathfinder Module D4: Hungry Are the Dead (OGL)
Qadira Tim Hitchcock (Contributor),

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James from NYC wrote:
I can't fit my review in a measly 2000 character count so I'll post the entire thing here:

Thanks James! Glad you liked the Mod!!!

BtW where in NYC are you? I'm in SI right next to the ferry terminal.

Pathfinder Module D4: Hungry Are the Dead (OGL)
Qadira Tim Hitchcock (Contributor),

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Chris Mortika wrote:

Hello.

Chris Mortika, the reviewer in question here.

Tim, if you felt the need to talk, why didn't you shoot me an email?


Sorry about that Chris, perhaps next time I will. I didn't mean to offend here, however a public criticism can be publically countered I suppose. Basically I was was just trying to clarify a few points for someone interested in the Module.

Toolbox (d20)
Qadira Tim Hitchcock (Contributor),

E 1 Carnivaloftears Cover avatar

Joe Kushner wrote:
What is this? Stealth marketing? I had no idea AEG was even doing RPG products anymore.

Looks like a solid work and a ton of previews shows that AEG isn't afraid of putting the goods out.


If it is, I appreciate it. A good book is always something I like to hear about. :)

Pathfinder Module D4: Hungry Are the Dead (OGL)
Qadira Tim Hitchcock (Contributor),

E 1 Carnivaloftears Cover avatar

John Robey wrote:
So ... how is it? So far I've only seen one mixed review.

-The Gneech


Yeah, I was kinda bummed about the review myself, not because I can't take criticism or deal with plain old "I think your adventure sucked".
I actually really like constructive feedback, or useful feedback.

I kind felt like the reviewer missed the point on how many of the elements in adventure were constructed, and without looking into why I laid stuff out the way I did, chalked it up to poor understanding of the d20 system.

Perhaps its just me, but I kind of think if there was anything in the adventure that pushed the mechanics envelope too hard (or poorly), Sean would have caught it during his editorial pass. Niether is Sutter a slouch in the mechanics department. So really, with all the editors that took a pass at the text (and there were plenty of revisions), I think the reviewer's comments weren't entirely accurate.

Spoiler:
In otherwords,
True- some of the traps don't have Disable Checks... that's because they're already disabled. Thus providing clues to adventurers as to which way the undead are traveling in the dungeon.
True- some of the traps don't have CRs... that's because the monsters have modified them for use as weapons, meaning they're no longer traps. Therefore, the CR is determined by the monster, especially since said critter isn't attacking with his natural attack.

Anyway, if you like Falcon's Hollow, slightly gross undead, and a dungeon crawl- that's what the module does.

Admittedly, It's probably more than a little frustrating for rogues, being as there's a lot of undead (no back stab), and...

Spoiler:
they've already set of most of the traps or modified them for use as weapons.
but hey, it was supposed to be the Halloween mod.

I could definately talk it up more for you, but I'll assume you want someone else's opinion aside from mine. I mean seriously, I'll have only good things to say about it. However I've kinda been feeling the need to say something about a few of the charges of that review.

Pathfinder Module D4: Hungry Are the Dead (OGL)
Qadira Tim Hitchcock (Contributor),

E 1 Carnivaloftears Cover avatar

A 2E Floppy-Eared Golem wrote:
Does anyone know more about the location of Falcon's Hollow and Darkmoon vale in the world of Golarion? I think it is kept intentionally vague as located "in a remote forest" for modular compatibility with other settings, which I appreciate; however, I am curious as to where in the world it is located. I am considering using the D series of modules as a jumping-off point for my exploration of the world of Golarion, and I'd like to know where it's situated.

I think what makes Falcon's Hollow such a great jumping off point, is no one in their right mind would want to spend their entire lives there.

What Does Psionics Mean to You?
Qadira Tim Hitchcock (Contributor),

E 1 Carnivaloftears Cover avatar

Camris wrote:
Psionics means Science Fiction period. There is no basis in real world legends for it and there are a whole lot of monsters in the game books that would be horribly disadvantaged against a Player Psionicist.

???- really, why? Its a system. I mean, you're talking semantics now.
As I said before, what needs to be reworked is proper flavor text, so the concept of psionics works in a fantasy setting.
For that matter- what do mystical mental powers have to do with science anyway. Psionics came out of pulp- which blurred genres like crazy- mostly because science 100 years ago lacked the level understand we have now.

All that aside, the question should be.. do these rules work and are they fun?

I also disagree that the current psionic system is all that unbalanced, and if Paizo is talking about a new book- the option remains for adjusting some of that balance.



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