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Tim Hitchcock's page
Contributor. Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 417 posts. No reviews. No lists. No wishlists.
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ShadowcatX wrote: Maybe I'm dense, how can you have adventures that aren't designed to be played in a specific order when adventures have to be keyed to levels and the levels are all played through in a specific order? Thanks for an awesomely accurate description Endzeitgeist!!!
Actually, the individual adventures do not have to be played in a specific order. The Seasons, not the individual adventures will be episodic in that the second season will feature a different overarching theme.
Personally, I like to run this style of adventure with several different groups, with each one participating with a different element concerning the same event.
Think of it episodically like a TV series such as the X-files or even Law & Order.
Gods don't have stat blocks because they're omnipotent.
The GM is in charge of Gods
So unless you're PC was smart enough to purchase a ring of gamemaster control (best magic item ever IMHO), then you can have a god show up and force reincarnate the drow as a 1st edition AD&D half-orc cleric assuring that he'd never ever rise above 4th level. As a neat side effect, as he tried to get better armor, his AC would actually get worse and he'd die of frustration attempting to use THAC0.
Still, player might get really lucky and roll 00 for psionics. But, if it happened to Job...
That's probably how I'd handle it.
The rest of the player will love you for it too. I promise.
Players whose characters are over the top optimized to break the game, make the game least fun for other players. That's why it stinks for the GM, because the GM sees all the other players having no fun, and ultimately a good GM wants the most players to have the most fun.
I think the point of offering the Beginner Box Set as part of the subscription, (and I could be off base here...) was to give subscribers first dibs on a product which might possibly sell out.
They're giving loyal subscribers the opportunity to say no thank you, instead of snubbing them and selling first come first serve.
Another thing that I'd like to comment on.
I too have been playing RPGS for a long time, and Pathfinder since before it existed.
I also like to turn on new players to RPGs. Thus, as much as a veteran as I am, I'm very excited to see an Introductory Set, not for me, but for people I might want to teach the game to in the future. I'll probably keep it in my car, that way when people ask me about RPGs, I can respond, "Actually, I have a copy of the Pathfinder Beginner Box in my car, want to check it out?"
I love turning on new players, which I totally intend to do with the Beginner Box.
Welcome new Venture Captains!!!!!
Oh and Portland is about to find out how lucky they are to get Alex Greenshields!
Congrats Mike!
You are officially insane!
AWESOME!!!!
Congrats folks! Great to have you all aboard!
Oh and for the record, we're talking about how NOT to barbeque a pig here folks.
I'm a science teacher, not a cook... and I don't live anywhere near Texas! I know nothing about how to perform a proper pig roast.
Seraphimpunk wrote: i've seen them. even with a little censoring, those are still sick sick pictures. you should be ashamed young man. You're right, I should be. But really, not everyone can do THAT with a pig, so there is a little pride...
I just should have given a little more thought to the whole... "Lets take pictures!" thing before they started to go all viral on YouTube.
Todd Stewart wrote: Tim Hitchcock wrote: Todd Stewart wrote: Klaus van der Kroft wrote: by Todd Steward. BZZZZTTT. You spelled my name wrong.
Now I'll never write it even if Paizo asks me. HAHAHAHAHA!!!!
;) You lie!!!!! Given the opportunity, you'd even write it as Toad Stewlord!!!!
If I ever get a fatwa issued against me and I have to go into hiding, I'm so totally using that as my pseudonym. ;) You mean its not your goblin name?!? I thought that was your goblin name?
I am so out of the loop.

As a game designer of some of these scenarios, this topic is of great interest to me.
I think a number of you folks have nailed the reasoning behind the variance.
1. scaling the tiers can really wonk a scenario.
2. diversity of players and playing styles can really wonk a scenario.
3. increasing or decreasing the mount of PCs at a table can really wonk a scenario
4. Having a table with mixed levels can really wonk a scenario
5. different GMs can really wonk a scenario.
Neil Shackleton's suggestion to have a solid guide for adjusting a scenario for the number of players is spot on.
I also think Org Play tends to encourage character optimization and therefore, writers should err on the side of optimized encounters. That said, there might need to be clearer guidelines for scenario writers as to what an optimized encounter is.
I have another idea as well.
Create a solid guideline for GMs to tweak a scenario. And make those guidelines very very simple. The objective would not be to solve the problem (which is never going to happen nor should it, there should be diversity between different scenarios, otherwise everything becomes the same and therefore, boring), but instead should take a little of the sting away when the CR of an entire scenario seems way off.
Something like a once per game modification, which can only be applied under certain conditions.
For example:
If more than two characters die, the remaining characters gain a +2 "avenge the fallen" bonus for the rest of the scenario.
or
If the PCs complete two encounters with minimal damage (all party members have at least 3/4 of their total hp left.) Then play the next encounter up a tier. If the PCs at at the top tier, give their opponents a +2 bonus to every d20 roll.
Note: the aforementioned solutions likely need a little more thought than I gave them, they're just examples I used to showcase the concept.
Oh thank God!
I had a completely different incident with a pig at Gen Con and for a minute I thought Chris was going post photos.
Thankfully I'm off the hook again!!!
Lamplighter wrote: Ran this for 3 full tables of 7 last night - what a blast! A few lessons learned:
1. Overseer GM MUST have a microphone - even if you have well-behaved players, you will lose your voice if you have to yell to the whole room. Most music stores will rent you a little PA and mic for the weekend for $30 or so - well worth it. Or grab your musician buddy's guitar amp and plug a mic in.
2. Make maps in advance - the maps are complicated to draw on the fly and really eat up your group's time limit. I did this and we still barely made some of the time limits.
3. If you are running Tier 3-4... ** spoiler omitted **
4. All Tiers... ** spoiler omitted **
5. Final Encounter: ** spoiler omitted **
6. Again, Tier 3-4: ** spoiler omitted **
This was a great time, we attracted some new players, and are now planning to run the 5-table-minimum...
Sounds like an awesome time!
+4 on the microphone.
cooneypete wrote: Ladies and gents, online play awaits you!
Specifically, a group of us is interested in running PFS scenarios in a play-by-post fashion using Google Wave. If you're interested in more details, send me a note at cooneypete at yahoo dot com or reply to this thread.
Also, for those interested in PFS Online play, please visit my Yahoo Group:
Online PFS Play
I will be actively organizing games there shortly.
Pete C
Ever use RPOL for play-by-post?
Todd Stewart wrote: Klaus van der Kroft wrote: by Todd Steward. BZZZZTTT. You spelled my name wrong.
Now I'll never write it even if Paizo asks me. HAHAHAHAHA!!!!
;) You lie!!!!! Given the opportunity, you'd even write it as Toad Stewlord!!!!
gbonehead wrote: Tim Hitchcock wrote: Truth be told, I'm obsessed with Boneyard and the ability to run a dead PC, with objective being to redeem your soul before you go well.. someplace you don't want to go.
So, I suppose I'd like to see a Boneyard Sourcebook. So ... basically Pathfinder Ghostwalk, then? :) Well Sean is a staff member now...
I really dig Ghostwalk, however I'm specifically talking about playing a dead character not on the material plane, and looking at Boneyard as more of a transitional plane. Sort more of a Robert Frost type thing except with more than two roads.
Herr Proof wrote:
I'm happy to see there is someone remembering the Dragon Magazine old issues ^_^
see you again somewhere in these pages!
Despite the fact that its an older article, its still under warrantee!
Truth be told, I'm obsessed with Boneyard and the ability to run a dead PC, with objective being to redeem your soul before you go well.. someplace you don't want to go.
So, I suppose I'd like to see a Boneyard Sourcebook.

Herr Proof wrote: Welcome, dear readers.
I am a DM, willing to tinker with rules and at the same time unwilling to bend them too much...
Today an old Dragon Magazine issue (namely, 325) came right under my nose. Now, the theurgic possibilities made me think.
--Alternative source spell [MetaMagic]. By taking this feat, you can prepare divine spells as arcane spells and/or arcane spells as divine ones (at a CasterLevel lowered by 1). PreRequisite, to be able to cast spells of the two sources.--
Well, to a religious and pious wizard [worshipping a Magic-Related entity/divinity/whatever] really not willing to take even one level of the priest-like classes it could be something to think upon! ...
Would it be so a fault, ruleWise thinking, to allow this by pre-requiring to the former this homemade Feat:
Spontaneous Theurgy [(MetaMagic? ) Feat] - By taking this feat, a spellcaster is considered <able to cast both divine and arcane spells>
Please, do give me your thoughts on this subject...
Thank you in advance!
Howdy Herr Proof!!!
Your topic hit my eye as I was scanning threads.
If you dig into the Surge Article, your going to notice a deliberate trend that keeps the feats balanced (and quite different from the mystic theurge). That is, the feats really, really limit the spells you're able to cast with combined caster levels.
The purpose of the article was to balance out some areas where say a cleric of fire who happened to take a few arcane levels to increase his knowledge of fire spells could take a feat and cast all fire spells at his combined caster level.
If I get where you're coming from, I'm guessing your saying I want my spellcaster to be able to cast a both arcane and divine spells. If so, I have a suggestion for a house rule feat.
Try something like
"Scribe Theurgic Scroll"
(scribe scroll as a prerequisite)
The concept here, would be to allow a divine caster to scribe a divine version of an arcane scroll, or vice versa. Burning two feats (I'm including the prerequisite), plus the cost of having to prepare the spell as a scroll might put a nice cap on it, preventing over abuse and keep it away from the territory of the Mystic Theurge.
Note: you'd need flavor text to make this happen properly, as there should be something the caster needs to base the spell off of when scribing it. For this reason, it might only work as a "allows you to prepare a divine scroll from an arcane spell found in a spellbook".
Again, this is sort of a rough idea I have here, but I dig the fact that someone still reads old Dragon article!
So thanks for that!
I like the d12's big thunk sound. Its like an ominous sounding d20. I like to roll it behind the screen a lot, look at it and grit my teeth as as if something not good just happened. You know, just to make my players nervous.
Greg A. Vaughan wrote: deinol wrote: If you shoot the book from 10 yards with a .22, which monster does the bullet stop at?
;)
A .22 ?!?! Please, the front cover of course. Come back when you get serious about shooting this book.
;-) Is it hurricane proof?
Just asking, as its been a hell of weekend.
Thakell wrote: BigNorseWolf wrote: marshmellows
power tools
non dairy creamer
5 gallon bucket of crisco
1 goat
1 sheep
1 cow
4 rolls of duct tape
passport
wad of Australian dollars.
Astrolabe
-For a roll player, an engineer, or someone used to video games start with combat
-For a right brained thespian, drama major, literaure type, start with Role play.
I have to ask why Australian Dollars???
As an Australian i should help you note we don't have notes for any denomination under $5, A sack of Australia Dollar coins may work wonders in place of a wad Here in the states we minted a gold dollar coin. Before Gen Con a few years back, my buddy Mike went to a bank and took out $500 in gold coins so he could pay for everything in gold pieces "like a real adventurer".
The downside was he paid extra for his bags on the flight to Indy.
Apparently coins are mighty heavy.

Toadkiller Dog wrote: Since I live there, I can attest to the fact that nobody is named Ivanja in these parts. Ivana is a very common name, but aside from Ivanja Reka, I have never ever heard before the use of that name.
Ice Titan wrote the pronounciation right, btw. It would have been better if she was named Ivanya, because some of our letters don't translate well into english, since english doesn't have them. :D
From what I know about Ustalav, it fits the setting completely and this isn't the first time that words/monsters have been borrowed from our history. For example, in Dave Gross' Prince of Wolves, he used the word 'Baba' for the eldest female in a Szcarni family, which means grandmother in Serbian. Baba Yaga is also our mythological creature, so know you can call her Grandma Yaga! :D
Also, little known fact is that Vampire is also a serbian word and first legends about vampires come from Serbia. And there's also a monster from Kingmaker's Bestiary called Drekavac, that's from our folklore etc etc.
Again, more insight as to why I chose the specific spelling (or why I used a "J" instead of a "Y"/
I chose the least common spelling of a common name I could find because Ustalav isn't really eastern europe. Just like Tian Xia isn't really the far east and thus Pathfinder ninja and samurai have certain obvious differences from their real world counterparts. So yeah, Ivanna or Ivanya are the most common spellings, which I why I didn't use them. They evoke things that are too specific. Its also why I don't name paladins "Bob" (at least, i don't do it in a manuscript I send to a publisher that I want work from).

Michael Griffin-Wade wrote: Tim Hitchcock wrote: I was thinking about this some more.
with a few used phones, a few wires, a 300v resistor and a 9 volt battery, you get a pretty good closed intercom system.
How about a drive-in movie speaker system?
"let's all go to the lobby, let's all go to the lobby, Let's all go to the lobby and get ourselves a crit!"
"Yes folks the PFS smack bar has all the things your looking for, Tiefling and Assimar boons, Eastern Weapon boons, if your looking for the think that makes your PFS game pop, we've got it."
"let's all go to the lobby, let's all go to the lobby, Let's all go to the lobby and get ourselves a crit!"
That'd work for the special!
I'm still working on a low fi solution for at the table though.
Oh and +1 to Krome's suggestion for free standing baffling. It works pretty well, the color coordination is pretty cool too!
Basically, any partitioning helps.
Unfortunately, you run into problems here with fire code violation.
That's a lot of what the money is about fro suspending things (especially blankest and stuff)
There are tons of weird safety things that go on in what is essentially rented space.
I mean, ya'll think I'm joking about a low fi system (preferably with sans-electronic components), but I'm officially hell bent on figuring something out. There is no reason anyone should lose their voice at a Con. There has to be a simple solution.
Gear wrote: Tim Hitchcock wrote: Gear wrote: So, who has to get 'disappeared' for PFS to get The Sagamore Ballroom? WotC doesn't look like they need all that space anymore. They should just build another gigantic ballroom in the convention center and name it the Hall of Gear! Though it should probably have a bar in it. The Sagamore Ballroom is missing a bar. I'm a reasonable person, they can just haul a bar in and keep it fully-stocked, tended, and open for the entire convention. That is, in my WHOLE NEW CUSTOM BALLROOM!! MWAHAHAHAHAHAHA We shall have to come up with some custom designs to etch into the "imperial" pints and jiggers. Being a PFS room, maybe put faction symbols on some of the jiggers. Being as its your ballroom and all, I was thinking you could have the honor of doling out the new faction brands.
Edit: For those of you who don't know Gear, I'm not talking brands as in brand names or brand marketing... I'm talking brands as in cattle.
I was thinking about this some more.
with a few used phones, a few wires, a 300v resistor and a 9 volt battery, you get a pretty good closed intercom system.

Rugult wrote: If the convention center allows it, I would vote for partially sectioning the rooms off during regular play and then opening them up for the Special. I know there's a worry about headache for the HQ table, but it might actually relieve the stress, as I know there were a lot of musterers who kept coming up (I was one of them) when HQ wasn't quite ready to let generics in. Sectioning would probably help keep the musterers in their own little area until they're called on by the high and mighty folks at HQ.
That aside, I'm also down with Tim's crazy idea of making some form of PVC tubing apparatus. Perhaps each player has one tube over their ear and one over their mouth, and it connects everyone together so they can hear and talk, but just among the group?
Ok... maybe I shouldn't encourage Tim!
That's exactly what I was thinking!!! I need to seriously put a design team on it.
When school starts, that'll be a design project for my students... Build a device that allows for closed conversatio... oh wait. I don't really want my students getting their hands on a "whisper behind the teacher's back" machine...
Anyway, I'm going to build one.
That said, I'm all for partitions. If we could get a room with sliding wall partitions, that'd be pretty cool.
Ice Titan wrote: It's not
eye-vahn-jah
It's probably closer to
ee-van-yah.
/nitpicking
That's the correct pronunciation.
To answer this debate...
Its Croatian (slavic-hebraic origin). Its basically another female version of the name Ivan and means something along the lines of "god is gracious" actually.
I usually do a little research on names to make sure they fit the mood and flavor of the setting.
In this case, I choose something with an eastern European feel. I wanted a common name, with an uncommon spelling. I also wanted one suitable for a prostitute. In english, the name translates to "Jane".
Even more cool, the editor's at Paizo are sharp enough to know all that, without doing a google search (something I try to do whenever I make up a character name).
Dane Pitchford wrote: As if you need a bar -inside- the PFS room, Tim. ;) Hey, I was not sitting at Kyle Baird's table!
Seriously though, if there was a bar inside the room, nobody would have to stay out late looking for a bar afterwards.
Besides, weren't there Pathfinder shot glasses as prizes?

I initiate new players all the time. Lots of them.
I explain the core mechanic... that's about it. I try to sit them with a seasoned player. but sometimes. I'm the only one with seasoning at a full table.
Here's my tip: Run the game like the kid you were when you ran Keep on the Borderlands in grade school!
In other words, try to make whatever you're doing as much fun as possible.
I let new players play whatever they want to (sometimes they'll just describe some idea they have and you can suggest.. why that sounds like you'd like to play a ranger). I bend rules here and there to make the experience as full of awesomeness as I possibly can. I let the players use their imaginations to tell me what they want to do, then tell them whether or not their character is good at that. Sure I drop hints and suggestions, but really the goal is not to teach a game... its to teach a process (which is similar to all RPGs) and make that process fun so that your new players want to learn the game. My job, is to remember as many of the rules as I can (and keep my head out of the books until the games over, which is a lot easier to do with new players as they aren't going to be rules lawyers.)
I say, throw the newbie in feet first... make your players feel like a hero, reward good choices, intimate or hint at moves (and this works with any class). And then, after they had a good time, go over finer points or details.
So, during a game I may allow some action, determine the result using the core mechanic; then later, I say, "normally the action you took would sort of works like [then explain the rule], but I sort of fudged things today to keep things moving and keep the game fun. Next time, we'll try to stick closer to the rules. I allow the game to happen first, then build up rules knowledge.
So that's kind of my angle. I find the rules first approach things tends to either overwhelm or bore new players (at least those who've never played an RPG before), thus fewer of them come back to try again.
K Neil Shackleton wrote: While I'm probably in the minority here, I would rather see multiple rooms than one larger one, even for the Special.
I think the noise and space requirements would be much more easily controlled in smaller rooms. And, as fun as it was to have 51 tables playing the same game this year, having a couple of rooms running with different Overseers would greatly aid in everyone being able to hear and understand what is going on.
I'm actually in favor of the concept of multiple rooms as well- sound wise and intimacy wise.
However (having attempted multiple room events in the past) its an organizational nightmare for the people at HQ and you need a much bigger staff (one for each room).
Chris Mortika wrote: Tim Hitchcock wrote:
For next year, I've been thinking about a really weird, lo-tech system of speaking tubes built out of PVP.!
Sorry,Tim. PvP isn't allowed in Pathfinder Society.
Oh, wait. I'm being told ...
Um, never mind. Tell's you where my head's at huh? That should be PVC.
(except that I'm re-skinning it as a PVP- Pernicious Varisian Pig)
Gear wrote: So, who has to get 'disappeared' for PFS to get The Sagamore Ballroom? WotC doesn't look like they need all that space anymore. They should just build another gigantic ballroom in the convention center and name it the Hall of Gear! Though it should probably have a bar in it. The Sagamore Ballroom is missing a bar.

I had such an awesome time this year!! Thanks to all the Paizonians, especially Mark and Liz who did an incredible job with HQ. Very smooth for such a big room!!
One thing a lot of folks (myself included) have issues with is hearing.
There has got to be a way to control or at least conquer acoustics issue in a convention room.
+100 for Paizo for having a PA there this year!!!! (I still had a voice after Gen Con... which is a first for me).
But really, convention rooms are super hard on the GM's voice.
For next year, I've been thinking about a really weird, lo-tech system of speaking tubes built out of PVP.
I mean, I could go all electronic with a closed circuit of mics and headphones, but power sources are going to be an issue. Plus PVC is cheap and doesn't fall prey to technical difficulties once erected. I also dig the whole "weird apparatus" thing.
Likely, I'm being ridiculously foolish with my aspirations, but it'd be neat if someone would tell me otherwise... (such as Thurston!)
Yar!
Hey,
I just wanted to thank everyone who attended this event. Thanks for playing!!!
I was blown away by the amount of people who showed up.
As always, its such an honor for me to be able to write and run something special for the Pathfinder Society.
A special thanks to all those GMs for all their hard work and effort to making this happen.
Its a far from easy job to time and coordinate your table with 50...50 other tables. And you all made that happen and made it fun.
Sincerely,
Tim
You know, I read this thread title and became immediately inspired.
I'd go with split personality. One personality is good and one personality, not so good. The paladin personality knows he has a second persona and attempts to save it. Perhaps the split personality is even a the subconscious of a second entity trapped within in him, so he can save it from eternal damnation, though it occasionally takes over the paladin's body in times of weakness. Or something like that... The evil personality probably hidesthe fact that it has surfaced from the paladins companions, and therefore continues to act somewhat like a paladin, to keep a low profile.
You might need an extra mechanic (house rule) thrown in there so the GM can determine when the change in personalities takes place- particularly if its involuntary, however a good roleplayer could easily handle both parts.
Oh... I'm pretty sure the split personality concept wouldn't work for PFS, I'm just chiming in because I dug the idea.
Dragnmoon wrote: Tim Hitchcock wrote: Liz Courts wrote: ...I need to hire guards for my cookies, it appears. Ok... straight up. Anyone messing with Liz's cookies messes (without her permission of course) with me. Who are you again? ;) eat a cookie and find out...
:)
Wow!!!! That's one awesome looking mini!
Liz Courts wrote: ...I need to hire guards for my cookies, it appears. Ok... straight up. Anyone messing with Liz's cookies messes (without her permission of course) with me.
How does this ability work on dead critters dominated by an intellect devourer?
Does the corpse make a save if forced to do something which would be against against its nature if it were alive or is this a non issue.
Furthermore, does this effect the DC for Sense Motive? I mean, for ease of rules probably not, however if the corpse is essentially an animated dead thing, I'd assume its not acting against its will (as it doesn't have a will, its dead). I'd kind of like it if it were tougher to determine a corpse was controlled by an intellect devourer than if a living sentient creature was dominated by a spell caster.
Generic Villain wrote: I noticed some interesting tie-ins with past products.
Thanks for noticing...
I dig Generic Villain's idea...
Not something I'd considered as I like my wolves evil, but cool none the less!
I imagined that the various packs would be in the throws of division anyway, and therefore become divided after the adventure.
The consecrated temple would be a huge thorn in their side, but in the end the consecration seems little more than sentiment. Restoring the temple (or rather unconsecrating it) becomes a primary focus of the warring packs, and whoever conquers the temple would have a lot of weight in claiming the title of Pack Lord.
My original thought was that the werewolves simply don't want a Desnan temple in Shudderwood.
Ascanor's pretty old as well, which means a lot of things just sort of collect there.
Lots of visitors with lots visitors with lots of money. Some of them arrive with a few cases of wine, just to put on a big show, drink half and leave the rest for the cellars.
Most of the guests come by riverboat, during the day, and often with a party that includes servants and men-at-arms.
I think Sunderstone's depiction is pretty accurate. The Shudderwood is dangerous (ask Echtmor Draavin), as are its wolves, however they're interested in an occasion meal, not a war.
Jason Nelson wrote: Brandon Hodge wrote: Mikaze wrote: Good God, the Marrow Reavers. Of course, Todd -you know when Mikaze says that, what he's really saying is "Good God, what happened to the Marrow Reavers? What did the Dust Coven do to them??? Is that a HEAD or a bloody cabbage? *choke*"
Just thought I'd clear that up. The rest of the rival groups are already doomed, and you'll never even see who did it.
Then they're coming after the other authors. =-) Oh yeah, well the Kneecappers have a +1 weapon. That's right, a +1 bardiche!!! So yeah, that's right, you better run! Don't mess with those girls or they will mess YOU up and stuff, Mr. Dusty McDusterson.
So there! :P Dusty is right! Go Kneecappers! Go!
Thanks Folks!
I just want to add to the lovefest here and throw out my kudos to Rob (and Judy, Christopher, and Sutter). I was really happy with the slamming job everyone did on Broken Moon.
Wes deserves some props here as well for telling me to do some rewrites. A module (especially an AP) is always, very much a team effort.
I'll throw in Pett, Vaughn, Kortes, and Spicer as we all exchanged ideas throughout the development process.
Ryan Bolduan wrote: Tim Hitchcock wrote: Do you REALLY want dragon's with lasers Neil?
.... Only if they're attached to their heads. Be careful what you wish for... Be very careful...
Adam Daigle wrote: Kyle Baird wrote: Dragnmoon wrote: Kyle Baird wrote: Todd Morgan wrote: Will you join me for pre-GenCon Special drinks so we can both be EPIC? Yes sir I will. I plan on spending the majority of Wednesday at Scotty's with at least one drink in my hand at all times. :-) Only 1? You have 2 Hands my friend.. 2 Hands!!! "At least one..."
Sometimes I have to roll dice. You need assistants. I'm a very good volunteer for that sort of activity, I'm positive Daigle can vouch for me.
Todd Stewart wrote: I really -really- want to run something and play a number of games at GenCon this year. Hopefully the window for events hasn't already passed for GenCon. Have a planar Golarion oneshot ready to run. Todd, I'm drooling!!!! I so want to play in your planar one shot. How can we get this to happen?
K Neil Shackleton wrote: Jelloarm wrote: A live dragon! Two live dragons! One live but two-headed dragon! Dragons with lasers?? Do you REALLY want dragon's with lasers Neil?
....
Thanks Folks!
Awwww, now I'm feeling all fuzzy inside.
:)
baron arem heshvaun wrote: Can't wait to play this adventure then get to read it cover to cover after Tim! I'm sitting here in the dark, covered with rats, wondering if I should run this one for you Baron, as I deliberately placed every one of your phobias, fears, and insecurities into this adventure.
seriously, I'm covered with rats .
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