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Grand Necromancer

TimD's page

Goblin Squad Member. RPG Superstar 2013 Star Voter, 2015 Star Voter. Pathfinder Adventure Path, Maps, Modules Subscriber. FullStar Pathfinder Society GM. 913 posts (916 including aliases). 1 review. No lists. No wishlists. 41 Pathfinder Society characters. 2 aliases.


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I think the issue is that we're arguing two different points, as your post illustrated to me. You are bringing up audits and people doing the wrong thing. I'm trying to find a way for those of us who are doing the right thing and have been doing so to be less encumbered and not encouraged to join the ranks of those who engage in "sloppy play". At this point it feels like the more I support my FLGS by purchasing Paizo products the more penalized I am, and the only obvious solution that doesn't involve me needing to buy books twice and also buy a tablet just for gaming is just to stop buying Paizo product (which I would hope isn't the solution that they are hoping we will come to). I've not actually purchased Unchained for this reason (the options aren't worth the added mass / weight / headache of juggling, especially as the only thing the book accomplished was forcing me to respec my few low level summoners and be glad I hadn't purchased Blood of the Elements).

I'll continue to hope that Paizo / PFS finds a way to encourage those of us who prefer dead tree solutions to electronic ones a way to use those resources without telling us that we have to buy things twice or just stop buying their product in general.

At this point any arguments I would make would just reiterate what I've already said, so I'm bowing out for a bit. Will check the thread again in a few weeks to see if anything of substance arises.

Thanks for trying, Gary. Luck to us both that you can get something workable and acceptable together.

-TimD


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Try kindness.
It'll never see THAT coming.

This message brought to you by the West Casmaron Reformed Church of Rovagug.

(as the first west casmaron church was eaten by the Armageddon engine and the church had to be reformed by recruiting other faithful)

-TimD


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thejeff wrote:

Darkover. Moorcock. Pern. Zelazny.

I read Covenant a little later. Not really for kids. :)

+1, especially the Unbeliever not being for kids...

-TimD

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So to find a similar metric to what was suggested: to those that have already suffered the onerous duty of doing this for Pathfinder Tales Chronicle Sheets (ie novels that a GM is required to sign off on showing proof of ownership), how much of your time is regularly wasted on this?

[edited to remove response that was more inflammatory than intended]

-TimD

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captain yesterday wrote:
Have you thought of it as a workout :-) every time you haul those 50 lbs of books you're bulking up, without having to pay a stupid gym membership :-)

Heh, nice. :)

One of the GMs in the area tells me they can hear my spine decompressing when I set down the bag.

It's more of an issue if I want to go to a con where space is at a premium, a 50+lb book bag is a tripping hazard, and I have a good chance of giving small children a concussion if they run into it while I'm taking a corner.
At this point, I just don't go to cons or if I do, I don't play there except with people I know so that I don't have to worry about the drama. I would like to have a solution that doesn't involve me needing to make yet more characters or playing CORE.

-TimD

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Duiker wrote:
There already is a voluntary opt-in program to pay extra to avoid carrying books to PFS. They're called PDFs and don't even require the VOs or GMs to do any extra work.

Not a solution, unless you're volunteering to buy me a .pdf of every book I own and offering print services for all of them in perpetuity or a tablet to use them with.

Duiker wrote:
TimD wrote:

an alternative to "have VO's sign off" (especially as there are hundreds of VO's out there and it's doubtful a VO from CA would recognize the signature of a VO from GA).

-TimD

and don't even require the VOs or GMs to do any extra work.

You're not even reading before you post, are you?

We'll try this once more...
Paizo does not support .pdf only. They consider print crucial to their business model.
PFS is (ostensibly) Paizo's primary / most successful marketing device. It does not currently support folks who just want books, but find the weight / space limit of hauling around all of the books cumbersome.
Some of us don't have the option to buy all of our books twice (once in print, once in .pdf).
Therefore, we are seeking a PFS solution to hauling around having 50+lbs of books we have purchased to support Paizo / PFS. (Especially as PFS is the ONLY reason I've bought most of the Paizo books I own and I doubt I'm alone in that cateogry).

I get that VO's have a lot on their plate.
I get that .pdfs are a great solution for some folks.
Please understand .pdfs are not a solution for all folks.

-TimD

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There was a thread about paying for more content to try to raise the amount of money PFS generated for Paizo in order to possibly increase staff to handle increasing scenario output.

I had recommended having some sort of opt-in program similar to what RPGA did where players could have some sort of paid PFS membership that would provide some sort of non-mechanical benefit. Having some sort of way to vet actual book purchases would be worth the $ to me to be able to use photocopies rather than having to haul around crazy amounts of physical product. From what I understand this might actually help Paizo since physical, rather than .pdf, product is a main part of their financial strategy (see the many many posts by Vic about why there is no .pdf subscription plan) and continue to support PFS as their main tool for marketing at the same time.

I'm not sure what specific form it would take, but might be an alternative to "have VO's sign off" (especially as there are hundreds of VO's out there and it's doubtful a VO from CA would recognize the signature of a VO from GA).

-TimD


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Lord Snow wrote:
1) A few days after you finish a book, do you actually still remember in detail everything that happened?

Yes. About 50 or 100 books later the details may start to fuzz - depends a lot on the book and how similar it is to others (ie David Eddings' books I may get a bit blurry about what happened in which books at this point since they were hundreds of books back and the Mallorean and the Belgariad were very very similar, but 8 Million Gods was only 10-12 books back so I remember it pretty clearly. Some books stick with me longer than others, though not in a predictable pattern.)

Lord Snow wrote:
2) Do you have strong emotional reactions to individual scenes in a book?

Of course. I've woken my girlfriend up a few times (especially when reading the Dresden books) laughing. I've stopped reading books because the main character(s) annoyed me.

Lord Snow wrote:
do you feel a connection to characters?

Very much so (well, depending on the character & the series).

While I'd never want the problems Harry Dresden has, I'd love to spend a week as the Stainless Steel Rat :)

Lord Snow wrote:
3) Do you ever read slowly? If you do, what are the differences in experience?

Not really

Lord Snow wrote:
4) How the hack can you read so quickly? I'm jealous >_<

um... practice? I've never taken a speed reading course or anything, but have read thousands of novels at this point in my life, plus who knows how many words via gaming books / internet / email / etc.

No point in jealousy. I'm a bit jealous you probably don't have to spend the $ I do to stay entertained. For awhile I was averaging about 20 books a month at Barnes & Noble. That got a bit expensive. Fortunately, now I have PFS to keep my reading habits closer to "in budget" (well that and I pretty much only buy two authors in hardback and all others only in mass market paperback, no trade paper, epub, etc. so my own stubbornness has also saved $) :)

-TimD


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The White Lion wrote:
What is the name of the feat that allows you to charge through allied squares?

Dragon Style

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Dotting for interest.

In the past, I've decided not to attend several cons / game days because I realized it was more of a pain than it was worth to bring the gargantuan pile of books which has literally torn the duffel I try to carry them in due to the weight.

If there were a solution that involved photocopies, chronicles, etc. that didn't involve subjecting myself to photography I'd be all about it and would try to attend more games outside of my local area.

-TimD

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+1 for "you can't".
Cort indicated earlier this year that it may be something that they will look at when they do a larger overhaul of the org play systems on the site, but thus far we've not seen anything else regarding it.

-TimD

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:(

I'll echo many of the sentiments above: sad to see you go. Should I see you at a con, I'll be happy to ply you with alcohol as a thank-you for what you've done for PFS, and perhaps swap some stories about good times that were had under your watch in PFS.

-TimD

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IQuarent wrote:
Are there an official rules about proof of ownership beyond the bring it with you/PDF rule?

No.

Dorothy Lindman wrote:

I hate pushing people to PDFs, because that doesn't help the local game stores.

It's not "official", but I would probably accept a photo of you with the book and then scans or copies of whatever relevant pages as a reasonable compromise.

You should check with the local GMs/VOs where you play and see if they can come up with some suggestions to accommodate your situation.

+1 to ^ (excepting I would never require someone to have to have themselves be photographed because that would be hypocritical of me)


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I default to active PvP, but have been known to play in or GM no PvP games (ie PFS).

I rarely have issues with it. Players rarely actually "full on red" PvP each other, even knowing it's an option. It mostly keeps them from doing dumb things to screw each other up as they know that the consequences will come from their group rather than just the GM.

Some of the best stories still told 15-20 years after the fact from our group started with light PvP (and the in-game consequences).

That said, it's all consensual PvP. Folks don't come into a game thinking there is no PvP just to find out that there it's a potentially PvP active game.

-TimD

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Quadstriker wrote:
There is a certain breed of individual that will go to any lengths to justify playing a douchebag character.

True, but talking about those types of paladin players often leads to too many "paladin falls" conversations... :)

-TimD

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Much fun was had running (and hopefully playing) this on Sat!

Bigguyinblack wrote:
We ran 4 tables of WBGF at our local store. Only 1 death at my table. The table next to us was a TPK. I didn't hear from the other 2. This one was rough.

No deaths at my table, I think S.N. was the only death at the other one.

-TimD


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First off, very interesting and thematic ability - definitely one way to combat the "scry & fry" tactics so often lamented on the boards.

A few thoughts:
1. You may want to consider a way to extend the ability to cover any familiars (such as that gained by the Warlock Talent) or animal companions, otherwise it's not much of a defense if a smart opponent can just scry on your familiar rather than you.

2. You may want to address how other classes from multi-classing affect or interact with the social vs. vigilante classes, especially for classes with alignment restrictions or codes, such as a paladin.
(Because yet another reason for "the paladin falls" threads is probably not what you're looking for. Well, OK, maybe Stephen-the-anti-paladin-designer, but everyone else...)

-TimD


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Protoman wrote:
Stuff from the blog and Chris L. indicating PFS legality
Protoman wrote:


Doesn't say we need the chronicle first to play it, so I'm gonna start playing a vigilante this weekend.

Thanks, [proto]man. :)

I guess I'm just used to only seeing stuff from John & Mike as official notice of things for PFS, must have looked right past it.

-TimD


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John Compton wrote:
Protoman wrote:
Any idea when the PFS chronicle sheet is gonna be available? Or if it can count the times played before the chronicle is available retroactively if it's not out til next week or so?
I anticipate having the Chronicle sheet as part of Monday's blog. I won't make promises about retroactive credit at this time, but I'm inclined to say that allowing it would be okay, given the duration of the playtest.

So for those of us who may be playing PFS this weekend, does this mean that the playtest document for Ultimate Intrigue can now be considered legal for PFS play? (because play-testing one of these after running WBGF sounds like a FINE idea)

-TimD


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First thought: Dual Identity - well, that's ONE solution to the "scry & fry" "problem"... :)

-TimD

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John Compton wrote:
We just added the pregenerated characters to the module's product page as a free download.

Very cool, but I think you're missing THE most iconic character for WBG...

(which is mentioned as on p.11 in Poog's stats)

-TimD

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UndeadMitch wrote:
Edit: Alignment thread, everyone take a shot!
Kysune wrote:
Killing someone that you full well know will only go on killing is justifiable (Hitler for example).

Alignment thread AND Hitler. I think that's "do shots until the bottle is dry".

On topic, were I you, I think I'd avoid playing with that GM and the player who played the fighter, as it sounds like you had more issues with the way the GM was running your attempt at homicide and the fighter's attempt to stop you than the alignment issue it may have raised.

-TimD


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Think this is going to be added to my list of "gamer expectations" checklist for gaming with new people...

I'm curious if this is another disconnect in the various gaming cultures and how things are done.
Do folks have their GM approve their character history / backstory before the game starts to make sure everything is kosher for the game world, or do folks just show up with characters and the GM doesn't bother to check these things?

For me (and most of the folks I play non-PFS games with), we try to make sure all of the background stuff fits the campaign before we ever actually play the 1st game, sometimes even doing "Session 0" meetings to make sure everyone's on the same page thematically & power-level wise.

As a player, if a GM approved a background I'd want a good reason why they changed their mind.
If they didn't approve my background, I'd anticipate that I might need to adapt for things that are planned for the campaign or which I may be unaware of as a PC that would render things either impossible or change the focus of the game.

As a GM (and even more when I was the creative director of a LARP), I've had to shoot down backstories and character histories for a variety of reasons, especially when players go around making up their own abilities or metaphysics that don't fit the paradigm of the campaign or might contradict something which is game-defining or necessary for game exposition.

For your specific example, things often get weird when transitioning from campaign to campaign.
Is it the same GM from the prior campaign, and did they let you know that it was a continuation of that campaign?

It is never good when players and GMs clash over the things that keep players invested in their character. Good luck getting it resolved.

-TimD


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random psych billing humor:

Pretty sure the attempt to get "Plays solo rpgs" added to the DSM V / ICD X under DX 300.17 were shot down this time around.
... or was that 300.12? :)

-TimD


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I think you owe Jason B. a whole case of scotch just for starting this thread.

... and given that you used the word "dumb" in both posts you've done on this thread after referencing another thread being locked for namecalling, I think it needs to be a case of good scotch.

-TimD

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NS Bill wrote:

Follow up question, I probably know the answer, you still need the source the item comes from, right?

Yes


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Nefreet wrote:
What other possible uses are there for Channeled Energy?

... also:

Channeling Force Feat
Greater Channel Smite Feat
Energy Channel Feat
Vindicator's Shield CLA

...etc (I seem to remember there were a lot of channel-based Feats in the Inner Sea Gods book that might also apply).

-TimD


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Just realized it's been a year since your "welcome to Paizo" blog post... happy anniversary-ish thing!

... and because it's an "ask" thread... what's been the biggest surprise you've had about working there that you didn't anticipate when you accepted the position?

-TimD


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Utility:
Pack mule / horse
Pack Dog
Riding or War Horse
Riding or Guard Dog
Lantern Archon

Other:
Wayang
Tengu
Nagaji

A fig of the last combat monster in We Be Goblins Free

-TimD

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Looking forward to running this on Saturday!

-TimD


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Love the chronicle, especially the "Mnarrrr!" :) Well done!

Now I just need to photocopy the character sheets for Goblin shenanigans on Sat...

-TimD


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I find a relatively large # of folks haven't played in good higher level games / campaigns. Combination of factors, but mostly it's about time - it takes awhile to get PCs to high levels and by the time you do, odds are real life will do horrible things to mess up your gaming group. Just jumping in at high levels rarely makes for a good game either, barring some EXTENSIVE work on the part of the GM or an assistant GM type of person.

So 3 quick tips for running high level campaigns ESPECIALLY if you've never done one before:

1. Make sure before you begin, or just after you start, that you know how long the campaign is supposed to go and plan appropriately.

2. Make sure before you begin, or just after you start that your players understand how long you intend the campaign to go so that they can plan appropriately (and so everyone is on the same page).

3. As much as you can, if you are going to be running high level campaigns, start laying the ground work EARLY. This will make the player investment soooooo much easier down the road and cut down on the villain of the week factor a bit.

Here is some advice I once gave about plotting an extended higher level campaign. Even if you don't want your campaign to have anything to do with demons, you may find it helpful for plotting / planning purpose.

-TimD


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Mathius wrote:

I have seen many threads out there with advice on high level games that mention that at this level it is not about what you can kill but how you can change the world.

I know from experience that a dungeon does not work at high levels.

How are you defining "dungeon"?

If you're referring to a hole in the ground filled with rocks and a few humanoids and oozes, yeah, probably not.
If you're referring to any self-contained environment closed off to most of the outside world with its own possibe ecology and social hierachies, well maybe they do work. Gallowspire should be pretty difficult even for "high level" characters and is a "dungeon" by that definition. Likewise the Siege Tower of Nex outside of Absalom could be considered a "dungeon", even though it's likely about eight or nine dozen stacked demi planes.

Mathius wrote:
The PCs have to many ways to simply jump to the BBEG. Is there a way to fix this? Is an example published anywhere?

Yes, quite a few actually.

Mathius wrote:
The rules of the game are primarily about combat. What kind of combats are actually fun at high levels?

Those that the players are invested in, threatened by, or otherwise find interesting. Much like the lower levels of the game, but with more possible threats that don't end up wiping the floor with the PCs.

Mathius wrote:
What expectations does the GM need to bring to the table? What expectations do the PCs?

That the game doesn't play like 1st & 3rd level anymore. Similar evolutions in play style occur at 3rd (look, a single [un?]lucky crit may not kill me!), 5th (look, we can fly!), 9th (look, we can teleport!), 11th (look, I can finally start having some of the things I built my character for!), etc.

Mathius wrote:
What kind of story is worth telling when 9th level spells are the norm?

Um, high level ones? ... PCs are probably not very worried about random bandits mugging them on their picnic, to be sure...

Mathius wrote:
BBEG threatens the entire world: PCs use divination find him and kill him. This is boring.

True. Unfortunate you used the tactics of a 5th level BBEG for a world threatening plotline. I sort of feel bad for the BBEG and wonder how he survived his (probably far more evil than the PCs) rivals that long if he was that easy to find and kill.

Mathius wrote:
What kind of campaign actually requires the PCs to go through it instead of simply around it.

A 1st through 3rd level one? ... seriously, high level adventurers can general bypass the "oh no's a hole in the ground, how do we get over/around it?!" types of challenges. That's part of the fun of BEING high level.

Mathius wrote:
At this level if the the encounter or arc is not mandatory then the PCs will find bypass it. This means the attritional nature of low level games does not really work.

True, that's why it's HIGH level. Much like you are probably not going to rely on swarms of 1/3 CR Orcs with Great Axes to put the fear of crits in them, you do need to step up your game a bit with how you design encounters when you start writing / running higher level content. Fortunately, you should have about 19 levels to run your PCs through before you get to 20th for practice :)

Mathius wrote:
Is there a published adventure that deals well with this. I am mainly asking because I have run several APs now and for some reason I still find big dungeons in books 5 and 6. Whole swaths of them are wasted, the PCs have goal and exploring every room actually makes that harder.

There are a few high level mods that have good premises, but not really. The problem is primarily that of page count, from what I understand. The more complex and higher-CR the encounter, the more text it requires. When a GM isn't familiar with higher-level tactics putting things like a scroll of witness and greater spell immunity in the stat block doesn't help if the GM doesn't know to use those things together. Explaining tactics and contingencies can take even more word count than the actual statblocks themselves. All of that said, Tomb of the Iron Medusa is pretty good :)

Mathius wrote:
This assumes some rationally house rules that prevent infinite wealth and limit beings under your control to the point where the PCs are still the most important things on the board and can not simply point and army Solars at it.

Seems reasonable. Another thing to consider for higher level games is that you can get to the "why" of things a lot more reasonably than you can at lower levels. Pulling back the curtain on the metaphysics and possibly secret politics of the movers and shakers of your world(s). Maybe the PCs can discover why there's not been a shadowpocolypse or why snow-cone-wish-machines aren't used by every other caster in the history of the world.

Mathius wrote:
I ask all of this because my players would like to play with the high level tool box but it is to easy for them to simply stomp the plot and go home. If instead the build then can easily build the best X anywhere in the setting.

It's something you have to work up to most of the time. If you start players at 15+ with no experience at that level, both you and they are less invested in the characters and the campaign than if it's grown organically over time. If it's been grown over time, you should have no end of loose ends, "but why did <x> happen?", etc. to flesh out your higher level games. Frankly, I normally have the problem of narrowing the scope rather than expanding it at higher levels. High level games are not very railroad friendly and the sandbox is more like the Sahara.

-TimD

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Segovax wrote:
He shows up mostly Osirion and surrounding areas, but I am wondering if there is any official word on GMT's ethnic background.

Aboloeth (Veiled Master, Orv)


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SAMAS wrote:
I'm not seeing it.

Not showing on the linked page for some reason, but if you search Rifts under news tab on their site it comes up.

Did expect to see something about K. Siembieda being dead when I read this though. Never thought he'd let go of his system for Rifts.

-TimD


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I think it's mostly an immersion issue.

Random thought akin to the whiteboard idea upthread:

(probably only useful to the right sorts of characters, but it's a possible solution for at least a few folks)

Use the "R. Jordan Fighting Style" method with 3x5 or 4x6 cards.
While I've seen it a few other books, one of the iconic things about Robert Jordan's books was the fight sceners where instead of describing the singing of steel-on-steel or the complexities of move-thrust-twist, he had an metaphoric term for the exchange, rendering it down to a short hand.
...additional inspriation from Blacklist (Red's monologues - as James Spader's charisma is arguably the only thing that got the series through it's first [and subsequent] seasons).

I'd write down a few "classic" exchange types and probably flavor it something akin to...

"Pulling from my Lionblade training, and remembering your description of the guard, I use my 'Lost Lamb Routine' to try to talk my way past him."

Lost Lamb Routine:

Emphasizing body language, eye contact and tone, you attempt to indicate that a need for assistance or compliance in cooperation. The focus is on gaining the empathy for the target to your plight and reinforcing their own assumptions of authority, as well as making certain to downplay any possible negative reaction to your goal's accomplishment.
This routine works best on those with kindly dispositions and works least well on those who are routinely manipulated, are sadistic, or legalistic in their outlook.

... or ...

"Remembering a Bellflower friend of mine who used this trick to move around in Cheliax, a grab a handful of papers and put on a fearful expression as I walk under the gibbets up to the blood-spattered gates using the 'Doomed Messenger' routine"

Doomed Messenger:

Making sure your appearance is suitably apprehensive, you approach your target(s) with the implied intent to deliver very very bad news. Making sure that your relief is palpable when rebuffed from your goal, you mention that you would be very very glad to have someone else deliver the messages as long as you can get their name so that they will take FULL responsibility. The target should be persuaded to actually talk you into continuing with your goal rather than taking responsibility for delivering the "bad news" personally.
This routine works best when dealing with authorities who serve despots or those with known tempers and will often not work out at all when dealing with those who serve good aligned or less vindictive despots.

Hope that helps. Sympathize with both "sides" on this one.

-TimD

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Not counting my minimal xp aasimar/tieflings (2 aasimar, 2 tieflings):

6 Humans
2 Aasimar
2 Tieflings
2 Halflings
1 Dwarf
1 Elf
1 Half Elf
1 Half Orc
1 Tengu

-TimD


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Good time period - between the wtf strikes.

So, for evil cities, I'd ponder something Underdark related, but not involving drow (as drow are a bit overplayed in FR). Given the nature of the area, I'd ponder some Duergar or Derro as natural trade partners. Maybe the city is at a juncture of several Underdark trade routes and the city functions as a "neutral ground" for various evil underdark races...

I'd have the actual leader be an obvious puppet with various factions manipulating them in turn through a "Council of Sages" or some such. The "Council of Sages" being made up of the (odd # between 9 & 17) of the most influencial citizens of the city or their proxies.

Deities: some combination of Auril, Ulutiu (at least a shrine due to proximity to the Great Glacier), Talos, Akadi, Beshaba, Mask, Helm, Ilmater, and Waukeen

For organizations, I'd have a few small merchant cartels (including one for slavers who deal with the duergar / derro), a city guard of some sort, an arcanaeum of some sort (probably specializing in traffic material components to and from the Underdark), some sort of way for the locals to have a say (at least in appearance), and two or three rival churches. Throw in a few up-and-coming thieves' guilds with their own rivalries and specialties and you'd be pretty set.

NPCs would be campaign specific as to what you'd want to detail. I'd have at least the names, gender, and race of any of the major NPCs you plan to introduce as well as an approx. power level.

Urban adventures / rumors could be rival guilds, kidnapped nobles, missing caravans, agents from outside of the city, cultists of Ulutiu, etc. Flavor for your players.

For an introduction, start with the PCs maybe needing to intervene on behalf of the factor or caravel they are delivering goods for and get drawn into the city politics / adventure that way.

-TimD


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What era of FR are you running in?
In 1E or 2E (I can't recall which) there was a whole series of modules that took place in that area as well as the Bloodstone Lands book.

It's a really weird area because the Bloodstone Lands were heavily ret conned. If I recall correctly, it was originally invented for the Battlesystem™ Game TSR did and then briefly was used for the area surrounding the Salvatore books before finally being moved to its current location (though strangely, Salvatore later wrote a book about some of the villains going to that area, I think even though it's no where near Icewind Dale).

Vaasa and Damara were intentionally made to be aggressive towards each other and are something of opposites. If working on something in Vaasa, I'd make sure you don't have anything too similar in Damara.

For background stuff, assuming they're still around you could have some conflicts between the Spysong Network and Citadel of Assassins (or their successors) as well as those who are seeking (or have found) some aspect of the Witch-King Zhengyi's magics.

Hope that helps.

-TimD


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captain yesterday wrote:
But where the f%*& in the world is Carmen San Diego

Heard she was in talks with Michael Bay and some guy named Waldo about a movie remake of an old Monty Python skit... working title of "now THIS is how you hide (when you don't have a nuclear shelter) " ...

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kinevon wrote:

Any way to confirm if my store is getting the correct information?

They have been unable to get the Ancient Dungeon map, as they get the message it is out of print.

Print Edition: Ships from our warehouse in 4 to 11 business days. This product is out of print.

Other than getting the PDF and using a printout, is there any workaround, or similar map?

Looks like Paizo still has a few in stock, just not enough to supply distributors, so you could try ordering one directly from them here. Only other options would be to check around online or at other local stores and see if anyone has one in stock.


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Cast a Deadly Spell ... because that's the only way I can see it as I no longer own a VHS player and as far as I can tell, they've still never released it on DVD.

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Lab_Rat wrote:
Wisdom about how PFS actually works

Valid. Out.

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blackbloodtroll wrote:
This whole business has left a very bad taste in my mouth, and has given me my first real disappointment, with the PFS community.

I know how you feel, I had a similar issue with the whole aasimar / tiefling thing (still do, actually, and probably will for years and years to come).

Sadly, that's the problem with holding groups in a high regard: individuals within the group are far too capable of ruining your opinion of the group as a whole and, for PFS at least, those in charge often have to make difficult decisions that are mutually exclusive to the fun of different folks. I'm pretty sure that's one reason why John & Mike prefer not to make sweeping rulings any more often than they have to - PFS is not a single culture of gaming, but several different styles, biases, and gaming preferences all under one wide umbrella of Pathfinder house rules.

-TimD

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ElterAgo wrote:
I would be careful about making this another convention only boon. Those are starting to really aggravate some/many players. At least in my area, most of the players even very active players simply do not attend conventions.

Valid concern.

What would you think about maybe something akin to the generic GM star boons at 2 or 3 stars?

-TimD


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I admit, I did a victory shot of whiskey with my handy PFS shot glass when I saw the subscription order email come through with the ship flip mat on it :)

-TimD


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Awakened Agent? - new minion types for the Veiled Masters, perhaps?
Very cool.
Puzzle box seems very nasty, especially as it is a ranged curse instead of touch. Much amusement at casting on saddles, as well (what's your Craft: Leather, oh [non-Calistrian] mounted caster-person?)

-TimD


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Berselius wrote:
While we're on the subject of fan suggested changes, please consider giving the party a chance to ally with a Silver Dragon instead the Red Dragon.

... and in proving the adage about some of the people some of the time, but not all of the people all of the time, I'm perfectly happy with the way the alliances have been going. Easy choices are easy, and generally boring to me.

The "silver dragon alliance" in WotR was probably one of the most epic things I've seen done in a TTRPG, and I'm very content to leave its laurels in peace.

... on the other hand, if you have a potential silver dragon alliance in the upcoming evil AP, I would laugh and laugh and laugh in great appreciation for the "be careful what you wish for" execution :)

-TimD


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76. A gargantuan Iron Cobra modified into an animated Slinky™ you've named "Log" because it tends to roll down stairs and once ran over your neighbor's dog.

77. A swarm of slightly flattened lemming juju zombies


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Not sure how "hard" some folks would consider his S/F, but I've also enjoyed most of what I've read of Robert J. Sawyer's stuff (excepting Rollback, which I found myself annoyed by the main character part way through the book and set it down a few years ago and have yet to pick it back up).

-TimD

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