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Grand Necromancer

TimD's page

Goblin Squad Member. RPG Superstar 2013 Star Voter, 2015 Star Voter. Pathfinder Adventure Path, Maps, Modules Subscriber. FullStar Pathfinder Society GM. 817 posts (820 including aliases). 1 review. No lists. No wishlists. 40 Pathfinder Society characters. 2 aliases.


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I was nostalgic and excited until I realized this is not FASERIP Marvel you were discussing...

... I'll just slowly back away feeling old now...


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Akari Sayuri "Tiger Lily" wrote:

In the context of PFS:

Could normal clothing be enchanted like armor with a base AC of +0? Similar to Bracers of Armor, but in the Armor slot?

As you were asking about "in the context of PFS", I believe the answer is "no" as PFS requires that the armor be masterwork before it can be enchanted. As far as I know, you can't masterwork clothing as armor in PFS, so I believe that would prohibit you from enchanting it to +1 enhancement bonus to armor.

In a home game, I'd probably completely let you, but you did ask about PFS...

-TimD


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I probably should have asked what that was before trying blind activation.


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Hama wrote:
We use PVC piping, insulation foam and silver duct tape. Also lots of glue.

I was going to comment more about LARP weapon construction, but just got an email which reminded me that I need to finish writing a LARP encounter...

May PM you later so as not to spam the Paizo boards overly much about the nuances of LARP weapon construction :)

-TimD


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Yes.

I play "boffer-style" LARPs (such as NERO mentioned above) and have in the past played "salon-style" LARPs (such as the Mind's Eye Theater VtM games or many of the "convention LARPs"). I've been doing it ... well, longer than I like to think about (my LARP experience is legal to drink). I generally I prefer boffer-style LARPs as the game mechanics of conflict resolution are over MUCH faster.

From what I understand and have read over the years European-style LARPs are very different from what we do in the US in terms of how plot interacts with characters, when and how decisions are made, and the nature of the special effects & costuming. Given how diverse it is here in the US, however, I wouldn't be surprised if what I've seen and read are only indicative of a small subset of European LARPs.

RE: in-game vs. out of game skills - a lot of it depends on the specific LARP you play. There's a (paraphrased) maxim about no amount of in-game power being equal to out-of-game player competence in boffer LARPs for a reason. Some games require more out of game skills for certain mechanics than others. One of the now-retired games I was involved with used to require you to have both the in-game skill to pick locks as well as the ability to out-of-game pick the lock. That changed abruptly when it became illegal in our state to own lockpicks unless you were a bonded locksmith or in law enforcement. In similar vein, stealth skills may have in game mechanics, but most of it is out-of-game, even if you do have in-game mechanics to support them.

RE: Boffers vs. Latex, etc. Actually, Hama, if those aren't boffers in the link you provided, they look a LOT like the boffers I've been seeing for the last decade or so. Latex weapons look a lot better, but different games have different rules and styles of fighting. Latex weapons are not optimal for "hard and fast" combat styles in comparison with boffers as the chance of injury or breaking the latex weapon is much higher. Many "modern technology" boffers tend to use carbon fiber or graphite cores, custom cut/ molded foam and kite tape to make them incredibly light and fast, as well as reasonably strong. The longer graphite core weapons also don't have the "whip" effect that the old-style PVC weapons and some latex weapons I've seen have.

Those of us who have LARPed and enjoyed haven't found anything else quite like it.

-TimD

*

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Hzardus wrote:
The question I have is Grenadier. It is legal in the Field guide, but not listed as authorized in the monster codex although everything about it is the same minus the initial title that states "The following archetype is common among hobgoblin alchemists, who wish to maximize their destruction."

... or, as an alternate phrasing to the Powers-That-Be: as the text of the alchemist grenadier archtype in the Monster Codex appears to be exactly the same text as that appearing in the Pathfinder Society Field Guide, save the specification that hobgoblins often take the archtype, would you please look at the Monster Codex Grenadier again for inclusion in additional resources, or advise why it is illegal when it is mechanically the same archtype?

-TimD

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John Compton wrote:
TimD wrote:

Very cool.

Can you elaborate a bit on the function of the Abolitionist ability under Liberty's Edge?

Does it effectively summon the stated NPCs for an extended duration, which is roughly the duration of the part of the scenario you are currently involved with? (since I'm not sure what "encounter" means in PFS terms when it comes to duration).

When "rallied" how much control is the PC who called them assumed to have? ... do they function like a summoned creature, like an allied NPC, do you have to make cha-checks, etc?

-TimD

It effectively summons those NPCs for the duration of an encounter, which could be a combat encounter or a short non-combat challenge.

These are under the player's control like a summoned creature would be, but they're still living, breathing, mortal creatures with hopes, dreams, and a whole lot of abolitionist fervor. Having them help during an encounter against a tough foe is something they're willing to do; however sending them down a trapped hallway to "look for traps," sacrificing them to some villain, or other egregious mistreatment of these volunteers is not on their agenda, and under those circumstances I would not object to a GM ruling that the liberated slaves say "no." Exceptional or repeat violations could easily be considered an evil act.

Why does everyone assume I'm going to do something evil...?

Oh wait, you WERE there for that GM 101... with the orphanage...

<.<
>.>

Right-O, nothing to see here, just eating some Team Evil cookies™, carry on...

More seriously, thanks John, just wanted to know how to run it!

-TimD

*

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Wow, you're right, they do look like exactly the same text.

I would post something on the additional resources thread and ask there - it may be an oversight. (From what I understand they normally disallow one source over the other only because the text is different.)

-TimD

*

Pathfinder Adventure Path, Maps, Modules Subscriber

Very cool.

Can you elaborate a bit on the function of the Abolitionist ability under Liberty's Edge?

Does it effectively summon the stated NPCs for an extended duration, which is roughly the duration of the part of the scenario you are currently involved with? (since I'm not sure what "encounter" means in PFS terms when it comes to duration).

When "rallied" how much control is the PC who called them assumed to have? ... do they function like a summoned creature, like an allied NPC, do you have to make cha-checks, etc?

-TimD


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/sidestepping the political argument

Not a fan of licorice. It tastes too much like absinthe without the alcohol content to make the taste possibly worthwhile.

-TimD

*

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Eric Clingenpeel wrote:
TimD wrote:
Andrew Christian wrote:
Not so. Just because one happens after, it doesn't change that you "must" use the reroll.

PC rolls Will save, see's a 4 on the die.

PC elects to use their Improved Iron Will feat, rolls a 19.
NPC Oracle uses Misfortune on the die with the 19, causing a 6 on the die.

If the MUST is sacrosanct, which MUST is kept, the 19 which MUST be kept or the 6 which MUST be kept?

** spoiler omitted **

** spoiler omitted **

-TimD

Ok, so for your example if the gm allows multiple "must" rerolls, would you then allow the player to use a shirt reroll to reroll the misfortune roll?

I'm not sure what you mean by "allowing" multiple "must" rerolls...

None of the abilities I've seen counter or prohibit each others' activation, nor should they, otherwise we end up with weird areas where we have MtG-style "timing" issues with interrupts, which is well beyond the scope of the system we currently have.

My issue is with the determination that "must" is over-riding and I illustrated it with an example where multiple "must use" can intersect.

... and yes, if they bought a shirt/folio/etc. to get a reroll, I'd be happy to let them use it.

-TimD

*

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Andrew Christian wrote:
Not so. Just because one happens after, it doesn't change that you "must" use the reroll.

PC rolls Will save, see's a 4 on the die.

PC elects to use their Improved Iron Will feat, rolls a 19.
NPC Oracle uses Misfortune on the die with the 19, causing a 6 on the die.

If the MUST is sacrosanct, which MUST is kept, the 19 which MUST be kept or the 6 which MUST be kept?

Improved Iron Will Text:

Improved Iron Will

Your clarity of thought allows you to resist mental attacks.

Prerequisites: Iron Will.

Benefit: Once per day, you may reroll a Will save. You must decide to use this ability before the results are revealed. You must take the second roll, even if it is worse.

Misfortune Text:

Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.

-TimD

*

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Rycaut wrote:
Which brings back the PFS question of can you count as worshiping a god if you aren't playing a divine caster? I'm fairly sure the pfs answer is yes but I'm not certain what other restrictions are in place (if a divine caster I know you have to be within a step of your god's alignment - not certain if you do if just a regular worshipper though I would assume it is likely.

I thought of doing the same with a wizard at one point - you may want to note that the PFS restriction does not involve "being a divine caster", but rather gaining a mechanical benefit from the deity choice. If you receive a mechanical benefit (ex. prestige class qualification), then you have to follow the restrictions that any other worshipper of that deity would (ie being within one step of the alignment).

-TimD


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Kolokotroni wrote:
Its the same way that despite the fact that the framers of our constitution never imagined the monolithic messes of political parties in the US,

A bit off-topic, but um, no, they understood full-well the risk...

George Washington warning about dangers of political parties in his farewell address:
20 I have already intimated to you the danger of parties in the state, with particular reference to the founding of them on geographical discriminations. Let me now take a more comprehensive view, and warn you in the most solemn manner against the baneful effects of the spirit of party, generally.

21 This spirit, unfortunately, is inseparable from our nature, having its root in the strongest passions of the human mind. It exists under different shapes in all governments, more or less stifled, controlled, or repressed; but, in those of the popular form, it is seen in its greatest rankness, and is truly their worst enemy.

22 The alternate domination of one faction over another, sharpened by the spirit of revenge, natural to party dissension, which in different ages and countries has perpetrated the most horrid enormities, is itself a frightful despotism. But this leads at length to a more formal and permanent despotism. The disorders and miseries, which result, gradually incline the minds of men to seek security and repose in the absolute power of an individual; and sooner or later the chief of some prevailing faction, more able or more fortunate than his competitors, turns this disposition to the purposes of his own elevation, on the ruins of Public Liberty.

23 Without looking forward to an extremity of this kind, (which nevertheless ought not to be entirely out of sight,) the common and continual mischiefs of the spirit of party are sufficient to make it the interest and duty of a wise people to discourage and restrain it.

24 It serves always to distract the Public Councils, and enfeeble the Public Administration. It agitates the Community with ill-founded jealousies and false alarms; kindles the animosity of one part against another, foments occasionally riot and insurrection. It opens the door to foreign influence and corruption, which find a facilitated access to the government itself through the channels of party passions. Thus the policy and the will of one country are subjected to the policy and will of another.

25 There is an opinion, that parties in free countries are useful checks upon the administration of the Government, and serve to keep alive the spirit of Liberty. This within certain limits is probably true; and in Governments of a Monarchical cast, Patriotism may look with indulgence, if not with favor, upon the spirit of party. But in those of the popular character, in Governments purely elective, it is a spirit not to be encouraged. From their natural tendency, it is certain there will always be enough of that spirit for every salutary purpose. And, there being constant danger of excess, the effort ought to be, by force of public opinion, to mitigate and assuage it. A fire not to be quenched, it demands a uniform vigilance to prevent its bursting into a flame, lest, instead of warming, it should consume.

... the more you knooooowwwww...

We now return you to your regularly scheduled awards program, already in progress...


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Political games are kind of a weird hybrid thing in most P&P games, which are primarily focused on level & "stuff" advancement - the politics rarely have a solid effect on a character's game mechanics, so they're often overshadowed by things that do.

The first thing I would do is make sure that the one player who is playing the noble isn't going to overshadow or make the other characters feel like they are side-kicks.

I would actually sit down with all of the players before your first session and come up with a list of characters and character goals for each of them, so you can sort of plot them out (and maybe back-up characters and back-up character goals if your games tend to be on the lethal side or if you have PCs who cyle through characters). Once you've done that, I would come up with a list of allies, enemies, and other antagonists who may be opposing or competing for these goals or would benefit if the PCs actually reached their goals. If you want to be a bit more dastardly, you can also have the goals of one PC make the goals of other PCs either more difficult, impossible, or otherwise hamper their efforts. This allows you to coordinate and foreshadow while still retaining your "sandbox" theme. As your campaign progresses, you can not only update what happens to the PCs, but how their actions may change the goals and perceptions of their allies and rivals (perhaps losing allies and gaining alliances with former rivals even).

Spoiler example::

PC 1: Noble PC - make their family < V > the preiminent family in the region, while laying low their long-term rivals < x >

PC 2: Become ennobled after making a fortune

PC 3: Spread the faith of < y > throughout the land, making it the main religion in the region

PC 4: Gain revenge against Family < Z > for person reasons (Inigo Montoya name, entirely optional, of course)

... complications: Family < x > is a huge supporter of religion < Y > or offers to marry PC 2 into their family, which would make them a noble. Perhaps family < Z > is a long-term ally and has ties of marriage into Family < v >, which would make the revenge of one a complication to the other, etc. Most likely you would want to avoid actual PvP, but games with lots of politics often involve PCs conspiring without each others knowledge, as well.

Throw in a few shapechangers and altered memories and things can rapidly go from sandbox to sahara for possibilities :)

Hope that helps!

-TimD


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Serisan wrote:
draxar wrote:

In PFS the ruling is apparently no, you can never stack on a Demoralise shaken condition, the best you can do is extend it:

http://paizo.com/threads/rzs2jsox&page=10?Pathfinder-Society-Rules-20-F AQ#491

But I don't know how much people apply the rulings from that to wider gaming. It's the only ruling I could find when googling to see if I could stack the Shaken from Frightful Presence atop Demoralise.

Never trust Josh Frost, the man of Raging Skeletons. Morale bonus what?

To be fair, that mistake was repeated in Mummy's Mask (Empty Graves), as well...

-TimD


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*Sigh*
Once again, Caineach has a faster response time - I give up. Will meander back this way again later.

-TimD


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thejeff wrote:
Caineach wrote:
Yes. Because the traditional voters response to Correia getting his first nomination before he became popular (complete boycott of his works because of his support for the Republican party) and publicly encouraging people to refuse to read it is so open and welcoming to new authors.
OK, that I hadn't heard and would like to see more on.

Less familiar with Scalzi's side of things, but did find some really biased crap from TNH from last year if you're interested...

http://nielsenhayden.com/makinglight/archives/015838.html#2220863

Teresa NH from 2014:

#342 ::: Teresa Nielsen Hayden ::: (view all by) ::: April 25, 2014, 01:17 AM:

Here's the deal for me:

Why should I vote to tell the rest of the world that SF is a place where the only difference between James White and Vox Day is their commercially published texts?

The awards we give out are are a giant signal saying "This is what we love, this is what we value, this is what we think is important."

Why the hell am I supposed to lie about what those things are?

Why have I not been flaming hairless people who refer to the bizarre text-only voting protocol they're trying to push on me as "honest"? It's obvious they're suggesting that doing anything else is dishonest.

The way they want me to vote is not honest. It's not how I think. Nor is it how I've ever voted. Nor is it how most of fandom has thought, or how it's voted, year after year, for many decades.

...

Or maybe it's something else.

And one more truth: everyone on both sides of this argument has a carefully tended and highly sophisticated ability to judge a book without reading it. We all do that. So why are they suddenly acting like it's something new and horrible?

... and I'm about as moderate as I think I can get when it comes to the Scalzi v. Correia "sides" of the publishing biz (looking at my librarything account, I own 8 Scalzi novels and 7 Correia novels).

Stuff like the quoted text above was one reason why I was disappointed in Tor due to their website policies. Fortunately, it appears that TNH is no longer with Tor for whatever reason.

-TimD

Edit: OK, librarything is even more awesome than I thought... I can search by publisher - apparently I own 270 Tor novels... not sure what the other side of that would be... probably Baen... which I'm showing at 214...


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Edit: Caineach made my point much better than I, so that part has been redacted.

There's a huge difference between saying you don't want the quality of a work being defined by whether or not it follows a specific theme towards "social justice" and saying that you don't care about someone else's sexual orientation / social justice issue and that the work should be either considered good or bad based on the quality of its writing.

The most resentful group I'm seeing from this is the group who apparently have been getting bent out of shape that there are more people involved in the Hugos nomination and voting process. If you're opposed to block voting, it's wonderfully ironic that you're trying to get everyone to vote the same way, "No Award".

-TimD


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I'd buy more D.E. stuff.


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Kobold Cleaver wrote:

Oh, wait, so that's where I recognize Correia's name from. That horrible thread about racist GenCons.

Awkward.

Yeah, he's the one that cited Paizo as a company that promotes diversity in gaming. That thread was actually what reminded me to try to catch up on his books again and where I heard about Sad Puppies 1 & 2 (this is year 3).


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Of interest to the discussion: Larry Correia (guy who started Sad Puppies) open letter about Sad Puppies

-TimD


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MMCJawa wrote:
And some authors/stuff are going to get shut out for getting nominated by Sad Puppies even though they are solid works, stuff like Kloos and Dresden, or the Game of Thrones TV show, which would have gotten a nomination ANYWAY.

So which bias do you think is the wrong one?

The one that says "Hey, we think Dresden is awesome, read it and if you agree, vote" or the one that says "Vote against Dresden, because Sad Puppies thinks he's awesome"?

MMCJawa wrote:
Really it comes down to a group of people getting mad that stuff isn't going their way, and deciding to break the system.

Well, from what you said above, I'd agree, but I think we're thinking of two different groups...

-TimD


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Vincent Takeda wrote:
Despite the negative stigma, I'll still choose heroe's unlimited and ninjas and superspies over any system that's come after it...

<3 Ninja's and Superspies.


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Yet another reason I'm a cat person. Canine car thieves, man. Cryin' shame (but not enough of a cryin' shame to sing country music over... ever... no, really... EVER)

... on a slightly more helpful and non-tangential note, yeah, play it through. It may be that you end up coming out of the desert as uber badasses with some in-game reasons about knowing what you know and, more importantly, needing an in-game reason to find out why you'll want to select and deal with your future targets. After all, you can always kill folks, take their stuff, and listen to the lamentations of their loved ones later :)

-TimD


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tgoodman2003 wrote:
My question is, should I play along with the GM and be nice to this odd setting or do the evil thing, hire thugs to do it n get raving drunk, get my seed around so I have grandkids n burn the city down while listening to country music n not necessarily in that order. Any thoughts cause it is odd. We thought it was an assassin type setting, but crawling through the dessert doesn't sound like it. I don't want to ruin the campaign?

There's the murder, mayhem, destruction, and rapine level of evil.

... and then there's country music.

That's just uncalled for, man. That's how you lose friends (and dogs when your ex runs away in your pick-up truck and runs your dog over, I guess).

Keep the evil in game, that's all I'm sayin'...

-TimD

*

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Kevin Ingle wrote:

Something that caught my eye out the interview...

Erik Mona interview wrote:
Almost every Pathfinder Society organized play scenario that we’ve done uses these maps. We’ve got 199 of those scenarios out as of today since the beginning. A lot of them reference maps that have gone out of print, so Flip-Mat Classics bring eight out-of-print, very popular, very high utility maps like ship, tavern and forest back into print.
I want the tavern...

Bit more info for you then.


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Vic Wertz wrote:

The article is in error. They'll be the same as they were before, only with new packaging. (The copyright text will be different too.) Also (because long-term subscribers already have them) they won't be part of the subscription.

We should have proper listings going up on the website later this month.

If we have a maps subscription and opt-in or pre-order them, would we get a .pdf or is this a print-only product? ... or has this even been determined yet? :)

Thanks much for the quick response, Vic!

-TimD


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Samy wrote:
The article says that Flip-Mat Classics will be 18x24 inches. Isn't that different from main flip-mats? Is that an error, or will the classic mats be cropped or scaled down?

Good catch.

I think that they normally default to 24" x 30" unfolded ...

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To clarify a bit as there is an exception: We Be Goblins is a 1-2 scenario, so it can be replayed or run an unlimited # of times at level 1. As a 1-2 replayable scenario a player can still only ever apply it to a 2nd level character once when running and once when playing.

-TimD

P.S. CORE Complication:
... ok, twice if you play / apply it to CORE in addition to standard PFS campaign play.

*

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Of course, Erik Mona may just turn that completely around as well :)

Erik Mona in ICv2 interview posted today wrote:

In a couple of months I’m going to be implementing free roleplaying game scenarios, so every month we do two of those. Usually they’re about $5. Up until now we would contact the campaign coordinator; we don’t want stores paying for scenarios—that’s for the general public. If you need a free one, talk to Mike [Brock] and he’ll get it to you. Now we’re making that automatic as well, so all of our organized play collateral will be delivered to registered stores immediately at no charge. That’s something I’m pretty excited about, and I’m trying to get a lot of retailers here to know about that program and to sign up for it.

As a store coordinator, I find this veeery interesting :)

Can't wait to hear more.

-TimD


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Very interested in more info on "Flip-Mat Classics" Erik mentioned here.
I've not seen it mentioned anywhere on the Paizo site yet, has it been announced on the Paizo site yet anywhere? - if so, can someone direct me there? :)

-TimD

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Warwick Cailean wrote:
With all of this trouble with Blakros Matrimony, I'm going to predict scenario 7-09 will be titled The Blakros Divorce.

I now have this strange image of a divorce scenario with Exchange faction members getting a boon for assisting the Abadaran lawyers on one side and Dark Archive faction members getting a boon for assisting Asmodian lawyers on the other...

... and PCs running around the Blackros Museum to "secure" evidence / assets for the court.

-TimD

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Jack of Nothing wrote:
My main worry would be acquiring what sounds like a ton of materials.

I find that I actually use WAY less material GM'ing than I do playing.

There are a few very minimal things you would probably want to invest in (a chessex battle mat and some markers for it, for instance), but you don't HAVE to go overboard on getting mini's for everything. Dice, poker chips, pieces of 3x5 cards, etc. can all work to rep what you need on the battlemat.
Also, keep in mind that you are able to use online resources for GM'ing, which is a bit different than what you can do as a player.

Jack of Nothing wrote:
Very little in character talk and such. I feel like all my fun pitches for "Hey this is what my character is like" are all wasted efforts.

Time constraints are one of both the best and worst parts of PFS-style play. It means that players can fit the game into a normal "adult" schedule, but unfortunately also means that players can rarely spend a lot of time role-playing amongst each other between portions of the scenario without going over.

-TimD


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I have about a dozen "perpetual 1st level characters" that I built to use when playing at 1st, especially for balancing a table.

Here's my melee/back-up healer, Kermitus, cleric of Immonhiel.

Kermitus:

Kermitus, Cleric of Immonhiel

NG Medium Human Cleric 1.0
Init +2 ; Senses Human Standard ; Perception +6
Defense
AC 18, touch 12, flat-footed 16 (+2 Dex, +6 armor) ; -2 AC when enlarged
hp 15 (1d8+6+1)
Fort +3, Ref +2, Will +3
Offense
Speed 20 ft. (30 ft base, reduced by Armor / Enc.)
Melee Hooked Lance +4 (1d8+6, 20/x4, P, Reach, Trip) ; gauntlet +4 (1d3+4, 20/x2, B) ; hand axe +4 (1d6+4, 20/x3, S)
* Enlarged Melee Hooked Lance +4 (2d6+7, 20/x4, P, Reach, Trip) ; gauntlet +4 (1d4+5, 20/x2, B) ; hand axe +4 (1d8+5, 20/x3, S)
Ranged Sling +1 (1d3+4, 20/x2, 50 ft range inc, assumes using rock rather than actual bullet)
Special Channel Energy to harm undead (1d6 positive energy, 30 ft radius, DC 12 Will save, 5x/day), Swift Action self-Enlarge Domain Ability 4x/day (doubles reach)
Statistics
Str 18, Dex 14, Con 12, Int 7, Wis 12, Cha 14
Base Atk +0; CMB +4; CMD 16

CLAs (Cleric) Aura, Channel Energy (1d6 positive energy, 30 ft radius, DC 12 Will save, 5x/day), Orisons, Spells ; Spontanious Casting (Cure) ; Domains: Healing/Restoration (Restorative Touch 4x/day ) & Plant/Growth (Enlarge 4x/day)

Traits Seeker (Social Trait, +1 Perception & Perception is a class skill, UCamp), Heirloom Weapon (Equipment Trait, Gain Proficiency in specific weapon [Hooked Lance], AA)

Feats Combat Reflexes, Tribal Scars (Raptorscale)(PoTN),

Skills* Diplomacy+6 (1r), Knowledge (Religion)+2 (1r), Perception**+6 (1r), ; * - armor check penalty of -5 would be applied to any Dex- or Str- based skills (four mirror armor), ** - +1 trait bonus and trained skill bonus applied due to seeker trait *** ; +2 to untrained acrobatics (Raptorscale)

Languages Common (Taldane), Kellid

Spells Per Day (CL 1, Concentration +2, DC 11+ Spell Level): 3/1 (+1 1st L spell from wisdom bonus, +1 1st level domain spell)
Spells Normally Memorized
0 Level (3) Guidance, Light, Resistance
1st Level (2+D) Bless, Protection from Evil ; Enlarge Person (D)

Equipment Four Mirror Armor ; Hooked Lance, Hand Axe, Sling ; Cleric’s Kit, Healer’s Kit, Smelling Salts, extra 50’ of hemp rope, wooden holy symbol of Immonhiel x2, starting clothing

Other Wealth 1 gp, 10 sp

Appearance & Background
6’3”. 265 lbs. Sinewy build. Dark eyes. Long, brown hair, streaked with white. Kind blue eyes, seemingly aged on a face which looks too young for his eyes. Tien-forged armor worked with subtle vines. An old, but well-cared for hooked lance, with vine & toad motiff upon it.

Kermitous always remembers the smell of his grandmother's tea brewing. The sharp scents contrasting with the almost musty herbs from her apothecary. The warming liquid a balm to both body and soul when he was ill with a fever that would have claimed any, but one in care of his grandmother.
The other Raptorscales were somewhat in awe of him after that, the only child who survived the coldblight fever that year. His mind was ravaged by the fever, but it seemed the fever only tempered his body.
When strangers came amongst them, he was as surprised as any when his grandmother welcomed them and showed her own worn compass - a wayfinder, she said. The strangers told of a cabal of cultists who served Apollyon who had been setting the sicknesses upon the people of the Mammoth Lands for generations. They needed a guide. Kermitous was happy to help guide the folks who would avenge his lost mind and those of his generation who did not survive. Their excursion was a success, but in the weeks that they travelled, his grandmother did not survive.
She left him a letter, however, and with the recommendation of the Pathfinders whom he assisted, he has joined their organization to continue to follow in his grandmother’s footsteps, aid and heal others, and to brew a most excellent tea.

Notes
Favored Class Bonus – Cleric – Skill Points
Skills per Level: 3 (2-2 Int, min 1+Human+Fav Class)
Faction – _______________________________ (tbd by PFS#)
Encumbrance (STR 18) 101 lbs (Med Enc). (Light = < 101lb ; Medium 101lb – 200lb ; Heavy 201lb-300lb)
Roles: Melee (Primary) / Minor out-of-combat healing (Secondary)

Immonhiel
Balm-Bringer
Source Inner Sea Gods pg. 322
Details
Alignment CG
Pantheon Empyreal Lords
Areas of Concern Herbs, medicine, toads
Domains Chaos, Good, Healing, Plant
Subdomains Azata, Growth, Restoration, Resurrection
Favored Weapon Handaxe
Symbol Herb-covered wooden toad
Sacred Animal(s) Toad
Sacred Color(s) Brown, green


Pathfinder Adventure Path, Maps, Modules Subscriber
LazarX wrote:
TimD wrote:
LazarX wrote:
TimD wrote:
LazarX wrote:
What you see in the books is not approved as a PFS pre-gen. There isn't a Magus one either.

To be fair, the Magus is also the single token evil character that Paizo has as an iconic. As PFS disallows evil chars, it is likely that the rest of the stat block after "LE" is only icing on the cake of "no".

There seem to be indications that Seltyiel might be losing his evil status due to successful reclamation by either Seelah or Kyra. At that point he may become a LN iconic.
That would be incredibly disappointing (in that there would no longer be an evil iconic, not that char development = bad).
If you want to get your evil jollies in, I understand that next Gencon is going to have an event where you get to play Aspis characters.

Aware of Aspis scenario (actually mentioned it in my original post), but that was not the point - on the other hand, I've already derailed this thread too much...

Anyhoos, yeah, Summoners... when the CEO says "fix this" guess it gets done (or maybe that was the Barbarian... can't recall, too much blood in my caffeine stream this morning)

-TimD


Pathfinder Adventure Path, Maps, Modules Subscriber
LazarX wrote:
TimD wrote:
LazarX wrote:
What you see in the books is not approved as a PFS pre-gen. There isn't a Magus one either.

To be fair, the Magus is also the single token evil character that Paizo has as an iconic. As PFS disallows evil chars, it is likely that the rest of the stat block after "LE" is only icing on the cake of "no".

There seem to be indications that Seltyiel might be losing his evil status due to successful reclamation by either Seelah or Kyra. At that point he may become a LN iconic.

That would be incredibly disappointing (in that there would no longer be an evil iconic, not that char development = bad).


Pathfinder Adventure Path, Maps, Modules Subscriber
LazarX wrote:
What you see in the books is not approved as a PFS pre-gen. There isn't a Magus one either.

To be fair, the Magus is also the single token evil character that Paizo has as an iconic. As PFS disallows evil chars, it is likely that the rest of the stat block after "LE" is only icing on the cake of "no".

random tangent illustrating TimD needs more caffeine before posting:
P.S. damn, now I really want a cake with the word "no" on it...
... 'twould be less cruel than a cake labeled "death"...
... but would it be a lie?

Though with the upcoming Aspis scenario for PaizoCon, it would be pretty freakin' cool if one of the pre-gens for that scenario was Seltyiel. Bonus points if there's an RP option in the scenario with one of the other standard PFS iconics ("Merisiel, Kyra is unconscious but alive. I have no interest in killing either of you today - it wouldn't be efficient, and I have high hopes that we can work together again the future. If you don't agree, I'll be disappointed, but understand. At least we'll always have that unintentional trip to the Shackles to remember each other by...)

-TimD

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random snark:
Pretty sure we're not allowed to attack the players at all, only their characters. You're talking super hard-core mode, man - assault charges and all.

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Pathfinder Adventure Path, Maps, Modules Subscriber
Brigg wrote:
I don't want to sound like "THAT GUY", but did my breakdown of the RAW a few posts back get completely overlooked? Because it's starting to feel that way...

If it makes you feel better, I read it ...

I was trying not to get into the actual debate because I don't think "potable" is as clear cut as some seem to think given that the dictionary definition of potable might be a bit off for a substance that generates nausea if drunk by anyone other than the alchemist, and gets us into weird corner-case situations like doing shots of cyanide-infused mercury because you're immune to poison or drinking a vial of acid because you're an unscarred tiefling with acid resistance 7...

... and I don't really have the mental bandwidth this week to keep following the argument or to try to defend my use of oxford commas in a run-on sentence.

-TimD


Pathfinder Adventure Path, Maps, Modules Subscriber

Giant Arctic Racing Sloth
Piercer


Pathfinder Adventure Path, Maps, Modules Subscriber

Feronia, Tanagaar or Zohls.


Pathfinder Adventure Path, Maps, Modules Subscriber
Charon's Little Helper wrote:
I'm not sure that you can use Dirty Trick with a weapon at all.

The Dueling property in the Pathfinder Society Field Guide specifically calls out Dirty Trick as something the weapon would apply its bonus to, which implies that the intent is that you can use a weapon to deliver this type of maneuver.

-TimD

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Pathfinder Adventure Path, Maps, Modules Subscriber

Nice necro. :)

As a huge fan of dead tree books (and supporting my local FLGS so they let me keep scheduling PFS games there), I'm somewhat very interested in a solution that doesn't involve me petitioning Paizo to do a kobold-themed Pathfinder Wheelbarrow™ (mostly because the shipping cost would probably be the price of a city streets map pack these days - waaay to damn expensive).

Would love to be able to travel to more cons to play using my characters that use a variety of additional resources.

-TimD


Pathfinder Adventure Path, Maps, Modules Subscriber

Party Ratings - Individual Character Evaluation

...which might also be modified by their associated C.O.S.T.S. (Chance of Surviving This Shi- er, Stuff) :)

-TimD

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Pathfinder Adventure Path, Maps, Modules Subscriber

Additional Resources.


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rorek55 wrote:
So I want an up coming NPC to be a literal walking tank.

I guess you could apply the "young" template, but the use of the "drunk" template might be even more confusing...

... or perhaps reconsider your use of the word "literal" :)

-TimD


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Pathfinder Adventure Path, Maps, Modules Subscriber

+1 for leave that group.

Theft from other party members is PvP. If the GM will let one person do PvP, but not the others, that's a sign it's probably past time to go...

-TimD


Pathfinder Adventure Path, Maps, Modules Subscriber

Thanks for sharing, James.

I think that Paizo is doing the right things for the right reasons and in the right ways - I wish I could say the same thing about Tor (or at least whomever it is there that makes their website decisions, especially in their moderation choices).


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Halfling Seeker Sorcerer with a 1-level dip in Halfling Opportunist is the easiest route I can figure for that mix of requirements. Good luck.

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