|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
I think both Zwordsman & I both misread Sniggevert's post the same way initially...
To clarify in case others are about to make the same error: none of the metamagic rods indicate that they can be weapons in their description.
Some of the non-metamagic rods (Alertness, Lordly Might, Python, Thunder & Lightning, Viper, and Withering) do indicate that they can be used as a weapon in their description.
Not sure where you're getting that their Int would drop to - as that is not a swarm trait (though it's often a trait of the creatures that make up a swarm).
Their immunities even call out that they are vulnerable to mind-affecting effects if they have intelligence / hivemind...
swarm sub type from the PRD:
Swarm Subtype: A swarm is a collection of Fine, Diminutive, or Tiny creatures that acts as a single creature. A swarm has the characteristics of its type, except as noted here. A swarm has a single pool of Hit Dice and hit points, a single initiative modifier, a single speed, and a single Armor Class. A swarm makes saving throws as a single creature. A single swarm occupies a square (if it is made up of nonflying creatures) or a cube (of flying creatures) 10 feet on a side, but its reach is 0 feet, like its component creatures. In order to attack, it moves into an opponent's space, which provokes an attack of opportunity. It can occupy the same space as a creature of any size, since it crawls all over its prey. A swarm can move through squares occupied by enemies and vice versa without impediment, although the swarm provokes an attack of opportunity if it does so. A swarm can move through cracks or holes large enough for its component creatures.
A swarm of Tiny creatures consists of 300 nonflying creatures or 1,000 flying creatures. A swarm of Diminutive creatures consists of 1,500 nonflying creatures or 5,000 flying creatures. A swarm of Fine creatures consists of 10,000 creatures, whether they are flying or not. Swarms of nonflying creatures include many more creatures than could normally fit in a 10-foot square based on their normal space, because creatures in a swarm are packed tightly together and generally crawl over each other and their prey when moving or attacking. Larger swarms are represented by multiples of single swarms. The area occupied by a large swarm is completely shapeable, though the swarm usually remains in contiguous squares.
Swarm Traits: A swarm has no clear front or back and no discernable anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage. Reducing a swarm to 0 hit points or less causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent.
A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.
Swarms made up of Diminutive or Fine creatures are susceptible to high winds, such as those created by a gust of wind spell. For purposes of determining the effects of wind on a swarm, treat the swarm as a creature of the same size as its constituent creatures. A swarm rendered unconscious by means of nonlethal damage becomes disorganized and dispersed, and does not reform until its hit points exceed its nonlethal damage.
Swarm Attack: Creatures with the swarm subtype don't make standard melee attacks. Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed. Swarm attacks are not subject to a miss chance for concealment or cover. A swarm's statistics block has “swarm” in the Melee entry, with no attack bonus given. The amount of damage a swarm deals is based on its Hit Dice, as shown below.
Swarm HD Swarm Base Damage
A swarm's attacks are nonmagical, unless the swarm's description states otherwise. Damage reduction sufficient to reduce a swarm attack's damage to 0, being incorporeal, or other special abilities usually give a creature immunity (or at least resistance) to damage from a swarm. Some swarms also have acid, blood drain, poison, or other special attacks in addition to normal damage.
Swarms do not threaten creatures, and do not make attacks of opportunity with their swarm attack. However, they distract foes whose squares they occupy, as described below.
Swarms possess the distraction universal monster rule. Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Will save.
I've been reading the series for a bit over 20 years - it's one of the book series that really got me hooked on fantasy.
I think I'm starting to see where part of the failure to communicate is originating from...
Sanderson is a good choice, but if you're waiting for the next Dresden book, you'll probably need a few more after that.
Long (>6 book) series which entertain me:
David Weber's Honor Harrington books
S.M. Sterling's novels of the "the Change"
E.E. Knight's Vampire Earth
Eric Flint's (with many others) 1632 series
Glen Cook's Black Company
Steven Brust's Dragaeran Books
Naomi Novik's Temerraire Books
Roger Zelazny's Amber Series
Other worthy reads:
ANYTHING written by C.S. Friedman or Daniel Keys Moran
... I should probably stop there or I'll be typing for the next hour :)
Sidebar: 2 points towards ShadowCat's post:
1. ECT = Electro Convulsive Therapy. It is not "the goal of ECT" to create permanent brain / nerve damage. ECT is used to induce minor seizures and is often used as an option of last resort for folks who are not responding to other treatment methods.
2. "Declared incompetent against their will" is different from "involuntary commitment" and pretty much every state I know of has some sort of law on the books which allows for involuntary commitment if someone is a danger to themselves, others, or is demonstrably psychotic.
Little of this has anything to do with autism, however, so I apologize for the divergence and now return you to your regularly scheduled programming.
P.S. @ Freehold - ECT:
From what I've seen it's far from common, but it does happen - especially when patients aren't responding to other forms of treatment or have other dx's or rx's that might contraindicate psychiatric med treatment. Of course, my POV may be slanted as many might say that I'm on the dark side of the Force (managed care) rather than the light side (practitioner) for this one. On the other hand, I see a LOT of clinical (though most is for higher levels of care, rather than outpatient).
Simon Legrande wrote:
Given that the DSM is created and updated by professionals in psychology/psychiatry, how do the rest of us assure that it doesn't become a totally self-serving document? Given that many of the classified disorders have a genetic component and are very treatable, what are the odds that the ratio of people with a classified disorder becomes 1:1 in the future?
Sissyl's answers were excellent, though I might disagree a bit about the interest in "making patients" in some cases, but I would add one additional note to them:
Like most things in life there are at least two sides. Especially when money is involved.
From what I've observed, autism treatment itself is in an interesting phase in the US, as far as legistlation and recognition goes, especially on a state level. In addition, with the introduction of mental health parity laws a few years ago, there are more and better treatment options available in many areas for mental health treatment for autism and other diagnosis.
Last I heard it will be "early 2015" - I know he said it was delayed somewhat due to dental trauma.
Much amusement for this topic.
I thought I hired a sous chef, not an Oenopion ooze-wrangler!
I'm not seeing either of those scheduled for a weekend slot in GA at the moment, but most of us haven't yet posted our scheduling for Q4, so you may want to check later this month on the Georgia PFS forums and see if either of them are posted for later this year.
If I schedule either of them for the store that I'm the coordinator for I'll pop back in this thread and let you know.
1. 2E / early 3E FR (because that's the timeline & primary setting I'm currently running most of my PF home game in)
Like most, I would not really be interested in FR "theme", only the reality.
What if I told you in this Adventure Path there would be a campaign setting / world destroying power ACTUALLY destroying campaign setting / worlds and the PCs would travel to MANY different campaign setting / worlds to prevent this happening?
I'd say it sounds like the campaign I've been writing & running for the last several years with my final arc scheduled to clock in with approx. 30th L characters at the end (which I'm guessing will be in 12-15 years).
Well seeing as how they seemed to have unbanned many of the gun slinging archetypes from the APG as they don't seem to be listed as being banned anymore in the APG area for Additional Resources, don't quote me if I am wrong, but I would think Trophy Hunter would be your best bet.
Hate to burst the bubble, but I believe the Trophy Hunter is from Ultimate Combat.
PFS Additional Resources, Last Updated Thursday, August 28, 2014 wrote:
Wish I had more time to post on this topic, as it is a near and dear one to my heart, but one thing I would observe for the folks that have not had an evil PC in their game is that for all the "heroic" themes you can have going for you, there can be no real redemption for those who were not at some point evil.
Oh, I've read him... bought the first few of his books in a row (and even bought a "loaner copy" of MHI at some point), but I own a bit over 1,500 books, so I sometimes lose track of authors that I need to catch up on or whose books I've loaned out and forgotten about.
His books are good popcorn fiction fun, at least the Monster Hunter stuff (I keep forgetting to pick up his other stuff when I'm book hunting, so I can't speak to it).
Does anyone know if there have been any new Void Spells added since the Dragon Empires Primer was released?
I'm looking for additional school spells for a PFS Void/Shadow Wizard and it appears that the list for that school has not been updated since the school was released, but I'm hoping that may have just missed some additional resources.
What an odd strawman.My ban has nothing to do with damage, archers or wizards. The issue I have is with the mechanics of the CLA's not fitting in with what I consider the rest of the general game mechanics / assumptions to be.
Chess Pwn wrote:
I hated banning the Swashbuckler, because I like the thematics. Sadly, the mechanics necessitated it for my games...I ban both the Gunslinger & Swashbuckler classes primarily for their 7th level Startling Shot & Targetting Shot Deeds (or Swashbuckler equivalents). I'm not a fan of the auto-success mechanic on the Startling Shot deed, nor the called shot ability of the Targetting deed in a game system which is built to disallow called shots. The gunslinger has additional issues which mean I'll probably never allow it as a base class in a home game, but have been working on an archtype for it in case I ever run a Golarion-based game or a game where the PCs end up on Golarion.
It was about 15 or so years ago, so my memory is a bit sketchy on it.I know that theme to that encounter was "sometimes there are no good answers" and the players had to choose whether or not to kill "the Last Innocent" in order to get her patron deity to pay attention to the fact that their people were all but extinct, but many of the details elude me (other than my ex-g/f crying after they decided to do the deed).
Fortunately, I just remembered I'm playing PFS with one of the players in that game tonight, so I'll see what he remembers and follow-up tomorrow with a bit more detail.
Love the thought of a masqued ball encounter:
Would also love to see some details on other Hellknight Orders, maybe even some who are actually just actually carrying out the last orders of King Gaspodar and awaiting a proper heir to throne of Cheliax to arrive so that they can surrender what was lost at Korradath.
The ultimate dream would be for some love of evil in the AP with recommendations on how to run this for a black-hat party (even if not supporting Thrune, as apparently there is no legal requirement that the crown go to the heir of Abrogail I.)
I don't know that mine was closest, but...
Something which gives additional info on the rise of the Thrunes and involves devilish manipulations and maybe even daemons could be cool.
.. and epic chaos.
When looking at the OP's post, I'm not sure how close the PCs are supposed to be on the trail of the killer when this is going on, thus my recommendation.
Kind of a neat concept, but seems more enchantment than illusion.
I could see a pretty nasty bard built with a variant of House of Imaginary Walls, maybe a masterpiece that only they have access to or an "artifact masterpiece" that causes those who learn it to become a particular type of killer and gain the ability to use performance to create the horrific illusions you're thinking of. Combined with message, ventriloquism, mage hand, and invisibility and you could quite easily drive others mad with no one else the wiser. This with the bardic suggestion ability would be a particularly insidious combination. The only problem would be the aura of magic remaining afterwards, so you may want to try to find or invent something that would take care of that if you don't want detect magic to "win" and let the PCs figure out that it's magic early.
In general, best advise is don't start at high level, work up to it.
Fair warning: most of my higher level play experience was in 2E.
As a PC:
Engineering the fall of paladins.
As a GM:
In role-playing moments, having lower level NPC allies use the PCs as a dramatic reveal to scare off agressive NPCs.
Michael Brock wrote:
All changes and corrections will be made after Gen Con since I'm already on the way to Indianapolis and responding from 33,000 feet in the air.
More than fair. Thanks much for the fast response.Enjoy the con and remember that alcohol kills germs - the higher the proof the more effective the drink!
My -12 PFS character "Chance" has an "evil twin" named "Skippy" who is planned that way.
Small bipedal eidolon.
Added skills are: Acrobatics, Disable Device, Disguise, & Use Magic Device.
I'm currently playing in campaign where another PC has an eidolon built in a similar manner, I believe, and it's working well for us thus far.
Battalion seems understrength for a Pit Fiend, I would think something more akin to a division, but maybe they're more a personal guard or something...
Anyhoos, here's my thought:
Mixed Assault Battalion TOE::
11 squad (10 devils, +1 squad leader devil, 75% hp rather than 50%)
Bodyguards are paired Erinyes / Unilla with always one of each on duty.
1st Company Elites
2nd Company Gaavs
3rd Company Barbazu
4th Company Levelach
5th Company Mixed (Lemures & Uvolach)
Are they already there or is this a future encounter?
If it' a future encounter, you can foreshadow some alternate mechanics to make it interesting. Maybe some sort of weird prophecy that only the PCs would fulfill (ex. ninja to succeed some sort of great stealth roll while the bard does a good perform, while the oracle & wizard simultaneously cast either the same or opposing spells upon a special formulae that the Alchemist has to make on the spot), or a series of checks that they need to be able to do in correct order.
If they are already there, that is a bit more problematic as it might be difficult to communicate what needs to be done to solve the mechanic.
Think I first ran into the term at a con in about 1988 or so, and I know it had been around a bit before that.