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Grand Necromancer

TimD's page

Goblin Squad Member. RPG Superstar 2013 Star Voter, 2015 Star Voter. Pathfinder Adventure Path, Maps, Modules Subscriber. FullStar Pathfinder Society GM. 840 posts (843 including aliases). 1 review. No lists. No wishlists. 40 Pathfinder Society characters. 2 aliases.


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Here

EDIT: Soooo much ninja...
... makes my pirate heart sad...

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Paz wrote:
In case anyone from Paizo is 'keeping score', I'm fine with keeping things the way they are. In all the times I've GMed WBG etc. I've never met anyone who felt insulted by only getting 1 prestige.

+1 to this.

Also, please don't do anything that may break the reporting system (again). IMHO, the change isn't worth the risk.

-TimD

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My votes would be:

Fetchlings / Kayal (as I was thiiiiis close to a fetchling boon, but then found out that the GM credit boons for them are non-transferable)
Kobolds
Ratfolk

My main request would not be losing more characters... I preplan characters extensively and have a "stable" of characters so that I can make sure tables make at the store I coordinate for, so each time something gets nixed I have to rework everything - by now I'm pretty tired of it after the aasimar/ tiefling thing last year, and now the summoner thing (very glad I hadn't planned any early-entry prestige characters).

Chris Hays wrote:
I would love to see Kobolds. The Society has had dealings with them before in past seasons and in the current season. Maybe we could get an alliance going with the sewer dragons from season 3.

Sewer Dragons is one of the factors that got me into PFS...

Why I blame Kobolds for 1/3 of my PFS habit:

Before I started playing a friend of mine had tossed me a slightly mangled copy of Sewer Dragons after a conversation we had about kobolds and kobold-build silliness.
I actually wrote a short mod for some folks who were mostly unfamiliar with Golarion from the POV of the Sewer Dragons to take place after that scenario where they are doing a mission for Torch / Guaril in order to try to get Pathfinder training (in hindsight, guess it would have been their Confirmation mission, ha!) and actually become Pathfinders by seeking out a missing Pathfinder who had a Pathfinder's coin (with the recording being the command words to deactivate some PF lodge defenses from long-long ago).
I had intended to clean it up and put it in more usable format and send it to Paizo for kicks one day, but then I saw the specials for this year and realized I had waited too long... which is what I get for having multiple gaming habits that require writing, I guess...

Anyhoos, now back to your regularly scheduled insanity, already in progress...

-TimD

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I use multiples of the Case-It file folders. They are accordion-style, but have a shoulder strap and an elastic band to keep it closed.

-TimD


Pathfinder Adventure Path, Maps, Modules Subscriber

17-19, depending on what I'm playing and a GM who is proficient at running high level play.

For one-offs or with less experienced GMs, something around 5-7.

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Andreas Forster wrote:
Correct. In PFS, Racial Heritage can only open up options found in books other than the Advanced Race Guide.

I thought it was for options for books published BEFORE the ARG with anything in the ARG and published thereafter being right out, but I'm not finding the ruling.

I'd be happy to be wrong, however, especially with Inner Sea Races on the horizon...

-TimD


Pathfinder Adventure Path, Maps, Modules Subscriber

I know this thread has been done at least once...

... though there is new stuff out there that may have changed things around, and now Tieflings, Aasimars, and APG Summoners are no longer PFS-legal.

-TimD


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zergtitan wrote:
I hope we keep getting these until the goblin heroes can reach level 20.

... and then Paizo surprises us all once again and writes the Test of the Starstone - for We Be Goblins :)

-TimD

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Captain Sir Hexen Ineptus wrote:
I think I just need a game that is more open to creativity than this ATM. I am not bashing on the PFS, its just a personal preference atm.

Fair statement.

Not all character concepts fit in well with the PFS worldview / campaign view. Increasingly fewer, IMHO.
Home games and PFS games are generally very different. There's good and bad to both. Kudos to you for knowing what you're looking for and recognizing that PFS may not be it right now and not bashing that which is different. :)

Captain Sir Hexen Ineptus wrote:
I was referring to comments like this.

Meh. PFS is not the Borg (generally - though we are at sci fi cons a lot, so I guess sometimes, they may be both a Borg and a PFS player ;). There are widely varying opinions about many things in PFS and the VO titles do not mean that they speak for PFS* - only that they are the regional folks who are at the sharp end of some of the PFS decision trees. Even VO's often disagree with each other. They just generally keep it out of public eye a bit more. That particular VO just happens to be more active than many on the boards and very opinionated about their preferences for PFS.

If you have any interest in checking out PFS though, I'd recommend just DL'ing and printing out some of the pregens and keep an eye out for game days that may occur on days you have nothing else going on and show up and try out a pregen on that day (signing up a bit ahead of time is also highly recommended, but that too differs by region). Unless the particular VO you quoted is the VC of your area, odds are you won't ever have to deal with them and the VO's of whatever area you're in may have completely different opinions (though you still won't be able to play an aasimar/tiefling/apg summoner/early entry prestige character unlike those who were grandfathered - because those decisions were made by Paizo staff, not VO's).

-TimD

*PFS Terminology for those who have not taken the blue or red pill:

VO = Venture Officer ... any regional organizer or assistant for PFS recognized by Paizo, not a Paizo employee (effectively a general term for both Venture Captains and their Venture Lt. minions)
VC = Venture Captain ... the head regional organizer for PFS, still not an employee, but they're the ones who are the decision makers for the local areas for things like disputes with local GM calls that may have resulted in character death, being a point of contact for folks that are just getting into PFS, and other assorted and thankless things that generally make PFS a positive experience. Nobody ever listens to them, though :)
VL = Venture Lieutenant ... regional minions for the VC, they are also VO's but generally have more specific tasks such as coordinating for specific stores, handling tech issues for local websites, booze runs for game days, organizing for local conventions, etc.
Campaign Coordinator ... currently Mike B. (long may he reign) ... where the buck stops until someone higher up on the Paizo food chain says otherwise, they ARE an employee of Paizo and have the dubious pleasure of getting all of the feedback from the various VO's throughout the world and they are the one who gets to make the tough decisions and occasionally fun ones... when it comes to PFS what they have written, so shall it be done...
PFS Developer ... currently John C. ... also a Paizo employee, he has the slightly more fun job of juggling writers, keeping the PFS campaign continuity something approaching decipherable, answering random questions on his "ask" thread (probably not ACTUALLY in his job description), attempting to be reasonable when asked both reasonable and bat-sh*t crazy questions about PFS (though to be fair, Mike B. probably also has that dubious honor), coordinating with other Paizo folks for content, and most importantly planning and executing on the development plan for the various seasons' scenarios and tie-ins with other paizo product ...

From what I understand, we're likely to also start seeing stuff from some of the assistant dev's, but that's pure speculation on my part. Should that occur, they too will have a Paizo Golem sign and some esoteric purpose that can only be deciphered by Paizo HR once proper change has been inserted and if HR finds you worthy.

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Andrew Christian wrote:
So you are going to forgo then entire campaign over a single race option?.

I know I almost did, and I'm a store coordinator who organizes 50-60 games a year.

Though to be fair, I suppose it was over two race options... aasimar & tiefling were both removed at the same time.

-TimD


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Owen K. C. Stephens wrote:
Obviously I can't promise anything, but I AM interested in what people DO want to see in this book, and books like it. The short solicitation text is often written *very* early in a book's life.

Something about "what is illegal where" and how it may affect "normal prices" (like trying to buy holy symbols in Rahadoun, or possibly anti-undead stuff in Geb), as well as what sorts of checks or chances an average adventurer might have to pass in order to find such items (assuming the check differs from the normal standards based on the size of the settlement).

-TimD


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I know that some of the previous maps were intentionally designed to mesh with each other. Any chance of a heads-up letting us know if the slums quarter flip mat &/or slum quarter alleys will mesh with any of the previous flip-mats such as City Streets, Red Light District, etc.?

-TimD


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Drengle Dreng.
Drengle Dreng in his true form
Janira Gavix
Janira Gavix after being critted by an angry minotaur (may require multiple pieces)
Captain Tanner (optional: standing on the severed tentacle of a kraken)


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Jiggy wrote:
Talonhawke wrote:
I didn't think the title through...... Still cheapy was in first so start with your recollection of the sunder thread.
Actually, I don't even know what thread he means. Or what I'm supposed to say about it.

I would guess the sunder with use as an attack rather than its own separate attack action similar to the wackiness of vital strike rather than being able to utilize iterative attacks and attacks of op with sunder...

... but that's just a guess...
<.<
>.>
<.<

I'll ... just... go back to my off-topic lurk mode now...

-TimD


Pathfinder Adventure Path, Maps, Modules Subscriber

It's actually the description of combat maneuvers themselves which limit most of them (barring archtypes or other exceptions) to melee attacks:

prd wrote:
Performing a Combat Maneuver: When performing a combat maneuver, you must use an action appropriate to the maneuver you are attempting to perform. While many combat maneuvers can be performed as part of an attack action, full-attack action, or attack of opportunity (in place of a melee attack), others require a specific action.

(bold/italics added for emphasis)

While the archer's description specifies it is an exception to the general rule about combat maneuvers at range, the Bounty Hunter does not include the same level of exception. I can see the validity in arguments supporting either way, but think the way it is written that it remains melee-only barring some other way to overcome the normal melee-only restriction.

-TimD

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claudekennilol wrote:
As far as I can tell, this addresses every problem raised by the scorpion whip.

Full points for optimism at least...


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Gisher wrote:
Andy Brown wrote:

OK, that doesn't seem to match with the PFS ruling

http://paizo.com/threads/rzs2oi02&page=22?Additional-Resources-Updates# 1051

PFS ruling basically says scorpion whip can be used with whip proficiency, FAQ says you need EWP for both whip & scorpion whip

Linked it for you.

And the PFS ruling is about 6 months old. They may well update it now that this FAQ is out.

As the FAQ specifies a change in Ultimate Combat, this would actually not yet affect PFS - the PFS ruling specified that you would use the Adventurer's Armory version of the Scorpion Whip rather than Ultimate Equipment, or in this case Ultimate Combat version.

That said, I'm sure Mike or John will update at some point when it has been brought to their attention, but may allow characters who normally utilize a scorpion whip to continue to use their whip proficiency in PFS rather than requiring that they cease now that a new rule has been established.

-TimD


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Well, I'll certainly try to do my part to make sure they sell well enough to be justified.

So very happy to see these. :)

-TimD

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Witch Doctor wrote:


All we have left now is:

Evolutionist
Naturalist
Story Summoner...and Shaitan Binder.

Yet you need a chronicle sheet to play an Oread for a Binder.

Fixed for you.

Shaitan Binder modifies the base form and would therefore not be allowed.

-TimD

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So, to make sure I'm following...

If I have an Oread Summoner with the Shaitan Binder Archtype who has not yet been played at 2nd level.

I can no longer play them as a APG Summoner because they've not been played at 2nd level.

I cannot convert them to an Unchained Summoner because their archtype modifies the "base form" of the Eidolon.

... so, they're effectively completely non-viable as a character now, right?

-TimD

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Akari Sayuri "Tiger Lily" wrote:
Any ideas or additional insights into the problem?

There have been quite a few discussions about this in the past, I know that Drogon has quite a bit of success using his methodology. You may want to start by going through his post history as a quick primer on some of the conversations that have already occurred on the topic.

Also, a big part of your challenge will be getting buy-in from the game store owners/ employees. I encourage the store I'm the liaison for to try to stock more "impulse" buy types of things (such as dice sets, PF mini's, character folio's, etc.), but it's often more difficult especially if things are only available through specific distributors (which was the case for the PF Battles figs for awhile, I believe).

-TimD

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Thanks much for the fast response!

Looks like I need to make a side trip tonight on my way home from work...

-TimD

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Interesting.

I coordinate PFS for a store, but am not an employee. Assuming I can get the store that I coordinate for through whatever hoops are needed to register, how will the chronicle / quest be sent out? More specifically, will it go to whatever store registration info is set up for the store or can it be directed to a store coordinator or other designee?

-TimD


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I was nostalgic and excited until I realized this is not FASERIP Marvel you were discussing...

... I'll just slowly back away feeling old now...


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Akari Sayuri "Tiger Lily" wrote:

In the context of PFS:

Could normal clothing be enchanted like armor with a base AC of +0? Similar to Bracers of Armor, but in the Armor slot?

As you were asking about "in the context of PFS", I believe the answer is "no" as PFS requires that the armor be masterwork before it can be enchanted. As far as I know, you can't masterwork clothing as armor in PFS, so I believe that would prohibit you from enchanting it to +1 enhancement bonus to armor.

In a home game, I'd probably completely let you, but you did ask about PFS...

-TimD


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I probably should have asked what that was before trying blind activation.


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Hama wrote:
We use PVC piping, insulation foam and silver duct tape. Also lots of glue.

I was going to comment more about LARP weapon construction, but just got an email which reminded me that I need to finish writing a LARP encounter...

May PM you later so as not to spam the Paizo boards overly much about the nuances of LARP weapon construction :)

-TimD


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Yes.

I play "boffer-style" LARPs (such as NERO mentioned above) and have in the past played "salon-style" LARPs (such as the Mind's Eye Theater VtM games or many of the "convention LARPs"). I've been doing it ... well, longer than I like to think about (my LARP experience is legal to drink). I generally I prefer boffer-style LARPs as the game mechanics of conflict resolution are over MUCH faster.

From what I understand and have read over the years European-style LARPs are very different from what we do in the US in terms of how plot interacts with characters, when and how decisions are made, and the nature of the special effects & costuming. Given how diverse it is here in the US, however, I wouldn't be surprised if what I've seen and read are only indicative of a small subset of European LARPs.

RE: in-game vs. out of game skills - a lot of it depends on the specific LARP you play. There's a (paraphrased) maxim about no amount of in-game power being equal to out-of-game player competence in boffer LARPs for a reason. Some games require more out of game skills for certain mechanics than others. One of the now-retired games I was involved with used to require you to have both the in-game skill to pick locks as well as the ability to out-of-game pick the lock. That changed abruptly when it became illegal in our state to own lockpicks unless you were a bonded locksmith or in law enforcement. In similar vein, stealth skills may have in game mechanics, but most of it is out-of-game, even if you do have in-game mechanics to support them.

RE: Boffers vs. Latex, etc. Actually, Hama, if those aren't boffers in the link you provided, they look a LOT like the boffers I've been seeing for the last decade or so. Latex weapons look a lot better, but different games have different rules and styles of fighting. Latex weapons are not optimal for "hard and fast" combat styles in comparison with boffers as the chance of injury or breaking the latex weapon is much higher. Many "modern technology" boffers tend to use carbon fiber or graphite cores, custom cut/ molded foam and kite tape to make them incredibly light and fast, as well as reasonably strong. The longer graphite core weapons also don't have the "whip" effect that the old-style PVC weapons and some latex weapons I've seen have.

Those of us who have LARPed and enjoyed haven't found anything else quite like it.

-TimD

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Hzardus wrote:
The question I have is Grenadier. It is legal in the Field guide, but not listed as authorized in the monster codex although everything about it is the same minus the initial title that states "The following archetype is common among hobgoblin alchemists, who wish to maximize their destruction."

... or, as an alternate phrasing to the Powers-That-Be: as the text of the alchemist grenadier archtype in the Monster Codex appears to be exactly the same text as that appearing in the Pathfinder Society Field Guide, save the specification that hobgoblins often take the archtype, would you please look at the Monster Codex Grenadier again for inclusion in additional resources, or advise why it is illegal when it is mechanically the same archtype?

-TimD

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John Compton wrote:
TimD wrote:

Very cool.

Can you elaborate a bit on the function of the Abolitionist ability under Liberty's Edge?

Does it effectively summon the stated NPCs for an extended duration, which is roughly the duration of the part of the scenario you are currently involved with? (since I'm not sure what "encounter" means in PFS terms when it comes to duration).

When "rallied" how much control is the PC who called them assumed to have? ... do they function like a summoned creature, like an allied NPC, do you have to make cha-checks, etc?

-TimD

It effectively summons those NPCs for the duration of an encounter, which could be a combat encounter or a short non-combat challenge.

These are under the player's control like a summoned creature would be, but they're still living, breathing, mortal creatures with hopes, dreams, and a whole lot of abolitionist fervor. Having them help during an encounter against a tough foe is something they're willing to do; however sending them down a trapped hallway to "look for traps," sacrificing them to some villain, or other egregious mistreatment of these volunteers is not on their agenda, and under those circumstances I would not object to a GM ruling that the liberated slaves say "no." Exceptional or repeat violations could easily be considered an evil act.

Why does everyone assume I'm going to do something evil...?

Oh wait, you WERE there for that GM 101... with the orphanage...

<.<
>.>

Right-O, nothing to see here, just eating some Team Evil cookies™, carry on...

More seriously, thanks John, just wanted to know how to run it!

-TimD

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Wow, you're right, they do look like exactly the same text.

I would post something on the additional resources thread and ask there - it may be an oversight. (From what I understand they normally disallow one source over the other only because the text is different.)

-TimD

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Very cool.

Can you elaborate a bit on the function of the Abolitionist ability under Liberty's Edge?

Does it effectively summon the stated NPCs for an extended duration, which is roughly the duration of the part of the scenario you are currently involved with? (since I'm not sure what "encounter" means in PFS terms when it comes to duration).

When "rallied" how much control is the PC who called them assumed to have? ... do they function like a summoned creature, like an allied NPC, do you have to make cha-checks, etc?

-TimD


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/sidestepping the political argument

Not a fan of licorice. It tastes too much like absinthe without the alcohol content to make the taste possibly worthwhile.

-TimD

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Eric Clingenpeel wrote:
TimD wrote:
Andrew Christian wrote:
Not so. Just because one happens after, it doesn't change that you "must" use the reroll.

PC rolls Will save, see's a 4 on the die.

PC elects to use their Improved Iron Will feat, rolls a 19.
NPC Oracle uses Misfortune on the die with the 19, causing a 6 on the die.

If the MUST is sacrosanct, which MUST is kept, the 19 which MUST be kept or the 6 which MUST be kept?

** spoiler omitted **

** spoiler omitted **

-TimD

Ok, so for your example if the gm allows multiple "must" rerolls, would you then allow the player to use a shirt reroll to reroll the misfortune roll?

I'm not sure what you mean by "allowing" multiple "must" rerolls...

None of the abilities I've seen counter or prohibit each others' activation, nor should they, otherwise we end up with weird areas where we have MtG-style "timing" issues with interrupts, which is well beyond the scope of the system we currently have.

My issue is with the determination that "must" is over-riding and I illustrated it with an example where multiple "must use" can intersect.

... and yes, if they bought a shirt/folio/etc. to get a reroll, I'd be happy to let them use it.

-TimD

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Andrew Christian wrote:
Not so. Just because one happens after, it doesn't change that you "must" use the reroll.

PC rolls Will save, see's a 4 on the die.

PC elects to use their Improved Iron Will feat, rolls a 19.
NPC Oracle uses Misfortune on the die with the 19, causing a 6 on the die.

If the MUST is sacrosanct, which MUST is kept, the 19 which MUST be kept or the 6 which MUST be kept?

Improved Iron Will Text:

Improved Iron Will

Your clarity of thought allows you to resist mental attacks.

Prerequisites: Iron Will.

Benefit: Once per day, you may reroll a Will save. You must decide to use this ability before the results are revealed. You must take the second roll, even if it is worse.

Misfortune Text:

Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.

-TimD

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Rycaut wrote:
Which brings back the PFS question of can you count as worshiping a god if you aren't playing a divine caster? I'm fairly sure the pfs answer is yes but I'm not certain what other restrictions are in place (if a divine caster I know you have to be within a step of your god's alignment - not certain if you do if just a regular worshipper though I would assume it is likely.

I thought of doing the same with a wizard at one point - you may want to note that the PFS restriction does not involve "being a divine caster", but rather gaining a mechanical benefit from the deity choice. If you receive a mechanical benefit (ex. prestige class qualification), then you have to follow the restrictions that any other worshipper of that deity would (ie being within one step of the alignment).

-TimD


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Kolokotroni wrote:
Its the same way that despite the fact that the framers of our constitution never imagined the monolithic messes of political parties in the US,

A bit off-topic, but um, no, they understood full-well the risk...

George Washington warning about dangers of political parties in his farewell address:
20 I have already intimated to you the danger of parties in the state, with particular reference to the founding of them on geographical discriminations. Let me now take a more comprehensive view, and warn you in the most solemn manner against the baneful effects of the spirit of party, generally.

21 This spirit, unfortunately, is inseparable from our nature, having its root in the strongest passions of the human mind. It exists under different shapes in all governments, more or less stifled, controlled, or repressed; but, in those of the popular form, it is seen in its greatest rankness, and is truly their worst enemy.

22 The alternate domination of one faction over another, sharpened by the spirit of revenge, natural to party dissension, which in different ages and countries has perpetrated the most horrid enormities, is itself a frightful despotism. But this leads at length to a more formal and permanent despotism. The disorders and miseries, which result, gradually incline the minds of men to seek security and repose in the absolute power of an individual; and sooner or later the chief of some prevailing faction, more able or more fortunate than his competitors, turns this disposition to the purposes of his own elevation, on the ruins of Public Liberty.

23 Without looking forward to an extremity of this kind, (which nevertheless ought not to be entirely out of sight,) the common and continual mischiefs of the spirit of party are sufficient to make it the interest and duty of a wise people to discourage and restrain it.

24 It serves always to distract the Public Councils, and enfeeble the Public Administration. It agitates the Community with ill-founded jealousies and false alarms; kindles the animosity of one part against another, foments occasionally riot and insurrection. It opens the door to foreign influence and corruption, which find a facilitated access to the government itself through the channels of party passions. Thus the policy and the will of one country are subjected to the policy and will of another.

25 There is an opinion, that parties in free countries are useful checks upon the administration of the Government, and serve to keep alive the spirit of Liberty. This within certain limits is probably true; and in Governments of a Monarchical cast, Patriotism may look with indulgence, if not with favor, upon the spirit of party. But in those of the popular character, in Governments purely elective, it is a spirit not to be encouraged. From their natural tendency, it is certain there will always be enough of that spirit for every salutary purpose. And, there being constant danger of excess, the effort ought to be, by force of public opinion, to mitigate and assuage it. A fire not to be quenched, it demands a uniform vigilance to prevent its bursting into a flame, lest, instead of warming, it should consume.

... the more you knooooowwwww...

We now return you to your regularly scheduled awards program, already in progress...


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Political games are kind of a weird hybrid thing in most P&P games, which are primarily focused on level & "stuff" advancement - the politics rarely have a solid effect on a character's game mechanics, so they're often overshadowed by things that do.

The first thing I would do is make sure that the one player who is playing the noble isn't going to overshadow or make the other characters feel like they are side-kicks.

I would actually sit down with all of the players before your first session and come up with a list of characters and character goals for each of them, so you can sort of plot them out (and maybe back-up characters and back-up character goals if your games tend to be on the lethal side or if you have PCs who cyle through characters). Once you've done that, I would come up with a list of allies, enemies, and other antagonists who may be opposing or competing for these goals or would benefit if the PCs actually reached their goals. If you want to be a bit more dastardly, you can also have the goals of one PC make the goals of other PCs either more difficult, impossible, or otherwise hamper their efforts. This allows you to coordinate and foreshadow while still retaining your "sandbox" theme. As your campaign progresses, you can not only update what happens to the PCs, but how their actions may change the goals and perceptions of their allies and rivals (perhaps losing allies and gaining alliances with former rivals even).

Spoiler example::

PC 1: Noble PC - make their family < V > the preiminent family in the region, while laying low their long-term rivals < x >

PC 2: Become ennobled after making a fortune

PC 3: Spread the faith of < y > throughout the land, making it the main religion in the region

PC 4: Gain revenge against Family < Z > for person reasons (Inigo Montoya name, entirely optional, of course)

... complications: Family < x > is a huge supporter of religion < Y > or offers to marry PC 2 into their family, which would make them a noble. Perhaps family < Z > is a long-term ally and has ties of marriage into Family < v >, which would make the revenge of one a complication to the other, etc. Most likely you would want to avoid actual PvP, but games with lots of politics often involve PCs conspiring without each others knowledge, as well.

Throw in a few shapechangers and altered memories and things can rapidly go from sandbox to sahara for possibilities :)

Hope that helps!

-TimD


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Serisan wrote:
draxar wrote:

In PFS the ruling is apparently no, you can never stack on a Demoralise shaken condition, the best you can do is extend it:

http://paizo.com/threads/rzs2jsox&page=10?Pathfinder-Society-Rules-20-F AQ#491

But I don't know how much people apply the rulings from that to wider gaming. It's the only ruling I could find when googling to see if I could stack the Shaken from Frightful Presence atop Demoralise.

Never trust Josh Frost, the man of Raging Skeletons. Morale bonus what?

To be fair, that mistake was repeated in Mummy's Mask (Empty Graves), as well...

-TimD


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*Sigh*
Once again, Caineach has a faster response time - I give up. Will meander back this way again later.

-TimD


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thejeff wrote:
Caineach wrote:
Yes. Because the traditional voters response to Correia getting his first nomination before he became popular (complete boycott of his works because of his support for the Republican party) and publicly encouraging people to refuse to read it is so open and welcoming to new authors.
OK, that I hadn't heard and would like to see more on.

Less familiar with Scalzi's side of things, but did find some really biased crap from TNH from last year if you're interested...

http://nielsenhayden.com/makinglight/archives/015838.html#2220863

Teresa NH from 2014:

#342 ::: Teresa Nielsen Hayden ::: (view all by) ::: April 25, 2014, 01:17 AM:

Here's the deal for me:

Why should I vote to tell the rest of the world that SF is a place where the only difference between James White and Vox Day is their commercially published texts?

The awards we give out are are a giant signal saying "This is what we love, this is what we value, this is what we think is important."

Why the hell am I supposed to lie about what those things are?

Why have I not been flaming hairless people who refer to the bizarre text-only voting protocol they're trying to push on me as "honest"? It's obvious they're suggesting that doing anything else is dishonest.

The way they want me to vote is not honest. It's not how I think. Nor is it how I've ever voted. Nor is it how most of fandom has thought, or how it's voted, year after year, for many decades.

...

Or maybe it's something else.

And one more truth: everyone on both sides of this argument has a carefully tended and highly sophisticated ability to judge a book without reading it. We all do that. So why are they suddenly acting like it's something new and horrible?

... and I'm about as moderate as I think I can get when it comes to the Scalzi v. Correia "sides" of the publishing biz (looking at my librarything account, I own 8 Scalzi novels and 7 Correia novels).

Stuff like the quoted text above was one reason why I was disappointed in Tor due to their website policies. Fortunately, it appears that TNH is no longer with Tor for whatever reason.

-TimD

Edit: OK, librarything is even more awesome than I thought... I can search by publisher - apparently I own 270 Tor novels... not sure what the other side of that would be... probably Baen... which I'm showing at 214...


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Edit: Caineach made my point much better than I, so that part has been redacted.

There's a huge difference between saying you don't want the quality of a work being defined by whether or not it follows a specific theme towards "social justice" and saying that you don't care about someone else's sexual orientation / social justice issue and that the work should be either considered good or bad based on the quality of its writing.

The most resentful group I'm seeing from this is the group who apparently have been getting bent out of shape that there are more people involved in the Hugos nomination and voting process. If you're opposed to block voting, it's wonderfully ironic that you're trying to get everyone to vote the same way, "No Award".

-TimD


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I'd buy more D.E. stuff.


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Kobold Cleaver wrote:

Oh, wait, so that's where I recognize Correia's name from. That horrible thread about racist GenCons.

Awkward.

Yeah, he's the one that cited Paizo as a company that promotes diversity in gaming. That thread was actually what reminded me to try to catch up on his books again and where I heard about Sad Puppies 1 & 2 (this is year 3).


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Of interest to the discussion: Larry Correia (guy who started Sad Puppies) open letter about Sad Puppies

-TimD


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MMCJawa wrote:
And some authors/stuff are going to get shut out for getting nominated by Sad Puppies even though they are solid works, stuff like Kloos and Dresden, or the Game of Thrones TV show, which would have gotten a nomination ANYWAY.

So which bias do you think is the wrong one?

The one that says "Hey, we think Dresden is awesome, read it and if you agree, vote" or the one that says "Vote against Dresden, because Sad Puppies thinks he's awesome"?

MMCJawa wrote:
Really it comes down to a group of people getting mad that stuff isn't going their way, and deciding to break the system.

Well, from what you said above, I'd agree, but I think we're thinking of two different groups...

-TimD


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Vincent Takeda wrote:
Despite the negative stigma, I'll still choose heroe's unlimited and ninjas and superspies over any system that's come after it...

<3 Ninja's and Superspies.


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Yet another reason I'm a cat person. Canine car thieves, man. Cryin' shame (but not enough of a cryin' shame to sing country music over... ever... no, really... EVER)

... on a slightly more helpful and non-tangential note, yeah, play it through. It may be that you end up coming out of the desert as uber badasses with some in-game reasons about knowing what you know and, more importantly, needing an in-game reason to find out why you'll want to select and deal with your future targets. After all, you can always kill folks, take their stuff, and listen to the lamentations of their loved ones later :)

-TimD


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tgoodman2003 wrote:
My question is, should I play along with the GM and be nice to this odd setting or do the evil thing, hire thugs to do it n get raving drunk, get my seed around so I have grandkids n burn the city down while listening to country music n not necessarily in that order. Any thoughts cause it is odd. We thought it was an assassin type setting, but crawling through the dessert doesn't sound like it. I don't want to ruin the campaign?

There's the murder, mayhem, destruction, and rapine level of evil.

... and then there's country music.

That's just uncalled for, man. That's how you lose friends (and dogs when your ex runs away in your pick-up truck and runs your dog over, I guess).

Keep the evil in game, that's all I'm sayin'...

-TimD

*

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Kevin Ingle wrote:

Something that caught my eye out the interview...

Erik Mona interview wrote:
Almost every Pathfinder Society organized play scenario that we’ve done uses these maps. We’ve got 199 of those scenarios out as of today since the beginning. A lot of them reference maps that have gone out of print, so Flip-Mat Classics bring eight out-of-print, very popular, very high utility maps like ship, tavern and forest back into print.
I want the tavern...

Bit more info for you then.

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