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Grand Necromancer

TimD's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter, 8 Season Star Voter. Pathfinder Adventure Path, Maps, Modules Subscriber. FullStarFullStar Pathfinder Society GM. 1,029 posts (1,032 including aliases). 1 review. No lists. No wishlists. 41 Pathfinder Society characters. 2 aliases.


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Chess Pwn wrote:
is his gear 150gp?

If that was directed at me...

yes:

20 Heavy Steel Shield
50 Scale Mail
15 Long Sword
13 Bardiche
4 Cold Iron Dagger (2x2gp)
25 Alch. Silver Light Mace (5+20gp)
12 Pathfinder's kit
1 Cooking Kit
10 Flask of Acid
0 Sling
---
150 gp

**

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Fromper wrote:
We had a thread joking about this concept a couple of years back, trying to figure out the most survivable possible PC for level 1. The obvious would be a 20 con barbarian with toughness and favored class bonus for 21 HP at level 1, and able to survive down to -20. So even a crit from an enemy would need to do more than 40 HP damage to kill you in one shot. But I think there was some cheese to get even more HP than that, which I'm not remembering now.

Some personal cheddar for your perusal...


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<3 the Delicious (Ex) especially.


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I think that with the appropriate "champion" at Paizo there's pretty much no where they wouldn't do an AP as long as the premise of the story is interesting, the lead dev is excited about it, and James Jacobs or other staff don't nix the idea due to other issues (ex. having an AP about Razmir if Jason B. isn't able to give enough input).


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Totally conceivable! >:{D

I'm likely just burned on too many years of defending Black Hat play against insinuations about the players who enjoy that play style and got a bit defensive. Apologies to C.O. if that was the case.


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Paz wrote:
gatherer818 wrote:
I noticed some people talking about level 17+ Modules, which I don't imagine can be run in PFS, so I wonder.
Level 17+ modules can be run in PFS, you just have to get a PFS PC up to 17th level through taking part in sanctioned content to do it.

At this point there is only one PFS scenario which will allow you to play a 17+ character (and it's a special which requires multiple tables to run) and therefore sanctioned modules or sanctioned AP's are the only options for high-level PFS play. Thus my interest in something other than yet another low-level module as all of my Paizo purchases are made for PFS purposes at this point.


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Christian Okane wrote:
I really do NOT like the idea of an evil Adventure path. It just rubs me the wrong way on too many levels. I have a sinking feeling it will not go over as well as the others.
Christian Okane wrote:
But I will reserve my judgement till after seeing all of them.

While it's not inconceivable, I do not think that means what you think that it means...


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When I read that, I assumed it was more of a "hey we need to reorg and refocus internally a bit, so we need you to wear your Creative Developer hat more than your 'in charge of an AP hat' for awhile".

Could be his Unspeakable Futures thing where the gunslinger was pulled from, if I had to guess an alternate "secret project" though.


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James Jacobs wrote:
TimD wrote:

I do wish they would do more Prestige Classes, especially as they have newer mechanics which poorly integrate into many existing prestige classes (ex. psychic magic).

That said, as I recall there is a preference to use archtypes for mechanics and to use prestige classes instead to represent flavor where additional mechanics are required to properly portray the effect of the role (ex. Grey Gardeners or Hellknights). Think it was quote from James Jacobs, but I'm not finding it now.

I doubt that quote is from me. I actually prefer prestige classes IMMENSELY to archetypes...
James Jacobs wrote:
That said, I also think that prestige classes are MUCH more interesting and valuable when they're able to represent in-world things.

That's what I was trying to convey. Apologies for mucking it up. I think maybe I had seen you discussing your views on prestige classes and someone else on the design team's views on archtypes and concatenated them together in my head.

Thanks for the added insight, though :)


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I do wish they would do more Prestige Classes, especially as they have newer mechanics which poorly integrate into many existing prestige classes (ex. psychic magic).

That said, as I recall there is a preference to use archtypes for mechanics and to use prestige classes instead to represent flavor where additional mechanics are required to properly portray the effect of the role (ex. Grey Gardeners or Hellknights). Think it was quote from James Jacobs, but I'm not finding it now.

**

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Andrew Christian wrote:
To worship requires deep philosophical thought and informed decision making.

Citation? ... because this is obviously not true in the real world... (ex. children often perform acts of worship before being capable of informed decision making, much less "deep philosophical thought" - in case it seemed like I was bashing on religion)

I do not think that word means what you think that it means:

Sentience is an odd word choice for that blog.
I don't think anyone would argue animal companions are able to act based on their perceptions of their environment, which is pretty much the definition of sentience. If they were not, they would not be able to understand commands given to them in combat or even respond to defend themselves.
Sapience, might be arguable, but sentience... yeah, that's a weird one...

Sentient (adj): able to perceive or feel things


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Weirdo wrote:
Serisan wrote:
I would totally love to see the combination GURPS/Ponyfinder/Cthulu/Conan/Palladium/Cyberpunk table, though, where this question wasn't addressed in advance.
Combined at the same time?

Hmmm... My Little Ponies with bionic MDC weapons and Cyberpsychosis who just failed their last SAN check... headshots for Crom!

... I may need more caffeine and to spend less time proselytizing for Team Evil.


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Saldiven wrote:

@Jiggy: In can be done via e-mail and such, but it's more efficient to do it in person when you consider the Session 0 is more than just listing "expectations/boundaries." It's also about creating a party where each part compliments the whole. It gives the players the chance to discuss how each character knows each other so there's no wasted "so, you're sitting in this bar" scene where the GM shoe-horns the party into meeting each other. It allows for development of back-story and integration for that specific character into the world as a whole, into the specific campaign, and allows for everyone to go into the first session with an understanding of each member of the party and their interrelations.

This kind of thing could be done via e-mail or text, but would take dozens, if not more, such communications over (probably) multiple days to achieve what an hour or two sitting together at a table would do.

At least, that's been my experience doing it both ways.

^ so much this.

Amusing timing to me in that I actually have a session zero scheduled for tonight... :)


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Two 1st-level modules in a row (Ire and Gallows) seems a bit much.

Given that it's been more than four years since Moonscar (August 2012) and even longer since Witchwar (September 2010), should I hold out any hope for a high-level (17+) module later this year?


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Adam Daigle wrote:
So, since I'm finishing this and getting it into the production cycle soon... aside from advice on how to play an evil character and be cohesive as a group and the usual character creation advice and setting background that we normally include in Adventure Path Player's Guides, what else do y'all think this guide needs? What's one thing that you'd expect to see in this one?

I guess a recipe for Dark Side Cookies™ might be a bit much...

... but I'll bet Liz has a great one. :P

More seriously, the Black Hat play style has been pretty lacking in PF, so I am very interested in your take on it. If anything, I guess maybe something on the shades of dark that evil campaigns can go and making sure that everyone playing knows how dark the other characters (and players) are going before you get started? As much as I advocate for Team Evil, it is one of those areas where a misstep on assessing a fellow player's preferences / tolerances can make ever gaming with them again more than a bit uncomfortable. In comparison White Hat play has very few equivalences to how sideways a game can go with play style misunderstandings.


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I know I've been in the "evil characters / campaigns" too much today as now I'm pondering an AP where you are working for / as part of the Dominion of the Black...

Now those would be some strange aeons indeed...


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alexd1976 wrote:
a witty response involving alcohol
DM_Blake wrote:
a well-thought and intelligent suggestion about resolving the conflict at hand

Soooo torn by which to agree with...

soooo torn...
Wait, have I GM'd for Alex D?


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While I'm a fan of the WBG series, I can see the desire for something a bit different, especially something to showcase Pathfinder for Free RPG day.

As it is a short module (16 pages, if I recall correctly) I would think you would need something thematic and contained. Concur on the need to showcase combat, skills, and RP.

A few thoughts:

Jury Duty - PCs are jurors in Andoran when the courthouse / town is attacked. Self-contained in that most will occur within the courthouse / basement / jail area. RP with guards / prisoners / attackers possible.

Shipwrecked - PCs are shipwrecked and must survive to find a way to signal for help, but must make sure they are signaling the right groups! Uses single island map with perhaps limited dungeon ish space below. RP with denizens of the island, pirates / slavers, and would-be rescuers.

Moon-cursed - PCs were attacked last night by lycanthropes and have to find a way to get cured by nightfall or risk falling prey to the curse themselves.

Ambushed - PCs were part of an ambushed caravan and must go and get help for the other survivors. A watch tower is not too far away, but PCs must get there and summon help before the survivors fall victim to their injuries / hour-duration poisons, etc.

Awaken into Nightmare - PCs are trapped in the Plane of Dreams and must seek allies to assist them in escaping before their bodies are found and possibly killed.

Unconfirmed - PCS are Pathfinders who failed their Confirmation and were not accepted into the Society. An opportunity for either redemption or revenge is presented to them in Absalom when they learn about Aspis activity nearby on Kortos, but is this an opportunity or the did their Confirmation trial actually truly end?


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There are many kinds of evils and multiple ways to get to Hell in the PF setting.
Much like a non-evil campaign, I'd focus more on what you want to play and then work on the backstory, especially given the restrictions you will face (especially when it comes to healing) when playing with an all-evil group.

That said, here are some random thoughts for you...

For love of (lawful) evil:

The oath-bound healer - Life Oracle, Blackened / Legalistic (or Dual-Cursed for both). In life you were always at the hand of your leader, ready to ensure that your goals were met. Necessity brought many decisions that you both regretted you had to make, but in order to achieve your goals and your vision sacrifices had to be made. In the end, perhaps that included you.

The archivist - bard, wizard or other int-skill based character. In life you were an archivist and researcher for the Blood Mistress and were responsible for maintaining the Sarzari Library. Your actions facilitated murder for decades and your damnation was the just reward you knew you had coming.

The poisoned pen - bard, oracle or other cha-based character. In life you were a "poisoned pen", one who destroyed reputations, facilitated conflict and ruined relationships all for either a price or your purpose. You proved that who and what you are is far less important than what others think of you, especially if they are driven to murder and riot. Your most personal revenge was perhaps more ... extensive than even you intended and the deaths and mayhem you caused damned you to hell.

The right hand of tyranny - Ranger (Witchguard) or other bodyguard based character. You found your path to evil early in life, but also learned that discipline and power were the only way to keep yourself the victimizer rather than the victim. Learning your paths to power and strength, you learned that by accepting the risk of protecting one with even greater power than yourself, you lessened the chances of betrayal and increased your odds of survival or return. This was not your first death, but for some reason this time you were not returned to life in service to your master / mistress. Distressing on many levels, but perhaps they too were damned to hell with you.

The dark smith - Wizard or Cleric with item crafting focus. In life you cared nothing for those who lived and served, only for those things which you crafted - honing your art to heights which were unknown to those with simpler tastes and lesser talents. At first it was difficult, but an agreement and an acceptable sacrfice brought you great progress. Thereafter each masterpiece you created was greater than the last, each commission unlocking greater wealth and power to continue to explore the potential of magic. At the end, you died surrounded by constructs and sentient items you had crafted to aid your various endeavors - all unknowing as age and neglect ended you and the long-forgotten contract came due damning you to Hell.

The undeserving damnation - any background. In life you did nothing to deserve being damned. Your death, however, was by Hellfire with your allies all unaware. Now you must do what you must to escape from Hell, perhaps damning yourself in truth along the way.


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TaigaKirdApe wrote:
I'd also suggest Glen Cook's Black Company novels, especially the books of the north: The Black Company, Shadows Linger, The White Rose. Best military fantasy about mercs serving the big bad ever written.

Concur, but especially the early books.

Also, I wouldn't be surprised if these were at least part of the inspiration for the Hellknight Orders...

**

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UndeadMitch wrote:

Man, now I want pie...

*Goes off to buy pie. And booze.*

I assumed the reference was to the pie that is booze...

**

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BigNorseWolf wrote:
You're missing out. PFS is a blast at conventions.

I sometimes GM at Cons, I just don't play - again, it's not been worth the potential drama that a GM would audit, and at the larger cons, such as DragonCon, it's not worth it to me to haul around an extra 50+lbs of gaming stuff.

Of course, this was far more true when I was average 3-4 PFS games a month in more local play, but I've slowed down a bit now and have been pondering more convention play, but dreading having to play CORE...

**

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The normal rule is "play a pregen".

There have been efforts in the past to try to find another way to prove ownership, but they have effectively been stifled to this point due to a fear about "altered photocopies" and the belief that it's somehow much more difficult to dummy up a digital counterfeit than a physical one.

It's one reason some of us rarely play PFS at the conventions we attend, despite owning a considerable amount of PF source material and having a large # of PFS characters - it's not worth the drama / effort.

That said, it may be something that Tonya is willing to look at as it was last explored by Mike Brock, but I find it unlikely.

-TimD


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Dotting.

**

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Both, assuming I'm understanding your poll correctly.

**

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BigNorseWolf wrote:
If it used to be sentient its not on the menu.

Well, unless they're Reefclaws, of course.

Pretty sure I've seen a few scenarios &/or mods that had reefclaw stew...

**

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Ultimate Combat

p. 19 - Resolve / Determined. At 8th level this ability states that a Samurai may use a standard action to remove the Nauseated condition, which only allows a move action.

Dragon Empires Primer

p. 29 - Tapestry's Embrace is a non-existant bonus spell for the Void Elemental School. Call the Void is a spell described as "a new spell that exemplifies the dark powers of the void", which is not listed as a void spell.

... edit: also, as never answered: Grenadier Alchemist from Monster Codex has the same text as that in the Pathfinder Field Guide (excepting that it states it is an archtype often taken by hobgoblins), but only one is legal.


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edxerox wrote:

Maps I'd like to see in the latter half of 2016 onwards, what are yours?

Flip-Mats:

Arboreal Assault (giant tree house set up on one side ; interconnected ewok / elf tree village bridges on the other)

Fortified camps (one side normal ; one side with bodies, burned tents, etc.)

Hazardous Cliff (cliff base, ledges, and top of cliff: one side mountainous ; one side seaside)

Academy / School House / Orphanage (because creepy kids are creepy and need a proper venue)

Toll Routes (toll road with guard houses on one side ; river with river chain and small fort &/or patrol boats on the other)

Dangerous Crossings (river ford with rocks or other possible hazards on one side; rope bridge over a chasm with caves in the cliff side [so that gunslingers can have their Indiana Jones moment])

Mill House (water mill exterior map on one side & interior map on the other)

Gallows (Urban gallows area on one side with handy buildings ; country cross-roads with gibbets / gallows on the other)

Grand Gardens (maze garden one one side ; terraced/ hanging gardens on the other)

Town Fair (dirt or wooden path between game booths &/or food vendors on one side ; animal stalls & raised platform for auction / judging on the other)

**

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Happy to see a return of holiday boons.

-TimD


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limsk wrote:

Johny Mnemonic

How Bad? A 14% rating on Rotten Tomatoes and a Golden Raspberry nomination for Keanu Reeves

Why I like It: As a unabashed William Gibson fan, this film showed me the worlds that I spent my teenage years imagining, reading Neuromancer in my school library. Yes the dialogue is so cheesy you could spread it on bread. Ice-T and Dolph Lundgren ham it up gloriously too.

Keanu Reaves in this is always my go-to for discussions of the worst casting ever (though Tom Cruise as Jack Reacher is now a close second)... especially as I was a huge William Gibson fan when it came out...


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:P

The person who taught Sirian Aldori everything about swordsmanship, when he was over in Sarusan...
... can't recall their name...


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VonDien wrote:
Does anyone else feel like we need another pirate based, sea fairing campaign?

Always!

The blessing of FSM's noodley appendage upon those who support his chosen!

My preference would be a southern Garund-Jalmarey-Vudrani thing where PCs are either preying on, defending, or otherwise interacting with ships / trade / conquest in these areas and sneaking us a bit more info on those areas in the process.

-TimD


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Chris Lambertz wrote:
We hear you! An audit and overhaul of our subscription descriptions is currently on my plate and should hit the site this month.

Hey, Chris.

Not sure if this would be included with that, but is there a way you folks can look at the subscription options for maps so that it's easier to opt-in on the non-standard maps?

I know Vic indicated that the classics weren't included with the subscription as subscribers may already have had them, but with the addition of things like bigger tavern in the pipeline, it will be easy for subscribers to miss out if they don't check the maps area as much assuming that we'll automatically get new maps. I assumed that it would be included on mine as it was new, but then saw the note on the side when I was checking the release date.


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Looking forward to more info on Cheliax for those AP's and general PFS stuff...

... even if this IST'T actually a blog of Erik M. &/ or Jason B.'s DragonCon reminiscences like I thought it was going to be when I saw the name.


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Glad to see a return of the preparation rituals.

I find them a neat feature which allow the wizard's spellbook to be something more than a disadvantage.

-TimD


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James Jacobs wrote:
TimD wrote:
magnuskn wrote:
Hence, I'll skip the "Evil AP". Voting with my wallet is the best way to prevent a second one in the future.

Which goes to show there's really no pleasing everyone.

I started my subscriptions with just an AP, Skull & Shackles, because "yar, pirates!" and the fact that it was looking like it would be a nice grey adventure. I was considering ending all of my subs when I saw the write up for the "evil iconic" and went, man, I can't stop now that Paizo is finally starting to support the other half of the alignment spectrum as the Flying Spaghetti Monster and Gygax intended.

-TimD

Not sure how 3 alignments out of 9 constitutes "half"... but I get your point. I've wanted us to do an evil AP for quite a while, in fact, but it's one of those (like Jade Regent or Iron Gods) that is very polarizing, so it had to wait its turn.

Toz makes my point even better than I would, so I won't even "Tri" to outdo his explanation :)

I'm hoping this Evil AP goes over well enough you'd consider another in the future (because I'd REALLY like to see a Red Mantis centered AP as they are one of the things I find most intriguing about what you guys have going on in Golarion cannon).

-TimD


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magnuskn wrote:
Hence, I'll skip the "Evil AP". Voting with my wallet is the best way to prevent a second one in the future.

Which goes to show there's really no pleasing everyone.

I started my subscriptions with just an AP, Skull & Shackles, because "yar, pirates!" and the fact that it was looking like it would be a nice grey adventure. I was considering ending all of my subs when I saw the write up for the "evil iconic" and went, man, I can't stop now that Paizo is finally starting to support the other half of the alignment spectrum as the Flying Spaghetti Monster and Gygax intended.

-TimD

**

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We started Eyes mid-September and just finished Sunday (11/29).
We started planning for Eyes almost a year and a half out from game-start so that we would have a good Eyes group. I would NOT recommend doing Eyes as a pick-up game, it is a different subspecies of the normal scenarios. Plan your group, it's much more fun that way.

-TimD


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As I was wavering on staying sub'd, you had to go and put this up - making sure I stick around... I wanted to blame Liz "the Walletbane" Courts, but really ... I can only blame Cosmo...

-TimD


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I blame Cosmo for the upcoming evil AP.
Delicious, delicious evil... though to be fair, Liz may be the one who makes their cookies...

-TimD


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SheepishEidolon wrote:
TimD wrote:
I've never GM'd an AP, though I'm likely to run Giantslayer when / if it becomes available for PFS credit.
I am not sure whether Giantslayer makes a good PFS AP. It's a great AP overall, but it has dull sections and partially questionable loot. Not being allowed to fix that sounds horrible to me. I'd rather GM Runelords for PFS - if any AP.

APs in PFS typically have "campaign mode" (read as: home game you get PFS credit for), which is what I would use in this instance and mostly because one of my players I've been gaming with for over 20 years is very interested in playing it and I told him I'd run it when time frees up a bit and it is sanctioned.

On-topic, I'd be on the list of folks who might be interested in an Anniversary Edition of the 3.5 stuff, but well-understand the reasons (especially from a project management / people resources point of view) it is unlikely to happen.

-TimD


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Melkiador wrote:
I just can't understand why anyone who isn't currently DMing an AP would want to subscribe to the AP line though. Maybe it's just a difference in personality, but I don't feel like my leanings are unusual.

I've never GM'd an AP, though I'm likely to run Giantslayer when / if it becomes available for PFS credit. I've subscribed since Skull & Shackles, excepting when I dropped my subs around Iron Gods (but that was due to a variety of factors, very little of which was the sci-fi aspect, and more to do with things like budget, time, and PFS decisions making me step back from PF for a bit).

Different strokes, different folks.

-TimD


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+1 for go for some option other than the painfully horrible Assassin Prestige Class.

I always wonder how many wannabe assassins kill someone for free and then are told, "just kidding, chump, ha!-ha" in a Nelson-from-the-Simpsons sort of way by the Assassin's Guild (or a NE Practical Joker's Guild).

-TimD

**

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Fromper wrote:

Tim, don't let it stop you from going to conventions.

Oh I don't, I just don't play PFS while I'm there.

-TimD


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While I love to discuss high level play, I think what you are looking for is only high level combat encounters, rather than high level play.

No single answer will address all of the issues you are going to have if you are trying to run a high level combat encounter (or just a series of encounters) without either organically growing the characters or spending a LOT of time with the players working out character backgrounds, motivations, histories, etc. before game start.

The best part about high level play to me is the crazy-awesome RP, but from some of your earlier comments we have diametrically opposed views to what is fun about high level play.

-TimD

**

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Wheldrake wrote:

Thanks, Sean, that's pretty much what I'd gathered. I was laboring under a misconception that I'd get free pdf access simply by buying a given book from Paizo. I see now that I was wrong. And since I've already bought very nearly everything they have, it's mostly too late to go back.

So it looks like it's suitcase-of-books time. <sigh>

Yep, this is why I don't play PFS at conventions (though I sometimes GM) despite the fact that all of my subscriptions are only for PFS. It's just not worth the hassle to me right now.

There is some strange belief that it's much more difficult to dummy up a watermarked .pdf (or even a hardcopy print out of one) from a pirated .pdf than to dummy up a photocopy of a book.

It's been discussed a great deal, but it's basically been relegated to "because REASONS" because of Paizo's policy that we can't actually discuss piracy in any detail to try to discuss the subject intelligently. While I can understand the reasons for the policy, it is still incredibly frustrating for those of us who don't want to buy our books twice in order to play PFS at conventions.

All of that said, we now have Tonya rather than Mike, so it may be something she's more amenable to looking at (assuming it wasn't a directive handed down to Mike from Vic/Lisa/Erik).

-TimD


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Slight historic tangent on the ICD diagnosis of homosexuality::

The ICD used to list homosexuality as a mental illness.
Diagnostic medicine has moved on from that point, but RPGs rules written before that change can hardly be held more accountable than the freaking International Classification of Diseases itself. This is likely where the comparison between insanity and homosexuality originated from - not necessarily a poster's opinion, but the fact that the criteria used by most of the world when the original gaming books with the cited insanity tables were written included it (in fact, I think I still have a copy of Teenage Mutant Ninja Turtles RPG that included homosexuality on their table on my "old gaming books" shelf).

Personally, I'm as ok with the way insanities are handled in Pathfinder as I am the way that diseases, wounds, and morality via alignment are handled - it's intended to be a huge abstraction and I don't find their insanity table any less realistic than a 3 foot tall halfling monk deflecting a bullet with their bare hands every 6 seconds.


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GreyWolfLord wrote:

Atlanta Georgia has a decent size gaming group, but you also seem to have many who are actually rather anti-gamer as well (an oddity, but there are those who still equate RPGs with Devil worship that I've actually run into). It IS FAR cheaper than NYC or SF.

Not a lot of anti-gamer sentiment anymore, at least inside the bubble of civilization around Atlanta (especially compared to the 1980's or 1990's).

This does bring up another point, however, wherever you go, you may want to check on the culture of the area you are moving to in order to make sure it isn't too different from what you might be comfortable around.

-TimD

**

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Might also be an interesting idea for a boon of some sort to add something found in a scenario to the chronicle. Might even be useful for non-CORE folks for things like Confirmation.

Example: Souvenir Boon (totally not a real boon):

Player Boon Season 55-04
You have kept an item found in your adventures which might have normally been overlooked or ignored. Choose one item you encountered on your adventure which is not included on the chronicle sheet and is not an item allowed in the Pathfinder Society Roleplaying Guild and fill out the item description below. You must still pay the cost for this item in either gold or prestige and may only purchase this item once.

Scenario # ____ - _____

Scenario Name _______________________________

Item Description ____________________________

Item Cost ___________ gp / _______ sp _____ cp

GM PFS # _________

GM Signature __________________________

**

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Very excited about the possibility of the return of First Steps 2 & 3.

Linda Zayas-Palmer wrote:
In the comments below, tell us about your favorite first introduction of a new character to the Pathfinder Society! Be sure to include spoiler tags as needed.

Most Fun Intro to PFS (PFS# 03-21):

For love of killing gnomes:
The best was probably my first PFS game. My girlfriend and another friend of ours who had tried PFS once but didn't have a great time with it let me talk them into coming out.
He was somehow unaware of my unending hatred of gnomes.
Our first game was Temple of Empyreal Enlightenment, GM'd by the wholly awesome Colin Webster and the introduction of some fun rp between our characters which has continued through into our current Eyes of the Ten games... playing my void wizard talking to the paladin...

Void Wizard: Kill the gnome!
Paladin: I can't just kill him (paraphrased), he may not be evil.
Void Wizard: you're a paladin, detect evil on him and then let's kill him
Paladin player to GM: Detecting evil
GM: oh, yeah, evil
Me: now can we kill him?!
Paladin player OOP to me: I didn't tell you the result
Me: it's a gnome, I know the result of COURSE it's evil

That game sold me on PFS. Gnome killing, good challenge, introducing others to the fun of gnome killing, fun rp, and playing with awesome people. All the things that I love about gaming.

I am now the store coordinator for that store and the guy playing the paladin just got his 5th star and we're now one game away from finishing Eyes with those same characters...

-TimD

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