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Grand Necromancer

TimD's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter, 8 Season Star Voter. FullStarFullStar Pathfinder Society GM. 1,234 posts (1,283 including aliases). 1 review. No lists. No wishlists. 70 Pathfinder Society characters. 2 aliases.


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Java Man wrote:
47. Iron man drinking competition, alternate shots of rotgut with gut punches from your opponent. Lose conciousness, or your lunch, and pay up.

49. The Iron Golem drinking competition - similar to Iron Man, but your shots are green slime, vegepygmie spores, or other oozes...

50. The Commoner Conversation Drinking Contest. Go to a tavern where non-adventurers go drinking and eavesdrop on other conversations:
Each time a sailor refers to their ship, the ocean, or the wind take a shot.
Each time a farmer refers to the weather, dirt, or their livestock take a shot.


2 people marked this as a favorite.
Ashram wrote:
Choose a different deity then? >.>

Preferably one whose name you can spell.


1 person marked this as a favorite.

I'm with GWL.
As far as I can remember grognards were either those who wargamed before D&D was released or (if generous) started gaming with the White Box...
... so having only been GM'ing for 30+ years now and playing only a bit more, I don't think of myself as a grognard as I started after White Box...


Probably my favorite YA fantasy series, ever, so yes - I'm a fan. (Though I read it as an adult.)

Only found out recently that there's a book 4 ... need to find out who I most recently loaned my copies of books 1 - 3 to so that I can reread them and then read book 4...


In addition to all of the excellent stuff above by Set, another aspect you could zero in on are the fact that the PCs are mercenaries rather than traditional adventurers. The sort of gray morality stories that come from having PC mercenaries are a bit different than most. RP-wise there are the suspicions that the PCs themselves may be the profiteers from the war, the resentment for having to pay them, agents from the other side either trying to actively recruit them or set them up so that they are not trusted by their own allies, arranging their own supplies / logistics as they will probably not have access to any communal resources due to their mercenary nature, etc.

Stories-wise, having PCs also involved in cover-up missions and misinformation campaigns vs. their own allies might also be interesting. To keep it more light grey than dark (especially if you're PCs are mostly mercs in name only) you could tie this into the cult of Norgerberger under his guise as the Reaper of Reputations, where cultists are working with the orcs and trying to sow discord and destroy morale under the PCs' allies' forces.

**

Zach Klopfleisch wrote:
Lots of awesome stuff

Well, written, man. Several excellent points there, but I think that many causes and solutions can be commonplace even if slightly more expansive than we may hope. Almost every issue you've mentioned also can occur with larger lodges, but it is definitely harder to correct with a smaller player base and the solutions (if you can find them) are often different when you don't have the same resources.

Thanks for taking the time to put that together.


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DungeonmasterCal wrote:
Serghar Cromwell wrote:

The PCs are part of an outcast prince's attempt to start his own country on a different continent. So far they've founded two towns and befriended both a tribe of kobolds and a nest of phase spiders. There is an overarching plot involving demons and a Lamashtu cult, but the last session before the break developed that, so I'm mostly looking for ideas for interesting things to have them do while I try to get my brain back in GM mode.

The PCs all work for the fledgling government. The indigenous population is short on core races. Except gnomes. Those guys pop up everywhere.

If that summary isn't helpful, I'll be glad to answer any questions anyone has.

What if someone from the exiled prince's former homeland comes looking for him for a bounty? The PCs could defend him and gain favor with him if they successfully repel the attackers. I ran a similar adventure like this in which my PCs had to go after an exiled prince who was trying to orchestrate a coup on the government (and his brother the newly crowned king) of the country he was forced to leave.

^ or instead of coming directly after him, they decide to destroy his (already limited support base) and turn the locals against the settlers. Maybe the local gnomes start dropping like flies from plague that's never been seen in the area again and think that the PCs' side of things has brought it over, but in the end it's a plot from the prince-in-exile's enemies...


2 people marked this as a favorite.

:(

Someone needs to put some quarters in HR and tell it to make her a better offer...

**

I heard* he cut a deal with a coven of hags for perpetual mindblank services to keep Seeker Pathfinders from scry-and-frying him. In the meantime, he's been sitting in an Aroden's spellbane vs. sending in order to get some respite from all the harassment call sendings that were coming his way.

*and by heard, I mean I totally made this up.

**

"Abuse"?
... you know, never mind, I'll chalk this one up to "incomprehensible (to me) RAI" and take your word for it, Nefreet. You're generally one of the more reasonable posters and don't deserve the grar ...

**

Now I'm confused: once you apply a non-CORE game, doesn't it then become non-CORE?

I mean, I guess technically you make a CORE character. You then apply the Standard Chronicle, it's now non-CORE. It still hasn't been played as a 2nd Level Character and is a Standard character. You respec and, as it's Standard, you aren't restricted by CORE on the respec.

What Mike's post seemed to address was taking a pure CORE character straight to Standard. The specific post he was responding to even specified "before non CORE game".

I'd agree that, based on Mike's post, you can't apply nothing but CORE to a Standard character, but it seems counter-intuitive to penalize GMs by not even letting them use a Standard character as Standard once they've been kicked from CORE.

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Welcome :) Thanks for always being so positive!

**

2 people marked this as a favorite.

I have to admit, I sort of wish Paizo (or a licensed 3rd party) had some sort of "store kit" for store coordinators to use for PFS.
I ended up basically building one myself when I was a store coordinator.

My Kit's contents:

hardcopies of generic reporting sheets, pregens, a copy of the most recent guide to org play, a copy of the rebuilding rules, current faction sheets, pen, pencil, extra dice, blank paper, a copy of First Steps part 1, some extra PFS #'s, and a "welcome to Pathfinder" blurb.

All contained in an accordion folder that could sit behind the desk at the game store, mostly out of the way. That way if individual GMs ran games that I wasn't there for or needed me to do something, they could just drop the reporting sheet or a note in the front of the folder and then I'd drop by later in the week to report or respond.

If I were Paizo, my retailer kit would be:

Pocket CRB
Pocket Bestiary
Dice
Custom Pawn Box
An initiative tracker
A set of wet-erase markers
A "Welcome to PFS" guide, which would include all of the CORE character traits and explain the difference the two campaign types.
A "How-to" Guide on registering and setting up characters on Paizo.com
A "How-to" Guide on Reporting for the GM/Coordinator
A custom repeatable scenario with it's own flip-mat map
A "GM cheat sheet" for running the included scenario with some examples of what a GM can do to mix things up a bit.
A "Retailer's Guide to PFS" which could explain the advantages of hosting PFS at the store (including new product quests / chronicles, assuming Paizo continues to do this).

As Paizo already has a beginner's box and a strategy guide, I doubt my ideal Paizo kit would ever happen, but it's nice to think about...

**

In addition to what claud mentioned, I'd recommend applying a Standard Game GM credit before playing the character. This will transition you from CORE to Standard and allow you your full "has not been played as a 2nd+ Level character" rebuild and may save you some headache if you planned on having non-CORE traits (which cannot be retrained).

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Hilary Moon Murphy wrote:
If you can get the right culture in place, GM recruitment becomes far easier as you go.

So much this.

Culture is all in gaming communities. Rules, setting, intent - all of that is secondary to a good gaming culture.

It's unfortunate that so much of the excellent aspects of PFS culture that can be encounter offline are not as prevalent when interested potential players browse our boards. I wish that some of the changes made to how the VO's work would have focused more on organization and less on hands-on GM'ing, but metrics are much easier to measure if you're only measuring for games GM'd rather than organized.


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Apologies for letting myself get ensnared in the bickering on the "GM with limited resources" thread.

Will call this the second drink I owe. :(

**

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Matthew Morris wrote:
That's called 'projection'. Try looking it up sometime.

No need, you're providing a fine example :)

Matthew Morris wrote:
now see TimD? This is a strawman "using an argument no one is making."

No worries, you've given an excellent example already.

Matthew Morris wrote:
not possible to build a wizard past level 6 with just the core rule book.


CBDunkerson wrote:
gnomersy wrote:
Does anyone else actually dread it when paizo rolls out new FAQs/Errata and just wish they could get the unedited content more easily so they could not use them(particularly on online indexes like d20pfsrd)?
Nope. I like seeing the developers' intent and/or thoughts on how to balance different options. More FAQs/Errata please.

One of these things is not like the other.

We've rarely ever seen anything about the intent and/or thoughts on how to balance options - I agree that more of that would be good to know what the thought process is behind intent &/ or changes.

This has (almost?) never been something they've shown with erratas, however (and very rarely with FAQs).

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2 people marked this as a favorite.
Matthew Morris wrote:
TimD wrote:
MadScientistWorking wrote:
Also, what are you building that you require that many sources that it becomes unmanageable?
Almost any given wizard of level 7+?

I was unaware it was not possible to build a wizard past level 6 with just the core rule book.

Please tell me more.

Hey, Dorothy, the Lion and Tin Man are a bit upset about what you're doing to Scarecrow there. He's weeping in the corner sobbing something about "I don't want to be his strawman".

**

1 person marked this as a favorite.
MadScientistWorking wrote:
Also, what are you building that you require that many sources that it becomes unmanageable?

Almost any given wizard of level 7+?


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Cavall wrote:

I just think it's actually depressing because of how well I think the setting is, the flavour of all the inner sea. 60 bucks for a feat (or for some a trait even) and it's useless?

In don't want this turning into an argument about the Stormwind Fallacy, just man that irks me people think a book is useless (really? Useless?) Because of.. a "bait and switch"?

Like I said. Depressing that's how these books are viewed by some.

As this seems primarily directed at my response, I'll address it (though I'm not sure how Stormwind plays into having an errata nerf affect the value of one's book purchases).

The damage errata can cause:

I purchased the book primarily because of the post Jason made. The cover price was $12.99 and I bought it in one of the FLGS in the area because I believe in supporting local gaming stores who provide us a venue to play PFS (purchasing .pdfs isn't really my thing for a variety of reasons, but mostly I like books and I'm very picky about the kinds of books I'll purchase). The book was focused as a companion book to the "Adventure Path" ACG - which was HUGELY errata'd in it's 2nd printing (9 PAGES of errata). As I mentioned, I like hardcopy books. Having to print out an additional 9 pages of errata to reference the overly-errata'd ACG doesn't exactly inspire me to build a lot of ACG classes for PFS because, remember, you have to have all of your source material for PFS play. So, yes, it is now "pointless" (not useless) for me to own the book because the one thing I used the source material for (a dex-magus) is no longer viable for PFS, which is the purpose for which I bought the book.
It's a "bait-and-switch" to me because Paizo staff advertised something before releasing it, allowed it to sell-through for over a year, and then forced another version of it via reprint in a hardback. The term does not apply to all errata released, but I think it fits for Fencing Grace.

Does this damage my faith in Paizo? Absolutely.

Do I still purchase their product? Sometimes, sure. I still think that Paizo is the best game company out there making a product I mostly enjoy. I just think that their errata policies and how that affects their organize play / marketing campaign has become detrimental to both their business model and the faith that a lot of those of us who play their game have held for some time. I also recognize I'm probably not their target player type - I don't believe I should have to purchase things two or three times to use in PFS play (hardcover, .pdf, HeroLab) and I resist the implications that I should have to.

Do I think that Paizo (or Paizo employees) make the changes maliciously? Not at all, I'm pretty sure Jason B. would take far greater joy in killing my PCs with a demilich than cause them to cease to exist via errata. He felt that the change was needed, so he implemented it. I feel that his choice damaged the perception of both Paizo and himself. Both are valid choices and not mutually exclusive. I can respect him for that decision, even though I vehemently disagree with it.

Ultimately, a lot of it boils down to the fact that people purchase Paizo products (or any gaming products) for a variety of reasons. I do so exclusivelly for PFS. Some folks are collectors. Others want them for home-game stuff or to generate ideas. Some may do so just for the artwork. They are all valid reasons to get things, but erratas hit home harder for some of these areas than they do for others.

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I also had an expanded narrative boon, but still think this is a good change.

Add me to the list that is still hoping we'll see the return of First Steps 2 & 3.

Question for those who have used these in the past - if running an AP for credit in campaign mode, what is the "timing" on the season / scenario for purposes of filling this boon out? - when the chronicle is completed or when that AP segment began?

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Pat Lowinger wrote:

I know there are shenanigans going on, but as a GM in PFS you understand the 'if you don't own it you can't use it' rule right? It's not a suggestion...

As a VL (or VC or VA) this job (duty if you like) is spelled out for you in rather plain detail. Now I am not encouraging anyone to become the 'Paizo Supplement Police' but adopting a fully apathetic attitude towards occasionally checking player resources does seem to be dropping the ball.

When I'm GM'ing, I'm there to GM. The purpose for the requirement is to make sure that a GM who is unfamiliar with the rule(s) has a source that they can reference.

At this point, I personally don't care if they have a watermarked .pdf - it would take them less time to make one than it would for me to check every non-core watermarked reference. I know that I routinely brought 60+ lbs of books to various games. I almost never needed them and know what a pain in the <adjective which can be used as a verb> <noun> it is. I prefer to limit my hypocrisy, so no, I'm not the "Paizo Supplement Police" when I'm GM'ing.

/end counter-rant


Murdock Mudeater wrote:
This has been covered by Paizo more than a few times: Evil spells are not evil actions, the evil spell subtype has it's own interactions with various class abilities and in-game effects, but the act of casting an evil spell does not impact your alignment.

To the best of my knowledge, this was clarified this way only for PFS play, where alignment infractions can cause the loss of a character due to the "no evil PCs " rule and a desire to keep people from just playin with the yo-yo's of "infernal healing, prot from evil".

Expanded rules from hardback splat books such as Ultimate Intrigue & Horror Adventures have not been introduced into the greater PFS campaign (nor have similar expanded rules such as those found in the latter part of Unchained, to be fair).

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MorBere wrote:
I always felt... if I can't play an evil character, then I play good. Hero vs. villain...right?

Nope. There's this "N" between the "G & E" spectrum that many of us are rather fond of when playing games that involve alignments...

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Steven Schopmeyer wrote:
It may also be that punishment was meted out and no one is allowed to speak about it.

Especially as Mike's policy was "praise in public and discipline in private".

Kurthnaga wrote:
I really do have to wonder how widespread this problem was and where it occured for Campaign to feel to betrayed by its players.

Which in turn caused the players to feel betrayed by the PFS leadership... an ugly cycle, all around.


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Overheard at Dragoncon's "Celebrity Pathfinder" panel

Jason B: does it say how much damage the bomb does?
Ian Frazier: it says "a lot"
Jason B: just roll all of the dice and add it up
Ian Frazier: well, the percentile dice is 60...

Ian Frazier to Jim Butcher explaining why he is about to include him in a cone AoE: it says right HERE on your character sheet that "no one likes you".


1 person marked this as a favorite.
Rysky wrote:
Overheard at Dragoncon

Now THAT is dangerous... good job!


gnomersy wrote:
Does anyone else actually dread it when paizo rolls out new FAQs/Errata and just wish they could get the unedited content more easily so they could not use them(particularly on online indexes like d20pfsrd)?

Yes.


Sara Marie wrote:
redacted: I guess I have a newfound sense of terror about that since the soda machine is now sentient

Criticizing Paizo HR seems dangerous.

**

1 person marked this as a favorite.
Tonya Woldridge wrote:
As a corollary, the Pathfinder Society team is putting together our 2017 travel schedule. If you are hosting a convention and would like a member of the team as a special guest at your event, please email pathfindersociety@paizo.com with the particulars.

Does Paizo have a list of appearances by Paizo staff listed anywhere? Just curious as this is something I see from other publishers sometimes and I often hear about staff showing at cons, but haven't seen anything on the Paizo site indicating which staff will be at which cons.


1 person marked this as a favorite.
Isabelle Lee wrote:

My first scenario! ^_^

(And hopefully not my last...)

Congrats!

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Steven Schopmeyer wrote:
Good taste was not exercised.

True. The VO's choice to use their private access boards to get their pet peeve races banned seriously eroded player faith in PF leadership, which continues to this day. This is especially true when VOs make comments about not being able to trust the player base due to the actions of a tiny minority. Somewhat like the delusion it's somehow easier to dummy up a photocopy than put a watermark on a .pdf - the entire player base is penalized due to the actions of a minority so small they are statistically insignificant. Thus the nigh-endless "ban this" threads - because PF leadership has shown that if you complain about something loud enough, you'll probably get your way, even if it does more harm than good.

Steven Schopmeyer wrote:
I'm not going to argue perceptions.

Except that you obviously are. Or is that a statement of future intent?

**

Apparently it's re-hash bitter divisive arguments in PFS day.
Do we really want to go through this again? ... because if so, I've a feeling that we'll be cruising for a thread-lock.

**

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Murdock Mudeater wrote:
The Role Playing isn't really anything unique anymore, as every game has some degree of roleplaying.

You say that, but the last time I role-played the dog when playing monopoly I was asked to stop. I looked to the shoe for commiseration, but for some reason they didn't say anything...

Murdock Mudeater wrote:
As for the stigma, Pathfinder is a horrible game to introduce to heavy christian communities.
Full stop. Not sure the mods really want this topic to start again, just so they can delete / moderate. Not all members of all faiths have identically nuanced beliefs and this is a hot-button topic that's going to go nowhere good fast.
Murdock Mudeater wrote:
Locally, the best thing I'm seen for altering the stigma of roleplaying, is our local PFS group is held in a gaming store that serves alcohol.

Now THAT is what my Bacchus-loving heart likes to hear! Some of our local venues are just bars, but having source material and booze is definitely a better win.


Level designations are more about matching for themes than complexity.

If you want PCs to have issues related to weather & travel and "normal" barriers, it's very difficult to do so with 15th level characters than can just teleport themselves if they get annoyed.

Likewise if you want to have a thematic encounter around a dragon, it's best to have a level in mind so you know if the intent is to kill the dragon or just have it as a showcase / environmental threat / hint of things to come.

Finally, some social encounters may actually work better with higher level characters who have sufficient skill ranks and influence to affect the larger world / story and deal with the rewards and drawbacks of their fame / infamy.


It CAN work, but the main thing (as with almost every aspect of RPGs) is communication.

Suggestions:
Make sure that you and your co-GMs are planning on using the same house rules / interpretations. Discuss some general plot arc / NPCs you plan on using so that you guys don't end up overlapping or killing off each others plot hooks / goals. If you have more than 2 GMs, I recommend nominating someone as the primary campaign GM so that they can go over some of the other plotlines without spoilering things for the others who may also be GM'ing.

Knowing where your "hand-offs" are going to be level / real-time wise also helps immensely for GM planning for the other GMs. A GM knowing that they're going to take over for a game when characters hit 5th and pass the torch when they hit 7th will be able to focus a lot more on what they need with much less time / effort investment.

As always, most of all, have fun!


Drahliana Moonrunner wrote:
Friendly Neighborhood Glabrezu wrote:

From what I understand, the Test of the Starstone is supposedly different for each individual, possibly targeting their weaknesses and highlighting their strengths, but also potentially tailored to the type of deity that they would become if they are successful.

In order to answer this effectively, we'd need more information about the characters, in terms of mechanics, personality and goals. Are they all working together to find their way through? Is there any internal strife? What are the character's alignments?

To directly answer your question about traps, in the most general sense. Multiple traps stacked up, traps that make other traps or encounters worse, and traps in the middle of a standard combat are all good ways to make regular traps more interesting.

The Test should split them up so that you do them as a set of one on one sessions.

... or maybe they end up getting crunched together into one divinity like Norgerberger if they don't split up :)


I'm assuming by "PFS Legal" you mean that you are using home campaign characters that you are using PFS rules for, rather than actual PFS campaign characters.

Random thoughts RE: 20th Level traps:
I would stack a few traps and haunts who have been killed by them. Have them trigger off of each other so that action economy is more an advantage of the room than the PCs. Examples of other fun things:

Impassable area - must actually trigger and take an effect to continue (which means those with Mindblank, non-detection, etc. get left behind).
Perpetual Aroden's Spellbanes - to deal with "I win" effects (spice with additional Mage's Disjunction for additional flavoring)
No Magic Demiplanes - so that the skill monkey characters are effectively the only solution (especially when combined with Impassable Areas)
Echoes of the Would-be Gods - multi-effect haunts which trigger if PCs attempt to bypass the necessary skill checks.
Shadows of the Stone - areas with planar weakness which function to limit line-of-sight in the manner of fog and can't be bypassed by things like Goz Masks or CLA which allow characters to ignore fog / mist / smoke / etc.
Oozes are not poison - traps which trigger oozes, molds, etc. may get around general poison immunity. Combine with other effects which may disperse / buff the oozes / spores etc. for maximum threat.

**

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Jeff Hazuka wrote:
I don't have the ability to claim that it isn't available (you know, because it is).

Except, when, you know - it isn't.

Not all lodges have the manpower / resources to run simultaneous CORE & Standard. This has been effectively illustrated ad nauseum and is still somehow ignored / missed. I'm in one of the most prolific areas for PFS (Mike Brock & John Compton's original PFS stomping grounds) and even we have had some CORE vs. Standard issues.
Not all solutions apply equally in all areas.

Me, I'd generally rather not play PFS than play CORE. The only reason I have CORE characters registered is that I was a store coordinator and felt I should have some characters ready in order to support the campaign and (now) if I get a wild hair and decide to play at a con (because I can't play my standard characters due to the fact I don't feel like buying all of my books twice and hauling around a 60lb+ book cart is cumbersome and cuts down on my ability to carry alcohol efficiently) I can play CORE if there's nothing else going on.


Wow am I late to this party... especially as I only recently cancelled my modules subscription, partly due to the oversaturation of low-level mods. Ah well, I can always re-sub.

For me, the specific venue of the mod on Golarion matters less than the fact that I want it to feel like a high-level mod, not like a low level mod with just bigger AC's, DC, and damage numbers. Emerald Spire did a pretty decent job at its finale of giving us a little more info about how the world came to be and, to me, that's a critical part of good high level adventures - getting a bit more insight into the "why"s of the world, especially if mixed with a bit more of the end boss challenges.

While I'd love to see some specific areas of Golarion explored further, I think that the more page count is expended on the expansion of Golarion the less we'll have for good high level stuff that a 64-page format may be able to deliver. Re-reading the thread though, since apparently that's already been addressed, my top 5 thoughts would be:

#5 Mordant Spire - especially if we got a better look at the non-Runelord Azlanti
#4 Valashmai - especially some more info on the Golarion-specifics of the kaiju rather than bestiary-generic
#3 Casmaron - specifically something involving Namzaruum
#2 the Pre-Runelord origins of Kaer Maga that have been hinted at

...and #1 - Jalmeray - because Kothogaz in 101 pieces and the strangely symmetrical 101 ships sounds like an appropriately epic start for 18th level characters... especially if Trilochan is involved, as well.

**

I can understand the reluctance for no more replay.

I also remember when I was a store coordinator I had people come in the store who had tried PFS in year 0 or 1 that were thinking about coming back, but couldn't remember what they had played and didn't want to expend the effort of trying to find it out.

If there was a timer, I could have probably got some of them back as there would have been no need to try to find chronicles that were lost 2 or 3 moves prior and written by people they don't even know. The "modified chronicle" proposals don't really solve that secondary issue (which to me is a bigger thing than the original, "I want more replays"), so I'd be "meh" at best about it.

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I've actually wondered if this was going to become a thing for several years now.
I'd support it as it also solves for people who may have tried PFS many years ago and have no idea what they played, but don't want to feel like they're breaking rules and don't have any desire to try to track down people they haven't spoken with in 4+ years to find out what they may have played on a random game day.


Werthead wrote:
I was happy just to be nomin...er, longlisted. Of course, it would have to be in this year in the most heavily over-trolled category. Sigh.

Belated nom congrats, Wert...

**

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Wei Ji the Learner wrote:
This could be heavily abused "It's not PvP if I'm healing someone, right?" if the sidebar is implemented.

I'd already been pondering the fun of convincing people to blind activate wands of infernal healing / protection from good for non-PvP trolling, which would of course would result in character expulsion under the proposed plan.

Because obviously that's the type of door we want opened here as it will make for a far better campaign experience, right? <--- sarcasm

Which is to say, upon additional reflection, not just "no", but "the infernal plumbing beneath Nessus no"...

**

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TOZ wrote:
Because he and I are really tired of this being a question.

You aren't the only ones tired of the question.

Those of us on the other side are even more tired of the assumptions of motive that keep being thrown around. We sometimes like it when tables make rather than everyone going home because someone has a 2nd L character, but not a 1st.
(Speaking for myself, but I imagine it also applies to others:) this is especially relevant now that I'm unlikely to EVER play a 1st L Pre Gen under the current rules, except possibly to make a table for a Quest, after the Pre Gen credit change.
For those that are worried about over-tier, most GMs would probably actually prefer to see a normal 2nd L character (who is locked into their build) rather than a purpose-built 1st go through MoFF.


Best of luck!

I think the minutiae of working on the ACG will serve you well when you begin (or continue) your DX code & ICD adventures in nursing school.

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No.

Additional rules elements such as the one cited are rarely introduced into Society play for a reason (the only exception I can think of is the retraining rules from Ultimate Campaign). One shouldn't need to buy a different hardback book in order to know how alignment, which is in the CRB, will be adjudicated in PFS. I believe this is one reason almost all of Unchained (barring the re-written classes) is not allowed per additional resources.

Stick with the FAQ.

EDIT: so very ninja'd ... this is what happens when I multitask too much... bah!


TimD wrote:
Java Man wrote:
You have your characters mixed up, you are thinking of Sadi the Eunuch, or maybe that other Nyassan assasin who was missing an eye.
Hrm. It's possible. Will have to go re-read the Belgariad and Mallorean again, it seems... back in a week or so with some follow-up :)

OK, re-read both Belgariad and Mallorean ... yes, had combined a bit of both in my head... will post recommendations for building a version of Silk for PF when I have a bit more time...

**

EDIT: obviously too much blood in my caffeine stream this morning...

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