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Grand Necromancer

TimD's page

Goblin Squad Member. RPG Superstar 2013 Star Voter. Pathfinder Society Member. 607 posts (609 including aliases). 1 review. No lists. No wishlists. 25 Pathfinder Society characters. 2 aliases.


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Sniggevert wrote:

Also, metamagic rods aren't generally usable as weapons, as...

PRD wrote:
(Many, as noted in their descriptions, can function as light maces or clubs due to their hardy construction.)
...none of them are noted in their descriptions as functioning as such.

I think both Zwordsman & I both misread Sniggevert's post the same way initially...

To clarify in case others are about to make the same error: none of the metamagic rods indicate that they can be weapons in their description.

Some of the non-metamagic rods (Alertness, Lordly Might, Python, Thunder & Lightning, Viper, and Withering) do indicate that they can be used as a weapon in their description.

-TimD


Not sure where you're getting that their Int would drop to - as that is not a swarm trait (though it's often a trait of the creatures that make up a swarm).

Their immunities even call out that they are vulnerable to mind-affecting effects if they have intelligence / hivemind...

swarm sub type from the PRD:

Swarm Subtype: A swarm is a collection of Fine, Diminutive, or Tiny creatures that acts as a single creature. A swarm has the characteristics of its type, except as noted here. A swarm has a single pool of Hit Dice and hit points, a single initiative modifier, a single speed, and a single Armor Class. A swarm makes saving throws as a single creature. A single swarm occupies a square (if it is made up of nonflying creatures) or a cube (of flying creatures) 10 feet on a side, but its reach is 0 feet, like its component creatures. In order to attack, it moves into an opponent's space, which provokes an attack of opportunity. It can occupy the same space as a creature of any size, since it crawls all over its prey. A swarm can move through squares occupied by enemies and vice versa without impediment, although the swarm provokes an attack of opportunity if it does so. A swarm can move through cracks or holes large enough for its component creatures.

A swarm of Tiny creatures consists of 300 nonflying creatures or 1,000 flying creatures. A swarm of Diminutive creatures consists of 1,500 nonflying creatures or 5,000 flying creatures. A swarm of Fine creatures consists of 10,000 creatures, whether they are flying or not. Swarms of nonflying creatures include many more creatures than could normally fit in a 10-foot square based on their normal space, because creatures in a swarm are packed tightly together and generally crawl over each other and their prey when moving or attacking. Larger swarms are represented by multiples of single swarms. The area occupied by a large swarm is completely shapeable, though the swarm usually remains in contiguous squares.

Swarm Traits: A swarm has no clear front or back and no discernable anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage. Reducing a swarm to 0 hit points or less causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent.

A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.

Swarms made up of Diminutive or Fine creatures are susceptible to high winds, such as those created by a gust of wind spell. For purposes of determining the effects of wind on a swarm, treat the swarm as a creature of the same size as its constituent creatures. A swarm rendered unconscious by means of nonlethal damage becomes disorganized and dispersed, and does not reform until its hit points exceed its nonlethal damage.

Swarm Attack: Creatures with the swarm subtype don't make standard melee attacks. Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed. Swarm attacks are not subject to a miss chance for concealment or cover. A swarm's statistics block has “swarm” in the Melee entry, with no attack bonus given. The amount of damage a swarm deals is based on its Hit Dice, as shown below.

Swarm HD Swarm Base Damage
1–5 1d6
6–10 2d6
11–15 3d6
16–20 4d6
21 or more 5d6

A swarm's attacks are nonmagical, unless the swarm's description states otherwise. Damage reduction sufficient to reduce a swarm attack's damage to 0, being incorporeal, or other special abilities usually give a creature immunity (or at least resistance) to damage from a swarm. Some swarms also have acid, blood drain, poison, or other special attacks in addition to normal damage.

Swarms do not threaten creatures, and do not make attacks of opportunity with their swarm attack. However, they distract foes whose squares they occupy, as described below.

Swarms possess the distraction universal monster rule. Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Will save.

-TimD


Bigdaddyjug wrote:

I read The Black Company and rather enjoyed that. Maybe I should jump back into that series first, including a reread of TBC.

I also heard Cook has another series about a PI, but I can't remember the name of it now. Anybody know anything about that series?

Garrett, PI.

First book is "Sweet Silver Blues".

I've been reading the series for a bit over 20 years - it's one of the book series that really got me hooked on fantasy.

-TimD


Undone wrote:
Buri wrote:
blahpers wrote:
It isn't just PFS. The vast, vast majority of gameplay occurs much lower than level 20. Way more than 95% of gameplay. Most of the time, it makes sense to focus on the levels people actually play.
This is a great display of the mindset I'm talking about. I'm playing a level 13 character... ALLLLLMOST level 14. Am I not an actual person? Can I not talk about my experiences? If I do, will you shout me down because it's not relevant to 'way more than 95% of gameplay?' It actively diminishes the kind of environment Paizo and their guidelines seek to create on these boards.
I'm not saying disregard high level. I'm saying disregard levels 17+.

Ò¿Ó

I think I'm starting to see where part of the failure to communicate is originating from...

-TimD


Sanderson is a good choice, but if you're waiting for the next Dresden book, you'll probably need a few more after that.

Long (>6 book) series which entertain me:

David Weber's Honor Harrington books
*Military SF. Female Horatio Hornblower in space, with the latter books less focused on both action & the main character.

S.M. Sterling's novels of the "the Change"
*"if physics were changed by an outside force" speculative SF, not sure how else to categorize it.

E.E. Knight's Vampire Earth
*alien vampires have taken over the plan, POV from the resistance

Eric Flint's (with many others) 1632 series
*time travel of a town in AR to 1632 Germany and all of the interesting social & economic changes that it causes

Glen Cook's Black Company
*the dark fantasy series every other dark fantasy is compared to for a reason

Steven Brust's Dragaeran Books
*fantasy series from two different POV's - the original Vlad Taltos books are written in very different voices (due, from what I understand, to changes in the authors life over time) and the Khaavren Romances read like an Alexander Dumas book. I really like the multiple "voices" for the same world.

Naomi Novik's Temerraire Books
* napoleonic era dragons with cannon!

Roger Zelazny's Amber Series
* iconic multiple worlds modern fantasy series...

Other worthy reads:

ANYTHING written by C.S. Friedman or Daniel Keys Moran
Patrick Rothfuss' Kingkiller Chronicles (only two books thus far)
Peter V. Brett's Demon Cylce Books (Warded Man, Desert Spear, & Daylight War thus far)

... I should probably stop there or I'll be typing for the next hour :)

-TimD


Buri wrote:
Can we please stop dismissing them just because PFS stops before level 20?

Sure.

What would you like to discuss?

-TimD


Sidebar: 2 points towards ShadowCat's post:

1. ECT = Electro Convulsive Therapy. It is not "the goal of ECT" to create permanent brain / nerve damage. ECT is used to induce minor seizures and is often used as an option of last resort for folks who are not responding to other treatment methods.
When I first started working in the mental health field I was pretty surprised that it was still in use until I spoke with a woman who was having issues finding an ECT option - she had found it was the only efficacious treatment for her after suffering 20+ years of depression and was all but panicking at the thought that she might not have access to that treatment.
To be fair though, many of those who have been treated for depression for ECT are also now looking into TMS (Transcranial Magnetic Stimulation) treatment as an alternative option.

2. "Declared incompetent against their will" is different from "involuntary commitment" and pretty much every state I know of has some sort of law on the books which allows for involuntary commitment if someone is a danger to themselves, others, or is demonstrably psychotic.
Even when someone is forced to accept medications, however, once they have stabilized and been released, they will often cease taking them resulting in readmission and / or additional legal & financial issues, further complicating any potential treatment.

Little of this has anything to do with autism, however, so I apologize for the divergence and now return you to your regularly scheduled programming.

-TimD

P.S. @ Freehold - ECT:

From what I've seen it's far from common, but it does happen - especially when patients aren't responding to other forms of treatment or have other dx's or rx's that might contraindicate psychiatric med treatment. Of course, my POV may be slanted as many might say that I'm on the dark side of the Force (managed care) rather than the light side (practitioner) for this one. On the other hand, I see a LOT of clinical (though most is for higher levels of care, rather than outpatient).


Simon Legrande wrote:
Given that the DSM is created and updated by professionals in psychology/psychiatry, how do the rest of us assure that it doesn't become a totally self-serving document? Given that many of the classified disorders have a genetic component and are very treatable, what are the odds that the ratio of people with a classified disorder becomes 1:1 in the future?

Sissyl's answers were excellent, though I might disagree a bit about the interest in "making patients" in some cases, but I would add one additional note to them:

Like most things in life there are at least two sides. Especially when money is involved.
Insurance and managed care companies have their own mental health professionals involved in both the DSM/ICD revision processes. In addition, many plans and policies are managed in a way that require precertification or authorization for services (mostly excepting "standard" outpatient treatments). Effectively there is already one layer of oversight to what is being billed, which translates to what is being treated (though I acknowledge many might argue any layer is too much).

From what I've observed, autism treatment itself is in an interesting phase in the US, as far as legistlation and recognition goes, especially on a state level. In addition, with the introduction of mental health parity laws a few years ago, there are more and better treatment options available in many areas for mental health treatment for autism and other diagnosis.

-TimD


Last I heard it will be "early 2015" - I know he said it was delayed somewhat due to dental trauma.
Also, there is at least one reading of the first part of it on you tube somewhere. (I missed a lot of the Jim B. panels at D*Con this year, so found a bunch of recorded ones online from other cons and stumbled across that reading.)

-TimD


Much amusement for this topic.

My contributions:

I thought I hired a sous chef, not an Oenopion ooze-wrangler!
You DO realize we're trying to serve the food to the diners, not the diners to the food don't you?!
Pay attention! Averting your gaze is for medusas, not cooking, you fool!
Are you a necromancer? Because I can't tell if you are planning on cooking that or animating it!
...no, that was NOT a suggestion, no one wants to eat an animated chicken that delivers itself you fool! - and no, food that goes away from channeled positive energy is NOT diet food.
Where did you learn to cook, Oenopion? ... no? must be the Daggermark Guild then BECAUSE THIS FOOD WILL KILL SOMEONE!

-TimD


I'm not seeing either of those scheduled for a weekend slot in GA at the moment, but most of us haven't yet posted our scheduling for Q4, so you may want to check later this month on the Georgia PFS forums and see if either of them are posted for later this year.

If I schedule either of them for the store that I'm the coordinator for I'll pop back in this thread and let you know.

-TimD


1. 2E / early 3E FR (because that's the timeline & primary setting I'm currently running most of my PF home game in)
2. Al'Qadim (probably the best flavor+crunch I've seen in a camp setting)
3. Birthright (because highlander metaphysics would probably work really well in higher-powered PF)
4. Dark Sun (because all the gnomes were already dead - it was like a vacation!)

Like most, I would not really be interested in FR "theme", only the reality.

LMPjr007 wrote:
What if I told you in this Adventure Path there would be a campaign setting / world destroying power ACTUALLY destroying campaign setting / worlds and the PCs would travel to MANY different campaign setting / worlds to prevent this happening?

I'd say it sounds like the campaign I've been writing & running for the last several years with my final arc scheduled to clock in with approx. 30th L characters at the end (which I'm guessing will be in 12-15 years).

-TimD


-Amenko- wrote:
Well seeing as how they seemed to have unbanned many of the gun slinging archetypes from the APG as they don't seem to be listed as being banned anymore in the APG area for Additional Resources, don't quote me if I am wrong, but I would think Trophy Hunter would be your best bet.

Hate to burst the bubble, but I believe the Trophy Hunter is from Ultimate Combat.

PFS Additional Resources, Last Updated Thursday, August 28, 2014 wrote:


Ranger: The trophy hunter archetype is not permitted in Pathfinder Society Organized Play.

-TimD


2 people marked this as a favorite.

Wish I had more time to post on this topic, as it is a near and dear one to my heart, but one thing I would observe for the folks that have not had an evil PC in their game is that for all the "heroic" themes you can have going for you, there can be no real redemption for those who were not at some point evil.
Redemption storylines can be very powerful and very rewarding long-term roleplaying between PCs. For long-term campaigns, this is incredibly optimal as it assists the GM as both a better gauge for player interests and for setting a backdrop for different types of conflict than one might normally see even in an PvP game.

-TimD


Oh, I've read him... bought the first few of his books in a row (and even bought a "loaner copy" of MHI at some point), but I own a bit over 1,500 books, so I sometimes lose track of authors that I need to catch up on or whose books I've loaned out and forgotten about.

His books are good popcorn fiction fun, at least the Monster Hunter stuff (I keep forgetting to pick up his other stuff when I'm book hunting, so I can't speak to it).

-TimD


Bumping for 2014. :)

-TimD


Does anyone know if there have been any new Void Spells added since the Dragon Empires Primer was released?

I'm looking for additional school spells for a PFS Void/Shadow Wizard and it appears that the list for that school has not been updated since the school was released, but I'm hoping that may have just missed some additional resources.

-TimD


Dotted for interest.


2 people marked this as a favorite.

Now I have to add Larry Correia to my list of people I'd want to game with...

... and I should probably make sure I'm caught up on my Monster Hunter books before Dragon*Con.

-TimD


DirkSJ wrote:
TimD wrote:

Another reason to keep Swashbucklers banned from my home games until I have a chance to rewrite their CLAs.

-TimD

The item is the only problem. The rest of Swashy is fine. They wont compete with any wizard or archer on damage...not even close.

What an odd strawman.

My ban has nothing to do with damage, archers or wizards. The issue I have is with the mechanics of the CLA's not fitting in with what I consider the rest of the general game mechanics / assumptions to be.

-TimD


/lights torch
/readies pitchfork

Aye! At 'em!

-TimD


I think "don't be a jerk" should still be included, but I can understand wanting cleaner / clearer policies.

-TimD


That I like cowls.

-TimD


Chess Pwn wrote:
TimD wrote:

That's kind of funny.

Another reason to keep Swashbucklers banned from my home games until I have a chance to rewrite their CLAs.

-TimD

Why do you feel the need to ban the Swashbuckler? I think it's only the item interacting this way causing a problem. What other problems does the Swashbuckler have?

I hated banning the Swashbuckler, because I like the thematics. Sadly, the mechanics necessitated it for my games...

I ban both the Gunslinger & Swashbuckler classes primarily for their 7th level Startling Shot & Targetting Shot Deeds (or Swashbuckler equivalents). I'm not a fan of the auto-success mechanic on the Startling Shot deed, nor the called shot ability of the Targetting deed in a game system which is built to disallow called shots. The gunslinger has additional issues which mean I'll probably never allow it as a base class in a home game, but have been working on an archtype for it in case I ever run a Golarion-based game or a game where the PCs end up on Golarion.

-TimD


2 people marked this as a favorite.

It's probably wrong, but I don't want to play Iron Gods so much as show up for the first session with an android so on day 2 I can ask the GM if I dreamt of electric sheep...

-TimD


That's kind of funny.
Another reason to keep Swashbucklers banned from my home games until I have a chance to rewrite their CLAs.

-TimD


Had a long, slightly sarcastic post, but really Zhangar and Deadmanwalking summed it up much better.

-TimD


Disagree with pretty much everything about the original post, most especially the thought of the leader of the Red Mantis Assassins not even being good enough to be a good Red Mantis Assassin - that just seems silly to me.

To each their own (scale), I guess.

-TimD


This TrainCon concept intrigues me...

begins looking at AmTrak rates online

-TimD


randomroll wrote:

@TimD: You mentioned "Putting the PCs in a position where a single, painful choice is the answer to the continuation or destruction of a people", which sounds like a very memorable situation for the players. What was the painful choice they had to make? What was the result for the players?

It was about 15 or so years ago, so my memory is a bit sketchy on it.

I know that theme to that encounter was "sometimes there are no good answers" and the players had to choose whether or not to kill "the Last Innocent" in order to get her patron deity to pay attention to the fact that their people were all but extinct, but many of the details elude me (other than my ex-g/f crying after they decided to do the deed).

Fortunately, I just remembered I'm playing PFS with one of the players in that game tonight, so I'll see what he remembers and follow-up tomorrow with a bit more detail.

-TimD


1 person marked this as a favorite.

Love the thought of a masqued ball encounter:
Not only the disguised devils and devil minions, but the opportunity for a disguised heir of Sheraya Solistar to be secretly in attendence...
...Intrigues of devil-supporters vying with rebels and attempting to convince followers of Red Mantis that Abrogail is legit and not lawful prey to the Red Mantis...
...and, of course, the Veiled Master at the heart of it all.

Would also love to see some details on other Hellknight Orders, maybe even some who are actually just actually carrying out the last orders of King Gaspodar and awaiting a proper heir to throne of Cheliax to arrive so that they can surrender what was lost at Korradath.

The ultimate dream would be for some love of evil in the AP with recommendations on how to run this for a black-hat party (even if not supporting Thrune, as apparently there is no legal requirement that the crown go to the heir of Abrogail I.)

-TimD


Cthulhudrew wrote:

So who was "so close they're practically right? I'm guessing it was Dreaming Psion:

Dreaming Psion wrote:
Andoran (non-Darkmoon Vale) involves Eagle Knights or other Andorans fighting against Chelaxian imperialists/slavers, perhaps with a feel that hearkens back to the Slavers series of 1e. (Would be a fitting place to start after a giantslayer AP...)
Closest I could find after a cursory glance through the thread. Anyone else?

I don't know that mine was closest, but...

TimD wrote:
Something which gives additional info on the rise of the Thrunes and involves devilish manipulations and maybe even daemons could be cool.


2 people marked this as a favorite.

Hell's Belles, indeed :)

-TimD


Epic pillaging.
Like the ability to steal buffs, items, snag targetted advantageous spells as they're being cast by allies, etc.

.. and epic chaos.
His Noodly Apendage appearing to assist with flanking might be a good start... but that may be a bit more real world religion than your players would expect to see in a PF game.

-TimD


2 people marked this as a favorite.
Ensirio the Longstrider wrote:

HAH!

Remember: Eris loves you! Sometimes!

Eris always loves you. She's just a bit unclear about the concept of relationship boundaries...

...or , ah, hail, I might be thinking of discordia, ignore me...

-TimD


When looking at the OP's post, I'm not sure how close the PCs are supposed to be on the trail of the killer when this is going on, thus my recommendation.
If the PCs are literally only moments (ie longer than breathe of life) too late, it might be an issue, which is why I brought it up. Investigation scenarios are often foiled by divination magic.

-TimD


Kind of a neat concept, but seems more enchantment than illusion.

I could see a pretty nasty bard built with a variant of House of Imaginary Walls, maybe a masterpiece that only they have access to or an "artifact masterpiece" that causes those who learn it to become a particular type of killer and gain the ability to use performance to create the horrific illusions you're thinking of. Combined with message, ventriloquism, mage hand, and invisibility and you could quite easily drive others mad with no one else the wiser. This with the bardic suggestion ability would be a particularly insidious combination. The only problem would be the aura of magic remaining afterwards, so you may want to try to find or invent something that would take care of that if you don't want detect magic to "win" and let the PCs figure out that it's magic early.

-TimD


In general, best advise is don't start at high level, work up to it.
That said, it appears that both you and your PCs are aware of the challenges and rewards of meaningful high level play, so ... as always, know when to ignore advice :)

Fair warning: most of my higher level play experience was in 2E.

As a PC:

Engineering the fall of paladins.
Repeated castings of earthquake on a svirfneblin city, completely destroying it and wiping out their presence in the area. Following it up with earth elementals to make sure that there were no survivors and to retrieve the bodies so that they could be animated and sent against their kin.
First casting of wish.
Interrupting some lower-level combats to give advise to up-and-coming adventurers with some fun meta of "if he's around, why are we doing this?"
Giving advise to up & coming adventurers or reminding old battle-scarred ones of "why we do what we do".
Redeeming the fallen.
Extreme lair building & minion recruiting.
Crafted spells (much harder to do in PF).
Quality of life at epic levels - when I really needed another decanter of endless water because myplumbing system had to expand when I added another adamantium tower.

As a GM:

In role-playing moments, having lower level NPC allies use the PCs as a dramatic reveal to scare off agressive NPCs.
Putting the PCs in a position where a single, painful choice is the answer to the continuation or destruction of a people.
Having respectable NPCs do a bit of hero-worship / fanboy factor on the PCs.
Having the PCs sitting and listening to a popular new song, only to realize about half way through it's about them (and getting most of the details wrong, of course).
Spotlight world changes which occured due to PC actions / inactions which were not a direct part of their encounters.

-TimD


Michael Brock wrote:
All changes and corrections will be made after Gen Con since I'm already on the way to Indianapolis and responding from 33,000 feet in the air.

More than fair. Thanks much for the fast response.

Enjoy the con and remember that alcohol kills germs - the higher the proof the more effective the drink!

-TimD


2 people marked this as a favorite.

When you correct the Aasimar-Tiefling typo, can you add a cut-off date to the requirement for aasimars & tieflings to have a chronicle sheet as you have on other grandfathered things in the guide? (so that a blog entry isn't needed to interpret the Additional Resources).

-TimD


My -12 PFS character "Chance" has an "evil twin" named "Skippy" who is planned that way.

Small bipedal eidolon.
Feat: Extra Traits (Adopted[Halfling-helpful] & Inspired)
Evolutions: Skilled x3 (Perception, Disable Device, Stealth)

Added skills are: Acrobatics, Disable Device, Disguise, & Use Magic Device.

I'm currently playing in campaign where another PC has an eidolon built in a similar manner, I believe, and it's working well for us thus far.

-TimD


Battalion seems understrength for a Pit Fiend, I would think something more akin to a division, but maybe they're more a personal guard or something...

Anyhoos, here's my thought:

Mixed Assault Battalion TOE::

11 squad (10 devils, +1 squad leader devil, 75% hp rather than 50%)
23 platoon (2 squads, +1 platoon leader, max hp devil)
116 company (5 platoons, company leader)
590 Battalion (5 platoons, Battalion CO, 2/C, Adjutant, 4 Bodyguards, Quartermaster, Comm. Officer, Int. Officer)

Bodyguards are paired Erinyes / Unilla with always one of each on duty.

Battalion
1 CO Pit Fiend
2 2/c Advodaza
3 Adj. Cornugon
4 QM Philstopholus
5 Comm Unilla with Class Levels to make them a better caster
6 Int Salikotal with Class Levels
7 Bodyguard Erinyes with Class Levels
8 Bodyguard Unilla with Class Levels to make them a better caster
9 Bodygaurd Erinyes with Class Levels
10 Bodygaurd Unilla with Class Levels to make them a better caster

1st Company Elites
CO Gylou
1 Platoon of Erinyes, Erinyes with Class Levels Platoon Leader
2 Platoon of Erinyes, Erinyes with Class Levels Platoon Leader
3 Platoon of Osyluth, Osyluth with Class Levels Platoon Leader
4 Platoon of Osyluth, Osyluth with Class Levels Platoon Leader
5 Platoon of Sarglagon,

2nd Company Gaavs
CO Maagav with Class Levels
1 Platoon of Gaavs, Magov Platoon Leader
2 Platoon of Gaavs, Magov Platoon Leader
3 Platoon of Gaavs, Magov Platoon Leader
4 Platoon of Gaavs, Magov Platoon Leader
5 Platoon of Gaavs, Magov Platoon Leader

3rd Company Barbazu
CO Hamatula
1 Platoon of Barbazus, Barbazu with Class Levels Leader
2 Platoon of Barbazus, Barbazu with Class Levels Leader
3 Platoon of Barbazus, Barbazu with Class Levels Leader
4 Platoon of Barbazus, Barbazu with Class Levels Leader
5 Platoon of Barbazus, Barbazu with Class Levels Leader

4th Company Levelach
CO Hamatula
1 Platoon of Levelach, Levelach with Class Levels Leader
2 Platoon of Levelach, Levelach with Class Levels Leader
3 Platoon of Levelach, Levelach with Class Levels Leader
4 Platoon of Levelach, Levelach with Class Levels Leader
5 Platoon of Levelach, Levelach with Class Levels Leader

5th Company Mixed (Lemures & Uvolach)
CO Levelach with Class Levels
1 Platoon of Uvoloach, Uvolach with Class Levels Leader
2 Platoon of Uvoloach, Uvolach with Class Levels Leader
3 Platoon of Lemures, Imp Platoon Leader
4 Platoon of Lemures, Imp Platoon Leader
5 Platoon of Imps, Imp Platoon Leader

-TimD


I would guess that the GM is either thinking weapon cord (pre-nerf) or activating a crystal of healing hands (which is expensive to taunt a level 1 paladin with).

-TimD


Disappointed by the change to spont casting.
Hopefully when I get a look at the book something else about it will make me think it's not just a variant Animal Domain Inquisitor.

-TimD


Since a prize was mentioned and on the off-chance my guess was the one which was close, I would also love to see some more info on the Lirgeni.
Maybe an AP that goes to Jaha in Lirgen or or Kokutang in Yamasa. :)

-TimD


At < 90 days since the last post, it was probably more akin to a Breath of Life than an animate.
Though, to be fair, I'm not sure what the standard is between "MOSTLY dead" and "dead" when it comes to PFS threads. Only that I'm often in need of holocaust cloak when visiting.

-TimD


Are they already there or is this a future encounter?

If it' a future encounter, you can foreshadow some alternate mechanics to make it interesting. Maybe some sort of weird prophecy that only the PCs would fulfill (ex. ninja to succeed some sort of great stealth roll while the bard does a good perform, while the oracle & wizard simultaneously cast either the same or opposing spells upon a special formulae that the Alchemist has to make on the spot), or a series of checks that they need to be able to do in correct order.

If they are already there, that is a bit more problematic as it might be difficult to communicate what needs to be done to solve the mechanic.

-TimD


Think I first ran into the term at a con in about 1988 or so, and I know it had been around a bit before that.
From what I recall it predates organized play and was originally just another term for a Game Master who was running content that they themselves had not written (such as convention-only mods or these days PFS scenarios). The implication being that they were there to adjudicate and run the scenario, not to explain the decisions or logic that went into writing it.

-TimD


Good evening,

Please cancel both my maps subscription and my AP subscription.

Regards,

-TimD


Looks like she and Seoni shop at the same "sleeves without elbows and cool widget-sticks" store.

-TimD

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