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Grand Necromancer

TimD's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter, 8 Season Star Voter. Pathfinder Adventure Path, Maps, Modules Subscriber. FullStarFullStar Pathfinder Society GM. 1,157 posts (1,206 including aliases). 1 review. No lists. No wishlists. 41 Pathfinder Society characters. 2 aliases.


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Thanks much for running, Andrew. :)

GM Andrew wrote:

Only Skredli got the Zurnzal's Foe boon because it

requires the Zurnzal's boon from Serpents' Rise.[/ooc]

Some day I will manage to play that!


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Barring org play...

As a GM: depends on the premise of the campaign, how long I expect it to last, and the experience / competence of the players. Some stories are better told at different levels.

As a player: minimum 3rd if I can help it. Having gone through hundreds of first level characters in previous incarnations of our "roll a d20" system and having more than 50 1st L characters put together for PFS, I've no real desire to play the "please don't let that house cat be hostile" level of the game any more than I have to.


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thejeff wrote:
What you see is a lying opportunistic authoritarian with no real consistent policy, just a few things that sound good

Agreed. Wait, which candidate are we talking about? :D


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137ben wrote:
For those unfamiliar with the system, Mongoose Legend is a d100-based fantasy RPG system (though it is a lot more universal than other "fantasy" systems). It is distantly related to the Basic Roleplaying system used in CoC, and also related to some editions of Runequest.

So... this has nothing to do with Rikki Tikki Tavi? :(


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My opposition is to the premise that the SF CRB should be modeled based on the AP, not an opposition to any specific number.

While I'm a fan of higher level play for D&D and its derivatives, we don't actually know what the SF CRB will be like, so I was not trying to make a value judgment in that regard.


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The same logic could be applied to stop at level 5.
Then you could have lots and lots of APs if they were all just double-issues!

Yeah, no.
APs serve to market and showcase the game and game world. The game does not exist to market and showcase the limited scope of the APs.

**

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I could see that argument.
I misunderstood the original point and thought that a clarification had been made for that specific ability.

I would have expected it to be written in an exclusive manner in the second sentence of the ability which notes the ways in which the ability is restricted, rather than in the sentence where the listing the two spell lists for which the ability will function is found - again, probably because almost everything is sorcerer / wizard.

**

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SCPRedMage wrote:
Blood Havoc explicitly only works with bloodrager or sorcerer spells, which has been clarified to mean spells cast using spell slots granted by bloodrager or sorcerer. Blood Havoc will not apply to any spell cast using spell slots from any other class.

Where was this clarified?

In general when I see text that says things like "a sorcerer spell" I assume it's referring to a spell which is on the spell lists for sorcerers & wizards as traditionally this type of text is written assuming that wizard / sorcerer spells are pretty much the same thing. While I can understand your interpretation, I'd like to see where it was clarified to see if that clarification will apply to other areas of the PF rules.

**

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John Francis wrote:
I'm not the original poster, but I too made some badges for the whelps; the file has been uploaded to pfsprep, and can be found here

Yoink!

... and +1 thanks! :)


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To be fair, I've always found it odd that Iomedae has more &/or better undead-fighting options for PCs than Pharasma, whose whole schtick is pretty anti-undead.

Back on topic, I'm curious to see what we'll get for the "bro-god" Kurgess, as well :)
... though, now I want the cover to be a bar competition between followers of Cayden Cailean and Kurgess with the followers of most of the others all placing bets, excepting Vildeis and Iomedae who would both have martyred looks...

**

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Drogon wrote:
DM Beckett wrote:
Oh not at all hun.
Your phone's auto-correct is a bit, um, old fashioned? That's probably the most polite way to say it. At least, I hope it was your phone's auto-correct...

I just assumed that they either know each other well or DM Beckett has spent a bit too much time at Waffle House...

**

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trollbill wrote:
TimD wrote:
Neriathale wrote:
Also the fact that whilst someone who has played for several years might feel that <insert race> has been done to death, telling new players "everyone can have a <race> except you because you haven't been playing long enough" might come across badly.
It does. (Speaking from experience.)
Anything that rewards play longevity and play dedication is going to put off Newbs and casual players. Unfortunately, not rewarding them is going to put off loyal and dedicated players. You have to do a balancing act to give both sides as much as you can as often as you can. And sometimes that means one side or the other gets left out.

... and then there are cases where you spend several hours explaining a system and it's associated world to some folks, get them excited about their characters, plan a PFS game, but then real life happens (in a medical manner if I recall correctly) and you have to put it off. When said folks later bring it up after the RL issues have subsided you get to say "oh, so sorry, the Worldwound is feeling better too! - you can't play that character any more" and then it's wtf'ery all about and everyone decides that continuing the war on our livers is a far more productive use of time than trying to do PFS.


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James Jacobs wrote:

The 14 prestige classes are each built with the assumption that they support one of several good deities. The deities represented by a prestige class are as follows:

...

Pulura

Sigh

I had been doing so well in NOT looking forward to things.

Why you gotta ruin it and be so awesome again, James?! ... never mind, I'll blame Cosmo... looks like my stupid fixation with Sarkoris is going to hit me right in the bank account... again!

**

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Neriathale wrote:
Also the fact that whilst someone who has played for several years might feel that <insert race> has been done to death, telling new players "everyone can have a <race> except you because you haven't been playing long enough" might come across badly.

It does. (Speaking from experience.)


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ThePuppyTurtle wrote:
Please, writers, creative directors, I beg you, do not translate Golarion nations directly to this setting.

You mean things like Absalom Station? - one of the only things we actually know yet will be in the setting? :-O


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Man, I hope not ... not that I finished watching Event Horizon...
... it's the only movie I've ever walked out of the theater on.

Bad Hellraiser rip-off because "in space!" = not worth my time.

**

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Steven Schopmeyer wrote:
Each quest grants a little bit more, until the completed chronicle gives full rewards. However, the full rewards are equal to any other evergreen option. Even with pregens, I prefer to see people complete the quests in order to not be shorted GP/PP.

Interestingly, this argument actually sways me more in the other direction - towards opening for non-pregens.

specific example why this may be a better idea than I thought:

Having been intermittently working on a "Coordinating 101" doc for local PFS for a bit, two of the areas that are always difficult to pin down are good GM training and organizing week night events.
The ability to do a series of GM/New Player training on a week night where newer players can put together new PCs and round-robin GM various quests seems like a win-win. The shorter timeframe of the Quests gives more time for feedback and allows a second quest to start-up in the same session so that lessons learned can be immediately applied. For extra bonus, as you can run two Quests in the night, those who can't make it at the start can still jump in on it and you may also pull some other interested hangers-about from the store into things...

That said, yes, convention play would still probably be an issue...

... if Tonya & co. are willing for some ideas that are a bit wackier, maybe an alternate reporting sheet / chronicle sheet like what is done with the sanctioned modules specifying the differences between standard ("convention / as-intended") play and "open play" (where PCs can bring their own 1st Level [0 xp?] characters). This would give an opportunity to clearly spell out the differences without having to re-write or change anything for the convention-play side and still open things up for the organizers who may want to use the Quests for something a bit different, but still want the incentive / ability to make sure the play is applied towards PFS credit.


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XLordxErebusX wrote:
Id love to play as Dr. Nicholas Rush.

Many groups these days frown on PvP :D


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Blymurkla wrote:
TimD wrote:
Not knowing more about what you are trying to accomplish makes it more difficult to give better advice.

You're right.

I want an undead bloodrager. But the bloodrage class feature gives morale bonuses, to which undeads are immune.

As undead with morale bonuses are a pet peeve of mine, that is a bit easier to help with then!

Where you want to look is here. Sadly, the specific entry isn't very searchable on the prd, but look at the Vampire Savage, who has an ability called "Undead Barbarian".

I think that is exactly what it is you are seeking.

**

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To me, intent matters less than execution. Free RPG Day mods aren't wholly intended for PFS, either, but we make them work. As long as they are still able to fulfill their intended purpose, I can't see a reason to not stretch for other purposes as well.

I can see the advantage of giving an option for non-convention, 0-Xp characters to be able to play the various quests, especially at a venue where it was pre-scheduled (ex. a "make new characters because all of your old were burned to a crisp in the most recent errata" day).

I'm not sure how to word that exception where it would not be a detriment to convention play, which is what the SH & PP quests were designed for, however. I think there would need to be some sort of clear policy which expressly prohibited non-pregens in convention settings in order to get that change made - one which did not hinge on the table GM being "the bad guy". Maybe something in a sort of backwards vein of the table warnings for Bonekeep ("you are being permitted to play a non-pregen at this game day as it is not a convention setting and a special exception is made for this Quest for pre-scheduled game days. If you are playing at a convention, this option will NOT be available.").

Dunno.

tl;dr - like the idea, concerned that convention-play will justifiably prohibit its execution.

**

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TOZ wrote:
The word you are looking for is mercurial.

To much Shadowrun in the 90's... now I'm picturing the quintessential cyberpunk rocker chick as a follower of Razmir... brain hurts...

... well done.


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They just announced it, so it's hard to say at this point.

That said, my impression from the limited information we've been provided is that it's more likely to be specific pre-set encounters (ex. bandit camp, goblin den, hobgoblin fort, troll bridge, etc.) rather than a book of advice for said encounters.

Though it would be sort of cool if they went a bit further and added a few paragraphs or pages about encounter scaling after each encounter or added a chapter or two about encounter design advise and difficulties.


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If you want to make it less of a "gimme" you could have the undead in question have an ability that gives it some advantage elsewhere while becoming vulnerable to mind-affecting (ex. it can imitate a living creature and be healed by channeled positive energy).

Not knowing more about what you are trying to accomplish makes it more difficult to give better advice.


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Berselius wrote:
We're not going to get yet another Goblins module for Free RPG Day 2016 are we?

Yes, we are. You even commented in February on a thread where it was mentioned.


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Concur with Arturius' assessment.

SG-1 = far superior to SGU, but if I look at SGU as a group of random Pathfinder PCs at a convention doing a weird special it does make a strange sort of sense...

Random Player: What?! I know it's strangely inappropriate to somehow have a civilian military contractor who is somehow wholly unfamiliar with the way that military contractors work, but it's the only character I have in tier!

Other Player: Oh, man, sorry you spent all of that prestige on getting that political appointment for your character, rather than saving to be able to come back. We'd chip in to raise you, but this particular special only lets you come back if you have enough prestige banked to rewrite plot...


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In my head it was something like:

Gods: We hereby remove Golarion and much of the memory of it from all of existence!
Starstone and its immediate surroundings remains.
Starstone: We'll call that a reminder that I make chumps like you for giggles.
Absalom station is later built around it.


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Depends on the book type:

AP's I tend to read through the Bestiary stuff first, followed by the random "expanding Golarion info" article, and then maybe start on the AP. Sometimes I'll read the story, but usually I put it off until the AP is done and then end up forgetting to go back through and read it.

"Heavy Fluff" books I tend to read cover-to-cover.

"Heavy crunch" books I tend to jump around a lot and then will go back and read cover-to-cover to make sure I've not missed anything.

**

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Walter Sheppard wrote:
TimD wrote:
Chris Lambertz wrote:
I suppose I should clarify with: content that wouldn't normally be featured on the Paizo page.

As someone who would prefers to avoid Facebook more than plague, can I vote "nothing"?

I appreciate that Paizo is one of the few places that doesn't require the social networking b/s that seems to be so insidiously rampant these days...

These forums can get super toxic at times. As bad as it gets on Facebook.

That's the reason why Chris only sleeps one night a week*--she needs more time to clean up the messes we make.

It's just a different medium that includes people from all walks of life, instead of people that just play Pathfinder and know paizo.com exists.

*this is my unfounded assumption

I avoid Facebook due to privacy issues, not toxicity. Toxicity is sadly a fact of life on the internet.

While I avoid FB and similar social network sites due to privacy concerns, I'm not suggesting that Paizo shouldn't have a presence there - only asking that Paizo avoid the almost ubiquitous pattern which has been emerging in other areas of moving primarily to social networks for providing information / resources.

**

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Chris Lambertz wrote:
I suppose I should clarify with: content that wouldn't normally be featured on the Paizo page.

As someone who would prefers to avoid Facebook more than plague, can I vote "nothing"?

I appreciate that Paizo is one of the few places that doesn't require the social networking b/s that seems to be so insidiously rampant these days...


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Darkbridger wrote:
Evil Midnight Lurker wrote:
TimD wrote:
Davia D wrote:
Starfinder is just clear proof of Paizo secretly being taken over by NASA astronauts.
Disagree - clearly this is actually a Nemesis plot.
No, it's obviously a Mender Silos counterplot.
Thanks for making me miss an entirely different game now. :(

Never forgive (NCSoft), never forget (CoX).


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Davia D wrote:
Starfinder is just clear proof of Paizo secretly being taken over by NASA astronauts.

Disagree - clearly this is actually a Nemesis plot.

**

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Earl Gendron wrote:
But as a challenge... Is there any way to make a check card like this that can help GMs to gm? Cause that would actually be useful.

I was actually trying to figure something like that out on my first go-round of check-box things, but the problem is I couldn't think of anything that wouldn't lead to more issues with "table variation" (ex. being able to apply the advanced template to a specific creature or give one creature max hit points) or increased perceptions of "antagonistic GM'ing" (ex. get a GM reroll, force a PC reroll, ignore a forced reroll) if there was a checkbox thing that would effectively let a GM become more effective against a specific PC or group of PCs...

**

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No worries.
The example was an off-the-top-of-my-head one. I concur that it would need to be tweaked extensively.

**

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RE: Alternate Solution:

Create a sheet similar to the format of the season-specific faction sheets, but aimed at GMs.

Make the "better" options require running a (non-evergreen?) scenario a second time (or more, maybe).

Example:

Each time a game you have GM'd is reported, check one of the below boxes.

<10 boxes>

The below boxes may only be completed once the 10 boxes above have been completed.

Each time you've GM'd a scenario a second time, check one of the below boxes.
<5 boxes>

Boon unlocked - Minor boon, thematic with "familiarity" (ex. opens a familiar option that is not normally available, but has been made available in the past as part of a chronicle, such as a faerie dragon)

Each time you've GM'd a scenario a third time, check one of the below boxes.
<4 boxes>

Boon Unlocked - Moderate boon, thematic with "expertise" (ex. increases bonus from masterwork tools for the character it is applied to, or results of take 10 are 13 and take 20 are 22, etc.)

Each time you've GM'd a scenario a fourth time, check one of the below boxes.
<3 boxes>

Boon Unlocked - Major Boon, thematic with "specialist" (ex. grants either skill specialization or weapon specialization with a specific skill or weapon ; or allows proficiency with a specific armor, shield or weapon type ; or allows +1 DC to a specific spell)

Each time you've GM'd a scenario a fifth time, check one of the below boxes.
<2 boxes>

Boon Unlocked - thematic with "viewed by ten pairs of eyes" (ex. Warning of the Decimvirate ... 3 boxes ... you may elect to check a box at any time to remove the flat-footed condition from the character this boon is applied to, if applied at the beginning of the surprise round you may act in the surprise round even if you are not normally able to do so. Once all three boxes have been checked you may roll twice and take the better result on one initiative check per game.)

Each time you've GM'd a scenario a sixth time, check one of the below boxes.
<1 box>

Boon Unlocked - Major Boon - thematic with "Glory is its own Reward" (as there is no credit towards GM stars after running a scenario a 6th time) ... (ex. may elect to begin a character at 3rd level with static amount of gold / prestige - similar to how the playtest for Occult adventures worked in creating a protégé character)

Sheet Completion - Explored, Reported, Cooperated!
Any time you apply your GM stars as a player, such as for a shirt re-roll, increase the total bonus by 2. If applied to a Day Job check, the minimum result of that check cannot be less than if you took 10 on the day-job check.

**

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FYI - a lot of the artwork isn't showing - only the Season of the Stolen Storm sigil (which looks like a stargate with a LOT of chevrons to lock).


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J. Sutter, this seems really extreme...

I'm sure there was some other way to finally being able to win the Mengkare argument... :D


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Some good advise upthread.

Quick post: two things that many / most GMs don't account for are speak with stone / plants abilities (it's always a pain when the murder site can talk with the investigators) and psychometry-type abilities (such as those introduced in the newer Occult books) or abilities where the investigator can remove view into the past (such as via psychometry).

Abilities which bypass direct scrying / divination (such as sharing memories or the sense of others) are also problematic for those that rely on abjurations such as non-detection or mindblank.

Hope that helps, will try to come back later with more comprehensive thoughts.


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Secret Hellknight Order?
Interesting... I've been hoping for some more info on the origins of the Black Companies Hellknight Orders in Golarion... maybe this will be a point in that direction...


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Random suggestions of the top of my head:

Orange Prism Ioun Stone (+1 caster level) - 30,000gp
Metamagic Gems (Maximizing Sapphire & Widening Emerald at 4,000gp ea and Quickening Diamond at 8,000gp each, especially)
Conduit Rod - 12,000gp
Amulet of the Blooded (Elemental - Fire?) - 12,000gp (for the vulnerability to energy factor)


Bow at ready with arrow nocked, Urien moves to the edge of the building and the bridge, looking for an enemy to shoot.

Perception: 1d20 + 3 ⇒ (18) + 3 = 21
stealth: 1d20 - 1 ⇒ (9) - 1 = 8

Noticing the one thing with his 21, he readies to shoot the first hostile to step out (assuming he can ready at this point).

1/2 move 15 ft due to stealth, standard to ready to shoot.


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brightnessman wrote:

Hello,

I am a new player to pathfinder, and so is my GM.
I have read all the rule books available (excuse me if i m not familiar with their acronyms), which was a lot ...

Drahliana Moonrunner wrote:
Since very few DMs hand out +15 weapons to first level orc barbarians just to make a caster cry, your example is a strawman waiting to be set on fire.

*slow blink*

*I think you've been posting on the boards too much lately, or something. New players are going to ask new player questions.

While I'd never recommend profaning anyone with decaf, you may want to pondering adding some whiskey to your coffee or something...


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Hey, welcome to Pathfinder.

Rather than address all of your questions individually, it seems like it might be better to just explain how "slots" work with the magic system in PF and then address specific bonuses.

In PF, the limiter on active magic items on a character are:

the available character "slots" (ex belt, eyes, headband, etc.) ...

...if the benefit is of the same type, with some exceptions such as dodge bonuses (ex. an enhancement bonus from a weapon and an enhancement bonus from a spell don't stack - you take the higher of the two)...

...if the character is receiving the same benefit from the same source (ex. two haste spells don't stack to give a +2 dodge bonus as they are from the same source - a haste spell)...

... and if there is a specific rule that overrides a general rule about how the effect interacts with the character or other active effects (ex. magic weapon cannot normally be used to enhance an unarmed strike, but a monk's class level abilities state that they count as weapons, which over-rides the general rule with a specific rule).

For instance, you can have a dozen ioun stones floating overhead that will all be active...
... but if you have two ioun stones that grant you a +2 CON bonus, only one will be active as they are both enhancement bonuses and don't stack...
... if two are the "+1 hit point" ioun stones, they are called out explicitly as stacking, however, so you're fine to use them together.

Footnote answer:

Not all classes perform, behave, or can be tracked by the same metrics.
In general, a Barbarian will pretty much always outperform all but the most corner-case examples in average damage. That's pretty much a core tenet of their class - deal damage / take damage.
A sorcerer is a bit more versatile. You can build for damage (the most optimized spell-damage builds I've seen involve sorcerer levels), but a base sorcerer is not going to compete with a barbarian for straight damage. On the other hand, they can apply conditions in addition to damage and also have a lot more utility at higher levels.

If you are looking for a damage sorcerer build, you are mostly going to be looking at feats / character build more than equipment. While there are a few things that affect specific spell damage out there (generally specifically by enhancing a specific type of elemental damage) it's not the same as the weapon / armor base that the martial classes have. Spells function on a different paradigm than melee.

Hope that helps.

**

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MisterSlanky wrote:
A lot of us regularly game in stores with a 6 hour operating window, and it's usually not a huge problem.

+1 to this.

The venue I was the coordinator for (before complications from a flood caused them to shut down for good) had week night gaming that was much more time-constrained than most weekend gaming it and it was rarely an issue.

In addition, you can also use this site as a resource regarding "shorter" or "longer" scenarios. It's often a comment in either the product description or GM threads about the specific scenarios. 1-7's for instance tend to be faster scenarios as page count was devoted to stat blocks for 3 tiers rather than 2, so there is less content and therefor can generally be done in faster time.

**

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The latter: check the quests completed and then issue the chronicle. As long as they keep playing pregens and don't apply any other chronicles to that character, they can add other quests later. It's spelled out on pg. 3 of the Silverhex Chronicles.

**

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ckdragons wrote:
I just read in the reviews of First Steps that it's recommended to run this scenario before Confirmation. Does it matter?

Technically, no, they can be run in any order.

Many run a thematic "intro to PFS" by running Master of the Fallen Fortress, then First Steps, Part 1, then Confirmation. This allows PCs to "organically" transition into the Pathfinder society by (hopefully) rescuing a Pathfinder, being inducted into the Society by meeting some of the faction heads, and then having their confirmation completed and becoming full-fledged Pathfinders.

The Silverhex Quests are also excellent for introduction as they lend themselves to "sandbox" play a bit more and can help transition new players.

**

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As this is your first time GM'ing PFS, Confirmation is an excellent suggestion. For additional "first time" game content, First Steps, part 1 is a free download and is another "intro" both in and out of play scenario.

Random advise: so that your first game runs smoothly, I'd suggest pre-drawing what maps you can and making sure that you have any stats / miniatures / templates / etc. handy. When doing intro scenarios (and sometimes higher level scenarios) I also like to use 3x5 cards to write out some of the items that may be found on the adventure, especially as newer players may not be used to trying to track such things (Ex. Wand of Cure Light Wounds, caster level 1, 1d8+1 hitpoints, 8 charges: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] ). If you are artistically inclined (or hilariously not so inclined), you could also sketch a picture on the back to flip it over when it is identified.


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My normal (non-PFS) gaming groups defaults to PvP active unless otherwise specified, but it rarely comes up. Many of us have been gaming together for 20+ years at this point, so it's generally for laughs or verisimilitude of rp, not because we're playing Grimshiv McMurdersFaces who can't take a joke / criticism.


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Very cool. Here is a link if anyone else is curious about the ship / manufacturer.

**

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BigNorseWolf wrote:
plaidwandering wrote:

way too many ban requests going on lately

Are you requesting a ban on ban requests?

Yes.

It's getting ridiculous, even by internet standards. We're making paladin and alignment threads seem almost reasonable.

I'm sure we all have a list of a dozen or so things we'd rather not see in PFS, but the reality is this is a witch hunt for a spell which came from the 5th player companion ever published almost 7 years ago that has been on the available resources list as long as I can find reference to the book it came from. It hasn't broken PFS up until now and I really don't want to keep wading through these stupid "please ban" threads which continue to damage my opinion of the PFS volunteers and question my support for the campaign.

**

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Just a random observation: I think a lot of the disagreement may also involve how different areas handle sign-ups and mustering for PFS in their area. In our area, for instance, hard mode tables are generally advertised and sign-up for as hard-mode or organized privately, even if being played at an open venue as an extra table.

In areas where all mustering is regularly done on-site (which still boggles my mind, but I get that it works in some areas) or at conventions where pre-mustered tables are an exception rather than a rule, this becomes more problematic.

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