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Java Man wrote:
47. Iron man drinking competition, alternate shots of rotgut with gut punches from your opponent. Lose conciousness, or your lunch, and pay up.
49. The Iron Golem drinking competition - similar to Iron Man, but your shots are green slime, vegepygmie spores, or other oozes...
50. The Commoner Conversation Drinking Contest. Go to a tavern where non-adventurers go drinking and eavesdrop on other conversations:
I'm with GWL.
In addition to all of the excellent stuff above by Set, another aspect you could zero in on are the fact that the PCs are mercenaries rather than traditional adventurers. The sort of gray morality stories that come from having PC mercenaries are a bit different than most. RP-wise there are the suspicions that the PCs themselves may be the profiteers from the war, the resentment for having to pay them, agents from the other side either trying to actively recruit them or set them up so that they are not trusted by their own allies, arranging their own supplies / logistics as they will probably not have access to any communal resources due to their mercenary nature, etc.
Stories-wise, having PCs also involved in cover-up missions and misinformation campaigns vs. their own allies might also be interesting. To keep it more light grey than dark (especially if you're PCs are mostly mercs in name only) you could tie this into the cult of Norgerberger under his guise as the Reaper of Reputations, where cultists are working with the orcs and trying to sow discord and destroy morale under the PCs' allies' forces.
Zach Klopfleisch wrote:
Lots of awesome stuff
Well, written, man. Several excellent points there, but I think that many causes and solutions can be commonplace even if slightly more expansive than we may hope. Almost every issue you've mentioned also can occur with larger lodges, but it is definitely harder to correct with a smaller player base and the solutions (if you can find them) are often different when you don't have the same resources.
Thanks for taking the time to put that together.
^ or instead of coming directly after him, they decide to destroy his (already limited support base) and turn the locals against the settlers. Maybe the local gnomes start dropping like flies from plague that's never been seen in the area again and think that the PCs' side of things has brought it over, but in the end it's a plot from the prince-in-exile's enemies...
I heard* he cut a deal with a coven of hags for perpetual mindblank services to keep Seeker Pathfinders from scry-and-frying him. In the meantime, he's been sitting in an Aroden's spellbane vs. sending in order to get some respite from all the harassment call sendings that were coming his way.
*and by heard, I mean I totally made this up.
Now I'm confused: once you apply a non-CORE game, doesn't it then become non-CORE?
I mean, I guess technically you make a CORE character. You then apply the Standard Chronicle, it's now non-CORE. It still hasn't been played as a 2nd Level Character and is a Standard character. You respec and, as it's Standard, you aren't restricted by CORE on the respec.
What Mike's post seemed to address was taking a pure CORE character straight to Standard. The specific post he was responding to even specified "before non CORE game".
I'd agree that, based on Mike's post, you can't apply nothing but CORE to a Standard character, but it seems counter-intuitive to penalize GMs by not even letting them use a Standard character as Standard once they've been kicked from CORE.
I have to admit, I sort of wish Paizo (or a licensed 3rd party) had some sort of "store kit" for store coordinators to use for PFS.
My Kit's contents:
hardcopies of generic reporting sheets, pregens, a copy of the most recent guide to org play, a copy of the rebuilding rules, current faction sheets, pen, pencil, extra dice, blank paper, a copy of First Steps part 1, some extra PFS #'s, and a "welcome to Pathfinder" blurb.
All contained in an accordion folder that could sit behind the desk at the game store, mostly out of the way. That way if individual GMs ran games that I wasn't there for or needed me to do something, they could just drop the reporting sheet or a note in the front of the folder and then I'd drop by later in the week to report or respond.
If I were Paizo, my retailer kit would be:
Custom Pawn Box
An initiative tracker
A set of wet-erase markers
A "Welcome to PFS" guide, which would include all of the CORE character traits and explain the difference the two campaign types.
A "How-to" Guide on registering and setting up characters on Paizo.com
A "How-to" Guide on Reporting for the GM/Coordinator
A custom repeatable scenario with it's own flip-mat map
A "GM cheat sheet" for running the included scenario with some examples of what a GM can do to mix things up a bit.
A "Retailer's Guide to PFS" which could explain the advantages of hosting PFS at the store (including new product quests / chronicles, assuming Paizo continues to do this).
As Paizo already has a beginner's box and a strategy guide, I doubt my ideal Paizo kit would ever happen, but it's nice to think about...
In addition to what claud mentioned, I'd recommend applying a Standard Game GM credit before playing the character. This will transition you from CORE to Standard and allow you your full "has not been played as a 2nd+ Level character" rebuild and may save you some headache if you planned on having non-CORE traits (which cannot be retrained).
Hilary Moon Murphy wrote:
If you can get the right culture in place, GM recruitment becomes far easier as you go.
So much this.Culture is all in gaming communities. Rules, setting, intent - all of that is secondary to a good gaming culture.
It's unfortunate that so much of the excellent aspects of PFS culture that can be encounter offline are not as prevalent when interested potential players browse our boards. I wish that some of the changes made to how the VO's work would have focused more on organization and less on hands-on GM'ing, but metrics are much easier to measure if you're only measuring for games GM'd rather than organized.
Matthew Morris wrote:
That's called 'projection'. Try looking it up sometime.
No need, you're providing a fine example :)
Matthew Morris wrote:
now see TimD? This is a strawman "using an argument no one is making."
No worries, you've given an excellent example already.
Matthew Morris wrote:
not possible to build a wizard past level 6 with just the core rule book.
One of these things is not like the other.We've rarely ever seen anything about the intent and/or thoughts on how to balance options - I agree that more of that would be good to know what the thought process is behind intent &/ or changes.
This has (almost?) never been something they've shown with erratas, however (and very rarely with FAQs).
Matthew Morris wrote:
Hey, Dorothy, the Lion and Tin Man are a bit upset about what you're doing to Scarecrow there. He's weeping in the corner sobbing something about "I don't want to be his strawman".
As this seems primarily directed at my response, I'll address it (though I'm not sure how Stormwind plays into having an errata nerf affect the value of one's book purchases).
The damage errata can cause:
I purchased the book primarily because of the post Jason made. The cover price was $12.99 and I bought it in one of the FLGS in the area because I believe in supporting local gaming stores who provide us a venue to play PFS (purchasing .pdfs isn't really my thing for a variety of reasons, but mostly I like books and I'm very picky about the kinds of books I'll purchase). The book was focused as a companion book to the "Adventure Path" ACG - which was HUGELY errata'd in it's 2nd printing (9 PAGES of errata). As I mentioned, I like hardcopy books. Having to print out an additional 9 pages of errata to reference the overly-errata'd ACG doesn't exactly inspire me to build a lot of ACG classes for PFS because, remember, you have to have all of your source material for PFS play. So, yes, it is now "pointless" (not useless) for me to own the book because the one thing I used the source material for (a dex-magus) is no longer viable for PFS, which is the purpose for which I bought the book.
It's a "bait-and-switch" to me because Paizo staff advertised something before releasing it, allowed it to sell-through for over a year, and then forced another version of it via reprint in a hardback. The term does not apply to all errata released, but I think it fits for Fencing Grace.
Does this damage my faith in Paizo? Absolutely.
Do I still purchase their product? Sometimes, sure. I still think that Paizo is the best game company out there making a product I mostly enjoy. I just think that their errata policies and how that affects their organize play / marketing campaign has become detrimental to both their business model and the faith that a lot of those of us who play their game have held for some time. I also recognize I'm probably not their target player type - I don't believe I should have to purchase things two or three times to use in PFS play (hardcover, .pdf, HeroLab) and I resist the implications that I should have to.
Do I think that Paizo (or Paizo employees) make the changes maliciously? Not at all, I'm pretty sure Jason B. would take far greater joy in killing my PCs with a demilich than cause them to cease to exist via errata. He felt that the change was needed, so he implemented it. I feel that his choice damaged the perception of both Paizo and himself. Both are valid choices and not mutually exclusive. I can respect him for that decision, even though I vehemently disagree with it.
Ultimately, a lot of it boils down to the fact that people purchase Paizo products (or any gaming products) for a variety of reasons. I do so exclusivelly for PFS. Some folks are collectors. Others want them for home-game stuff or to generate ideas. Some may do so just for the artwork. They are all valid reasons to get things, but erratas hit home harder for some of these areas than they do for others.
I also had an expanded narrative boon, but still think this is a good change.
Add me to the list that is still hoping we'll see the return of First Steps 2 & 3.
Question for those who have used these in the past - if running an AP for credit in campaign mode, what is the "timing" on the season / scenario for purposes of filling this boon out? - when the chronicle is completed or when that AP segment began?
Pat Lowinger wrote:
When I'm GM'ing, I'm there to GM. The purpose for the requirement is to make sure that a GM who is unfamiliar with the rule(s) has a source that they can reference.
At this point, I personally don't care if they have a watermarked .pdf - it would take them less time to make one than it would for me to check every non-core watermarked reference. I know that I routinely brought 60+ lbs of books to various games. I almost never needed them and know what a pain in the <adjective which can be used as a verb> <noun> it is. I prefer to limit my hypocrisy, so no, I'm not the "Paizo Supplement Police" when I'm GM'ing.
Murdock Mudeater wrote:
This has been covered by Paizo more than a few times: Evil spells are not evil actions, the evil spell subtype has it's own interactions with various class abilities and in-game effects, but the act of casting an evil spell does not impact your alignment.
To the best of my knowledge, this was clarified this way only for PFS play, where alignment infractions can cause the loss of a character due to the "no evil PCs " rule and a desire to keep people from just playin with the yo-yo's of "infernal healing, prot from evil".
Expanded rules from hardback splat books such as Ultimate Intrigue & Horror Adventures have not been introduced into the greater PFS campaign (nor have similar expanded rules such as those found in the latter part of Unchained, to be fair).
Steven Schopmeyer wrote:
It may also be that punishment was meted out and no one is allowed to speak about it.
Especially as Mike's policy was "praise in public and discipline in private".
I really do have to wonder how widespread this problem was and where it occured for Campaign to feel to betrayed by its players.
Which in turn caused the players to feel betrayed by the PFS leadership... an ugly cycle, all around.
Overheard at Dragoncon's "Celebrity Pathfinder" panel
Jason B: does it say how much damage the bomb does?
Ian Frazier to Jim Butcher explaining why he is about to include him in a cone AoE: it says right HERE on your character sheet that "no one likes you".
Tonya Woldridge wrote:
As a corollary, the Pathfinder Society team is putting together our 2017 travel schedule. If you are hosting a convention and would like a member of the team as a special guest at your event, please email email@example.com with the particulars.
Does Paizo have a list of appearances by Paizo staff listed anywhere? Just curious as this is something I see from other publishers sometimes and I often hear about staff showing at cons, but haven't seen anything on the Paizo site indicating which staff will be at which cons.
Steven Schopmeyer wrote:
Good taste was not exercised.
True. The VO's choice to use their private access boards to get their pet peeve races banned seriously eroded player faith in PF leadership, which continues to this day. This is especially true when VOs make comments about not being able to trust the player base due to the actions of a tiny minority. Somewhat like the delusion it's somehow easier to dummy up a photocopy than put a watermark on a .pdf - the entire player base is penalized due to the actions of a minority so small they are statistically insignificant. Thus the nigh-endless "ban this" threads - because PF leadership has shown that if you complain about something loud enough, you'll probably get your way, even if it does more harm than good.
Steven Schopmeyer wrote:
I'm not going to argue perceptions.
Except that you obviously are. Or is that a statement of future intent?
Murdock Mudeater wrote:
The Role Playing isn't really anything unique anymore, as every game has some degree of roleplaying.
You say that, but the last time I role-played the dog when playing monopoly I was asked to stop. I looked to the shoe for commiseration, but for some reason they didn't say anything...
Murdock Mudeater wrote:
As for the stigma, Pathfinder is a horrible game to introduce to heavy christian communities.Full stop. Not sure the mods really want this topic to start again, just so they can delete / moderate. Not all members of all faiths have identically nuanced beliefs and this is a hot-button topic that's going to go nowhere good fast.
Murdock Mudeater wrote:
Locally, the best thing I'm seen for altering the stigma of roleplaying, is our local PFS group is held in a gaming store that serves alcohol.
Now THAT is what my Bacchus-loving heart likes to hear! Some of our local venues are just bars, but having source material and booze is definitely a better win.
Level designations are more about matching for themes than complexity.
If you want PCs to have issues related to weather & travel and "normal" barriers, it's very difficult to do so with 15th level characters than can just teleport themselves if they get annoyed.
Likewise if you want to have a thematic encounter around a dragon, it's best to have a level in mind so you know if the intent is to kill the dragon or just have it as a showcase / environmental threat / hint of things to come.
Finally, some social encounters may actually work better with higher level characters who have sufficient skill ranks and influence to affect the larger world / story and deal with the rewards and drawbacks of their fame / infamy.
It CAN work, but the main thing (as with almost every aspect of RPGs) is communication.
Knowing where your "hand-offs" are going to be level / real-time wise also helps immensely for GM planning for the other GMs. A GM knowing that they're going to take over for a game when characters hit 5th and pass the torch when they hit 7th will be able to focus a lot more on what they need with much less time / effort investment.
As always, most of all, have fun!
Drahliana Moonrunner wrote:
... or maybe they end up getting crunched together into one divinity like Norgerberger if they don't split up :)
I'm assuming by "PFS Legal" you mean that you are using home campaign characters that you are using PFS rules for, rather than actual PFS campaign characters.
Random thoughts RE: 20th Level traps:
Impassable area - must actually trigger and take an effect to continue (which means those with Mindblank, non-detection, etc. get left behind).
Jeff Hazuka wrote:
I don't have the ability to claim that it isn't available (you know, because it is).
Except, when, you know - it isn't.Not all lodges have the manpower / resources to run simultaneous CORE & Standard. This has been effectively illustrated ad nauseum and is still somehow ignored / missed. I'm in one of the most prolific areas for PFS (Mike Brock & John Compton's original PFS stomping grounds) and even we have had some CORE vs. Standard issues.
Not all solutions apply equally in all areas.
Me, I'd generally rather not play PFS than play CORE. The only reason I have CORE characters registered is that I was a store coordinator and felt I should have some characters ready in order to support the campaign and (now) if I get a wild hair and decide to play at a con (because I can't play my standard characters due to the fact I don't feel like buying all of my books twice and hauling around a 60lb+ book cart is cumbersome and cuts down on my ability to carry alcohol efficiently) I can play CORE if there's nothing else going on.
Wow am I late to this party... especially as I only recently cancelled my modules subscription, partly due to the oversaturation of low-level mods. Ah well, I can always re-sub.
For me, the specific venue of the mod on Golarion matters less than the fact that I want it to feel like a high-level mod, not like a low level mod with just bigger AC's, DC, and damage numbers. Emerald Spire did a pretty decent job at its finale of giving us a little more info about how the world came to be and, to me, that's a critical part of good high level adventures - getting a bit more insight into the "why"s of the world, especially if mixed with a bit more of the end boss challenges.
While I'd love to see some specific areas of Golarion explored further, I think that the more page count is expended on the expansion of Golarion the less we'll have for good high level stuff that a 64-page format may be able to deliver. Re-reading the thread though, since apparently that's already been addressed, my top 5 thoughts would be:
#5 Mordant Spire - especially if we got a better look at the non-Runelord Azlanti
...and #1 - Jalmeray - because Kothogaz in 101 pieces and the strangely symmetrical 101 ships sounds like an appropriately epic start for 18th level characters... especially if Trilochan is involved, as well.
I can understand the reluctance for no more replay.
I also remember when I was a store coordinator I had people come in the store who had tried PFS in year 0 or 1 that were thinking about coming back, but couldn't remember what they had played and didn't want to expend the effort of trying to find it out.
If there was a timer, I could have probably got some of them back as there would have been no need to try to find chronicles that were lost 2 or 3 moves prior and written by people they don't even know. The "modified chronicle" proposals don't really solve that secondary issue (which to me is a bigger thing than the original, "I want more replays"), so I'd be "meh" at best about it.
I've actually wondered if this was going to become a thing for several years now.
Wei Ji the Learner wrote:
This could be heavily abused "It's not PvP if I'm healing someone, right?" if the sidebar is implemented.
I'd already been pondering the fun of convincing people to blind activate wands of infernal healing / protection from good for non-PvP trolling, which would of course would result in character expulsion under the proposed plan.
Because obviously that's the type of door we want opened here as it will make for a far better campaign experience, right? <--- sarcasm
Which is to say, upon additional reflection, not just "no", but "the infernal plumbing beneath Nessus no"...
Because he and I are really tired of this being a question.
You aren't the only ones tired of the question.
Those of us on the other side are even more tired of the assumptions of motive that keep being thrown around. We sometimes like it when tables make rather than everyone going home because someone has a 2nd L character, but not a 1st.
Additional rules elements such as the one cited are rarely introduced into Society play for a reason (the only exception I can think of is the retraining rules from Ultimate Campaign). One shouldn't need to buy a different hardback book in order to know how alignment, which is in the CRB, will be adjudicated in PFS. I believe this is one reason almost all of Unchained (barring the re-written classes) is not allowed per additional resources.
Stick with the FAQ.
EDIT: so very ninja'd ... this is what happens when I multitask too much... bah!
OK, re-read both Belgariad and Mallorean ... yes, had combined a bit of both in my head... will post recommendations for building a version of Silk for PF when I have a bit more time...