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Grand Necromancer

TimD's page

Goblin Squad Member. RPG Superstar 2013 Star Voter. FullStar Pathfinder Society GM. 703 posts (705 including aliases). 1 review. No lists. No wishlists. 35 Pathfinder Society characters. 2 aliases.


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Star Voter 2013

Very cool.
The out-of-print flip-mats are often a pain to find at a remotely reasonable price.

-TimD

* Star Voter 2013

Sure.
I'm a store liaison for one of the north Georgia game stores, FCB, so this is from that point of view. I'm not sure what local #'s are like for the other stores in the area as I'm not a VO and don't have access to that level of info (assuming that they do, which they may not either), nor do I work for the store in any capacity so I have no control over their stock or policies. We don't use Facebook - I'm not on it and am not interested in any involvement with Facebook, so that would be a deal-breaker for my involvement.

GA PFS has a website forum that most of the store coordinators in the area use to schedule games for anything other than really large gathers (ie local cons, holiday party, Black Friday event, etc - for those we tend to use Warhorn). There's a calendar that shows the game and links to the sign-up.

We have a variety of games in game store in the metro Atlanta area, so at FCB I schedule for four games a month and try to alternate the days & scenarios so that there is minimal overlap on game days / scenarios. I try to post out the upcoming scenarios for the quarter on its own thread so that folks can plan ahead. I try to post the actual sign-ups for 30-45 days out on "stickied" threads, but I'm a bit slow this time around and only have the last bits of December up at the moment while I wait to hear back from my GMs.

As an example, here's the sub-forum for the store I'm the liaison for: FCB Games.

Depending on the time of year (holiday season tends to result in fewer available gamers), I normally schedule 1 or 2 tables per night, but it can get up to 3. We only run one "slot" on any given game day at FCB, as we run on week nights & Sundays, so we have a bit less time available than the Saturday stores.

I currently have about a half dozen regular GMs and about that same # of occasional GMs at FCB, including myself and some of the local VLs.
There is no charge for tables, nor are the GMs incentivized (beyond the normal GM credit, of course) to run games at our store or any of the other local stores that I'm aware of. We don’t get a lot of walk-ins, and thus far have been able to seat those we have gotten. As pretty much every game store in the area uses the same model we do, the local players are used to signing up before games. For the same reason, we generally don’t have “over-full” tables – though we do occasionally have to go to 7 to accommodate – it’s the exception, not the rule. GMs get me the sign-up sheet after they've run and I log them for the store.

Hope that helps.

-TimD

Star Voter 2013

Not the thread I thought this was going to be.

From the title, I was hoping for discussion about stylish headgear for a velociraptor, or the challenges of keeping the top hat on your dire bat while they are flying. =0)

-TimD

* Star Voter 2013

Avatar-1 wrote:

You'd probably be allowed to understand it but not "speak" it (at best).

I think there's something else that follows this precedent, but I can't remember what it is.

You may be thinking of D'ziriak...

... which I've now discovered from this thread that my shadow caster needs to change out of as it is also not PFS legal.

-TimD

* Star Voter 2013

1 person marked this as a favorite.

In addition to the PFS-legality factor, and while I'm a huge proponent of more folks being able to properly appreciate flail snail poetry, Flail Snail is not just a sign language - it also has "slime" components, which are unlikely to be easily duplicated without table variation in PFS.
I'm also not sure most PFS characters would have the sufficient # of limbs to replicate the four tentacles of the poetic maestros of the underdark in order to replicate even the "sign" portion of their language.

-TimD

* Star Voter 2013

I did not participate in the playtest this year.

The one person I know of who was going for the 9-slot boon was not able to get it due to tables failing to make and having to respec because they were unaware that they were not able to take a level dip and still get credit. I believe they did get to 6, however.

As has been indicated above, both the timing (between my two busiest holidays) and the short playtest duration did not help. There were several other chilling effects which resulted in my not playtesting these classes at all, but the main chilling point was the fact that most of my game play right now is in PFS and the structure of the chronicle sheet made me disinclined to sacrifice more time & effort.

recommendations for next playtest:

1. Find a way to allow higher-level playtesting without requiring GM credit.
I would recommend allowing re-play of existing scenarios, so long as the entire table is either re-playing or GM'ing with a static 500 GP, 1 XP, 2 PA max for a 1st level character like one receives for playing a pre-Gen. Call it a playtest replay and call it a day.

2. Find a way to encourage more play. Maybe unlocking First Steps II & III, but only for Playtesting, or some of the modified other scenarios which have been removed from Society Play. Maybe some of the 3.5 mods for static GP/XP/PA. Something which says "hey, this is special and limited time" rather than "hey, you know those rapidly dwindling # of scenarios you can play - why don't you burn through those EVEN faster!"

3. Longer playtest period, with better scheduling - we had a game day scheduled for Black Friday with 3 slots running. It would have been great to NOT end a play test just before lots of folks had a long weekend during which they may have been able to contribute.

4. Don't require GM credit to get a boon. I already burned most of my GM credit over the summer trying to "lock" aasimar's & tieflings. The timing between that and the playtest requirement was a huge deterrent to me.

5. Do something which encourages folks to GM for play-testers. Giving the GMs the additional headache of learning new rules which they will have to unlearn once the book comes out should have some acknowledgement and getting their feedback would also be useful (possibly even more so than the player feedback in some cases).

-TimD

Star Voter 2013

Very cool stuff.
Reminds me I still need to try to get ahold of one of the translations of the Popol Vuh...

-TimD

Star Voter 2013

1 person marked this as a favorite.
Christopher Dudley wrote:
These are all good points. Do goblins love their children like other civilized humanoids? What I'm saying is, if you strapped goblin children to your shields, would goblins stop attacking you? Because I'm totally trying that.

Ah, the old strapped babies/children trick - I normally see it as a way to try to defend against single-target spell attacks, not as a means to slow counter-attacks.

From my experience, works better on gnomes than goblins, but as always, YMMV.

-TimD

* Star Voter 2013

Bumping - after all, what's better to recover from family around the holidays than PFS?!

... OTHER than alcohol!

. ... ok, fine, but PFS is fun!

If you're in the northeast GA area and pondering the crazy of Black Friday, you may as well swing by and enjoy the crazy with some fellow gamers.

-TimD

Spoiler:

... and if that doesn't work, well, there is a bar two doors down... I'm just sayin'...

* Star Voter 2013

John Comption via Blog wrote:
Baron Bomande Rudyahm. Can you tell where he's from?

Going with Martel, though I could see perhaps some education in Ustalav given the possible "Lepidstadt scar" on his face.

-TimD

Star Voter 2013

Another option would be for both of you to play a game of We Be Goblins Too! (assuming you haven't already) and apply the credit towards those characters - will get you 1 XP, 1PP and some gold to help the recovery effort.

While you wouldn't technically be playing the same characters for that adventure, I don't think there's a real PFS narrative about how the boon is applied, so you could probably make up some sort of RP backstory about some conflict in Varisia involving goblins. In the story make sure you were woken up by Drengle Drang and that Zarta Dralneen made some comments that were just shy of inappropriate and you should be good to go. :)

-TimD

Star Voter 2013

+1 for Library of the Lion - that's the only PFS scenario I've ever gone through with no combat at all.

Are the two of you trying to do all of your scenarios together or just stay the same level? - another option would be GM credits. Both of you run something and apply the credits towards those characters.

Good luck :)

-TimD

Star Voter 2013

TracerBullet42 wrote:
Dispatch the gnome, stop the machines…have some cake.

This sounds like a perfect game day to me!

My default answer to "how do I make this cooler?" - add alcohol - is probably not a good one for a 16 year old's birthday party.

Random amusement aside, I would make a point of considering how to keep the pseudo-dragon familiar PC from overshadowing things. With flight, blindsense, an insanely high stealth, sleep poison, and telepathy it's pretty darn cool even before you give it sneak attacks, evasion and trap sense. Most of the things you might use to counter those are probably a bit over scale for a lower-level group. (Not saying don't allow it, just keep it in mind when figuring out your encounter.)

-TimD

Star Voter 2013

Princess Bride
Dogma
Matrix
Big Trouble in Little China
Gremlins
Donny Darko
Goonies
The Adventures of Baron Munchausen
Avengers
Empire Strikes Back

Star Voter 2013

Outside of my PFS experience, starting at greater than 1st level is the norm, not the exception. Some character concepts (especially those that involve being multi-classed) can't even really occur at 1st level.

As always YMMV and the decision of what level your campaign should start at should generally be predicated upon the experience level of both the GMs and the players - brand new players should probably not try to create 12th level characters and a newer GM may be rapidly overwhelmed running characters and monsters of higher levels than they have experience with without any ramp-up :)

-TimD

Star Voter 2013

Trimalchio wrote:
"Characters using spells with the evil descriptor should consider themselves to be committing minor acts of evil"

Where is this quote from? I'm not finding it on the PRD.

RE: Dresden animates - Dresden's animates don't work like PF animates. PF animates don't care about how old the body is, unlike in Dresden. Not sure, but I don't think in Dresden it rips the soul out of whatever afterlife or judgment it's in the process of as it does in PF, either.

-TimD

Star Voter 2013

1 person marked this as a favorite.

Casting an evil spell is an evil act. Evil acts can accumulate to result in an alignment shift (assuming you didn't start out as evil). Not all evil acts "weigh" equally, however.
Casting infernal healing on a dying orphan who just escaped the burning orphanage ahead of the blood-thirsty murder hobos is less evil than plotting the downfall and destruction of a nation of elves with armies of cacodaemons on retainer to deliver all of their souls to Szuriel. There is a lot of room in between.
Alignment changes and the acts that lead up them are intentionally (for better or worse) a qualitative rather than quantitative aspect of the game.

-TimD

* Star Voter 2013

For those of you who may be looking to evade loved ones, the masses at the malls, or because your online game is stalled while your guild friends are off shopping before Cyber Monday, GA PFS has a solution* for your post-Turkey Day blues - a PFS game day. Feel free to drop me a line with any questions either here or on the GA PFS forums.

November 28, 2014: Black Friday PFS Game Day at FCB in Alpharetta, GA.

We will be running three slots on five tables from 10am to midnight, with an additional table dedicated to the Pathfinder Adventure Card Game &/or Silverhex Chronicles.

Warhorn Sign-ups:www.warhorn.net/events/black-friday-2014-fcb

Venue Information:

FCB Cards and Games
9850 Nesbitt Ferry Road, Suite 21
Alpharetta GA, 30045
(770) 993-6955

*:
GA PFS is not responsible for geographic challenges for this solution, please note that this poster also does not speak for GA PFS and is in-fact, only a store organizer. We now return you to your regularly scheduled legalese. Some restrictions apply. Hail Hydra. Not valid when not valid.

* Star Voter 2013

Great update.

... 395 VO's. Wow. I think we've moved from "society" to "army".

-TimD

Star Voter 2013

The best of endings involves player agency.
The best player agency normally involves victory, at least of a sort - especially against overwhelming odds.
I would probably write something where the PCs know that they are opposing some sort of overpoweringly horrific enemy, who knows all of their tricks and all of the proper counters, but their alignment and world view cannot comprehend that the PCs would be willing to sacrifice everything to end them.
Let the PCs monologue to the villain to end (that part of) the campaign for once.

"This is where we differ. Our victory is predicated not upon our own successes or glory, but upon your defeat - a victory for the forces of good, that we are buying - gladly - with our lives so that your evil cannot harm another innocent."

-TimD

Star Voter 2013

WilliamInnocent wrote:
Im entering at level 12. In a level 40 campaign.

I hope you have EPIC loot, because that's not even high enough level that you'd be a henchman for a 40th L character with leadership...

-TimD

Star Voter 2013

2nd level characters might ROFL-stomp MoFF unless you bump it a bit, but I agree it's a cool scenario.
May be able to reflavor and slightly bump Crypt of the Everflame or Godsmouth Heresy. Of the two, Crypt would probably be more appropriate if you want to keep them in and around Varisia where RotR takes place.

May also want to check through the 1-5 PFS scenarios for stuff that takes place in Varisia as they are designed for more of a pick-up style game and should be able to be completed in a single session. Season 4 had a lot of Runelord themed stuff, so I'd probably start there so you can tie it back into your RotR campaign more easily.

Hope that helps :)

-TimD

Star Voter 2013

From your argument, I take it you're from the "flavor should be separate from rules" camp rather than the "rules should reinforce flavor" camp I tend to side with. We're obviously not going to agree, but I bid you good gaming none-the-less.

-TimD

Star Voter 2013

1 person marked this as a favorite.
Thormind wrote:
A shaman is allowed to take one witch basic hex. Is a witch allowed to take one shaman basic hex? If it is not by RAW, as a GM would you allow it?

Um, yes, but only in that limited circumstance.

Mixing CLA's is one thing that lead to the rogue's current sad state...

Also, I like that there are evil-only hexes. Child scent is one of the most thematically appropriate and flavorful abilities in the game, IMHO. "Pick a scent" would be boring to me and much more powerful.

-TimD

Star Voter 2013

Apologies for posting something that came across as overly contentious on that "devout players" thread.
Will attempt to cement the apology with alcohol should we ever find ourselves at the same convention / bar / room party :)

-TimD

Star Voter 2013

Hrm.
As my original post was deemed contentious towards real world issues / religion, I'm not sure what's safe to say (I intended it more as a warning towards GM'ing for any given group of players who are used to having a game revolve around their biases, but it's entirely possible it didn't come out that way).

I'm off to the apologize to Chris thread now...

Good luck, OP!

-TimD

Star Voter 2013

+1 for Paladin / Oradin... or if healing > channel as an option, maybe a Lunar Oracle with a tiger companion.

-TimD

Star Voter 2013

4 people marked this as a favorite.
Popupjoe wrote:
Adding new people has always been a bit of a chore with me the GM being the decider.

Could be a sign that this may not just be about you and your son.

Popupjoe wrote:
My son is 12 and has enjoyed playing with me in our bi-weekly solo game for 2 years now.

2 year solo game vet since age 10, check. Good job, +5 gamer-parent points.

Popupjoe wrote:
But every other Saturday he sits out while the adults play "Pretend" with out him. I want to included him in my long running group but half of my players are boycotting the decision by threatening to leave the game. What's worse is my son already made a character and overheard some of the talk about others not wanting to play with him. I strongly feel as the kid should play but my friends are very dear to me as well. Any advice? Has anyone else gone through this? I'm pretty sure I'm adding him to the group and rebuilding as needed. I can't run multiple games with multiple groups at the moment.

Looks like you've already decided, I'm not sure what advice you would want, unless you are seeking advice in recruiting new players...

==============================================================

I used to not mind playing with kids and have enjoyed teaching RPGs, tips, tricks and fun over the years I've been playing. Since I've started PFS, though, one poor experience has completely ruined it for me to the point that I've actually avoided volunteering to run games at some game days to avoid a particular parent-child combo.

The problem with playing with people's kids is that most parents are always in "parent mode" when the kid is around and if you don't know the parent REALLY well, it's hard to say where the boundaries are for what is appropriate, especially if the boundaries are elastic. While you may say "hey, that's my issue, no theirs" it does have an impact on the game and how it runs, especially if it is the GM who is always in parent-mode.

I don't know how conservative you are or what experiences the players have had with your son being around, but I have to say that from my POV, prior experiences would definitely make me less comfortable gaming around someone's kids. If your players are veteran players, they may have had similar experiences, or even more drastic ones.

I would recommend trying to find out WHY your players are reluctant to play with your son and if it's something that can be addressed before you elect to go all "blood is thicker than teamwork feats, bud" on your players.

-TimD

tl;dr - I agree with most of Kirth's statements thus far in this thread :)

Star Voter 2013

I'd try to find a way to give them a unique and relevant schtick, probably by completely reworking Rogue Talents or introducing something more akin to an Oracle's Mystery ability, but aimed at Rogues.

-TimD

Star Voter 2013

This thread makes me want to write up a PF Aboleth R.C.C.

I've got to get my Palladium-style game back on track one of these days...

-TimD

Star Voter 2013

noblejohn wrote:
The parties encounter an area where Frost Giants used to dwell. There are only 1 or 2 remaining now and they live and guard the area as it serves as a graveyard or memorial for their once great tribe. One of the Giants remaining will have casting abilities.

How invested are you in this?

I think the remote forge of a famous frost giant smith with only a few apprentices and some minions around might make for a cool encounter, especially if he's the last of a tribe.

-TimD

Star Voter 2013

5 people marked this as a favorite.

Advanced Campaigning - a book breaking down how different levels of the game run in different manners so that both players & GMs know what to expect as they advance or have started anew. Extra tips & tricks for how to introduce higher level characters into pre-existing campaigns and how to assist in player investment with characters beginning at higher levels. Variant social "combat systems" and pacing advice. Communication & terminology tools for assisting expectation management.

* Star Voter 2013

Michael Brock wrote:
My goal is to have pre-generated characters for every class, including the Magus

The LE iconic available to play in PFS? Very cool.

-TimD

Star Voter 2013

A few more...

Traveler's Anytool - always :)
Bead of Newt Prevention (possibly more than 1)
Escape Dust
Bottled Yeti Fur (because amulet of natural armor is an enhancement bonus to nat armor and will stack with base nat armor)
Fortifying Stone
Tengu Drinking Jug
Hat of Disguise
Bottle of Air / Necklace of Adaptation
Void Pennant
Iron Spike of Safe Passage (to hide campsites, unless one of your casters is making demi planes)
Spectral Shroud
Blood Reservoir of Physical Prowess
Goggles of Night (unless you already have Darkvision in some other manner)
Silver Spindle IOUN Stone (3x/day of a single 1st L spell chosen when item is created, cast at your character Level ; suggestions: shield, liberating command, unwelcome halo, vanish, aspect of the falcon, faerie fire, feather step, air bubble, obscuring mist, entropic shield, fallback strategy, sanctify corpse, or Abadar's truthtelling)
Pale Green Prism IOUN Stone

-TimD

Star Voter 2013

To-hit::

BAB+10 (Fighter 2/ Ranger 8)
DEX+5 (21 Dex)
Weapon Focus (Longbow)+1
Enhancement Bonus +1

Standard Attack +17/+15
with Rapid Shot +15/+15/+10

Damage::

Base Arrow 1d8
Enhancement +1
Cold Damage +1d6
Strength Bonus (if applicable, you didn't specify, but I would assume you would go for a composite longbow for your STR) +1

So, normally 1d8+1d6+2 per arrow
1st shot is a multi-shot, so 2d8+2d6+4 if the first shot of each round hits

On a crit, you inflict an additional 2d10 cold.

Also, within 30 ft add one to both to-hit & damage.

Star Voter 2013

Zura was Azlanti in life and there is speculation that she was a worshipper of Urgathoa, which in turn indicates Urgathoa was also a deity at the time of old Azlant.

Dou-Bral / Zon-Kuthon may have also been active as the timeline of his venture into the Dark Tapestry is a bit unclear.

Thron (now the Prince in Chains) was likely some sort of demi-god as he wasn't transformed into Zon-Kuthon's Herald until after the Earthfall.

-TimD

Star Voter 2013

Tvarog wrote:

That's just, like, your opinion, man.

Seriously, that might be true for your group and your campaign. Don't make the mistake of assuming everyone else plays the game just like you do. Some of us are absolutely sick of starting every game at level 1 and having to scrabble for every single copper and hit point to make it up to the level where we can actually consider ourselves heroes. It's even worse when every AP stops right at the point where we start getting the actual fun toys, like the ability to significantly impact the story and/or the game world.

^ +1

Star Voter 2013

"You've failed me for the last time."

"That punk's either in love with that guy's daughter or he's got a newfound respect for life."

:)

Star Voter 2013

Lots of "training wheels games" (levels 1-3).
Been playing a lot of PFS lately, so still relatively low level (11 & less), but hoping to get my 11th L game up and running again soon (RL issues caused game pause).
Really missing my 18th level PF game (GM recently moved out of state), even if my inquisitor did die a lot (Quickened Disjunction followed by Clashing Rocks is a stone b*tch, pun wholly intended).

Preference is for 15+, but a bit less friendly to RAWyers than most of the theorycraft I see bandied about.

Of course, from what I can see I'm an outlier of the forums in that I'm ok with consensual PvP, ok with evil characters, like it when PCs can play with all of the toys in the PF box, still think that a god should step all over a 30th+ level mortal, and find that most of my players play like the responsible adults that they are.

-TimD

Star Voter 2013

So are you eliminating them from your game world or just restricting which options players have?
If the former, then you may have some "downstream" effects that may affect your continuity if not addressed.
If the latter, as long as you get buy-in from your players, I don't see how it would be a problem. Your best bet would probably be to ask them about it and let them know you want to try it as an experiment. If you write in some sort of in-game explanation to give them a bit more plot / investment, they may even get excited about it (family traditions, all being members of the same order, all being reincarnated heroes of the appropriate classes, etc.).

-TimD

Star Voter 2013

Disagree with LazarX (which seems to happen often, sadly).
Some stories are insufficiently epic without the right buy-in and the right #'s. Sometimes that requires >20th level play.
Not all of us play the same game in the same way. There are few "wrongs" and many "that's not how I do it / think it should be done / have experienced the game".

Mythic may work for some folks. Others of us it won't.

Also, Bruce Wayne in TV Show Gotham =/= Batman in Dark Knight Returns.

-TimD

Star Voter 2013

GreenDragon1133 wrote:
For what its worth, everyone I'm still in touch with from my old LARP group swears the guy in the author photo had attended our local LARPs (possibly the big Halloween ones).

I know he does boffer LARPs and he's probably done the rock-scissors-paper variety at least once, given the narration in "It's My Birthday Too".

There's actually a "game with Jim" section on his site about LARPing at his chapter of NERO (which, if memory serves, is now actually Heroic Interactive - I believe that portion of his site has likely not been updated in awhile).

-TimD

Star Voter 2013

You could run it as a sort of mini-PFS group.

Have all of the characters be part of a Pathfinder Lodge with whoever shows up that day the ones who are assigned to the mission of the night (or if it is a home game, they can be the ones who are on the receiving end of the mission of the night from Pathfinder Society rivals like the Aspis).

Reinforce the "report" bit of "explore, report, cooperate" and reward the players who help you with a campaign journal so that the missing players can easily be caught up on activities which occured at games they were unable to attend.

-TimD

Star Voter 2013

Buy a guard dog or two. Train them to bark when they smell him without another scent around. Never tell him what the other scent is or what it is that keeps them from trying anything while you are around.

Perhaps combine with a magic mouth that triggers anytime the door or a window is opened without a specific command word or action being performed it gives the dog(s) a command to howl, rousing the neighborhood to the fact that you have an intruder.

Hopefully he's unlikely to kill your pets to prove a point.

-TimD

Star Voter 2013

FuelDrop wrote:

What was that other idea? Oh yeah, a jet engine made with a magically heated ring and a decanter of endless water.

Have some other pirates in a jet powered pirate ship pull up beside them and challenge them to a race.

I almost suggested having another group of pirates come by in a modified hydrofoil from multiple decanters of endless water all keyed to the same "geyser" command word to say "nice effort chaps, you'll get there eventually!" but decided it might seem a bit too over the top.

I see I was mistaken. :)
I sometimes forget it is rare to find "too over the top" when it comes to pirating.

-TimD

Star Voter 2013

Mergy wrote:
You can actually not enhance a shield with weapon properties. Bashing is an armour property.

Not quite true.

PRD wrote:


Shields: Shield enhancement bonuses stack with armor enhancement bonuses. Shield enhancement bonuses do not act as attack or damage bonuses when the shield is used in a shield bash. The bashing special ability, however, does grant a +1 bonus on attack and damage rolls (see the special ability description).

A shield could be built that also acted as a magic weapon, but the cost of the enhancement bonus on attack rolls would need to be added into the cost of the shield and its enhancement bonus to AC.

So you can have a shield that gives +2 AC and is also enchanted to be a +1 weapon, you just tally the costs separately.

-TimD

Star Voter 2013

1 person marked this as a favorite.
Muad'Dib wrote:
I would think Jim would use his Dresden RPG.

There are some funny panel moments with him talking about it... I'm trying to remember the term he uses, I think it's "cheese-weasel" when referring to his play style.

Basically he has said that it is the one game he CAN'T play as he'd be a nightmare for the GM? ... what do you mean, I can't do it, sure I can - if I need to, I'll write it in the next book! and likewise if he GM's, he might accidentally give away plot stuff that's not ready to yet be revealed, even to his Betas.

-TimD

Star Voter 2013

Cheapy wrote:
Undead barbarians can't rage, but I haven't seen a single thread complaining about this since the game came out.

Sadly, this has not stopped at least two undead raging barbarians from being published, despite the fact that they aren't supposed to be able to get a morale bonus.

That said, I wouldn't be surprised to see some sort of specialty undead made for kineticists as they did with the pale strangers for gunslingers.

-TimD

Star Voter 2013

1 person marked this as a favorite.

OMG. Goblin pyrokineticists. So wrong and yet soooo right. [Applause]

Star Voter 2013

1 person marked this as a favorite.

Given that Jim Butcher is at least as much a gaming geek as most any of us (and has said he uses Pathfinder to run a zombie apocalypse Keep on the Borderlands), he may even read this.

-TimD

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