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Tim Bürgers's page

129 posts (569 including aliases). 1 review. No lists. No wishlists. 6 aliases.


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Hey there,

From what I understand, WotR is considered to easy from book 4 on by most people here.

I really like mythic and dm it nevertheless. What could be a quick and viable solution to make WotR an adequate challenge?

What do you think of this approach?

I'd just double each mythic foe's hp and it can spend 1 MP to use Arcane Surge (with its SLAs also) or to make an additional attack like the champions feature (don't know the right now).


FAQ-request seconded and bumped. :-)

My guess goes for wisdom and character level.


1 person marked this as a favorite.

If that's the case...

PLEASE, paizo-stuff, the Mythic rules are pretty cool. Keep publishing adventures for mythic characters. It's REALLY fun to play. :-)


What about the various Elemental Bonds?

I guess, Fire is much stronger than the other three bonds, because fire is not only an elemental descriptor, but also a type of damage. So the fire-bonded Mage can throw really big blasts around (especially with Intensify). The other three can't do that most of the time.

So to my mind, there are two possible solutions:

a) Apply the Fire Bond only to non-damaging spells
b) Apply Earth Bond, Water Bond and Air Bond also to spells with the acid, cold or electricity descriptors. And that would still favor fire, because fire has more and usually better blasts.

I favor b).

Any opinions on this?


A charge over difficult terrain isn't possible.

What if someone charges and an enemy creates difficult terrain right in his path?

Would that...

a) ...make the charger lose his full-round action?
b) ...force the charger to take another action with his full round unspent although he already moved a few feet?
c) ...take away a move action and force the charger to pick a standard action?

Example:

An Outer Rifts-Oracle uses "Unearthly Terrain" to interrupt a charging Orc Warrior. The Orc has to stop right in front of the now difficult terrain and what then?

Thank you all.


Goes the right direction, though. I just need this for a witch - maybe with a few less spells on it.


No, sorry. I mean the witch`s "spellbook", i.e. all the spells she knows. Thank you for asking!


Hey everybody,

I need a high level witch spell storage.

One of my players plays a witch and quests for a high-level mentor to learn spells from.

I intend the spell-storage to go up to level nine, but it shouldn`t be all encompassing, because I want the player to "trade" spells with the going-to-be npc-witch.

One fun method for getting such a list would be a real witch one of you plays. Just post your spells here.

Thanks a lot.


Pendagast wrote:

whats a dread gnome?

Is a he Rasta-man?

Not quite. :-)

A dread gnome is a gnome-variant with the knack for poison and fell magic traits.


We play RoW with a very small group (three characters). I will DM the AP.

Because we are so few players, I will also run a character. To prevent myself from (subconsciously?) abusing my knowledge of the challenges to come I created my character with all decisions for all levels before reading anything except for the Player's Guide.

Maybe this will help some of you who have similar problems (i.e. few players or often stuck with DMing).

Group consists of...

...a quite plain-vanilla dwarven fighter, who focuses quite strongly on defense.

...a human cleric of Asmodeus with the fire-domain and a strong focus on channeling and spells (i.e. weak in melee).

...and a dread gnome sorcerer with the sanguine-bloodline.


I couldn't help but read the whole "steamy-load-discussion" above.

As I first read the summary of "Rasputin must die!" in the campaign outline, I thought: "Oh my god! What are they doing?"

But after that, I imagined, how cool it would be, to see e.g. a high level warrior-type actually suffering a full-auto-load of bullets from a machine gun - and SURVIVE it...

I am really curious how this whole "modern weapons vs. melee and magic"-thing is done.

I don't know what will be - this thing has to my mind the potential to become (one of?) the best adventure(s) I ever DMed.

After all, Fantasy-Roleplaying, especially High-Fantasy like Golarion, is all about crossing boundaries...

Good luck with this one, piazo-crew - I can't wait to get my hands on it, because THAT THING is really new.


Hey guys,

I'm back from my vacation.

Sadly, some real-world-issues force me to withdraw time from fun-activities to get back into my old job or to apply for a new one.

If I can help you to go on with the campaign in any way, please let me know via PM.

I am very sorry that I have to end all my pbp-activities at once in this way, but it helps me a lot attending my current problems.

It was a very entertaining time - thank you all.

Tim


Hey guys,

I'm back from my vacation.

Sadly, some real-world-issues force me to withdraw time from fun-activities to get back into my old job or to apply for a new one.

If I can help you to go on with the campaign in any way, please let me know via PM.

I am very sorry that I have to end all my pbp-activities at once in this way, but it helps me a lot attending my current problems.

It was a very entertaining time - thank you all.

Tim


Hi guys,

I hope, you had a wonderful christmas-time.

I am currently on a vacation that lasts until after new year's eve. I won't be able to post until Jan 7th.


Hi guys,

I hope, you had a wonderful christmas-time.

I am currently on a vacation that lasts until after new year's eve. I won't be able to post until Jan 7th.


Yeah, it's kinda grinding to a halt. I guess that is the opinion of the majority, isn't it?

That's a pity, but I can't say that I don't appreciate reducing rpg somewhat with the restart of my job coming.


Hello everybody,

I'll visit my father this weekend. I guess there will be bad internet acess, if any at all.

So I'll post again Tuesday.

CU Tim


Hello everybody,

I'll visit my father this weekend. I guess there will be bad internet acess, if any at all.

So I'll post again Tuesday.

CU Tim

PS: What do we do about Aramil?


I'm back again. So feel free to post your next plans.


Sure. But don't expect me to read this going-to-be-wall-of-text :-) Have a good time, guys!


Yes, yes, just keep the story going.


Thank you!


Hey guys,

I'm going on a trip to Vienna and therefore can't post until about dec 8 or so.

Sorry for the delay.


Hey guys,

I'm going on a trip to Vienna and therefore can't post until about dec 8 or so.

Sorry for the delay.


Hey guys,

I'm going on a trip to Vienna and therefore can't post until about dec 8 or so.

Sorry for the delay.


Hey guys,

I'm going on a trip to Vienna and therefore can't post until about dec 8 or so.

Sorry for the delay.


Help with Character Builder:
You can just go to the Race-Button and double-click on the "Heroic Effort". After that you can choose if you want Heroic Effort or the extra at-will power. Heroic Effort is just the default option.

Opinion DDI:
I really like DDI. I find the CB to be easy to use and always up to date. The Compendium is a great help for planning a character. For this Tiefling for example, I just typed "fire Tiefling" into the search line and got a good list of nice options. I am a bit disappointed that the Dungeon and the Dragon lost much of its attractiveness to me. Since Wizards came up with the idea to start a fifth Edition, they do not publish any articles with new game-content anymore. Background-Material yes, but Feats, Paragon Paths, Powers... mostly no.

And here is the final group:

* Andros Firewind, Human Guardian-Druid, Controller played by sunshadow
* "The lazylord", Tactical Warlord, Leader, played by Twilsemail
* Jonn, Human Brawler-Fighter, Defender, played by Berenzen
* Unnamed Bard/Warlock, Hybrid, played by Cuan
* Hans Urian, Tiefling Fire-Elementalist, played by me

Thank you all for submissions!

@all selected: Please complete your characters and provide a character-history.

As soon as the discussion- and gameplay-threads are open, I will post links here.


Hey guys,

recruitment is open:

recruitment

I'm looking forward to see you there!


The easiest thing is spending a small amount of money (I think 80 $ per year) on DND Insider. They have a thing called "Compendium" there that covers all published rulebooks and magazines. There is also a marvelous character creation tool.


So, sunshadow, are you willing to DM a 4E-round? I myself could later dm an adventure, so you can also be player sometimes.

If yes, I guess we can start a real recruitment and character creation.


Now we are three.

So far, no one has really volunteered to DM. If it helps, we can take turns at DMing. I could dm our second adventure, because by then, one of my other DM-jobs should have ran out. I guess, we can start as soon as we are four chars and a dm.


@Mur: That makes already the two of us. I'd like to stay in contact, in case we get this going. Feel free to PN me if you see a possibility.


Sure. They have, but traffic is very low.


Hello everybody,

I'd like to play some DnD 4 online. I would be willing to DM as well, but at the moment I'm the DM in two online- and various table-games, which already cover a big part of my time.

I tried to get connected on the Wizards-site, too, but there seems to be by far less PBPing than here.

So: Who is generally interested in a DnD 4 game?

Who might be willing to DM?


Friendly, I believe. Didn't we record that somewhere?

Considering the grisly fight at the moment:

How lethal do you want to play?

My favorite way is "The dice are always right". If you get this critical hit from that scythe-wielding power-attacking ogre... well...


Acknowledged! Algharud and me are ready to go toe-to-toe with whatever may come!

@Fellow players: Do you like to do some "fine-tuning" with our characters as to make them a well rounded party? (No min-maxing, but it seems this seems a no-brainer).

@DM: What relation do our characters have to each other?


I´d like to contribute a tiefling inquisitor, probably of a minor evil deity. I guess I will go archery and be pretty skill-heavy.

I guess, it will be a warmonger serving Szuriel, the Horseman of War. He intrigates and manipulates people to wage war against each other. He also profits from war as he is a weapon-dealer (profession).


Option 2 seems pretty much fun. 2-3-1

Yeah, it is really a pity, when someone has a lot of work preparing a campaign and then others jump off to the point, where re-recruitment isn´t an option.

One thing that many people forget, is, that evil characters also love, have friends and (especially the lawful ones) have a few ideals.

Party-infighting in my experience, is often a showstopper. So the organization-thing could be the best thing indeed. We once had a group of dark-elves under the religious banner of their god who tried to root out a huge dwarven city. It was a militaristic and religious fanatic style of campaign and lots of fun, because their was only very little infighting.

If I´m in, I´d like to play something, that is only possible in an evil group: Antipaladin, Cook-People-Witch, Cleric of an evil god, necromancer...

May I make a suggestion? What about playing a circle of Thayan Wizards? Some could be the Protectors, others the wizards. This type of campaign would require more than one wizard of course...


That is a great idea! Count me in as a player. No DMing this time, 'cause I already have to games running as a DM.
@Elondor: Why don´t you take the mantle of DM yourself?


I withdraw my submission. I wish all of you lots of fun playing.


I think of a strix rogue with the bandit archetype.

His name would be Avelin. He was a quite successful highwayman and ambushed human caravans. One unlucky day, he and his flock got betrayed and all of them except for Avelin died.

Now he is looking for the one responsible for the betrayal. He is a no-nonsense type of guy and thinks, that any disadvantage in pure power can be evened with cunning, ruthlessness and some dirty tricks. Nevertheless, he knows, who his friends are and would go to great lengths to protect them. (Alignment True Neutral).

If that is approved in general, I´ll start working on the crunch and more details.


Is it me, or is the "World Facts"-Spoiler maybe empty? I am not able to open it.

Nevertheless your guidelines sound reasonable and one post a week seems pretty easy to handle.

If you tell something of the world, I´d like to create a basic character concept for it. Maybe a bard or a ranger. Would a paladin also be okay?


Interested too. I´ll submit my character as soon as possible.


Take the trait two-world magic. Get e.g. virtue or guidance. Cast it on the fighter each turn. He will love you.

At lv. 3 spells like flaming sphere can be a great help, too, because they allow you to use more than one action effectivly.

If you are a half-orc, you could make a decent melee combatant with mage armor, a greataxe and a bit of luck.


Ki Anom Suroto wrote:
We might want to recruit at least one more to make the groups equal at 5 players and a DM each.

As the current DMs character will come along, recruiting another player isn´t strictly necessary.


I´m fine with anyone needing a bit longer to prepare. Is Tuesday allright for everybody?

@Scorn: I am really sorry for overlooking you! I guess, for evennesses´ sake it´s best, when you join AZ´s group (I will just call it that way, because it´s pretty simple).

These recruitments get QUITE confusing...

Oh yeah... I own the complete Falconshollow-Series.


Oh sorry for forgetting you two, Brass Pigeon and Thorid.

I´m of course okay with a healer.

@Thorid: Maybe you want to join "my" group?

@Brass Pigeon: Do you wanna join "AZ´s" group?

Is everybody okay with that?

I, as a DM, will just boost every encounter by an additional 25% monsters (except for solos/bosses, these guys just gain maximum possible hit points and +25% XP).

If there are no vetos within the next 48 hours, I will open a set of new threads for "my" group and put their link in here.

Looking forward to some really good gaming with you, guys.

@Other DM (whoever it may be): If you like, we can talk about a possible connection of both groups. Although this could be difficult, if both groups play similar adventures.


All those character-ideas look so well to me!

Since I don´t like this discussion about the "laws of creation" anyways (though I see the good intention), let me try to move this on. I have compiled a list of characters sorted by game-technical type, as recruitment ends today.

I also made a suggestion of possible groups at the end. I tried to get all people in and nevertheless make each group functional.

Flykiller - Human Monk (Wanderer)
Me - Human Conjurer (Thassilonian)
Loup Blanc - Ifrit Sorceress (Crossblooded: Stormborn and Arcane) OR Urban Barbarian
DM Birgin - Tiefling(Reg) Cleric(merciful healer)
Monkeygod - Half-Elf Bard(Street Performer)
AZ - Suli Monk(Martial Artist)
LastNameOnEarth - Garuda (Plumekith) Blooded Aasimar Ranger (Falconer)
Dognapalm - Human Rogue (and, to my mind, not a bit bland)

This makes for two groups, e.g.:

Flykiller (Monk)
LastNameOnEarth (Ranger)
Monkeygod (Bard)
Me (Conjurer)

The lack of a healer is compensated partly by the bard, maybe just with a wand, and partly by the conjurers summoned minions, who can just die without any real damage done. The Bard´s inspire-ability works well with summoned creatures and the animal companion of the Falconer. Monk and Ranger just have to hold the line for one round until creatures arrive, then both of them fit pretty nicely into the role of damage dealer. Pretty skill-strong: Wizard - Knowledge, Bard - social, Ranger/Monk - Physical.

AZ (Monk)
Dognapalm (Rogue)
DM Birgin (Cleric)
Loup Blanc (Sorcerer or Barbarian, though Sorc would fit better into the group so far)

Very balanced party, if with a Sorcerer. If with the barbarian, party could be quite melee-strong. This would work well with the cleric´s mass-buff-spells like bless, prayer or blessing of fervor. Without the Barbarian, battlefield-control could be quite useful to save the monk from too much melee-damage. The Rogue, as usual, would make for a perfect damage dealer. Skills seem good to: Sorcerer - social, Rogue/Monk - Physical, but a lacks a bit of knowledge perhaps. If the Barbarian is on board, maybe social skills could suffer.

Only my thoughts. But if nobody opposes, I suggest, that we open the gaming-threads now and start with these groups.


Oh, and here are a few sentences about a character I like to play:

Bollon is a lawful good Varisian wizard who, as a child, fell into an old sub-terranean Thassilonian library. He hit his head hard during his fall, so he can´t remember, how he made it out again. He just knows, that he awakened on a bed with a couple of books around him. With these books, he learned the secrets of the ancient magic of "well-earned rest". To this day, he follows the teachings in his old tomes and upholds the virtue of rest. He never leaves home without a huge pillow and his lazy monkey familiar. Comfort and cozyness are paramount to him and he uses his magic to this end: An Unseen Servant prepares the camp, a mount carries the load, a mage armor is a lot more comfortable than ordinary armor of any kind.
Bollon sees the necessity to help people, but is confident, if someone else does it and earns the glory. If - on the other hand - his help is direly needed, he will of course lend a hand.

Typical quotes are:

"Can´t we just pay someone to do that?"
"You can´t possibly sleep on that! Do you know how important a healthy sleep is? Remember how bad this will be for your dorsal spine!"

Stats will follow.


All those rules seem pretty complex to me.

But all your concern shows me one thing:

All of you are reasonable people. Can´t we build on this?

So how about the following:

Everyone takes care to make a character with a reasonable level of power. Full Stop. No more rules than that is my opinion.

If a character seems to break the limits of reason than the starting DM can intervene nevertheless, but on a case-by-case basis.

I hope, this helps stop discussions and starting games.

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