|
|
|
|
|
Tilquinith's page
Pathfinder Society GM. 263 posts (339 including aliases). No reviews. 1 list. 1 wishlist. 6 Pathfinder Society characters. 1 alias.
|

Hmm, seems I should probably try and pay more attention to this thread. Sorry for the extremely late reply. You should be able to deselect sections in the same way that you select them, by ctrl clicking on them to unhighlight them and tab out. If I remember correctly this works just fine to get rid of unwanted selections.
As for the auto-scaling name, its possible that it's a bug in that particular spot or such a long name just isn't feasible for the space provided. There being a minimum pt size for the type used.
As to auto-populating the info. While that would be very cool and I'm also quite sure it's possible to do. Unfortunately it's beyond my current capabilities. I'm fairly certain that would require some sort of database populating algorithm of which I have no experience with. I'm definitely an amatuer when it comes to programming. What I have in this so far took me a couple weeks as it was with lots of help from the adobe forums and questions asked of the kind people there that were willing to help.
Admittedly I haven't been working on this or any other projects much in the last year. Life just gets in the way as I'm sure you all know. I do have a cute little son though to make up for it.
Thanks for the praise by the way. I'm really glad that you find my creation useful in your gaming.
Hello, due to hard times and trying to make sure Christmas will still be good for everyone on my list this year I need to cancel my subscriptions and any pending orders.
So please cancel all my subscriptions, as well as order #1800896 and #1795772.
Hopefully next year will be less rocky and more profitable and I'll return to an enviable subscription model once again.
Thanks,
Aaron
After several days of reading one fracking thread, I'm finally at the end, whew!
1. Love that Paizo is making it possible to get more PPM minis.
2. Don't really mind the randomness as I can well understand the reasoning behind the decision.
3. Already pre-ordered one case + dragon, and possibly will make it two.
4. Wouldn't mind a minis game to go along with it, especially if it provides additional income for Paizo.
5. Definitely hope to see more large and larger PF specific monsters, as well as tarrasque and other such less used odditys.
Can't wait for the delivery deadline to arrive.
Perhaps I misread something, but I was under the distinct impression that the developers were very much against Drow being perceived as a playable race. I must say I kind of preferred them that way.
Hi, unfortunately at this time I need to cut back on my expenses and so I need to cancel my subscriptions. I'd also like you to cancel my pending order for said subscription.
Thanks
Aaron
Thanks, that seems like a sufficient work-around. I have a Mac mini, although I have not explored yet whether or not it has iWork on it, or how much it would be to purchase if it isn't.
Thanks, this looks like the advice I need.
On another note, do you happen to know how to merge cells so you can have one long cell above a row of individual cells? I know how to do this in excel but haven't come across it in numbers yet.
Am starting 3rd chapter soon, these would probably prove useful. Please send them to me if you have time.
(my avatar name) at gmail dot com
I'm looking into using my numbers app to track party xp for my home campaign. I want to have a cell for each character that will take the resulting sum at the bottom and compare it to the xp table and spit out a result of what level the character is based on how much xp they have.
Hopefully that's clear.
Can anyone tell me how to do that? I'm new to mac's in general and iWork.
Thanks for any help.
Just wanted to clarify this for myself. Since the Ninja class is listed as an alternate class for the Rogue core class, this means that a Rogue can't take levels in Ninja, and a Ninja cannot take levels in Rogue.
Have I got this right?
After some thought and reading everyone's input, I'd have to agree that overall WoP are not in fact underpowered. However as in most things there are choices that are sub-optimal. For instance fire is not as good a choice. Acid is pretty nice though. And many of the other examples people have posted are pretty nice.
Thanks for everyone's input.

1 person marked this as FAQ candidate.
Fing Mandragoran wrote: Actually to reproduce Fire Ball is only a 3rd lvl spell.
Boost Burst Fire Blast = 3rd lvl spell, 1d6 per lvl fire damage, 20 ft radius, 100 + 10ft/lvl distance.
Under Target words, pg 166 -
Level: This line lists the minimum level for a wordspell containing this target word.
Burst is a lvl 1 word, Boosting the target word Burst will increase its lvl by 2 making it a lvl 3 target word meaning you can apply Boost Burst to any lvl 3 or higher effect word.
Selected is the special case in that turning the Selected target word into a Mass version increases the effect words cast by 3.
If you look on page 165 the above is detailed in their own examples...
Burst Fire Blast is lasted as a 3rd lvl spell and the description says you can boost the target word Burst to make more closely resemble Fire Ball. It does not mention that you need to increase the lvl of the spell.
Selected Ice Blast Life Leech is listed as a 6th lvl spell which the Selected target word can be boosted however it would increase the spell lvl to 9.
I'm not sure this is true, but if it is it would make things better. I think perhaps it would be a good topic for a faq
Starbuck_II wrote:
Because your example is misleading.
You might not have noticed it is cheaper to do targeted (1/level) than 30 ft area. You'll likely hit no more than 5 anyway (by level 5) with Fireball so targeted is better.
Except to achieve that 1 target per level you increase the spells level by 3, so I'm not sure it's cheaper. Although I would say it is better.
Ok, so here's my gripe.
I'm making a sorcerer that deals primarily in fire spells. I thought maybe WoP would give me some more flexibility in my casting. Unfortunately it seems I'd be better off just going with standard spellcasting.
So here's the deal:
As an example at tenth level a standard wizard could cast a 10d6 fireball with a 20 ft. radius using one 3rd level spell slot. However for a word caster to accomplish the same thing he would need to use a fifth level spell slot in addition to using a meta word of which he only has 5 uses per day at this point.
Anyone else disappointed by this?
Liz Courts wrote: Tilquinith wrote: Not sure if everyone has this problem, but my PDF has no color and no pictures. Tilquinith - I've just checked this PDF and didn't notice any problems with it. Could you let me know what PDF reader you're using (and on what device)? I downloaded straight from safari to Goodreader on my iPad. Will have to try downloading on an actual computer and see if I still have the same problem.
.
..
...
Ok, works fine on the computer with adobe. It's strange though cause I don't have the same problem with my Paizo PDFs. Guess I'll just transfer it with my dropbox and see if that works.
.
..
...
Weird, it still doesn't render correctly on my iPad in either Goodreader or iBooks. Something must be different between this pdf and how Paizo's pdf's like the Core Rulebook are setup.
Not sure if everyone has this problem, but my PDF has no color and no pictures.
Hello, I need you guys to cancel all my subscriptions except for the Adventure Path and Roleplaying (big core books, bestiary 2 etc...) one.
Just brought a new gamer into the world and gotta watch my budget a little closer.
Marcus Alexander, 8 pounds 4 ounces, and 20 inches. A cute little gamer to be.
Thanks,
Aaron
Hi customer service folks. I finally got my new card and pin and added the new card to my payment methods. If you could remove the suspension on my subscribtions and use the card I just added today, I would appreciate it.
Thanks,
Aaron

I'm just a little miffed that the two basic classes that you would think would benefit the most and be most thematic to take this class suffer more from taking it than what they gain in return.
For a rogue, one reason you might take shadowdancer is to be able to sneak attack things more reliably. Either through using HiPS or by using your shadow companion to flank. But in doing so you're giving up your SA progression which seems counter productive. I suppose if you're more of a spy/sneaky scouting out the bad guys character then it would be ok but in my experience combat is typically more prevalent, YMMV.
For a bard, thematically because of the dancing part and there tendency to sneak around a bit it would seem a good choice, but you end up losing your spell progression. Which IMHO is a very important aspect of the bard, not to mention the progression of their performance for buffing the group.
It just seems strange to me that the Shadow Dancer prestige class would probably be a better choice for a fighter of all things. Or even I guess in some circumstances a Paladin or Monk.
Maze wrote: One is allowed to upgrade strength bows in Pathfinder Society.
Reference from Tue, Sep 15, 2009.
Wow, thanks. I had not seen that before. This solves my problem specifically. Because for a normal campaign I could just use the Rich Parents trait to buy a composite bow for my predicted strength and just live with the -2 penalty for not having the required strength for a while. Now I have a way to do it in PFS as well.
Just wanted to address the reason for stealthing the whole distance as opposed to just the 5 or 10 feet in front of the doorway.
Because perception covers more than just sight. If you walk along normally before you get to the doorway that your enemy is in view of, then he'll likely hear you coming before you tiptoe across the opening.
Yep, seems like the consensus is that the Shadow Dancer prestige class is really only worth a 1 to 3 level dip unless you're the GM using it for a bad guy npc. It seems you have to give up too much from your primary class which sort of stunts his growth.
I must say the Paladin/Shadowdancer idea is amusing.
Looking at the shadow dancer it seems like a really cool prestige class to play. However it also means you have to give up alot of functionality of your other class, be it rogue or bard or what have you.
Is there a build anyone can think of that makes it worth giving up 5d6 of sneak attack or 10 levels of spellcasting? As it is I can see taking one level for HiPS and maybe a second for darkvision if you don't already have it.
So honestly, what build can make a shadow dancer useful?
After all, constructs are no longer immune to sneak attacks, and they're objects.
Where does it state that? I looked in the prd and the closest I found was objects don't take extra damage from critical hits.
In this particular case I'm wondering if you can apply sneak attack damage and vital strike damage when attempting to sunder someones weapon?
Used the maps this Sunday. My players loved them. Printed them out and taped them together as I don't have a projector or a big enough computer screen to make the VTT software worth trying yet. Only hiccup was one of the hallways on the 1st basement level wasn't as wide as it looked like it was supposed to be, but it still worked ok regardless. Thanks for sharing these.
The title says it all. Don't care who it's by but would like it to be similar in scope to Treantmonk's. As in, not going whole cheese and keeping in mind stats using a 15 to 20 point buy.
Anyone seen a decent one?
Heres to hoping you make a map of Depora Azrinae's lair sooner rather than later. I hate it when the map they give in the module is in 10 ft squares.
Great work on the GG maps by the way, I really like them.
Had another idea.
For the NPC cards, there's a box in the upper right corner on the line for class. I'm assuming that this may have been intended for noting the npc's level. Instead I write their level next to thier class names because they may be multiclassed and so I use the little box to mark down their CR. Any chance you could label it as such?
First off, I prefer version 2 for the NPC sheet.
Second, I noticed the ability associated with Acrobatics on the skill list you have as STR instead of DEX.
Great sheets, I plan on using them this coming sunday.
One more thing, some sort of page reference on the multipage monster of a character sheet would be helpful to guide people as to which pages they need to print for a particular character sheets. Like a table of contents or something.
Perhaps I'm missing something, but when did they change the replay rule and where can I read about it?
My 3.0.2 copy of the GtPFSOP seems to still say a different character of a different faction can still get credit but this should only happen to fulfill minimum table requirements.
I'm also not saying I have a problem with the new ruling, just that I wasn't aware it had changed. I'm fine with it really, although I can understand both sides. Seems like a delicate issue where Paizo will do whatever they feel is best for the society and their business as a whole.
As to Lisa's idea of making module's legal with some sort of update sheet. I like it alot.
@Grick
Overbearing Onslaught(Ex) is a rage ability that let's you continue to overrun opponents with a -2 modifier for each additional opponent after the first.
Seems to basically be kind of like trample for barbarians.
As to the belt of Strength, that is a good idea. I'll plan on getting one as early as I can. Although the buffs I mentioned can pull off in 2 rounds.
Round 1: drink mutagen as a standard action, pull 2 extracts and hold in hands as a move action.
Round 2: drink one extract as a standard action, drink second extract as a move action via accelerated drinker or raging drunk depending on threat level.
@Mauril
That's a long list of bonuses, I'll take another look and see which look like I could reasonably accomplish on a regular basis.
Thanks both of you for you responses.
What does everyone think of the build itself? Opinions? Does it look fun?
Mauril wrote: Remember that enlarge person makes you large, which gives you a +1 to your CMB/CMD, which will boost your Overrun. Ah yes, forgot about that. Although CMD will end up the same due to the -2 to Dex from enlarge person.
So now it's +26 CMB for an Overrun.
-
-
-
-
-
One thing I've noticed that really bugs me is that on the front page for skills and abilities and whatnot. The ability scores are listed as
STR
CON
DEX
INT
WIS
CHA
All the other sheets I've used including both official sheets that Paizo has go like this
STR
DEX
CON
INT
WIS
CHA
I don't suppose you could change that?
PRD wrote: Full Plate: This metal suit includes gauntlets, heavy leather boots.... I would say yes to the second question.
As to your first question I would think you could subtract the weight of the gauntlets from the full plate and then add the halved gauntlet weight back to the total.

-
-
-
-
-
This is for a build I'm working on (Elven Barbarian 6/Alchemist 6 designed with the PFS rules in mind so max level is 12)
Disclaimer: Yes, I realize this build will have flaws due to maxing out a few tricks. It's more an exercise in discovering what's possible.
Starting Stats:
Str 15
Dex 16
Con 12
Int 16
Wis 12
Cha 7
Here's the build so far:
Traits: Accelerated Drinker/Heirloom Weapon (elven curve blade)
(1)Barbarian 1: Raging Drunk(Ex), Rage 5 rds, Feat=Power Attack
(2)Barbarian 2: DR (1/-), Knockback(Ex), Rage +2 rds
(3)Alchemist 1: Alchemy(Su), Bomb(Su)1d6, Mutagen(Su), Brew Potion(Ex), Throw Anything(Ex) Feat=Improved Bull Rush
(4)Alchemist 2: Poison Resistance +2(Ex), Poison Use(Ex), Concentrate Poison(Su) +1 Strength
(5)Barbarian 3: Extreme Endurance[fire resist 1](Ex, Rage +2 rds, Feat=Improved Overrun
(6)Barbarian 4: DR (2/-), Overbearing Advance(Ex), Rage +2 rds
(7)Alchemist 3: Bomb(Su)2d6, Swift Alchemy(Ex) Feat=Combat Reflexes
(8)Alchemist 4: Explosive Bomb(Su) +1 Strength
(9)Barbarian 5: Rage +2 rds, Feat=Greater Overrun
(10)Barbarian 6: DR (3/-), Overbearing Onslaught(Ex), Rage +2 rds
(11)Alchemist 5: Poison Resistance +4(Ex), Bomb(Su)3d6, Feat=(not sure yet)
(12)Alchemist 6: Swift Poisoning(Ex), Sticky Poison(Su), +1 Strength
First, I pumped my strength to a laughably ridiculous amount.
But I've run out of ideas for further improvement.
Here's what I've got so far-
+4 enhancement via bull's strength
+4 alchemical via a mutagen
+4 morale via a barbarians rage
+2 size via enlarge person
Can anyone think of any other sources of bonus to strength of a different type than those listed above?
Secondly, he's going to be doing alot of overrunning. But once again I've run out of ideas as to where to squeeze more bonuses from.
Here's what I've got-
Base Attack Bonus +10
Improved Overrun +2
Greater Overrun +2
Strength +11 (I can get his strength to 32 for at least 15 rounds at 12th)
For a grand total CMB +25 for overrun which I think will probably go through several mooks even with a -2 per each additional. And of course I'll be boosting my speed with expeditious retreat
That's where I run out of bonuses. Can anyone else think of any feats/traits/odd ideas to squeeze a few more bonuses from?
Essentially the idea is with a few rounds of prep he'll be able to move apx 50 ft around the battlefield overrunning multiple opponents until one finally stops him. Doing 11 damage to each one while getting at least 4 attacks of opportunity for an average of 25 damage each time.
Of course the plan is to keen the elven curve blade as well to have a fairly decent chance of criticalling on those extra attacks. Not to mention leaving several foes prone in his wake.
So what does everyone think?
Maerimydra wrote: Does anyone know if this is a viable option ? What kind of builts would work well if you're going on that way ?
For me, it does seem to be more potent than a fighter/wizard, because the alchemist doesn't suffer from arcane spell failure and the mutagen could become handy, unless the PCs already have easy access to magic potions.
EDIT : Alchemical bonus stack with magical bonus, so you could take a strength enhancing mutagen with a potion of bull's strength for a total of +8 to strength. It's... interesting! (;
Or go barbarian and get a +12 to strength, +4 morale, +4 enhancement, +4 alchemical. Now thats what I call a strength boost, toss in an enlarge person and jump to +14 with the additional +2 size bonus. Yikes!
*munches on brownies*
Thanks, you sure are fast. It's a delight dealing with paizo's customer service. I don't think I've gotten faster or better service anywhere else.
Aaron
Hi, I recently had to get my bank to reissue my atm/debit card that I use to pay for my subscription shipments due to a failed attempt by some party to bill me some fraudulent charges. So until my new card gets to me in the mail my subscription payment won't be able to post.
If you could please place a temporary hold on my subscription shipments until approximately November 15th I'd really appreciate it. Once I get my new card and pin I'll be able to update my account info and I'll let you know when to take the hold off.
Thanks,
Aaron
selects a delicious cookie
That's all for now. Thanks for the cookie though.
Hi, I added a flipmat forest to my sidecart, forgetting that I already have one there as a subscription copy. If you could please remove the extra one I'd appreciate it.
Thanks,
Aaron
paul craft wrote: Thanks.
Now, Can you use acrobatics to try and avoid an AoO while standing up from prone in a threatened square.
Not moving but standing up and attacking.
I've always allowed this in my own games, but I'm not sure if its actually stated in the rules. Acrobatics just mentions being able to use it to move past foes while prone.
paul craft wrote: Well, I read through several pages of post about how trip attacks work but what I want to know is when you succeed with a trip attack with a trip weapon, besides tripping your enemy do you inflict weapon damage to your enemy? As far as I've played with a tripping character (my main PFS char uses a guisarme), the answer is no. You'll be working towards Greater Trip which causes them to provoke an AOO when you trip them, and that's where you'll be doing your damage. As well as when they provoke by standing up.
Looks like the general consensus is no. However it seems to me like it should be possible. I'm not sure what the developers intended but at least in my own game which I GM, I'll likely allow it if a player asks about it. However it looks like I'm probably out of luck for the games I get to play in, as well as for the PFS.
Thanks for everyones input.

concerro wrote: No you can't. If you could just increase the rating then why would anyone spend the gold to buy a stronger one. There would also be mechanics to support it. <--This is the kicker. Mechanics to support it I would think would be the additional 100gp for each +1 from strength. I don't see too much difference between this and when you upgrade a magic item by paying the difference between the cost of say a +1 and a +2 sword for example.
seekerofshadowlight wrote: No you can not. They are made as strong as they are. You can't just add a string or pulleys or the like. These are not modern bows with a pulley system, the bow itself is what gives resistance, it is created with that level of strength needed to use it.. I'm not familiar with how bows are made, but being that there's magic and dragons, and other impossible stuff, having a bow with pulleys doesn't seem a big stretch to me.
EWHM wrote: Well, physically, what determines the strength rating on a composite bow is how many pounds its draw is. I'd imagine you could probably increase it to some degree without totally remaking it. No other weapon really has this issue, so I imagine there's no actual 'designer intent' involved here particular to bows. My gut says the general intent is for a heirloom weapon to be a signature item that you upgrade and which stays with you pretty much permanently, so were I your GM, I'd just let you do it. Exactly my thoughts.
I would like to hear what the intent was, though I think it's likely that no is the correct answer.
Can't find anywhere in RAW to clarify this for sure. But I'm wondering if its possible to buy a composite bow of +0 at character creation with the Heirloom Weapon trait in order to gain masterwork, and then pay to upgrade the strength rating later, and therefore not waste the trait when you later want to add magical qualities and greater strength damage?
My gut says no simply because it seems too good to be true, but not sure what the developers had in mind. And I've no idea what earlier additions stated on the subject.
Thanks Liz, that should do it.
Aaron
Opened up my package today and checked the contents. Discovered I did not recieve item #PZ03012 (the kingmaker item cards). If you could please fix this I'd appreciate it.
Thanks,
Aaron
Hi Sara and Cosmo,
I just renewed all of my subscription services except for the roleplaying game one. This is because I already picked up the pdf from your store and the dead tree copy from my flgs. If you guys could maybe renew that subscription for the next book that'll be coming out I'd appreciate it.
Thanks,
Aaron
|
|