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Recent posts by
Tilquinith:
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delabarre wrote:
Go ahead and shave a tiny bit off to ensure easy insertion and removal. I just grabbed a ruler and remeasured a GameMastery Item Card, and they seem to measure ~2.48" x ~3.45", and they slide in and out of a pocket page pretty well.*
* 2.5x3.5 collectible card size is too small for a full creature stat block with a readable font, for non-trivial creatures. Tried it, gave it up as a bad job.
Yes, I came across that problem as well. Although the first problem I encountered was that a generic card doesn't work very well because so many monsters are different. The dynamic properties I ended up using solved that much at least. As for size, I can probably make them a bit thinner to accomadate the 3.75 inch wide requirement but I'm not sure I can make them too much taller as I have to remain within the printable area for a standard printer.
I'll do some fiddling with it and see if I can't get an update by this weekend.
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Treantmonk wrote:
Already done.
Starting to outline my Druid guide...it's going to be a nightmare. 50 million (hyperbole obviously) wildshape forms to evaluate - but it gets worse, the same form grants different abilities as you increase level, so the Eagle for example needs 4 different evaluations. That's before getting into spells. GAAAAH! What have I gotten myself into?
Don't worry, we have faith in your abilities.
Besides, call me selfish but I really want a good druid guide to look at.
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delabarre wrote:
What size are the cards?
Each card is approximately 3.9 inches wide by 5.1 inches tall. This was done to maximize the amount of information to put on the card, since there are quite a few monsters with some impressively long stat blocks. I think it should accomadate most people's needs.
One thing I should note since I haven't gotten a color picture of a printed card yet, the selection box does not print out on the card, it's actually replaced by the Pathfinder Compatibility Logo instead.
Once I get a color version printed out and a picture taken I'll get that up on the site so people can see an example of the finished card.
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Robert Miller 55 wrote:
Well it sounds awesome enough for me to put it in my cart for my December purchases.
I really hope it meets your expectations. Please do me a favor and once you get it, look it over and post back here or write a review with any recomendations you might have to make it better.
I plan on updating it with any improvements or bug fixes that turn up. So helpful feedback is a must.
Thanks
Tilquinith
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First, love the guide. Not only is it good advice throughout, it's also entertaining to read.
My only concern is what you've suggested for stats. It doesn't seem to be a very conservative approach at all compared to your other two guides. Maybe in actual play it's not so bad in your experience, but to me having three stats below 10 kind of gimps a character. And I'm confused why you would want to reduce your will save by turning wisdom into a dump stat.
Also I was hoping for a little more advice for other wizard builds, even if they are not quite as optimal. But perhaps someone else will make a guide for those.
Overall though, I like it.
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Nelson VanDenHoek wrote:
Thanks for the input. I was also wondering if the ride skill would be of any use or applicable in this situation?
Found the reference I was thinking of. It's the "Hammer and Piton" weapon style feat from the Dungeonscape book by Wotc.
It's useable against foes size large or bigger, as long as you don't mind fighting with a 1-handed weapon in one hand and a piton or climbing spike in the other.
It effectively lets you enter the monsters space and stay with him while he moves. Although if you're hit for more than 10 damage you need to make a climb check to stay on, DC equal to the damage dealt.
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Cosmo wrote:
Unfortunately, I cannot answer your marketing questions.
However, I can show you where to find the answer to your Pathfinder Compatibility questions. This page lists the requirements, and this FAQ explains it further.
Thanks,
cos
So I'm guessing I should apply for a compatability license and then if/when thats approved send you guys a copy of the pdf to go over and make sure it's kosher?
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Ok, so I looked around for quite some time on the interwebs looking for a good form fillable stat card generator to use for monsters and other creatures that I need the information for when I run a game.
Alas, I hadn't found any to suit me and so I decided to design my own stat cards. I created a pdf with a dynamic form fillable stat card that with the users interaction can be customized for more or less info needed for each card, both front and back with a space at the bottom of the backside for the insertion of an image if desired.
I would also like to get something back from the long hours I put in getting it all to work like it's supposed to. I have been entertaining the idea of putting it up for sale online similar to many other individuals I've seen on this site as well as the drivethru rpg site. I was thinking of something like 2 dollars as a price point. I know I myself would have paid as much if I could have found one already out there.
My problem is I've never tried to market anything before, online or otherwise. I'm not sure what all would be required to make it conform to Paizo's Pathfinder Compatibility policy, or what I would need to do to put it up for sale on there site.
So my question is who can I talk to that would know about this stuff and be willing to give me advice on what I need to do and which ducks I need to put in a row?
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hogarth wrote:
Tilquinith wrote:
hogarth wrote:
various sorcerers' Bloodline Arcana abilities[/list]
etc.?
no, most of these are metamagic type things.
Specifically I was thinking about Fey (+2 to DCs when casting compulsions), Infernal (+2 to DCs when casting charms), Draconic (+1 per die of damage when casting a certain energy type), Undead (spells can affect undead as if they were humanoids), Destiny (+1 bonus when casting a Personal-range spell), etc. None of those are particularly metamagical.
Ahh, I thought you were referring specifically to Bloodline Arcana as mentioned. I didn't realize you meant the other bloodlines.
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Dennis da Ogre wrote:
The feat says "Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet."
They are 'weapon like spells" but that isn't the same as a ranged weapon which is what the text of the feat says. I would let it fly and I think most GMs would let it fly but some might have issues with it. Under 3.5 it was generally accepted that you could use it with PBS.
If weapon like spells are considered ranged weapons for this I would think they would be considered weapons for every purpose, including bardic song, etc...
Also in 3.5, I believe in either the Complete Arcane or the Complet Mage it recomended taking things like point blank shot and weapon focus for use with ranged touch spells.
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Lyingbastard wrote:
Set wrote:
For a greatsword, I suspect that a strap that can be released by tugging on the knot, securing it to his back, would be more feasible than a scabbard. Trying to pull three to five feet of steel from a leather scabbard over your back seems mechanically impossible, without choking your hands up the blade over the course of 10 seconds or so...
Greatswords were usually carried in an over the shoulder baldric, with only a small portion of the blade contained at one time. Drawing it is essentially pulling it through the small area, after it goes to a certain point the sword pulls free. A lot of the motion is towards the back, instead of sideways. A full-length scabbard would be almost impossible to draw from for such a large blade.
This is correct, I actually have a back scabbard designed to fit claymore size blades and only the bottom maybe 12 to 18 inches is contained in something similar to a normal scabbard. The hilt is secured at the top with a pair of leather covered hooks that it rests on. Essentially you only have to pull up a little ways and then flip the sword over your shoulder.
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grasshopper_ea wrote:
You are correct by RAW, I consider it to be a silly rule though. If you run over someone on the way to someone else that really shouldn't affect your ability to swing a sword when you get to the real target of your charge. I would houserule to allow that. A warhorse should be able to overrun 20 kobolds in a turn, though not allowed to get the extra trample attack on all of them. They just couldn't realistically stop him with brute force.
But in that case the warhorse could overrun the kobold warrior, allowing the rider to get an attack on the shaman.
Of course I don't think the warhorse could overrun more than a one kobold on the way unless he had the trample ability, overrun doesn't have any wording to indicate it can affect more than one opponent, where as trample does have such wording.
Now realisticly he might be able to just overrun as many kobolds as he wants from sheer weight and momentum. Although all those kobolds are going to be hacking and poking at him in the process. But things in this game can't always be realistic in order to have it work rules wise.
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Shanwolf wrote:
Problem I'm finding is that meetup.com doesn't have anything in my direct area..maybe I should check AMES, or somewhere like that..
Hmm, you are a bit off the beaten path for the two areas I mentioned. It was rather late last night when I posted and I wasn't quite sure where Mason City was in relation.
I know both areas tend to do monthly game days so if you don't mind a bit of a drive once a month then Des Moines probably wouldn't be too bad, it's a mostly straight shot south of you.
Also as a heads up you might check out "Fields of Honor", it's a local Con in Des Moines. I believe they're having a spring convention this year in April.
Theres also the Iowa Pathfinder Network and the link for the Fellowship of the Blade.
Hope this info helps in your search for a regular game.
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Kor - Orc Scrollkeeper wrote:
Does there exist somewhere, a breakdown of hardness and hit points for armor and weapons?
Right now I need the hardness and hit points for all the armors. The problem I have encountered in trying to use the Substance Hardness and Hit Point table on pg 175, is that the Hit Points are calculated per inch, and I have no idea what the thickness is of the armors. Going by this table and assuming that each of these armors are 1" thick, I have put together the following, but as I mentioned above I'm not really sure this would be accurate. Also, for Padded armor, I was unsure how to categorize this, so I just stuck it into the leather category.
Armor Hardness/HP
Banded Mail 10/30
Breastplate 10/30
Chain Shirt 10/30
Chain Mail 10/30
Full Plate 10/30
Half-Plate 10/30
Hide 2/5
Leather 2/5
Padded 2/5
Scale Mail 10/30
Splint Mail 10/30
Studded Leather 2/5
Do these seem correct?
Since there are specific rules for sundering items, it would be nice to have official rules for this since (to my knowledge) armors and weapons have never been specifically stat'd for the 3.5 game.
Most armors are in fact much thinner than one inch in thickness. I don't believe there's really a good method or table to go by in 3.0, 3.5 or Pathfinder.
What exactly do you want this information for?
If you plan on having a house rule for armor getting damaged or absorbing damage then you might take a look at Hackmaster. I know they have armor with hitpoints in their first iteration. As for 3.0 to 3.P, it's pretty much just handwaved that your armor doesn't get damaged unless something is specificaly giving it the broken status effect.
And if you're planning on a houserule for armor absorbing some of the damage a player would otherwise take, then from my own personal experience trying such a houserule, I would say don't bother. It involves a lot of extra record keeping and throws off the balance of difficultys. It has much farther reacing impact than one might immediately assume.
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miniaturepeddler wrote:
So when you purchase a weapon, does it come with a sheath or methods to carry it on your person?
Yes, I don't remember seeing a sheathe as a seperate purpose except back in 2nd edition.
miniaturepeddler wrote:
ie, if you buy a broadsword, then you abviously want to place it strapped accross your back or if you are a tall bugger, down your side.
If its strapped in unusual places, ie, not on your hip, then does it still take a standard move action to limber the weapon for use?
Drawing any weapon thats attached to your body requires either a move action, or as part of a move action if you have a base attack bonus of at least +1. Or as a free action if you have the Quick Draw feat. The only time it should take more of an action to draw is if it's stowed away in a pack or if it's been peace knotted for some reason.
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hogarth wrote:
I don't think this has been cleared up in PFRPG, but I could be wrong:
Does using a scroll count as casting a spell for purposes of feats and special abilities like:
yes
hogarth wrote:
Spell Focus
yes
hogarth wrote:
an evoker's ability to do extra damage with evocation spells
yes
hogarth wrote:
various sorcerers' Bloodline Arcana abilities
etc.?
no, most of these are metamagic type things.
hogarth wrote:
And what about wands and potions? Do they count as casting a spell for the same purposes?
wands? no
Potions? also no
Staves on the other hand I would say yes
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Grond123 wrote:
DM_Blake wrote:
But then I ask, why? What can you possibly gain using a charge and an overrun together.
I can tell you why. You have 30 feet of movement and the Kobold Shaman is 45 feet away. The only thing standing between you and him is a Kobold Warrior. You really want to get at that Shaman. You charge the Shaman, Overrunning the Warrior on the way, and get there this round and take one attack on the Shaman.
emphasis mine
This is not possible
core rules wrote:
Overrun
As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through it's square.
emphasis mine
Since you must use a standard action to overrun the kobold warrior, you may not take one attack on the kobold shaman, as you don't have another standard action available.
However, there are potentially ways for your party members to provide you with an additional standard action once you're in position. Such as a "Pathfinder Chronicler" of at least 9th level using Inspired Action.
core rules wrote:
Charge
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action.
Overrun is described as an attack so I can see using overrun as your attack during the action.
core rules wrote:
When you attempt to overrun a target, it can choose to avoid you, allowing you to pass through it's square without requiring an attack. If your target does not avoid you, make a combat manuever check as normal.
emphasis mine
From this I would say that you can charge to overrun an intervening creature who is an obstacle inbetween you and the point you want to reach. However, since overrun is a standard action, and an attack, then you can't attack anything else upon reaching your destination. Assuming of course that you're even succesful at the overrun and aren't stopped short.
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Pathos wrote:
OK... I have me a question here.
With monsters who are "defined by their class levels", do they get the stat boosts noted in the Monster Advancement section under Adding Class Levels? Or are those stat boosts limited to such creatures who have racial HD?
Is there something I missed in my perusal of this tome?
The way I read it, the answer is yes they do get the stat boosts. If you'll notice, the majority of the monsters in the bestiary that are defined by their class levels are all statted up with npc class levels. Take the goblin for instance, he's statted up as a 1st level warrior. If you were to stat him up as a 1st level fighter he should get those stat bonuses. It does specifically mention that monsters who take npc class levels don't get the bonus.
Hope that helps.
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Another Screen Name wrote:
do elves need sleep now instead of just slipping into a light trance???
i couldnt find any reference to that in the rules.
Thanks in advance for any help!
They didn't include it in the description for elves in the core but if you do some browsing through the spells it specifically mentions in the Nightmare spell and I believe also in the dream spell that (creatures who do not sleep such as elves, but not half-elves are immune to this effect). So it's still in there, it's just a little more obscure. Kinda like how elves are immune to the paralysis of a ghouls touch.
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Zark wrote:
Treantmonk wrote:
On this one I'm correct. Reread the first sentence of the Bardic Perform ability, "...including himself if desired." It's quite clear.
No you are wrong. Please read the rules. If you won't I can't help you
Page 37 PF
Inspire Competence (Su): A bard of 3rd level or higher
can use his performance to help an ally succeed at a task.
That ally must be within 30 feet and be able to hear the
bard. The ally gets a +2 competence bonus on skill checks
with a particular skill as long as she continues to hear
the bard’s performance. This bonus increases by +1 for
every four levels the bard has attained beyond 3rd (+3 at
7th, +4 at 11th, +5 at 15th, and +6 at 19th). Certain uses of
this ability are infeasible, such as Stealth, and may be
disallowed at the GM’s discretion. A bard can’t inspire
competence in himself.
My bold
On this one Zark is correct.
Zark wrote:
Treantmonk wrote:
More importantly, the Bard can only have one performance type active on any round. See pg 35 under Bardic Performance, "Each round, the Bard can produce any one of the type of Bardic Performances that he has mastered..." (emphasis mine)
Please read the rules. It says any one. It doesn't say only one.
On this one Treantmonk is indeed correct, it's stated on pg. 35 of the core rules, 2nd column at the bottom.
CoreRules wrote:
Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconcious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.
emphasis mine
Theres really no need to be snarky, Treantmonk isn't any more perfect than anyone else on these boards and has been exceedingly civil in all of his posts so far.
Edit: Added paragraph from core rules
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ShadowDax wrote:
Howdy folks,
I can't find any where else to put this so here it goes.
Can you outright buy Mithril chain shirt armor in Pathfinder society campaign or, do you have to find it in a mod(Chronicle)? It says in the campaign guide you can buy special materials out of chapter six such as Cold Iron and Alchemical Silver. What is omitted is Dragon Armor. It is not worded exactly that way, but generally that is the point as I have posted as I understand it. It kind of leaves the door open for outright buying Mithril chain shirt armor.
My next question is can I upgrade my Mithril chain shirt armor when I find a +2 chain shirt or higher in a Chronicle?
Best,
Mithril chain shirt armor is available to outright buy.
As for upgrading it, it automatically counts as masterwork since its made of mithril. You can just spend the cost of +1 enchantment to upgrade. Or higher as long as your prestige award gives you a gp limit high enough to afford over +1 items.
But as for upgrading it when you find a suit of chainmail or chainshirt then no. Buying from your chronicle sheet is buying the particular item thats listed.
Also this would have been a better question in the pathfinder society forums.
Hope that helps.
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TED69 wrote:
Hi, my group has been avid 3.5 players and tried 4E, no thanks Wizards, we discovered the new Pathfinder and are hooked. As this is new to us I was wondering if any of the longtime fans could point me in the direction of an auto calculating and very thorough character sheet. Any help would be appreciated........Thanks
You can find several different character sheets at the pathfinder database.
http://www.pathfinderdb.com/character-sheets
Necero has a sheet I know for sure on his site that is form fillable, saveable and auto calculating. Although if he's listening theres a problem with how it applies the size bonus between CMB, CMD and everything else.
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Robert Brambley wrote:
I use my laptop and use the DMs Familiar program that keeps track of the intitiative and makes all the attacks and damage rolls for all the NPCs, creatures, summoned allies etc on their turn for initiative.
Greatly speeds up combat by doing all that for you.
(as well as keeps durations tracked for spells, and saving throws, skill checks, CMB etc).
Robert
So is DM's familiar updated for PF rules? Does it cost anything? How much?
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